本文整理匯總了C#中Actor.GetID方法的典型用法代碼示例。如果您正苦於以下問題:C# Actor.GetID方法的具體用法?C# Actor.GetID怎麽用?C# Actor.GetID使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Actor
的用法示例。
在下文中一共展示了Actor.GetID方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: TriggerEnter
void TriggerEnter(Actor colliderActor)
{
Debug.Log(colliderActor);
//Actor colliderActor = coll.gameObject.GetComponent<TriggerVolume>().transform.parent.GetComponent<Actor>();
if (colliderActor)
{
Debug.Log("Collider is actor");
if (colliderActor.GetID() == "Player" &&
Levels.GetInstance().CurrentPlayerState == PlayerController.PlayerState.Dashing)
{
Destroy(this.transform.parent.gameObject);
}
}
}
示例2: TriggerEnter
void TriggerEnter(Actor colliderActor)
{
Debug.Log(colliderActor + " " + this.name);
//Actor colliderActor = coll.gameObject.GetComponent<TriggerVolume>().transform.parent.GetComponent<Actor>();
if (colliderActor)
{
Debug.Log("Collider is actor");
if (colliderActor.GetID() == "Player")
{
GlobalController.GetInstance().AddGemsPickedUp(1);
Debug.Log(GlobalController.GetInstance().GemsPickedUp);
Destroy(this.gameObject);
}
}
}
示例3: OnCollisionDetected
void OnCollisionDetected(Actor collideActor)
{
//Debug.Log("OnCollisionDetected: " + reporter.GetID() + " , " + collider.GetID());
if(collideActor.GetID() == "Enemy")
{
if(State == PlayerState.Dashing)
{
Jumps = 2;
}
else if(State == PlayerState.NotDashing)
{
Levels.GetInstance().RestartLevel();
}
}
}