本文整理汇总了C++中ServerActiveObject::setAttachment方法的典型用法代码示例。如果您正苦于以下问题:C++ ServerActiveObject::setAttachment方法的具体用法?C++ ServerActiveObject::setAttachment怎么用?C++ ServerActiveObject::setAttachment使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ServerActiveObject
的用法示例。
在下文中一共展示了ServerActiveObject::setAttachment方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: l_set_detach
// set_detach(self)
int ObjectRef::l_set_detach(lua_State *L)
{
GET_ENV_PTR;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if (co == NULL)
return 0;
int parent_id = 0;
std::string bone = "";
v3f position;
v3f rotation;
co->getAttachment(&parent_id, &bone, &position, &rotation);
ServerActiveObject *parent = NULL;
if (parent_id) {
parent = env->getActiveObject(parent_id);
co->setAttachment(0, "", position, rotation);
} else {
co->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
}
// Do it
if (parent != NULL)
parent->removeAttachmentChild(co->getId());
return 0;
}
示例2: l_remove
// remove(self)
int ObjectRef::l_remove(lua_State *L)
{
GET_ENV_PTR;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if (co == NULL)
return 0;
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
return 0;
std::set<int> child_ids = co->getAttachmentChildIds();
std::set<int>::iterator it;
for (it = child_ids.begin(); it != child_ids.end(); ++it) {
ServerActiveObject *child = env->getActiveObject(*it);
if (child)
child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
}
/*
verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
*/
co->m_removed = true;
return 0;
}
示例3: l_set_detach
// set_detach(self)
int ObjectRef::l_set_detach(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
// Do it
co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
return 0;
}
示例4: l_set_attach
// set_attach(self, parent, bone, position, rotation)
int ObjectRef::l_set_attach(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *parent_ref = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
ServerActiveObject *parent = getobject(parent_ref);
if(co == NULL) return 0;
if(parent == NULL) return 0;
// Do it
std::string bone = "";
if(!lua_isnil(L, 3))
bone = lua_tostring(L, 3);
v3f position = v3f(0, 0, 0);
if(!lua_isnil(L, 4))
position = read_v3f(L, 4);
v3f rotation = v3f(0, 0, 0);
if(!lua_isnil(L, 5))
rotation = read_v3f(L, 5);
co->setAttachment(parent->getId(), bone, position, rotation);
return 0;
}
示例5: l_set_attach
// set_attach(self, parent, bone, position, rotation)
int ObjectRef::l_set_attach(lua_State *L)
{
GET_ENV_PTR;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *parent_ref = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
ServerActiveObject *parent = getobject(parent_ref);
if (co == NULL)
return 0;
if (parent == NULL)
return 0;
// Do it
int parent_id = 0;
std::string bone = "";
v3f position = v3f(0, 0, 0);
v3f rotation = v3f(0, 0, 0);
co->getAttachment(&parent_id, &bone, &position, &rotation);
if (parent_id) {
ServerActiveObject *old_parent = env->getActiveObject(parent_id);
if (old_parent)
old_parent->removeAttachmentChild(co->getId());
}
bone = "";
if (!lua_isnil(L, 3))
bone = lua_tostring(L, 3);
position = v3f(0, 0, 0);
if (!lua_isnil(L, 4))
position = read_v3f(L, 4);
rotation = v3f(0, 0, 0);
if (!lua_isnil(L, 5))
rotation = read_v3f(L, 5);
co->setAttachment(parent->getId(), bone, position, rotation);
parent->addAttachmentChild(co->getId());
return 0;
}