本文整理汇总了C++中ServerActiveObject::getType方法的典型用法代码示例。如果您正苦于以下问题:C++ ServerActiveObject::getType方法的具体用法?C++ ServerActiveObject::getType怎么用?C++ ServerActiveObject::getType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ServerActiveObject
的用法示例。
在下文中一共展示了ServerActiveObject::getType方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getluaobject
LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
{
ServerActiveObject *obj = getobject(ref);
if (obj == NULL)
return NULL;
if (obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY &&
obj->getType() != ACTIVEOBJECT_TYPE_LUACREATURE &&
obj->getType() != ACTIVEOBJECT_TYPE_LUAITEM &&
obj->getType() != ACTIVEOBJECT_TYPE_LUAFALLING)
return NULL;
return (LuaEntitySAO*)obj;
}
示例2: l_remove
// remove(self)
int ObjectRef::l_remove(lua_State *L)
{
GET_ENV_PTR;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if (co == NULL)
return 0;
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
return 0;
std::set<int> child_ids = co->getAttachmentChildIds();
std::set<int>::iterator it;
for (it = child_ids.begin(); it != child_ids.end(); ++it) {
ServerActiveObject *child = env->getActiveObject(*it);
if (child)
child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
}
/*
verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
*/
co->m_removed = true;
return 0;
}
示例3: getplayersao
PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
{
ServerActiveObject *obj = getobject(ref);
if (obj == NULL)
return NULL;
if (obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
return NULL;
return (PlayerSAO*)obj;
}
示例4: l_remove
// remove(self)
int ObjectRef::l_remove(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
if(co->getType() == ACTIVEOBJECT_TYPE_PLAYER) return 0;
verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
co->m_removed = true;
return 0;
}
示例5: l_punch
// punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
int ObjectRef::l_punch(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *puncher_ref = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
ServerActiveObject *puncher = getobject(puncher_ref);
if(co == NULL) return 0;
if(puncher == NULL) return 0;
v3f dir;
if(lua_type(L, 5) != LUA_TTABLE)
dir = co->getBasePosition() - puncher->getBasePosition();
else
dir = read_v3f(L, 5);
float time_from_last_punch = 1000000;
if(lua_isnumber(L, 3))
time_from_last_punch = lua_tonumber(L, 3);
ToolCapabilities toolcap = read_tool_capabilities(L, 4);
dir.normalize();
s16 src_original_hp = co->getHP();
s16 dst_origin_hp = puncher->getHP();
// Do it
co->punch(dir, &toolcap, puncher, time_from_last_punch);
// If the punched is a player, and its HP changed
if (src_original_hp != co->getHP() &&
co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)co)->getPeerID(),
co->getHP() == 0);
}
// If the puncher is a player, and its HP changed
if (dst_origin_hp != puncher->getHP() &&
puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)puncher)->getPeerID(),
puncher->getHP() == 0);
}
return 0;
}
示例6: l_set_wielded_item
// set_wielded_item(self, itemstack or itemstring or table or nil)
int ObjectRef::l_set_wielded_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if (co == NULL) return 0;
// Do it
ItemStack item = read_item(L, 2, getServer(L)->idef());
bool success = co->setWieldedItem(item);
if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
getServer(L)->SendInventory(((PlayerSAO*)co));
}
lua_pushboolean(L, success);
return 1;
}
示例7: onDetach
void UnitSAO::onDetach(int parent_id)
{
if (!parent_id)
return;
ServerActiveObject *parent = m_env->getActiveObject(parent_id);
if (getType() == ACTIVEOBJECT_TYPE_LUAENTITY)
m_env->getScriptIface()->luaentity_on_detach(m_id, parent);
if (!parent || parent->isGone())
return; // Do not try to notify soon gone parent
if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY)
m_env->getScriptIface()->luaentity_on_detach_child(parent_id, this);
}
示例8: spawnRandomObjects
// This is probably very useless
void spawnRandomObjects(MapBlock *block)
{
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
{
bool last_node_walkable = false;
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
{
v3s16 p(x0,y0,z0);
MapNode n = block->getNodeNoEx(p);
if(n.getContent() == CONTENT_IGNORE)
continue;
if(content_features(n).liquid_type != LIQUID_NONE)
continue;
if(content_features(n).walkable)
{
last_node_walkable = true;
continue;
}
if(last_node_walkable)
{
// If block contains light information
if(content_features(n).param_type == CPT_LIGHT)
{
if(n.getLight(LIGHTBANK_DAY) <= 5)
{
if(myrand() % 1000 == 0)
{
v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
pos_f.Y -= BS*0.4;
ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f);
std::string data = obj->getStaticData();
StaticObject s_obj(obj->getType(),
obj->getBasePosition(), data);
// Add one
block->m_static_objects.insert(0, s_obj);
delete obj;
block->setChangedFlag();
}
}
}
}
last_node_walkable = false;
}
}
}
示例9: l_remove
// remove(self)
int ObjectRef::l_remove(lua_State *L)
{
GET_ENV_PTR;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if (co == NULL)
return 0;
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
return 0;
