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C++ Billboard::setDimensions方法代碼示例

本文整理匯總了C++中Billboard::setDimensions方法的典型用法代碼示例。如果您正苦於以下問題:C++ Billboard::setDimensions方法的具體用法?C++ Billboard::setDimensions怎麽用?C++ Billboard::setDimensions使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Billboard的用法示例。


在下文中一共展示了Billboard::setDimensions方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。

示例1: harmCheck

void Monster::harmCheck(float timeSinceLastFrame)
{
    
    /// 先檢查地形,更新怪物信息
    checkCellType();
    checkMonsterIsChange();
    
    mCheckMethod->bulletHarmCheck(mMonsterState->getBulletState(), mBulletHarmValue, mBulletHarmTime, mBlood, mSpeedPre, mSpeedCurrent, mSpeedTemp, timeSinceLastFrame);
    mCheckMethod->terrainHarmCheck(mMonsterState->getTerrainState(), mTerrainHarmvalue, mBlood, mSpeedPre, mSpeedCurrent, mSpeedTemp, timeSinceLastFrame);
    /// 狀態恢複
    stateRecover();
    
    /// 判斷是否死亡
    //mIsDead = mCheckMethod->checkIsDead(mBlood);
    if (!mIsDead && mCheckMethod->checkIsDead(mBlood))
    {
        mIsDead = true;
        Stage::playSound("../Media/Sound/dead.wav", false);
    }
    /// 根據地形改地圖
    changeMazeByTerrain(mMonsterState->getTerrainState());
    /// 改變頭頂血量顯示
    Billboard* health = mHealthHUD->getBillboard(0);
    float healthPer = mBlood / mMaxBlood;
    float healthLength = healthPer * mHealthHUD->getDefaultWidth();
    health->setDimensions(healthLength, mHealthHUD->getDefaultHeight());
    ColourValue maxHealthCol = ColourValue(0, 0.8f, 0);
    ColourValue minHealthCol = ColourValue(1, 0, 0);
    ColourValue currHealthCol = maxHealthCol * healthPer + minHealthCol * (1 - healthPer);
    health->setColour(currHealthCol);

    // 設置是否顯示著火和冰凍
    if (!mFrozenPs)
        mFrozenPs = (ParticleSystem*)mNode->getAttachedObject(mNode->getName() + "frozen");
    if (!mBurnPs)
        mBurnPs = (ParticleSystem*)mNode->getAttachedObject(mNode->getName() + "burn");
    if (mMonsterState->getBulletState() == "ice")
    {
        mBurnPs->setVisible(false);
        mFrozenPs->setVisible(true);
    }
    else if (mMonsterState->getBulletState() == "fire")
    {
        mBurnPs->setVisible(true);
        mFrozenPs->setVisible(false);
    }
    else
    {
        mBurnPs->setVisible(false);
        mFrozenPs->setVisible(false);
    }
}
開發者ID:kidsang,項目名稱:GlassTD2,代碼行數:52,代碼來源:Monster.cpp

示例2: createBillboard

void BillboardSetComponent::createBillboard(const PonykartParsers::BillboardBlock* const block)
{
    Billboard* bb = billboardSet->createBillboard(block->getVectorProperty("Position")); // make our billboard
    // set its color if it has one, and a rotation
    auto quatIt=block->getQuatTokens().find("colour");
    if (quatIt != block->getQuatTokens().end())
        bb->setColour(toColourValue(quatIt->second));
    bb->setRotation(Degree(block->getFloatProperty("Rotation", 0)));

    auto rectQIt = block->getQuatTokens().find("texturecoords");
    if (rectQIt != block->getQuatTokens().end())
        bb->setTexcoordRect(rectQIt->second.x, rectQIt->second.y, rectQIt->second.z, rectQIt->second.w);

    // It's best to not do this unless we really need to since it makes it less efficient
    auto fTokens = block->getFloatTokens();
    auto heightIt=fTokens.find("height"), widthIt=fTokens.find("width");
    if (heightIt!=fTokens.end() && widthIt!=fTokens.end())
        bb->setDimensions(widthIt->second, heightIt->second);
}
開發者ID:Nuke928,項目名稱:PonyKart,代碼行數:19,代碼來源:BillboardSetComponent.cpp

示例3: Create

void EntityEx::Create( const String& entityName, const String& meshName, const String& mtlName )
{
    mpSceneMgr = GetEditor()->GetSceneManager();
    // create main model
    msEntityName = entityName;
    mpSceneNode = mpSceneMgr->getRootSceneNode()->createChildSceneNode();
    mpEntity = mpSceneMgr->createEntity( msEntityName, meshName );
    mpEntity->setUserAny( Ogre::Any(this) );
    mbVisible = false;

    mpTipNode = static_cast<SceneNode*>(mpSceneNode->createChild());
    msBillboardName = entityName + "bbinfo";
    mpTipBoard = mpSceneMgr->createBillboardSet(msBillboardName);
    Billboard* pTip = mpTipBoard->createBillboard(Vector3(0, 50, 0));
    pTip->setDimensions( 20.0f, 20.0f );

    if ( mtlName != "NULL" )
    {
        mpEntity->setMaterialName(mtlName);
        mpTipBoard->setMaterialName(mtlName);
    }
}
開發者ID:sdfwds4,項目名稱:ogre3d-game-editor,代碼行數:22,代碼來源:EntityEx.cpp

示例4: onTimeStep

void Projectile::onTimeStep() {
    Object::onTimeStep();

    Billboard* billboard = billboards_->getBillboard(0);
    billboard->setRotation(billboard->getRotation() + Radian(0.2f));

    time_ += 0.1f;

    float width = billboard->getOwnWidth();
    float height = billboard->getOwnWidth();

    if (hit_) {
        if (target_) node_->setPosition(target_->getPosition());
        width = min(2.0f, width + 0.2f); // Grow the projectile
        height = min(2.0f, height + 0.2f);
    } else {
        width = 0.2f * sinf(time_) + 1.0f; // Make the projectile oscillate in size
        height = 0.2f * sinf(time_) + 1.0f;
    }

    billboard->setDimensions(width, height);
}
開發者ID:mfichman,項目名稱:warp,代碼行數:22,代碼來源:Projectile.cpp


注:本文中的Billboard::setDimensions方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。