本文整理匯總了C#中AC.ResetAnimationEngine方法的典型用法代碼示例。如果您正苦於以下問題:C# AC.ResetAnimationEngine方法的具體用法?C# AC.ResetAnimationEngine怎麽用?C# AC.ResetAnimationEngine使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類AC
的用法示例。
在下文中一共展示了AC.ResetAnimationEngine方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: SharedGUIOne
protected void SharedGUIOne(AC.Char _target)
{
if (_target.animEngine == null || !_target.animEngine.ToString ().Contains (_target.animationEngine.ToString ()))
{
_target.ResetAnimationEngine ();
}
EditorGUILayout.BeginVertical ("Button");
EditorGUILayout.LabelField ("Animation settings:", EditorStyles.boldLabel);
_target.animationEngine = (AnimationEngine) EditorGUILayout.EnumPopup ("Animation engine:", _target.animationEngine);
if (_target.animationEngine == AnimationEngine.Sprites2DToolkit && !tk2DIntegration.IsDefinePresent ())
{
EditorGUILayout.HelpBox ("The 'tk2DIsPresent' preprocessor define must be declared in the\ntk2DIntegration.cs script. Please open it and follow instructions.", MessageType.Warning);
}
if (_target.animationEngine == AnimationEngine.Custom)
{
_target.customAnimationClass = EditorGUILayout.TextField ("Script name:", _target.customAnimationClass);
_target.motionControl = (MotionControl) EditorGUILayout.EnumPopup ("Motion control:", _target.motionControl);
}
EditorGUILayout.EndVertical ();
_target.animEngine.CharSettingsGUI ();
EditorGUILayout.BeginVertical ("Button");
EditorGUILayout.LabelField ("Movement settings:", EditorStyles.boldLabel);
if (_target.GetMotionControl () == MotionControl.Automatic)
{
_target.walkSpeedScale = EditorGUILayout.FloatField ("Walk speed scale:", _target.walkSpeedScale);
_target.runSpeedScale = EditorGUILayout.FloatField ("Run speed scale:", _target.runSpeedScale);
_target.acceleration = EditorGUILayout.FloatField ("Acceleration:", _target.acceleration);
_target.deceleration = EditorGUILayout.FloatField ("Deceleration:", _target.deceleration);
}
if (_target.GetMotionControl () != MotionControl.Manual)
{
_target.turnSpeed = EditorGUILayout.FloatField ("Turn speed:", _target.turnSpeed);
}
_target.turnBeforeWalking = EditorGUILayout.Toggle ("Turn before walking?", _target.turnBeforeWalking);
EditorGUILayout.EndVertical ();
}