当前位置: 首页>>代码示例>>C++>>正文


C++ ServerActiveObject::setHP方法代码示例

本文整理汇总了C++中ServerActiveObject::setHP方法的典型用法代码示例。如果您正苦于以下问题:C++ ServerActiveObject::setHP方法的具体用法?C++ ServerActiveObject::setHP怎么用?C++ ServerActiveObject::setHP使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ServerActiveObject的用法示例。


在下文中一共展示了ServerActiveObject::setHP方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: l_set_hp

// set_hp(self, hp)
// hp = number of hitpoints (2 * number of hearts)
// returns: nil
int ObjectRef::l_set_hp(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	luaL_checknumber(L, 2);
	ServerActiveObject *co = getobject(ref);
	if(co == NULL) return 0;
	int hp = lua_tonumber(L, 2);
	/*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
			<<" hp="<<hp<<std::endl;*/
	// Do it
	co->setHP(hp);
	// Return
	return 0;
}
开发者ID:Nate-Devv,项目名称:freeminer,代码行数:18,代码来源:l_object.cpp

示例2: l_set_hp

// set_hp(self, hp)
// hp = number of hitpoints (2 * number of hearts)
// returns: nil
int ObjectRef::l_set_hp(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	luaL_checknumber(L, 2);
	ServerActiveObject *co = getobject(ref);
	if (co == NULL) return 0;
	int hp = lua_tonumber(L, 2);
	/*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
			<<" hp="<<hp<<std::endl;*/
	// Do it
	co->setHP(hp);
	if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
		getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);

	// Return
	return 0;
}
开发者ID:hondalyfe88,项目名称:MultiCraft,代码行数:21,代码来源:l_object.cpp

示例3: l_set_properties

// set_properties(self, properties)
int ObjectRef::l_set_properties(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *co = getobject(ref);
	if (co == NULL) return 0;
	ObjectProperties *prop = co->accessObjectProperties();
	if (!prop)
		return 0;
	read_object_properties(L, 2, prop, getServer(L)->idef());
	if (prop->hp_max < co->getHP()) {
		PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
		co->setHP(prop->hp_max, reason);
		if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
			getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);
	}
	co->notifyObjectPropertiesModified();
	return 0;
}
开发者ID:rubenwardy,项目名称:minetest,代码行数:20,代码来源:l_object.cpp

示例4: l_set_hp

// set_hp(self, hp)
// hp = number of hitpoints (2 * number of hearts)
// returns: nil
int ObjectRef::l_set_hp(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	// Get Object
	ObjectRef *ref = checkobject(L, 1);
	luaL_checknumber(L, 2);
	ServerActiveObject *co = getobject(ref);
	if (co == NULL)
		return 0;

	// Get HP
	int hp = lua_tonumber(L, 2);

	// Get Reason
	PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
	reason.from_mod = true;
	if (lua_istable(L, 3)) {
		lua_pushvalue(L, 3);

		lua_getfield(L, -1, "type");
		if (lua_isstring(L, -1) &&
				!reason.setTypeFromString(readParam<std::string>(L, -1))) {
			errorstream << "Bad type given!" << std::endl;
		}
		lua_pop(L, 1);

		reason.lua_reference = luaL_ref(L, LUA_REGISTRYINDEX);
	}

	// Do it
	co->setHP(hp, reason);
	if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
		getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);

	if (reason.hasLuaReference())
		luaL_unref(L, LUA_REGISTRYINDEX, reason.lua_reference);

	// Return
	return 0;
}
开发者ID:rubenwardy,项目名称:minetest,代码行数:44,代码来源:l_object.cpp


注:本文中的ServerActiveObject::setHP方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。