本文整理汇总了C++中ServerActiveObject::notifyObjectPropertiesModified方法的典型用法代码示例。如果您正苦于以下问题:C++ ServerActiveObject::notifyObjectPropertiesModified方法的具体用法?C++ ServerActiveObject::notifyObjectPropertiesModified怎么用?C++ ServerActiveObject::notifyObjectPropertiesModified使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ServerActiveObject
的用法示例。
在下文中一共展示了ServerActiveObject::notifyObjectPropertiesModified方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: l_set_nametag_attributes
// set_nametag_attributes(self, attributes)
int ObjectRef::l_set_nametag_attributes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if (co == NULL)
return 0;
ObjectProperties *prop = co->accessObjectProperties();
if (!prop)
return 0;
lua_getfield(L, 2, "color");
if (!lua_isnil(L, -1)) {
video::SColor color = prop->nametag_color;
read_color(L, -1, &color);
prop->nametag_color = color;
}
lua_pop(L, 1);
std::string nametag = getstringfield_default(L, 2, "text", "");
prop->nametag = nametag;
co->notifyObjectPropertiesModified();
lua_pushboolean(L, true);
return 1;
}
示例2: l_set_properties
// set_properties(self, properties)
int ObjectRef::l_set_properties(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if (co == NULL) return 0;
ObjectProperties *prop = co->accessObjectProperties();
if (!prop)
return 0;
read_object_properties(L, 2, prop);
co->notifyObjectPropertiesModified();
return 0;
}
示例3: l_set_properties
// set_properties(self, properties)
int ObjectRef::l_set_properties(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if (co == NULL) return 0;
ObjectProperties *prop = co->accessObjectProperties();
if (!prop)
return 0;
read_object_properties(L, 2, prop, getServer(L)->idef());
if (prop->hp_max < co->getHP()) {
PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
co->setHP(prop->hp_max, reason);
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);
}
co->notifyObjectPropertiesModified();
return 0;
}