本文整理汇总了TypeScript中@csegames/camelot-unchained.client.OnKeybindRecorded方法的典型用法代码示例。如果您正苦于以下问题:TypeScript client.OnKeybindRecorded方法的具体用法?TypeScript client.OnKeybindRecorded怎么用?TypeScript client.OnKeybindRecorded使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类@csegames/camelot-unchained.client
的用法示例。
在下文中一共展示了client.OnKeybindRecorded方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: onReceiveDisplayModes
}
}
client.OnReceiveConfigVars(onReceiveConfigVars);
// handle receiving display modes
function onReceiveDisplayModes(displayModes: DisplayModeConfig[]) {
onconfig([ConfigIndex.RESOLUTIONS], displayModes);
}
client.OnDisplayModesChanged(onReceiveDisplayModes);
/* New Keybind API */
function onKeyBindRecorded(keybind: Binding) {
// tell listeners that we have updated keybinds
onconfig([ConfigIndex.KEYBIND_CHANGED], keybind);
}
client.OnKeybindRecorded(onKeyBindRecorded);
function onRequestAllKeybinds(bindables: Bindable[], bindings: Binding[]) {
// Build a button map id => name
const map: NameMap = {};
bindables.forEach((bindable: Bindable) => map[bindable.id] = bindable.name || '');
setButtonMap(map);
// Clear keybind map. We need to do this because request all keybinds only
// sends bound keys, it does not send unbound keys, so by clearing we ensure
// now unbound keys are shown as unbound.
clearKeybinds();
// Build a keybind map from existing bindings
bindings.forEach((binding: Binding) => {
const name = getButtonNameFromId(binding.id);