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C# AC.EndDisplay方法代碼示例

本文整理匯總了C#中AC.EndDisplay方法的典型用法代碼示例。如果您正苦於以下問題:C# AC.EndDisplay方法的具體用法?C# AC.EndDisplay怎麽用?C# AC.EndDisplay使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在AC的用法示例。


在下文中一共展示了AC.EndDisplay方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: DrawMenu


//.........這裏部分代碼省略.........
                                            element.Display (normalStyle, i, menu.GetZoom (), false);
                                        }
                                    }
                                }
                                else if (element is MenuInventoryBox)
                                {
                                    MenuInventoryBox menuInventoryBox = (MenuInventoryBox) element;
                                    if (menuInventoryBox.inventoryBoxType == AC_InventoryBoxType.HotspotBased && menuInventoryBox.items[i].id == KickStarter.playerInteraction.GetActiveInvButtonID ())
                                    {
                                        if (KickStarter.cursorManager.addHotspotPrefix)
                                        {
                                            hotspotLabel = KickStarter.runtimeInventory.GetHotspotPrefixLabel (menuInventoryBox.GetItem (i), menuInventoryBox.GetLabel (i, languageNumber), languageNumber);

                                            if (KickStarter.runtimeInventory.selectedItem != null)
                                            {
                                                hotspotLabel += KickStarter.runtimeInventory.selectedItem.GetLabel (languageNumber);
                                            }
                                            else
                                            {
                                                hotspotLabel += KickStarter.playerInteraction.GetLabel (languageNumber);
                                            }
                                        }
                                        if (isACMenu)
                                        {
                                            element.Display (highlightedStyle, i, menu.GetZoom (), true);
                                        }
                                    }
                                    else if (isACMenu)
                                    {
                                        element.Display (normalStyle, i, menu.GetZoom (), false);
                                    }
                                }
                                else if (isACMenu)
                                {
                                    element.Display (normalStyle, i, menu.GetZoom (), false);
                                }
                            }

                            else if (isACMenu && menu.IsVisible () && !menu.ignoreMouseClicks && element.isClickable && KickStarter.playerInput.IsCursorReadable () && KickStarter.stateHandler.gameState != GameState.Cutscene &&
                                     ((KickStarter.settingsManager.inputMethod == InputMethod.MouseAndKeyboard && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
                             (KickStarter.settingsManager.inputMethod == InputMethod.TouchScreen && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
                             (KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && KickStarter.stateHandler.gameState == GameState.Normal && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
                             ((KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && KickStarter.stateHandler.gameState != GameState.Normal && menu.selected_element == element && menu.selected_slot == i))))
                            {
                                float zoom = 1;
                                if (menu.transitionType == MenuTransition.Zoom)
                                {
                                    zoom = menu.GetZoom ();
                                }

                                if ((!interactionMenuIsOn || menu.appearType == AppearType.OnInteraction)
                                    && (KickStarter.playerInput.GetDragState () == DragState.None || (KickStarter.playerInput.GetDragState () == DragState.Inventory && CanElementBeDroppedOnto (element))))
                                {
                                    element.Display (highlightedStyle, i, zoom, true);

                                    if (element.changeCursor)
                                    {
                                        elementOverCursorID = element.cursorID;
                                    }
                                }
                                else
                                {
                                    element.Display (normalStyle, i, zoom, false);
                                }
                            }

                            else if (isACMenu)
                            {
                                element.Display (normalStyle, i, menu.GetZoom (), false);
                            }
                        }

                        if (element is MenuInput)
                        {
                            if (selectedInputBox == null)
                            {
                                if (!menu.IsUnityUI ())
                                {
                                    MenuInput input = (MenuInput) element;
                                    SelectInputBox (input);
                                }

                                selectedInputBoxMenuName = menu.title;
                            }
                        }
                    }
                }

                if (isACMenu)
                {
                    menu.EndDisplay ();
                }
            }

            if (isACMenu)
            {
                tempColor.a = 1f;
                GUI.color = tempColor;
            }
        }
開發者ID:Davetheallthing,項目名稱:Space-Walk,代碼行數:101,代碼來源:PlayerMenus.cs


注:本文中的AC.EndDisplay方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。