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Python ZoneUtil.getTrueZoneId方法代码示例

本文整理汇总了Python中toontown.hood.ZoneUtil.getTrueZoneId方法的典型用法代码示例。如果您正苦于以下问题:Python ZoneUtil.getTrueZoneId方法的具体用法?Python ZoneUtil.getTrueZoneId怎么用?Python ZoneUtil.getTrueZoneId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在toontown.hood.ZoneUtil的用法示例。


在下文中一共展示了ZoneUtil.getTrueZoneId方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: addLinkTunnelHooks

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getTrueZoneId [as 别名]
    def addLinkTunnelHooks(self, hoodPart, nodeList, currentZoneId):
        tunnelOriginList = []
        for i in nodeList:
            linkTunnelNPC = i.findAllMatches('**/linktunnel*')
            for p in range(linkTunnelNPC.getNumPaths()):
                linkTunnel = linkTunnelNPC.getPath(p)
                name = linkTunnel.getName()
                nameParts = name.split('_')
                hoodStr = nameParts[1]
                zoneStr = nameParts[2]
                hoodId = self.getIdFromName(hoodStr)
                zoneId = int(zoneStr)
                hoodId = ZoneUtil.getTrueZoneId(hoodId, currentZoneId)
                zoneId = ZoneUtil.getTrueZoneId(zoneId, currentZoneId)
                linkSphere = linkTunnel.find('**/tunnel_trigger')
                if linkSphere.isEmpty():
                    linkSphere = linkTunnel.find('**/tunnel_sphere')

                if not linkSphere.isEmpty():
                    cnode = linkSphere.node()
                    cnode.setName('tunnel_trigger_' + hoodStr + '_' + zoneStr)
                    cnode.setCollideMask(ToontownGlobals.WallBitmask
                                         | ToontownGlobals.GhostBitmask)
                else:
                    linkSphere = linkTunnel.find('**/tunnel_trigger_' +
                                                 hoodStr + '_' + zoneStr)
                    if linkSphere.isEmpty():
                        self.notify.error('tunnel_trigger not found')

                tunnelOrigin = linkTunnel.find('**/tunnel_origin')
                if tunnelOrigin.isEmpty():
                    self.notify.error('tunnel_origin not found')

                tunnelOriginPlaceHolder = render.attachNewNode(
                    'toph_' + hoodStr + '_' + zoneStr)
                tunnelOriginList.append(tunnelOriginPlaceHolder)
                tunnelOriginPlaceHolder.setPos(tunnelOrigin.getPos(render))
                tunnelOriginPlaceHolder.setHpr(tunnelOrigin.getHpr(render))
                hood = base.localAvatar.cr.playGame.hood
                if ZoneUtil.tutorialDict:
                    how = 'teleportIn'
                    tutorialFlag = 1
                else:
                    how = 'tunnelIn'
                    tutorialFlag = 0
                hoodPart.accept('enter' + linkSphere.getName(),
                                hoodPart.handleEnterTunnel,
                                [{
                                    'loader': ZoneUtil.getLoaderName(zoneId),
                                    'where': ZoneUtil.getToonWhereName(zoneId),
                                    'how': how,
                                    'hoodId': hoodId,
                                    'zoneId': zoneId,
                                    'shardId': None,
                                    'tunnelOrigin': tunnelOriginPlaceHolder,
                                    'tutorial': tutorialFlag
                                }])

        return tunnelOriginList
开发者ID:ponyboy837,项目名称:Toontown-2003-Server,代码行数:61,代码来源:HoodMgr.py

示例2: makeDictionaries

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getTrueZoneId [as 别名]
    def makeDictionaries(self, dnaStore):
        self.nodeDict = {}
        self.zoneDict = {}
        self.zoneVisDict = {}
        self.nodeList = []
        self.fadeInDict = {}
        self.fadeOutDict = {}
        a1 = Vec4(1, 1, 1, 1)
        a0 = Vec4(1, 1, 1, 0)
        numVisGroups = dnaStore.getNumDNAVisGroupsAI()
        for i in xrange(numVisGroups):
            groupFullName = dnaStore.getDNAVisGroupName(i)
            visGroup = dnaStore.getDNAVisGroupAI(i)
            groupName = base.cr.hoodMgr.extractGroupName(groupFullName)
            zoneId = int(groupName)
            zoneId = ZoneUtil.getTrueZoneId(zoneId, self.zoneId)
            groupNode = self.geom.find('**/' + groupFullName)
            if groupNode.isEmpty():
                self.notify.error('Could not find visgroup')
            else:
                if ':' in groupName:
                    groupName = '%s%s' % (zoneId, groupName[groupName.index(':'):])
                else:
                    groupName = '%s' % zoneId
                groupNode.setName(groupName)
            groupNode.flattenMedium()
            self.nodeDict[zoneId] = []
            self.nodeList.append(groupNode)
            self.zoneDict[zoneId] = groupNode
            visibles = []
            for i in xrange(visGroup.getNumVisibles()):
                visibles.append(int(visGroup.visibles[i]))
            visibles.append(ZoneUtil.getBranchZone(zoneId))
            self.zoneVisDict[zoneId] = visibles
            fadeDuration = 0.5
            self.fadeOutDict[groupNode] = Sequence(Func(groupNode.setTransparency, 1), LerpColorScaleInterval(groupNode, fadeDuration, a0, startColorScale=a1), Func(groupNode.clearColorScale), Func(groupNode.clearTransparency), Func(groupNode.stash), name='fadeZone-' + str(zoneId), autoPause=1)
            self.fadeInDict[groupNode] = Sequence(Func(groupNode.unstash), Func(groupNode.setTransparency, 1), LerpColorScaleInterval(groupNode, fadeDuration, a1, startColorScale=a0), Func(groupNode.clearColorScale), Func(groupNode.clearTransparency), name='fadeZone-' + str(zoneId), autoPause=1)

