本文整理汇总了TypeScript中@csegames/camelot-unchained.client.RequestAllKeybinds方法的典型用法代码示例。如果您正苦于以下问题:TypeScript client.RequestAllKeybinds方法的具体用法?TypeScript client.RequestAllKeybinds怎么用?TypeScript client.RequestAllKeybinds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类@csegames/camelot-unchained.client
的用法示例。
在下文中一共展示了client.RequestAllKeybinds方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: processQueue
function processQueue() {
if (client.debug) console.log(`currentTask ${JSON.stringify(currentTask)} queue ${JSON.stringify(configQueue)}`);
const config = currentTask = configQueue.shift();
if (config) {
if (config.onconfig) {
if (isNotClient()) {
switch (config.type) {
case ConfigIndex.AUDIO:
if (client.debug) console.warn('emulating audio settings');
setTimeout(() => onReceiveConfigVars(JSON.stringify(audio)), 1);
break;
case ConfigIndex.KEYBIND_DEPRECATED: // deprecated, will be removed and we are just ignoring it
// NO-OP
break;
case ConfigIndex.KEYBIND:
if (client.debug) console.warn('emulating keybind settings');
setTimeout(() => onRequestAllKeybinds(sampleKeybinds.bindables, sampleKeybinds.bindings), 100);
break;
case ConfigIndex.INPUT:
if (client.debug) console.warn('emulating input settings');
setTimeout(() => onReceiveConfigVars(JSON.stringify(input)), 1);
break;
case ConfigIndex.RENDERING:
if (client.debug) console.warn('emulating graphics settings');
setTimeout(() => onReceiveConfigVars(JSON.stringify(graphics)), 2);
break;
case ConfigIndex.RESOLUTIONS:
if (client.debug) console.warn('emulating resolution settings');
setTimeout(() => onReceiveConfigVars(JSON.stringify(resolutions)), 2);
}
} else {
switch (config.type) {
case ConfigIndex.RESOLUTIONS:
if (client.debug) console.log(`type ${config.type} request display modes`);
client.RequestDisplayModes();
break;
case ConfigIndex.KEYBIND_DEPRECATED:
// NO-OP
break;
case ConfigIndex.KEYBIND:
// New Keybind API.
if (client.debug) console.log(`type ${config.type} request all key binds`);
client.RequestAllKeybinds();
break;
case ConfigIndex.KEYBIND_CHANGED:
// NO-OP, this is requested just prior to a call to StartRecordingKeybind
break;
default:
if (client.debug) console.log(`type ${config.type} config vars`);
client.GetConfigVars(config.type as any);
break;
}
}
} else {
if (client.debug) console.log('current config task is disabled, process queue');
// for these config types we would have requested data, which would have
// triggered a handler which would processQueue() but as we are not going
// to ask for the data, the handler won't fire, so processQueue wont be
// called, so we need to do it here.
processQueue();
}
}
}