本文整理匯總了C#中AC.EndDisplay方法的典型用法代碼示例。如果您正苦於以下問題:C# AC.EndDisplay方法的具體用法?C# AC.EndDisplay怎麽用?C# AC.EndDisplay使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類AC
的用法示例。
在下文中一共展示了AC.EndDisplay方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: DrawMenu
//.........這裏部分代碼省略.........
element.Display (normalStyle, i, menu.GetZoom (), false);
}
}
}
else if (element is MenuInventoryBox)
{
MenuInventoryBox menuInventoryBox = (MenuInventoryBox) element;
if (menuInventoryBox.inventoryBoxType == AC_InventoryBoxType.HotspotBased && menuInventoryBox.items[i].id == KickStarter.playerInteraction.GetActiveInvButtonID ())
{
if (KickStarter.cursorManager.addHotspotPrefix)
{
hotspotLabel = KickStarter.runtimeInventory.GetHotspotPrefixLabel (menuInventoryBox.GetItem (i), menuInventoryBox.GetLabel (i, languageNumber), languageNumber);
if (KickStarter.runtimeInventory.selectedItem != null)
{
hotspotLabel += KickStarter.runtimeInventory.selectedItem.GetLabel (languageNumber);
}
else
{
hotspotLabel += KickStarter.playerInteraction.GetLabel (languageNumber);
}
}
if (isACMenu)
{
element.Display (highlightedStyle, i, menu.GetZoom (), true);
}
}
else if (isACMenu)
{
element.Display (normalStyle, i, menu.GetZoom (), false);
}
}
else if (isACMenu)
{
element.Display (normalStyle, i, menu.GetZoom (), false);
}
}
else if (isACMenu && menu.IsVisible () && !menu.ignoreMouseClicks && element.isClickable && KickStarter.playerInput.IsCursorReadable () && KickStarter.stateHandler.gameState != GameState.Cutscene &&
((KickStarter.settingsManager.inputMethod == InputMethod.MouseAndKeyboard && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
(KickStarter.settingsManager.inputMethod == InputMethod.TouchScreen && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
(KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && KickStarter.stateHandler.gameState == GameState.Normal && menu.IsPointerOverSlot (element, i, KickStarter.playerInput.GetInvertedMouse ())) ||
((KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController && KickStarter.stateHandler.gameState != GameState.Normal && menu.selected_element == element && menu.selected_slot == i))))
{
float zoom = 1;
if (menu.transitionType == MenuTransition.Zoom)
{
zoom = menu.GetZoom ();
}
if ((!interactionMenuIsOn || menu.appearType == AppearType.OnInteraction)
&& (KickStarter.playerInput.GetDragState () == DragState.None || (KickStarter.playerInput.GetDragState () == DragState.Inventory && CanElementBeDroppedOnto (element))))
{
element.Display (highlightedStyle, i, zoom, true);
if (element.changeCursor)
{
elementOverCursorID = element.cursorID;
}
}
else
{
element.Display (normalStyle, i, zoom, false);
}
}
else if (isACMenu)
{
element.Display (normalStyle, i, menu.GetZoom (), false);
}
}
if (element is MenuInput)
{
if (selectedInputBox == null)
{
if (!menu.IsUnityUI ())
{
MenuInput input = (MenuInput) element;
SelectInputBox (input);
}
selectedInputBoxMenuName = menu.title;
}
}
}
}
if (isACMenu)
{
menu.EndDisplay ();
}
}
if (isACMenu)
{
tempColor.a = 1f;
GUI.color = tempColor;
}
}