        for i in xrange(numVisGroups):
            groupFullName = dnaStore.getDNAVisGroupName(i)
            zoneId = int(base.cr.hoodMgr.extractGroupName(groupFullName))
            zoneId = ZoneUtil.getTrueZoneId(zoneId, self.zoneId)
            for j in xrange(dnaStore.getNumVisiblesInDNAVisGroup(i)):
                visName = dnaStore.getVisibleName(i, j)
                groupName = base.cr.hoodMgr.extractGroupName(visName)
                nextZoneId = int(groupName)
                nextZoneId = ZoneUtil.getTrueZoneId(nextZoneId, self.zoneId)
                visNode = self.zoneDict[nextZoneId]
                self.nodeDict[zoneId].append(visNode)

        self.hood.dnaStore.resetPlaceNodes()
        self.hood.dnaStore.resetDNAGroups()
        self.hood.dnaStore.resetDNAVisGroups()
        self.hood.dnaStore.resetDNAVisGroupsAI()
开发者ID:plmkoplmko,项目名称:src,代码行数:56,代码来源:TownLoader.py

示例3: getExteriorAndInteriorZoneId

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getTrueZoneId [as 别名]
 def getExteriorAndInteriorZoneId(self):
     blockNumber = self.block
     dnaStore = self.air.getStorage(self.canonicalZoneId)
     zoneId = dnaStore.getZoneFromBlockNumber(blockNumber)
     zoneId = ZoneUtil.getTrueZoneId(zoneId, self.zoneId)
     interiorZoneId = (zoneId - zoneId % 100) + 500 + blockNumber
     return (zoneId, interiorZoneId)
开发者ID:vincent15k,项目名称:Toontown-House,代码行数:9,代码来源:DistributedBuildingAI.py

示例4: createStartingBlocks

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getTrueZoneId [as 别名]
 def createStartingBlocks(self):
     self.racingPads = []
     self.viewingPads = []
     racingPadGroups = []
     viewingPadGroups = []
     for zoneId in self.getZoneTable():
         dnaData = self.air.dnaDataMap.get(zoneId, None)
         zoneId = ZoneUtil.getTrueZoneId(zoneId, self.zoneId)
         if dnaData.getName() == 'root':
             area = ZoneUtil.getCanonicalZoneId(zoneId)
             (foundRacingPads, foundRacingPadGroups) = self.findRacingPads(dnaData, zoneId, area, padType='racing_pad')
             (foundViewingPads, foundViewingPadGroups) = self.findRacingPads(dnaData, zoneId, area, padType='viewing_pad')
             self.racingPads.extend(foundRacingPads)
             racingPadGroups.extend(foundRacingPadGroups)
             self.viewingPads.extend(foundViewingPads)
             viewingPadGroups.extend(foundViewingPadGroups)
     self.startingBlocks = []
     for (dnaGroup, racePad) in zip(racingPadGroups, self.racingPads):
         foundStartingBlocks = self.findStartingBlocks(dnaGroup, racePad)
         self.startingBlocks.extend(foundStartingBlocks)
         for startingBlock in foundStartingBlocks:
             racePad.addStartingBlock(startingBlock)
     self.viewingBlocks = []
     for (dnaGroup, viewPad) in zip(viewingPadGroups, self.viewingPads):
         foundViewingBlocks = self.findStartingBlocks(dnaGroup, viewPad)
         self.viewingBlocks.extend(foundViewingBlocks)
         for viewingBlock in foundViewingBlocks:
             viewPad.addStartingBlock(viewingBlock)
开发者ID:nate97,项目名称:src,代码行数:30,代码来源:GSHoodAI.py

