本文整理匯總了C#中AC.GetComponent方法的典型用法代碼示例。如果您正苦於以下問題:C# AC.GetComponent方法的具體用法?C# AC.GetComponent怎麽用?C# AC.GetComponent使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類AC
的用法示例。
在下文中一共展示了AC.GetComponent方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Play
/*
* <summary>Plays a FaceFX animation on a character, based on an AudioClip.</summary>
* <param name = "speaker">The speaking character</param>
* <param name = "name">The unique identifier of the line in the format Joe13, where 'Joe' is the name of the character, and '13' is the ID number of ths speech line</param>
* <param name = "audioClip">The speech AudioClip</param>
*/
public static void Play(AC.Char speaker, string name, AudioClip audioClip)
{
#if FaceFXIsPresent
FaceFXControllerScript_Base fcs = speaker.GetComponent <FaceFXControllerScript_Base>();
if (fcs == null)
{
fcs = speaker.GetComponentInChildren <FaceFXControllerScript_Base>();
}
if (fcs != null)
{
speaker.isLipSyncing = true;
fcs.PlayAnim ("Default_" + name, audioClip);
}
else
{
Debug.LogError ("No FaceFXControllerScript_Base script found on " + speaker.gameObject.name);
}
#else
Debug.LogError ("The 'FaceFXIsPresent' preprocessor define must be declared in the Player Settings.");
#endif
}
示例2: StartDialog
public float StartDialog (AC.Char _speakerChar, string message, int lineNumber, string language, bool _isBackground)
{
isMessageAlive = false;
currentLineHasAudio = false;
isBackground = _isBackground;
if (_speakerChar)
{
speakerChar = _speakerChar;
speakerChar.isTalking = true;
speakerName = _speakerChar.name;
if (_speakerChar.GetComponent <Player>())
{
speakerName = "Player";
}
if (_speakerChar.portraitIcon != null)
{
_speakerChar.portraitIcon.Reset ();
}
if (_speakerChar.GetComponent <Hotspot>())
{
if (_speakerChar.GetComponent <Hotspot>().hotspotName != "")
{
speakerName = _speakerChar.GetComponent <Hotspot>().hotspotName;
}
}
if (speechManager.lipSyncMode == LipSyncMode.Off)
{
speakerChar.isLipSyncing = false;
}
else if (speechManager.lipSyncMode == LipSyncMode.FromSpeechText || speechManager.lipSyncMode == LipSyncMode.ReadPamelaFile || speechManager.lipSyncMode == LipSyncMode.ReadSapiFile)
{
speakerChar.StartLipSync (GenerateLipSyncShapes (speechManager.lipSyncMode, lineNumber, speakerName, language, message));
}
}
else
{
if (speakerChar)
{
speakerChar.isTalking = false;
}
speakerChar = null;
speakerName = "Narrator";
}
// Play sound and time displayDuration to it
if (lineNumber > -1 && speakerName != "" && speechManager.searchAudioFiles)
{
string filename = "Speech/";
if (language != "" && speechManager.translateAudio)
{
// Not in original language
filename += language + "/";
}
filename += speakerName + lineNumber;
foundAudio = false;
AudioClip clipObj = Resources.Load(filename) as AudioClip;
if (clipObj)
{
AudioSource audioSource = null;
currentLineHasAudio = true;
if (_speakerChar != null)
{
if (speechManager.lipSyncMode == LipSyncMode.FaceFX)
{
FaceFXIntegration.Play (speakerChar, speakerName + lineNumber, clipObj);
}
if (_speakerChar.GetComponent <AudioSource>())
{
_speakerChar.GetComponent <AudioSource>().volume = options.optionsData.speechVolume;
audioSource = _speakerChar.GetComponent <AudioSource>();
}
else
{
Debug.LogWarning (_speakerChar.name + " has no audio source component!");
}
}
else if (KickStarter.player && KickStarter.player.GetComponent <AudioSource>())
{
KickStarter.player.GetComponent <AudioSource>().volume = options.optionsData.speechVolume;
audioSource = KickStarter.player.GetComponent <AudioSource>();
}
else if (defaultAudioSource != null)
{
audioSource = defaultAudioSource;
}
if (audioSource != null)
{
audioSource.clip = clipObj;
audioSource.loop = false;
audioSource.Play();
//.........這裏部分代碼省略.........