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TypeScript client.OnKeybindRecorded方法代码示例

本文整理汇总了TypeScript中@csegames/camelot-unchained.client.OnKeybindRecorded方法的典型用法代码示例。如果您正苦于以下问题:TypeScript client.OnKeybindRecorded方法的具体用法?TypeScript client.OnKeybindRecorded怎么用?TypeScript client.OnKeybindRecorded使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在@csegames/camelot-unchained.client的用法示例。


在下文中一共展示了client.OnKeybindRecorded方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: onReceiveDisplayModes

  }
}
client.OnReceiveConfigVars(onReceiveConfigVars);

// handle receiving display modes
function onReceiveDisplayModes(displayModes: DisplayModeConfig[]) {
  onconfig([ConfigIndex.RESOLUTIONS], displayModes);
}
client.OnDisplayModesChanged(onReceiveDisplayModes);

/* New Keybind API */
function onKeyBindRecorded(keybind: Binding) {
  // tell listeners that we have updated keybinds
  onconfig([ConfigIndex.KEYBIND_CHANGED], keybind);
}
client.OnKeybindRecorded(onKeyBindRecorded);

function onRequestAllKeybinds(bindables: Bindable[], bindings: Binding[]) {
  // Build a button map id => name
  const map: NameMap = {};
  bindables.forEach((bindable: Bindable) => map[bindable.id] = bindable.name || '');
  setButtonMap(map);

  // Clear keybind map.  We need to do this because request all keybinds only
  // sends bound keys, it does not send unbound keys, so by clearing we ensure
  // now unbound keys are shown as unbound.
  clearKeybinds();

  // Build a keybind map from existing bindings
  bindings.forEach((binding: Binding) => {
    const name = getButtonNameFromId(binding.id);
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:31,代码来源:configVars.ts


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