示例5: enter

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getTrueZoneId [as 别名]
    def enter(self, requestStatus):
        CogHQExterior.CogHQExterior.enter(self, requestStatus)

        for train in self.trains:
            train.show()

        # Load the CogHQ DNA file:
        dnaStore = DNAStorage()
        dnaFileName = self.genDNAFileName(self.zoneId)
        loadDNAFileAI(dnaStore, dnaFileName)

        # Collect all of the vis group zone IDs:
        self.zoneVisDict = {}
        for i in xrange(dnaStore.getNumDNAVisGroupsAI()):
            groupFullName = dnaStore.getDNAVisGroupName(i)
            visGroup = dnaStore.getDNAVisGroupAI(i)
            visZoneId = int(base.cr.hoodMgr.extractGroupName(groupFullName))
            visZoneId = ZoneUtil.getTrueZoneId(visZoneId, self.zoneId)
            visibles = []
            for i in xrange(visGroup.getNumVisibles()):
                visibles.append(int(visGroup.getVisible(i)))
            visibles.append(ZoneUtil.getBranchZone(visZoneId))
            self.zoneVisDict[visZoneId] = visibles

        # Next, we want interest in all vis groups due to this being a Cog HQ:
        base.cr.sendSetZoneMsg(self.zoneId, self.zoneVisDict.values()[0])
开发者ID:Teku16,项目名称:Toontown-Crystal-Master,代码行数:28,代码来源:CashbotHQExterior.py

示例6: findRacingPads

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getTrueZoneId [as 别名]
    def findRacingPads(self, dnaGroup, zoneId, area, padType='racing_pad'):
        racingPads = []
        racingPadGroups = []
        if isinstance(dnaGroup, DNAGroup) and (padType in dnaGroup.getName()):
            racingPadGroups.append(dnaGroup)

            if padType == 'racing_pad':
                nameInfo = dnaGroup.getName().split('_')
                racingPad = DistributedRacePadAI(simbase.air)
                racingPad.setArea(zoneId)
                racingPad.nameType = nameInfo[3]
                racingPad.index = int(nameInfo[2])
                nextRaceInfo = RaceGlobals.getNextRaceInfo(-1, racingPad.nameType, racingPad.index)
                racingPad.setTrackInfo([nextRaceInfo[0], nextRaceInfo[1]])
                racingPad.generateWithRequired(zoneId)
            elif padType == 'viewing_pad':
                racingPad = DistributedViewPadAI(simbase.air)
                racingPad.setArea(zoneId)
                racingPad.generateWithRequired(zoneId)
            else:
                self.notify.error('Invalid racing pad type: ' + padType)

            racingPads.append(racingPad)
        elif isinstance(dnaGroup, DNAVisGroup):
            zoneId = ZoneUtil.getTrueZoneId(int(dnaGroup.getName().split(':')[0]), zoneId)
        for i in xrange(dnaGroup.getNumChildren()):
            (foundRacingPads, foundRacingPadGroups) = self.findRacingPads(dnaGroup.at(i), zoneId, area, padType=padType)
            racingPads.extend(foundRacingPads)
            racingPadGroups.extend(foundRacingPadGroups)
        return (racingPads, racingPadGroups)
开发者ID:nate97,项目名称:src,代码行数:32,代码来源:GSHoodAI.py

示例7: getExteriorAndInteriorZoneId

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getTrueZoneId [as 别名]
 def getExteriorAndInteriorZoneId(self):
     blockNumber = self.block
     dnaStore = self.air.dnaStoreMap[self.canonicalZoneId]
     zoneId = dnaStore.getBlock(blockNumber).zone
     zoneId = ZoneUtil.getTrueZoneId(zoneId, self.zoneId)
     interiorZoneId = zoneId - zoneId % 100 + 500 + blockNumber
     return zoneId, interiorZoneId
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:9,代码来源:DistributedBuildingAI.py

示例8: newKartShopBuilding

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getTrueZoneId [as 别名]
 def newKartShopBuilding(self, blockNumber):
     dnaStore = self.air.dnaStoreMap[self.canonicalBranchID]
     exteriorZoneId = dnaStore.getBlock(blockNumber).zone
     exteriorZoneId = ZoneUtil.getTrueZoneId(exteriorZoneId, self.branchID)
     interiorZoneId = self.branchID - self.branchID % 100 + 500 + blockNumber
     building = KartShopBuildingAI(self.air, exteriorZoneId, interiorZoneId, blockNumber)
     self.__buildings[blockNumber] = building
     return building
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:10,代码来源:DistributedBuildingMgrAI.py

示例9: createPartyPeople

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getTrueZoneId [as 别名]
 def createPartyPeople(self):
     self.partyGates = []
     for zoneId in self.getZoneTable():
         dnaData = self.air.dnaDataMap.get(zoneId, None)
         zoneId = ZoneUtil.getTrueZoneId(zoneId, self.zoneId)
         if dnaData.getName() == 'root':
             foundPartyGates = self.findPartyGates(dnaData, zoneId)
             self.partyGates.extend(foundPartyGates)
开发者ID:CalebSmith376,项目名称:src,代码行数:10,代码来源:HoodAI.py

