本文整理汇总了TypeScript中@csegames/camelot-unchained.client.ReleaseInputOwnership方法的典型用法代码示例。如果您正苦于以下问题:TypeScript client.ReleaseInputOwnership方法的具体用法?TypeScript client.ReleaseInputOwnership怎么用?TypeScript client.ReleaseInputOwnership使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类@csegames/camelot-unchained.client
的用法示例。
在下文中一共展示了client.ReleaseInputOwnership方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: registerSlashCommand
registerSlashCommand('reloadui', 'reload the ui, or a single module if a name is provided', (params: string = '') => {
client.ReleaseInputOwnership();
if (params.length > 0) {
client.ReloadUI(params);
} else {
client.ReloadAllUI();
}
});
示例2:
reducer: (s, a) => {
if (s.locked) {
a.addEvent();
if (typeof client.RequestInputOwnership === 'function') client.RequestInputOwnership();
} else {
a.removeEvent();
if (typeof client.ReleaseInputOwnership === 'function') client.ReleaseInputOwnership();
}
return {
locked: !s.locked,
};
},
示例3: clearTimeout
export const inputOwnership = (e: React.FocusEvent<any> | React.MouseEvent<any>): void => {
if (e.type === 'focus') {
if (timer) { // don't release input ownership if focus moving to another field
clearTimeout(timer);
timer = undefined;
} else {
client.RequestInputOwnership();
}
} else if (e.type === 'blur') {
// release input ownership after short delay allowing next field
// to cancel the release
timer = setTimeout(() => {
client.ReleaseInputOwnership();
timer = undefined;
}, 10);
} else if (e.type === 'click' && (e.target as HTMLElement).nodeName === 'BUTTON') {
client.ReleaseInputOwnership();
if (timer) { // we released it already
clearTimeout(timer);
timer = undefined;
}
}
};
示例4: setTimeout
timer = setTimeout(() => {
client.ReleaseInputOwnership();
timer = undefined;
}, 10);