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C# AC.GetAnimEngine方法代碼示例

本文整理匯總了C#中AC.GetAnimEngine方法的典型用法代碼示例。如果您正苦於以下問題:C# AC.GetAnimEngine方法的具體用法?C# AC.GetAnimEngine怎麽用?C# AC.GetAnimEngine使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在AC的用法示例。


在下文中一共展示了AC.GetAnimEngine方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: SharedGUIOne

        protected void SharedGUIOne(AC.Char _target)
        {
            _target.GetAnimEngine ();

            EditorGUILayout.BeginVertical ("Button");
                EditorGUILayout.LabelField ("Animation settings:", EditorStyles.boldLabel);
                _target.animationEngine = (AnimationEngine) EditorGUILayout.EnumPopup ("Animation engine:", _target.animationEngine);
                if (_target.animationEngine == AnimationEngine.Sprites2DToolkit && !tk2DIntegration.IsDefinePresent ())
                {
                    EditorGUILayout.HelpBox ("The 'tk2DIsPresent' preprocessor define must be declared in the\ntk2DIntegration.cs script. Please open it and follow instructions.", MessageType.Warning);
                }
                if (_target.animationEngine == AnimationEngine.Custom)
                {
                    _target.customAnimationClass = EditorGUILayout.TextField ("Script name:", _target.customAnimationClass);
                    _target.motionControl = (MotionControl) EditorGUILayout.EnumPopup ("Motion control:", _target.motionControl);
                }
            EditorGUILayout.EndVertical ();

            _target.GetAnimEngine ().CharSettingsGUI ();

            EditorGUILayout.BeginVertical ("Button");
            EditorGUILayout.LabelField ("Movement settings:", EditorStyles.boldLabel);

            if (_target.GetMotionControl () == MotionControl.Automatic)
            {
             			_target.walkSpeedScale = EditorGUILayout.FloatField ("Walk speed scale:", _target.walkSpeedScale);
                _target.runSpeedScale = EditorGUILayout.FloatField ("Run speed scale:", _target.runSpeedScale);
                _target.acceleration = EditorGUILayout.FloatField ("Acceleration:", _target.acceleration);
                _target.deceleration = EditorGUILayout.FloatField ("Deceleration:", _target.deceleration);
                _target.runDistanceThreshold = EditorGUILayout.FloatField ("Minimum run distance:", _target.runDistanceThreshold);
            }
            if (_target.GetMotionControl () != MotionControl.Manual)
            {
                _target.turnSpeed = EditorGUILayout.FloatField ("Turn speed:", _target.turnSpeed);
            }
            _target.turnBeforeWalking = EditorGUILayout.Toggle ("Turn before walking?", _target.turnBeforeWalking);
            EditorGUILayout.EndVertical ();
        }
開發者ID:farreltr,項目名稱:OneLastSunset,代碼行數:38,代碼來源:CharEditor.cs


注:本文中的AC.GetAnimEngine方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。