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C# AC.HandleTransition方法代碼示例

本文整理匯總了C#中AC.HandleTransition方法的典型用法代碼示例。如果您正苦於以下問題:C# AC.HandleTransition方法的具體用法?C# AC.HandleTransition怎麽用?C# AC.HandleTransition使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在AC的用法示例。


在下文中一共展示了AC.HandleTransition方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: UpdateMenu

        private void UpdateMenu(AC.Menu menu)
        {
            Vector2 invertedMouse = KickStarter.playerInput.GetInvertedMouse ();
            UpdateMenuPosition (menu, invertedMouse);

            menu.HandleTransition ();

            if (KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && menu.IsEnabled ())
            {
                KickStarter.playerInput.InputControlMenu (menu);
            }

            if (menu.appearType == AppearType.Manual)
            {
                if (menu.IsVisible () && !menu.isLocked && menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks)
                {
                    foundMouseOverMenu = true;
                }
            }

            else if (menu.appearType == AppearType.DuringGameplay)
            {
                if (KickStarter.stateHandler.gameState == GameState.Normal && !menu.isLocked)
                {
                    if (menu.IsOff ())
                    {
                        menu.TurnOn (true);
                    }

                    if (menu.IsOn () && menu.IsPointInside (invertedMouse))
                    {
                        foundMouseOverMenu = true;
                    }
                }
                else if (KickStarter.stateHandler.gameState == GameState.Paused)
                {
                    menu.TurnOff (true);
                }
                //else if (KickStarter.stateHandler.gameState != GameState.Normal && menu.IsOn () && (KickStarter.actionListManager.AreActionListsRunning () || KickStarter.playerInput.activeConversation != null))
                else if (menu.IsOn () && KickStarter.actionListManager.IsGameplayBlocked ())
                {
                    menu.TurnOff (true);
                }
            }

            else if (menu.appearType == AppearType.MouseOver)
            {
                if (KickStarter.stateHandler.gameState == GameState.Normal && !menu.isLocked && menu.IsPointInside (invertedMouse))
                {
                    if (menu.IsOff ())
                    {
                        menu.TurnOn (true);
                    }

                    if (!menu.ignoreMouseClicks)
                    {
                        foundMouseOverMenu = true;
                    }
                }
                else if (KickStarter.stateHandler.gameState == GameState.Paused)
                {
                    menu.ForceOff ();
                }
                else
                {
                    menu.TurnOff (true);
                }
            }

            else if (menu.appearType == AppearType.OnContainer)
            {
                if (KickStarter.playerInput.activeContainer != null && !menu.isLocked && (KickStarter.stateHandler.gameState == GameState.Normal || (KickStarter.stateHandler.gameState == AC.GameState.Paused && menu.pauseWhenEnabled)))
                {
                    if (menu.IsVisible () && menu.IsPointInside (invertedMouse) && !menu.ignoreMouseClicks)
                    {
                        foundMouseOverMenu = true;
                    }
                    menu.TurnOn (true);
                }
                else
                {
                    menu.TurnOff (true);
                }
            }

            else if (menu.appearType == AppearType.DuringConversation)
            {
                if (KickStarter.playerInput.activeConversation != null && KickStarter.stateHandler.gameState == GameState.DialogOptions)
                {
                    menu.TurnOn (true);
                }
                else if (KickStarter.stateHandler.gameState == GameState.Paused)
                {
                    menu.ForceOff ();
                }
                else
                {
                    menu.TurnOff (true);
                }
            }
//.........這裏部分代碼省略.........
開發者ID:Davetheallthing,項目名稱:Space-Walk,代碼行數:101,代碼來源:PlayerMenus.cs


注:本文中的AC.HandleTransition方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。