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C# AC.GetComponentInChildren方法代碼示例

本文整理匯總了C#中AC.GetComponentInChildren方法的典型用法代碼示例。如果您正苦於以下問題:C# AC.GetComponentInChildren方法的具體用法?C# AC.GetComponentInChildren怎麽用?C# AC.GetComponentInChildren使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在AC的用法示例。


在下文中一共展示了AC.GetComponentInChildren方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Play

 /*
  * <summary>Plays a FaceFX animation on a character, based on an AudioClip.</summary>
  * <param name = "speaker">The speaking character</param>
  * <param name = "name">The unique identifier of the line in the format Joe13, where 'Joe' is the name of the character, and '13' is the ID number of ths speech line</param>
  * <param name = "audioClip">The speech AudioClip</param>
  */
 public static void Play(AC.Char speaker, string name, AudioClip audioClip)
 {
     #if FaceFXIsPresent
     FaceFXControllerScript_Base fcs = speaker.GetComponent <FaceFXControllerScript_Base>();
     if (fcs == null)
     {
         fcs = speaker.GetComponentInChildren <FaceFXControllerScript_Base>();
     }
     if (fcs != null)
     {
         speaker.isLipSyncing = true;
         fcs.PlayAnim ("Default_" + name, audioClip);
     }
     else
     {
         Debug.LogError ("No FaceFXControllerScript_Base script found on " + speaker.gameObject.name);
     }
     #else
     Debug.LogError ("The 'FaceFXIsPresent' preprocessor define must be declared in the Player Settings.");
     #endif
 }
開發者ID:farreltr,項目名稱:OneLastSunset,代碼行數:27,代碼來源:FaceFXIntegration.cs


注:本文中的AC.GetComponentInChildren方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。