本文整理汇总了C++中ServerActiveObject::getBasePosition方法的典型用法代码示例。如果您正苦于以下问题:C++ ServerActiveObject::getBasePosition方法的具体用法?C++ ServerActiveObject::getBasePosition怎么用?C++ ServerActiveObject::getBasePosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ServerActiveObject
的用法示例。
在下文中一共展示了ServerActiveObject::getBasePosition方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: l_punch
// punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
int ObjectRef::l_punch(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *puncher_ref = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
ServerActiveObject *puncher = getobject(puncher_ref);
if(co == NULL) return 0;
if(puncher == NULL) return 0;
v3f dir;
if(lua_type(L, 5) != LUA_TTABLE)
dir = co->getBasePosition() - puncher->getBasePosition();
else
dir = read_v3f(L, 5);
float time_from_last_punch = 1000000;
if(lua_isnumber(L, 3))
time_from_last_punch = lua_tonumber(L, 3);
ToolCapabilities toolcap = read_tool_capabilities(L, 4);
dir.normalize();
s16 src_original_hp = co->getHP();
s16 dst_origin_hp = puncher->getHP();
// Do it
co->punch(dir, &toolcap, puncher, time_from_last_punch);
// If the punched is a player, and its HP changed
if (src_original_hp != co->getHP() &&
co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)co)->getPeerID(),
co->getHP() == 0);
}
// If the puncher is a player, and its HP changed
if (dst_origin_hp != puncher->getHP() &&
puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)puncher)->getPeerID(),
puncher->getHP() == 0);
}
return 0;
}
示例2: l_punch
// punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
int ObjectRef::l_punch(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *puncher_ref = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
ServerActiveObject *puncher = getobject(puncher_ref);
if(co == NULL) return 0;
if(puncher == NULL) return 0;
v3f dir;
if(lua_type(L, 5) != LUA_TTABLE)
dir = co->getBasePosition() - puncher->getBasePosition();
else
dir = read_v3f(L, 5);
float time_from_last_punch = 1000000;
if(lua_isnumber(L, 3))
time_from_last_punch = lua_tonumber(L, 3);
ToolCapabilities toolcap = read_tool_capabilities(L, 4);
dir.normalize();
// Do it
co->punch(dir, &toolcap, puncher, time_from_last_punch);
return 0;
}
示例3: l_get_pos
// get_pos(self)
// returns: {x=num, y=num, z=num}
int ObjectRef::l_get_pos(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if (co == NULL) return 0;
v3f pos = co->getBasePosition() / BS;
lua_newtable(L);
lua_pushnumber(L, pos.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, pos.Y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, pos.Z);
lua_setfield(L, -2, "z");
return 1;
}
示例4: spawnRandomObjects
// This is probably very useless
void spawnRandomObjects(MapBlock *block)
{
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
{
bool last_node_walkable = false;
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
{
v3s16 p(x0,y0,z0);
MapNode n = block->getNodeNoEx(p);
if(n.getContent() == CONTENT_IGNORE)
continue;
if(content_features(n).liquid_type != LIQUID_NONE)
continue;
if(content_features(n).walkable)
{
last_node_walkable = true;
continue;
}
if(last_node_walkable)
{
// If block contains light information
if(content_features(n).param_type == CPT_LIGHT)
{
if(n.getLight(LIGHTBANK_DAY) <= 5)
{
if(myrand() % 1000 == 0)
{
v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
pos_f.Y -= BS*0.4;
ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f);
std::string data = obj->getStaticData();
StaticObject s_obj(obj->getType(),
obj->getBasePosition(), data);
// Add one
block->m_static_objects.insert(0, s_obj);
delete obj;
block->setChangedFlag();
}
}
}
}
last_node_walkable = false;
}
}
}
示例5: getRemovedActiveObjects
/*
Finds out what objects have been removed from
inside a radius around a position
*/
void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
core::map<u16, bool> ¤t_objects,
core::map<u16, bool> &removed_objects)
{
v3f pos_f = intToFloat(pos, BS);
f32 radius_f = radius * BS;
/*
Go through current_objects; object is removed if:
- object is not found in m_active_objects (this is actually an
error condition; objects should be set m_removed=true and removed
