本文整理匯總了C#中AC.GetComponentInChildren方法的典型用法代碼示例。如果您正苦於以下問題:C# AC.GetComponentInChildren方法的具體用法?C# AC.GetComponentInChildren怎麽用?C# AC.GetComponentInChildren使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類AC
的用法示例。
在下文中一共展示了AC.GetComponentInChildren方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Play
/*
* <summary>Plays a FaceFX animation on a character, based on an AudioClip.</summary>
* <param name = "speaker">The speaking character</param>
* <param name = "name">The unique identifier of the line in the format Joe13, where 'Joe' is the name of the character, and '13' is the ID number of ths speech line</param>
* <param name = "audioClip">The speech AudioClip</param>
*/
public static void Play(AC.Char speaker, string name, AudioClip audioClip)
{
#if FaceFXIsPresent
FaceFXControllerScript_Base fcs = speaker.GetComponent <FaceFXControllerScript_Base>();
if (fcs == null)
{
fcs = speaker.GetComponentInChildren <FaceFXControllerScript_Base>();
}
if (fcs != null)
{
speaker.isLipSyncing = true;
fcs.PlayAnim ("Default_" + name, audioClip);
}
else
{
Debug.LogError ("No FaceFXControllerScript_Base script found on " + speaker.gameObject.name);
}
#else
Debug.LogError ("The 'FaceFXIsPresent' preprocessor define must be declared in the Player Settings.");
#endif
}