示例10: createBuildingManagers

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getTrueZoneId [as 别名]
 def createBuildingManagers(self):
     for zoneId in self.getZoneTable():
         dnaStore = self.air.dnaStoreMap[zoneId]
         zoneId = ZoneUtil.getTrueZoneId(zoneId, self.zoneId)
         buildingManager = DistributedBuildingMgrAI.DistributedBuildingMgrAI(
             self.air, zoneId, dnaStore, self.air.trophyMgr)
         self.buildingManagers.append(buildingManager)
         self.air.buildingManagers[zoneId] = buildingManager
开发者ID:CalebSmith376,项目名称:src,代码行数:10,代码来源:HoodAI.py

示例11: createPartyPeople

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getTrueZoneId [as 别名]
 def createPartyPeople(self):
     self.partyGates = []
     for zoneId in self.getZoneTable():
         dnaData = self.air.dnaDataMap.get(zoneId, None)
         zoneId = ZoneUtil.getTrueZoneId(zoneId, self.zoneId)
         if isinstance(dnaData, DNAData):
             foundPartyGates = self.findPartyGates(dnaData, zoneId)
             self.partyGates.extend(foundPartyGates)
开发者ID:Keithybub,项目名称:ToonTownReviveOld,代码行数:10,代码来源:HoodAI.py

示例12: newKartShopBuilding

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getTrueZoneId [as 别名]
 def newKartShopBuilding(self, blockNumber):
     dnaStore = self.air.getStorage(self.canonicalBranchID)
     exteriorZoneId = dnaStore.getZoneFromBlockNumber(blockNumber)
     exteriorZoneId = ZoneUtil.getTrueZoneId(exteriorZoneId, self.branchID)
     interiorZoneId = (self.branchID - self.branchID % 100) + 500 + blockNumber
     building = KartShopBuildingAI(self.air, exteriorZoneId, interiorZoneId, blockNumber)
     self.__buildings[blockNumber] = building
     return building
开发者ID:vincent15k,项目名称:Toontown-House,代码行数:10,代码来源:DistributedBuildingMgrAI.py

示例13: newGagshopBuilding

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getTrueZoneId [as 别名]
 def newGagshopBuilding(self, blockNumber):
     dnaStore = self.air.dnaStoreMap[self.canonicalBranchID]
     exteriorZoneId = dnaStore.getBlock(blockNumber).zone
     exteriorZoneId = ZoneUtil.getTrueZoneId(exteriorZoneId, self.branchID)
     interiorZoneId = self.branchID - self.branchID % 100 + 500 + blockNumber
     self.notify.debug("Spawning GagShop ext: {0} int: {1}".format(exteriorZoneId, interiorZoneId))
     building = GagshopBuildingAI.GagshopBuildingAI(self.air, exteriorZoneId, interiorZoneId, blockNumber)
     self.__buildings[blockNumber] = building
     return building
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:11,代码来源:DistributedBuildingMgrAI.py

示例14: createGameTables

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getTrueZoneId [as 别名]
 def createGameTables(self):
     self.gameTables = []
     for zoneId in self.getZoneTable():
         dnaData = self.air.dnaDataMap.get(zoneId, None)
         zoneId = ZoneUtil.getTrueZoneId(zoneId, self.zoneId)
         if isinstance(dnaData, DNAData):
             area = ZoneUtil.getCanonicalZoneId(zoneId)
             foundGameTables = self.findGameTables(dnaData, zoneId, area, overrideDNAZone=True)
             self.gameTables.extend(foundGameTables)
开发者ID:lolman8776,项目名称:ToontownInfinite,代码行数:11,代码来源:OZHoodAI.py

示例15: newLibraryBuilding

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getTrueZoneId [as 别名]
 def newLibraryBuilding(self, blockNumber):
     dnaStore = self.air.dnaStoreMap[self.canonicalBranchId]
     exteriorZoneId = dnaStore.getZoneFromBlockNumber(blockNumber)
     exteriorZoneId = ZoneUtil.getTrueZoneId(exteriorZoneId, self.branchId)
     interiorZoneId = (self.branchId - (self.branchId%100)) + 500 + blockNumber
     building = LibraryBuildingAI.LibraryBuildingAI(
         self.air, exteriorZoneId, interiorZoneId, blockNumber)
     self.__buildings[blockNumber] = building
     return building
开发者ID:CalebSmith376,项目名称:src,代码行数:11,代码来源:DistributedBuildingMgrAI.py


注:本文中的toontown.hood.ZoneUtil.getTrueZoneId方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。