本文整理匯總了C#中Actor.GetSellValue方法的典型用法代碼示例。如果您正苦於以下問題:C# Actor.GetSellValue方法的具體用法?C# Actor.GetSellValue怎麽用?C# Actor.GetSellValue使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Actor
的用法示例。
在下文中一共展示了Actor.GetSellValue方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Tick
public override Activity Tick(Actor self)
{
var capturing = self.TraitOrDefault<Capturable>();
if (capturing != null && capturing.CaptureInProgress) return NextActivity;
var h = self.TraitOrDefault<Health>();
var si = self.Info.Traits.Get<SellableInfo>();
var pr = self.Owner.PlayerActor.Trait<PlayerResources>();
var cost = self.GetSellValue();
var refund = (cost * si.RefundPercent * (h == null ? 1 : h.HP)) / (100 * (h == null ? 1 : h.MaxHP));
pr.GiveCash(refund);
foreach (var ns in self.TraitsImplementing<INotifySold>())
ns.Sold(self);
if (refund > 0 && self.World.LocalPlayer != null && self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
self.World.AddFrameEndTask(
w => w.Add(new CashTick(refund, 30, 2,
self.CenterLocation,
self.Owner.ColorRamp.GetColor(0))));
self.Destroy();
return this;
}
示例2: Tick
public override Activity Tick(Actor self)
{
var cost = self.GetSellValue();
var refund = (cost * sellableInfo.RefundPercent * (health == null ? 1 : health.HP)) / (100 * (health == null ? 1 : health.MaxHP));
playerResources.GiveCash(refund);
foreach (var ns in self.TraitsImplementing<INotifySold>())
ns.Sold(self);
if (refund > 0 && self.Owner.IsAlliedWith(self.World.RenderPlayer))
self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(refund), 30)));
self.Dispose();
return this;
}
示例3: Tick
public override Activity Tick(Actor self)
{
var h = self.TraitOrDefault<Health>();
var si = self.Info.Traits.Get<SellableInfo>();
var pr = self.Owner.PlayerActor.Trait<PlayerResources>();
var cost = self.GetSellValue();
var refund = (cost * si.RefundPercent * (h == null ? 1 : h.HP)) / (100 * (h == null ? 1 : h.MaxHP));
pr.GiveCash(refund);
foreach (var ns in self.TraitsImplementing<INotifySold>())
ns.Sold(self);
if (refund > 0 && self.Owner.IsAlliedWith(self.World.RenderPlayer))
self.World.AddFrameEndTask(w => w.Add(new CashTick(self.CenterPosition, self.Owner.Color.RGB, refund)));
self.Destroy();
return this;
}
示例4: GetBountyValue
int GetBountyValue(Actor self)
{
// Divide by 10000 because of GetMultiplier and info.Percentage.
return self.GetSellValue() * GetMultiplier() * info.Percentage / 10000;
}