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Python ZoneUtil.getCanonicalBranchZone方法代码示例

本文整理汇总了Python中toontown.hood.ZoneUtil.getCanonicalBranchZone方法的典型用法代码示例。如果您正苦于以下问题:Python ZoneUtil.getCanonicalBranchZone方法的具体用法?Python ZoneUtil.getCanonicalBranchZone怎么用?Python ZoneUtil.getCanonicalBranchZone使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在toontown.hood.ZoneUtil的用法示例。


在下文中一共展示了ZoneUtil.getCanonicalBranchZone方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: updateQuestInfo

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getCanonicalBranchZone [as 别名]
    def updateQuestInfo(self):
        for marker in self.buildingMarkers:
            marker.destroy()

        self.buildingMarkers = []
        dnaData = base.cr.playGame.dnaData
        for questIndex in self.av.questPage.quests.keys():
            questDesc = self.av.questPage.quests.get(questIndex)
            if questDesc is None:
                continue
            mapIndex = questIndex + 1
            questId, fromNpcId, toNpcId, rewardId, toonProgress = questDesc
            quest = Quests.getQuest(questId)
            fComplete = quest.getCompletionStatus(self.av, questDesc) == Quests.COMPLETE
            if not fComplete:
                if quest.getType() == Quests.RecoverItemQuest:
                    if quest.getHolder() == Quests.AnyFish:
                        self.putBuildingMarker(self.fishingSpotInfo, mapIndex=mapIndex)
                    continue
                elif quest.getType() != Quests.DeliverGagQuest and quest.getType() != Quests.DeliverItemQuest and quest.getType() != Quests.VisitQuest and quest.getType() != Quests.TrackChoiceQuest:
                    continue
            if toNpcId == Quests.ToonHQ:
                self.putBuildingMarker(self.hqPosInfo, mapIndex=mapIndex)
            else:
                npcZone = NPCToons.getNPCZone(toNpcId)
                hoodId = ZoneUtil.getCanonicalHoodId(npcZone)
                branchId = ZoneUtil.getCanonicalBranchZone(npcZone)
                if self.hoodId == hoodId and self.zoneId == branchId:
                    for blockId, block in dnaData.getBlocks():
                        zone = block.zone
                        branchZone = zone - zone % 100
                        finalZone = branchZone + 500 + blockId
                        if npcZone == finalZone:
                            building = block.node
                            self.putBuildingMarker(Point3(building.getPos()), building.getHpr(), mapIndex=mapIndex)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:37,代码来源:QuestMap.py

示例2: updateMap

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getCanonicalBranchZone [as 别名]
 def updateMap(self):
     if self.av:
         hoodId = ZoneUtil.getCanonicalHoodId(self.av.getLocation()[1])
         zoneId = ZoneUtil.getCanonicalBranchZone(self.av.getLocation()[1])
         try:
             mapsGeom = loader.loadModel('phase_4/models/questmap/%s_maps' % ToontownGlobals.dnaMap[hoodId])
         except:
             self.stop()
             return
         mapImage = mapsGeom.find('**/%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId))
         if not mapImage.isEmpty():
             self.container['image'] = mapImage
             self.resetFrameSize()
             self.cornerPosInfo = QuestMapGlobals.CornerPosTable.get('%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId))
             self.hqPosInfo = QuestMapGlobals.HQPosTable.get('%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId))
             self.fishingSpotInfo = QuestMapGlobals.FishingSpotPosTable.get('%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId))
             self.cogInfoPos = QuestMapGlobals.CogInfoPosTable.get('%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId))
             self.cogInfoFrame.setPos(self.cogInfoPos)
             self.hide()
             self.hoodId = hoodId
             self.zoneId = zoneId
             self.updateQuestInfo()
             self.updateCogInfo()
             taskMgr.add(self.update, 'questMapUpdate')
         else:
             self.stop()
             mapsGeom.removeNode()
开发者ID:CalebSmith376,项目名称:src,代码行数:29,代码来源:QuestMap.py

