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TypeScript client.ReleaseInputOwnership方法代码示例

本文整理汇总了TypeScript中@csegames/camelot-unchained.client.ReleaseInputOwnership方法的典型用法代码示例。如果您正苦于以下问题:TypeScript client.ReleaseInputOwnership方法的具体用法?TypeScript client.ReleaseInputOwnership怎么用?TypeScript client.ReleaseInputOwnership使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在@csegames/camelot-unchained.client的用法示例。


在下文中一共展示了client.ReleaseInputOwnership方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: registerSlashCommand

 registerSlashCommand('reloadui', 'reload the ui, or a single module if a name is provided', (params: string = '') => {
   client.ReleaseInputOwnership();
   if (params.length > 0) {
     client.ReloadUI(params);
   } else {
     client.ReloadAllUI();
   }
 });
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:8,代码来源:uiCommands.ts

示例2:

 reducer: (s, a) => {
   if (s.locked) {
     a.addEvent();
     if (typeof client.RequestInputOwnership === 'function') client.RequestInputOwnership();
   } else {
     a.removeEvent();
     if (typeof client.ReleaseInputOwnership === 'function') client.ReleaseInputOwnership();
   }
   return {
     locked: !s.locked,
   };
 },
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:12,代码来源:layout.ts

示例3: clearTimeout

export const inputOwnership = (e: React.FocusEvent<any> | React.MouseEvent<any>): void => {
  if (e.type === 'focus') {
    if (timer) {  // don't release input ownership if focus moving to another field
      clearTimeout(timer);
      timer = undefined;
    } else {
      client.RequestInputOwnership();
    }
  } else if (e.type === 'blur') {
    // release input ownership after short delay allowing next field
    // to cancel the release
    timer = setTimeout(() => {
      client.ReleaseInputOwnership();
      timer = undefined;
    },                 10);
  } else if (e.type === 'click' && (e.target as HTMLElement).nodeName === 'BUTTON') {
    client.ReleaseInputOwnership();
    if (timer) {  // we released it already
      clearTimeout(timer);
      timer = undefined;
    }
  }
};
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:23,代码来源:InputOwnership.ts

示例4: setTimeout

 timer = setTimeout(() => {
   client.ReleaseInputOwnership();
   timer = undefined;
 },                 10);
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:4,代码来源:InputOwnership.ts


注:本文中的@csegames/camelot-unchained.client.ReleaseInputOwnership方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。