本文整理汇总了TypeScript中@csegames/camelot-unchained.client.OnCombatLogEvent方法的典型用法代码示例。如果您正苦于以下问题:TypeScript client.OnCombatLogEvent方法的具体用法?TypeScript client.OnCombatLogEvent怎么用?TypeScript client.OnCombatLogEvent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类@csegames/camelot-unchained.client
的用法示例。
在下文中一共展示了client.OnCombatLogEvent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: default
//.........这里部分代码省略.........
const h = log.heals[i];
output += `::green::HEALED ${h.received.toFixed(0)}(${Math.abs(h.sent - h.received).toFixed(0)})
${bodyParts[h.part]} | `;
}
}
if (log.cures) {
output += `::blue::CURED `;
const curedParts = [0, 0, 0, 0, 0, 0];
for (let i = 0; i < log.cures.length; ++i) {
curedParts[log.cures[i]] += 1;
}
for (let i = 0; i < curedParts.length; ++i) {
if (curedParts[i] > 0) {
output += ` ${bodyParts[i]}(${curedParts[i]}) `;
}
}
output += '| ';
}
if (log.resources) {
for (let i = 0; i < log.resources.length; ++i) {
const d = log.resources[i];
output += `::yellow::${d.received.toFixed(0)}(${Math.abs(d.sent - d.received).toFixed(0)})
${resourceTypes[d.type]} | `;
}
}
if (log.impulse) {
output += `::indigo::${log.impulse.received.toFixed(0)}(${Math.abs(log.impulse.sent - log.impulse.received)
.toFixed(0)}) IMPULSE | `;
}
if (log.activeEffects) {
for (let i = 0; i < log.activeEffects.length; ++i) {
output += `::violet::${log.activeEffects[i].name} ${activeEffectActions[log.activeEffects[i].action]} `;
if (log.activeEffects[i].action === activeEffectActions.APPLIED) output += `${log.activeEffects[i].duration} `;
}
output += '|';
}
if (log.errors) {
for (let i = 0; i < log.errors.length; ++i) {
output += `:::red::${log.errors[i]} `;
}
}
return output;
}
combatLogToString(null);
let combatLogTimeout: number = null;
let batchedCombatLogs: string[] = [];
client.OnCombatLogEvent((logs: CombatLog[]) => {
const combatLogs = logs.map(combatLogToString);
batchedCombatLogs.concat(combatLogs);
if (combatLogTimeout) {
window.clearTimeout(combatLogTimeout);
combatLogTimeout = window.setTimeout(() => {
events.fire('combatlog_message', batchedCombatLogs);
batchedCombatLogs = [];
combatLogTimeout = null;
}, 500);
return;
}
combatLogTimeout = window.setTimeout(() => {
events.fire('combatlog_message', combatLogs);
batchedCombatLogs = [];
combatLogTimeout = null;
}, 500);
});
// hook up for console messages to system messages
let consoleLogTimeout: number = null;
let batchedConsoleLogs: string[] = [];
client.OnConsoleText((text: string) => {
batchedConsoleLogs = batchedConsoleLogs.concat(text);
if (consoleLogTimeout) {
window.clearTimeout(consoleLogTimeout);
consoleLogTimeout = window.setTimeout(() => {
events.fire('system_message', batchedConsoleLogs);
batchedConsoleLogs = [];
consoleLogTimeout = null;
}, 500);
return;
}
consoleLogTimeout = window.setTimeout(() => {
events.fire('system_message', text);
consoleLogTimeout = null;
batchedCombatLogs = [];
}, 500);
});
};