本文整理匯總了C#中Actor.PlayVoiceLocal方法的典型用法代碼示例。如果您正苦於以下問題:C# Actor.PlayVoiceLocal方法的具體用法?C# Actor.PlayVoiceLocal怎麽用?C# Actor.PlayVoiceLocal使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Actor
的用法示例。
在下文中一共展示了Actor.PlayVoiceLocal方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Killed
public void Killed(Actor self, AttackInfo e)
{
var warhead = e.Warhead as DamageWarhead;
// If the warhead is null, the actor was killed by some non-standard means
if (info.DeathTypes.Count == 0 || (warhead != null && warhead.DamageTypes.Overlaps(info.DeathTypes)))
self.PlayVoiceLocal(info.Voice, info.VolumeMultiplier);
}
示例2: Killed
public void Killed(Actor self, AttackInfo e)
{
// Killed by some non-standard means
if (e.Warhead == null)
return;
if (info.DeathTypes.Intersect(e.Warhead.DamageTypes).Any())
self.PlayVoiceLocal(info.DeathSound, info.VolumeMultiplier);
}
示例3: Killed
public void Killed(Actor self, AttackInfo e)
{
var warhead = e.Warhead as DamageWarhead;
// Killed by some non-standard means
if (warhead == null)
return;
if (warhead.DamageTypes.Overlaps(info.DeathTypes))
self.PlayVoiceLocal(info.Voice, info.VolumeMultiplier);
}
示例4: Killed
public void Killed(Actor self, AttackInfo e)
{
if (info.DeathTypes.Count == 0 || e.Damage.DamageTypes.Overlaps(info.DeathTypes))
self.PlayVoiceLocal(info.Voice, info.VolumeMultiplier);
}