co->clearChildAttachments();
co->clearParentAttachment();
verbosestream << "ObjectRef::l_remove(): id=" << co->getId() << std::endl;
co->m_pending_removal = true;
return 0;
}
示例10: l_set_hp
// set_hp(self, hp)
// hp = number of hitpoints (2 * number of hearts)
// returns: nil
int ObjectRef::l_set_hp(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
luaL_checknumber(L, 2);
ServerActiveObject *co = getobject(ref);
if (co == NULL) return 0;
int hp = lua_tonumber(L, 2);
/*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
<<" hp="<<hp<<std::endl;*/
// Do it
co->setHP(hp);
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
// Return
return 0;
}
示例11: l_set_properties
// set_properties(self, properties)
int ObjectRef::l_set_properties(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if (co == NULL) return 0;
ObjectProperties *prop = co->accessObjectProperties();
if (!prop)
return 0;
read_object_properties(L, 2, prop, getServer(L)->idef());
if (prop->hp_max < co->getHP()) {
PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
co->setHP(prop->hp_max, reason);
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);
}
co->notifyObjectPropertiesModified();
return 0;
}
示例12: l_set_hp
// set_hp(self, hp)
// hp = number of hitpoints (2 * number of hearts)
// returns: nil
int ObjectRef::l_set_hp(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
// Get Object
ObjectRef *ref = checkobject(L, 1);
luaL_checknumber(L, 2);
ServerActiveObject *co = getobject(ref);
if (co == NULL)
return 0;
// Get HP
int hp = lua_tonumber(L, 2);
// Get Reason
PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
reason.from_mod = true;
if (lua_istable(L, 3)) {
lua_pushvalue(L, 3);
lua_getfield(L, -1, "type");
if (lua_isstring(L, -1) &&
!reason.setTypeFromString(readParam<std::string>(L, -1))) {
errorstream << "Bad type given!" << std::endl;
}
lua_pop(L, 1);
reason.lua_reference = luaL_ref(L, LUA_REGISTRYINDEX);
}
// Do it
co->setHP(hp, reason);
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);
if (reason.hasLuaReference())
luaL_unref(L, LUA_REGISTRYINDEX, reason.lua_reference);
// Return
return 0;
}
示例13: l_remove
// remove(self)
int ObjectRef::l_remove(lua_State *L)
{
GET_ENV_PTR;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if (co == NULL)
return 0;
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
return 0;
const UNORDERED_SET<int> &child_ids = co->getAttachmentChildIds();
UNORDERED_SET<int>::const_iterator it;
for (it = child_ids.begin(); it != child_ids.end(); ++it) {
// Child can be NULL if it was deleted earlier
if (ServerActiveObject *child = env->getActiveObject(*it))
child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
}
verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
co->m_removed = true;
return 0;
}
示例14: deactivateFarObjects
/*
Convert objects that are not in active blocks to static.
If m_known_by_count != 0, active object is not deleted, but static
data is still updated.
If force_delete is set, active object is deleted nevertheless. It
shall only be set so in the destructor of the environment.
*/
void ServerEnvironment::deactivateFarObjects(bool force_delete)
{
core::list<u16> objects_to_remove;
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
{
ServerActiveObject* obj = i.getNode()->getValue();
u16 id = i.getNode()->getKey();
v3f objectpos = obj->getBasePosition();
// This shouldn't happen but check it
if(obj == NULL)
{
dstream<<"WARNING: NULL object found in ServerEnvironment"
<<std::endl;
assert(0);
continue;
}
// The block in which the object resides in
v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
// If block is active, don't remove
if(m_active_blocks.contains(blockpos_o))
continue;
/*
Update the static data
*/
// Delete old static object
MapBlock *oldblock = NULL;
if(obj->m_static_exists)
{
MapBlock *block = m_map->getBlockNoCreateNoEx
(obj->m_static_block);
if(block)
{
block->m_static_objects.remove(id);
oldblock = block;
}
}
// Create new static object
std::string staticdata = obj->getStaticData();
StaticObject s_obj(obj->getType(), objectpos, staticdata);
// Add to the block where the object is located in
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
// Get or generate the block
MapBlock *block = m_map->emergeBlock(blockpos);
/*MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
if(block == NULL)
{
// Block not found. Is the old block still ok?
if(oldblock)
block = oldblock;
// Load from disk or generate
else
block = m_map->emergeBlock(blockpos);
}*/
if(block)
{
block->m_static_objects.insert(0, s_obj);
block->setChangedFlag();
obj->m_static_exists = true;
obj->m_static_block = block->getPos();
}
else{
dstream<<"WARNING: ServerEnv: Could not find or generate "
<<"a block for storing static object"<<std::endl;
obj->m_static_exists = false;
continue;
}
/*
Delete active object if not known by some client,
else set pending deactivation
*/
// If known by some client, don't delete.
if(obj->m_known_by_count > 0 && force_delete == false)
{
obj->m_pending_deactivation = true;
continue;
}
/*dstream<<"INFO: Server: Stored static data. Deleting object."
<<std::endl;*/
// Delete active object
//.........这里部分代码省略.........