本文整理匯總了C++中Billboard::Draw方法的典型用法代碼示例。如果您正苦於以下問題:C++ Billboard::Draw方法的具體用法?C++ Billboard::Draw怎麽用?C++ Billboard::Draw使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Billboard
的用法示例。
在下文中一共展示了Billboard::Draw方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。
示例1: Draw
void DemoState::Draw()
{
Game::iterator it = Game::iterator("Camera");
if (!it.seekName("DemoCam"))
{
assert(0);
}
GameObject* GO = it;
((Camera*)GO)->Use();
Game::instance()->DrawObjects();
timer += DisplayManager::instance()->getDtSecs();
if (timer < 0)
{
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glMatrixMode(GL_PROJECTION);
GLfloat f[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
glGetFloatv(GL_PROJECTION_MATRIX,f);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
Splash->UseThisTexture();
Billboard b;
b.Draw();
Splash->UseNoTexture();
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(f);
}
if (timer > 1)
{
timer = -1;
}
}
示例2: drawScene
void drawScene()
{// covert speed to string
string speedword = to_string(speed);
string SpeedPhrase = "Speed: ";
SpeedPhrase.append(speedword);
string Direction = "Direction: ";
Direction.append(carHeading);
glColor3f(1, 0, 0);
//print words
glWindowPos2i((winWidth / 2) -125, winHeight - (sHeight*1.2));
printString(SpeedPhrase);
glWindowPos2i((winWidth / 2) + 75, winHeight - (sHeight*1.2));
printString(Direction);
// Draw terrain
glCallList(terrainID);
glEnable(GL_LIGHTING);
trafficLight.setMaterials();
/*vector<string> test;
test=trafficLight.GetMaterialNames();
for (int i = 0; i < test.size(); i++)
cout << "name: " << test[i] << endl;*/
// North-East (NS_Signal)
glPushMatrix();
glTranslatef(10, 0, -10.5);
glScalef(1/3.28/12, 1/3.28/12, 1/3.28/12);
trafficLight.setSignal(NS_Signal);
trafficLight.Draw();
glPopMatrix();
glPushMatrix();
glTranslatef(10, 0, -10);
glRotatef(-45, 0, 1, 0);
glCallList(surveillanceCameraID);
glPopMatrix();
// North-West (WE_Signal)
///board 1
//glColor3f(1, 1, 0);
glPushMatrix();
board.Draw();
glPopMatrix();
// board 2
glPushMatrix();
board2.Draw();
glPopMatrix();
glPushMatrix();
glTranslatef(-10, 0, -10.5);
glScalef(1 / 3.28 / 12, 1 / 3.28 / 12, 1 / 3.28 / 12);
glRotatef(90, 0, 1, 0);
trafficLight2.setSignal(WE_Signal);
trafficLight2.Draw();
glPopMatrix();
glPushMatrix();
glTranslatef(-10, 0, -10);
glRotatef(45, 0, 1, 0);
glCallList(surveillanceCameraID);
glPopMatrix();
// South-East (WE_Signal)
glPushMatrix();
glTranslatef(10, 0, 10);
glScalef(1 / 3.28 / 12, 1 / 3.28 / 12, 1 / 3.28 / 12);
glRotatef(-90, 0, 1, 0);
trafficLight3.setSignal(WE_Signal);
trafficLight3.Draw();
glPopMatrix();
glPushMatrix();
glTranslatef(10, 0, 10.5);
glRotatef(-135, 0, 1, 0);
glCallList(surveillanceCameraID);
glPopMatrix();
// South West(SN_Signal)
glPushMatrix();
glTranslatef(-10, 0, 10);
glScalef(1 / 3.28 / 12, 1 / 3.28 / 12, 1 / 3.28 / 12);
glRotatef(180, 0, 1, 0);
trafficLight4.setSignal(NS_Signal);
trafficLight4.Draw();
glPopMatrix();
glPushMatrix();
glTranslatef(-10, 0, 10.5);
glRotatef(135, 0, 1, 0);
glCallList(surveillanceCameraID);
glPopMatrix();
// Draw the car.
glPushMatrix();
glTranslatef(carPosition.x, carPosition.y, carPosition.z);
glRotatef(carDirection, 0, 1, 0);
//.........這裏部分代碼省略.........