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C# Actor.PlayVoiceLocal方法代碼示例

本文整理匯總了C#中Actor.PlayVoiceLocal方法的典型用法代碼示例。如果您正苦於以下問題:C# Actor.PlayVoiceLocal方法的具體用法?C# Actor.PlayVoiceLocal怎麽用?C# Actor.PlayVoiceLocal使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Actor的用法示例。


在下文中一共展示了Actor.PlayVoiceLocal方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Killed

        public void Killed(Actor self, AttackInfo e)
        {
            var warhead = e.Warhead as DamageWarhead;

            // If the warhead is null, the actor was killed by some non-standard means
            if (info.DeathTypes.Count == 0 || (warhead != null && warhead.DamageTypes.Overlaps(info.DeathTypes)))
                self.PlayVoiceLocal(info.Voice, info.VolumeMultiplier);
        }
開發者ID:CH4Code,項目名稱:OpenRA,代碼行數:8,代碼來源:DeathSounds.cs

示例2: Killed

        public void Killed(Actor self, AttackInfo e)
        {
            // Killed by some non-standard means
            if (e.Warhead == null)
                return;

            if (info.DeathTypes.Intersect(e.Warhead.DamageTypes).Any())
                self.PlayVoiceLocal(info.DeathSound, info.VolumeMultiplier);
        }
開發者ID:ushardul,項目名稱:OpenRA,代碼行數:9,代碼來源:DeathSounds.cs

示例3: Killed

		public void Killed(Actor self, AttackInfo e)
		{
			var warhead = e.Warhead as DamageWarhead;

			// Killed by some non-standard means
			if (warhead == null)
				return;

			if (warhead.DamageTypes.Overlaps(info.DeathTypes))
				self.PlayVoiceLocal(info.Voice, info.VolumeMultiplier);
		}
開發者ID:Roger-luo,項目名稱:OpenRA,代碼行數:11,代碼來源:DeathSounds.cs

示例4: Killed

 public void Killed(Actor self, AttackInfo e)
 {
     if (info.DeathTypes.Count == 0 || e.Damage.DamageTypes.Overlaps(info.DeathTypes))
         self.PlayVoiceLocal(info.Voice, info.VolumeMultiplier);
 }
開發者ID:pchote,項目名稱:OpenRA,代碼行數:5,代碼來源:DeathSounds.cs


注:本文中的Actor.PlayVoiceLocal方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。