only after all clients have been informed about removal), or
- object has m_removed=true, or
- object is too far away
*/
for(core::map<u16, bool>::Iterator
i = current_objects.getIterator();
i.atEnd()==false; i++)
{
u16 id = i.getNode()->getKey();
ServerActiveObject *object = getActiveObject(id);
if(object == NULL)
{
dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():"
<<" object in current_objects is NULL"<<std::endl;
}
else if(object->m_removed == false)
{
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
/*dstream<<"removed == false"
<<"distance_f = "<<distance_f
<<", radius_f = "<<radius_f<<std::endl;*/
if(distance_f < radius_f)
{
// Not removed
continue;
}
}
removed_objects.insert(id, false);
}
}
示例6: getAddedActiveObjects
/*
Finds out what new objects have been added to
inside a radius around a position
*/
void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
core::map<u16, bool> ¤t_objects,
core::map<u16, bool> &added_objects)
{
v3f pos_f = intToFloat(pos, BS);
f32 radius_f = radius * BS;
/*
Go through the object list,
- discard m_removed objects,
- discard objects that are too far away,
- discard objects that are found in current_objects.
- add remaining objects to added_objects
*/
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
{
u16 id = i.getNode()->getKey();
// Get object
ServerActiveObject *object = i.getNode()->getValue();
if(object == NULL)
continue;
// Discard if removed
if(object->m_removed)
continue;
// Discard if too far
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
if(distance_f > radius_f)
continue;
// Discard if already on current_objects
core::map<u16, bool>::Node *n;
n = current_objects.find(id);
if(n != NULL)
continue;
// Add to added_objects
added_objects.insert(id, false);
}
}
示例7: deactivateFarObjects
/*
Convert objects that are not in active blocks to static.
If m_known_by_count != 0, active object is not deleted, but static
data is still updated.
If force_delete is set, active object is deleted nevertheless. It
shall only be set so in the destructor of the environment.
*/
void ServerEnvironment::deactivateFarObjects(bool force_delete)
{
core::list<u16> objects_to_remove;
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
{
ServerActiveObject* obj = i.getNode()->getValue();
u16 id = i.getNode()->getKey();
v3f objectpos = obj->getBasePosition();
// This shouldn't happen but check it
if(obj == NULL)
{
dstream<<"WARNING: NULL object found in ServerEnvironment"
<<std::endl;
assert(0);
continue;
}
// The block in which the object resides in
v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
// If block is active, don't remove
if(m_active_blocks.contains(blockpos_o))
continue;
/*
Update the static data
*/
// Delete old static object
MapBlock *oldblock = NULL;
if(obj->m_static_exists)
{
MapBlock *block = m_map->getBlockNoCreateNoEx
(obj->m_static_block);
if(block)
{
block->m_static_objects.remove(id);
oldblock = block;
}
}
// Create new static object
std::string staticdata = obj->getStaticData();
StaticObject s_obj(obj->getType(), objectpos, staticdata);
// Add to the block where the object is located in
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
// Get or generate the block
MapBlock *block = m_map->emergeBlock(blockpos);
/*MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
if(block == NULL)
{
// Block not found. Is the old block still ok?
if(oldblock)
block = oldblock;
// Load from disk or generate
else
block = m_map->emergeBlock(blockpos);
}*/
if(block)
{
block->m_static_objects.insert(0, s_obj);
block->setChangedFlag();
obj->m_static_exists = true;
obj->m_static_block = block->getPos();
}
else{
dstream<<"WARNING: ServerEnv: Could not find or generate "
<<"a block for storing static object"<<std::endl;
obj->m_static_exists = false;
continue;
}
/*
Delete active object if not known by some client,
else set pending deactivation
*/
// If known by some client, don't delete.
if(obj->m_known_by_count > 0 && force_delete == false)
{
obj->m_pending_deactivation = true;
continue;
}
/*dstream<<"INFO: Server: Stored static data. Deleting object."
<<std::endl;*/
// Delete active object
//.........这里部分代码省略.........