示例3: enter

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getCanonicalBranchZone [as 别名]
    def enter(self):
        ShtikerPage.ShtikerPage.enter(self)
        try:
            zone = base.cr.playGame.getPlace().getZoneId()
        except:
            zone = 0

        if base.localAvatar.lastHood >= ToontownGlobals.BossbotHQ:
            self.safeZoneButton['text'] = TTLocalizer.MapPageBackToCogHQ
        else:
            self.safeZoneButton['text'] = TTLocalizer.MapPageBackToPlayground
        if zone and ZoneUtil.isPlayground(zone) or self.book.safeMode:
            self.safeZoneButton.hide()
        else:
            self.safeZoneButton.show()
        if base.cr.playGame.getPlaceId() == ToontownGlobals.MyEstate and base.cr.playGame.hood.loader.atMyEstate() or self.book.safeMode:
            self.goHomeButton.hide()
        elif base.housingEnabled:
            self.goHomeButton.show()
        if base.cr.playGame.getPlaceId() == ToontownGlobals.MyEstate:
            if base.cr.playGame.hood.loader.atMyEstate():
                self.hoodLabel['text'] = TTLocalizer.MapPageYouAreAtHome
                self.hoodLabel.show()
            else:
                avatar = base.cr.identifyAvatar(base.cr.playGame.hood.loader.estateOwnerId)
                if avatar:
                    avName = avatar.getName()
                    self.hoodLabel['text'] = TTLocalizer.MapPageYouAreAtSomeonesHome % TTLocalizer.GetPossesive(avName)
                    self.hoodLabel.show()
        elif zone:
            hoodName = ToontownGlobals.hoodNameMap.get(ZoneUtil.getCanonicalHoodId(zone), ('',))[-1]
            streetName = ToontownGlobals.StreetNames.get(ZoneUtil.getCanonicalBranchZone(zone), ('',))[-1]
            if hoodName:
                self.hoodLabel['text'] = TTLocalizer.MapPageYouAreHere % (hoodName, streetName)
                self.hoodLabel.show()
            else:
                self.hoodLabel.hide()
        else:
            self.hoodLabel.hide()
        safeZonesVisited = base.localAvatar.hoodsVisited
        hoodTeleportList = base.localAvatar.getTeleportAccess()
        for hood in self.allZones:
            label = self.labels[self.allZones.index(hood)]
            clouds = self.clouds[self.allZones.index(hood)]
            if not self.book.safeMode and hood in safeZonesVisited:
                label['text_fg'] = (0, 0, 0, 1)
                label.show()
                for cloud in clouds:
                    cloud.hide()

                fullname = base.cr.hoodMgr.getFullnameFromId(hood)
                if hood in hoodTeleportList:
                    text = TTLocalizer.MapPageGoTo % fullname
                    label['text'] = ('', text, text)
                else:
                    label['text'] = ('', fullname, fullname)
            else:
                label.hide()
                for cloud in clouds:
                    cloud.show()
开发者ID:Teku16,项目名称:Toontown-Crystal-Master,代码行数:62,代码来源:MapPage.py

示例4: load

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getCanonicalBranchZone [as 别名]
 def load(self, zoneId):
     self.zoneId = zoneId
     self.parentFSMState.addChild(self.fsm)
     self.loadBattleAnims()
     self.branchZone = ZoneUtil.getBranchZone(zoneId)
     self.canonicalBranchZone = ZoneUtil.getCanonicalBranchZone(zoneId)
     self.music = base.loadMusic(self.musicFile)
     self.activityMusic = base.loadMusic(self.activityMusicFile)
     self.battleMusic = base.loadMusic('phase_3.5/audio/bgm/encntr_general_bg.ogg')
     self.townBattle = TownBattle.TownBattle(self.townBattleDoneEvent)
     self.townBattle.load()
开发者ID:ToontownModder101,项目名称:Toontown-Offline-Squirting-Flower-Modded-,代码行数:13,代码来源:TownLoader.py

示例5: updateQuestInfo

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getCanonicalBranchZone [as 别名]
    def updateQuestInfo(self):
        for marker in self.buildingMarkers:
            marker.destroy()

        self.buildingMarkers = []
        dnaStore = base.cr.playGame.dnaStore
        for questIndex in self.av.questPage.quests.keys():
            questDesc = self.av.questPage.quests.get(questIndex)
            if questDesc is None:
                continue
            mapIndex = questIndex + 1
            questId, fromNpcId, toNpcId, rewardId, toonProgress = questDesc
            quest = Quests.getQuest(questId)
            fComplete = quest.getCompletionStatus(self.av, questDesc) == Quests.COMPLETE
            if not fComplete:
                if quest.getType() == Quests.RecoverItemQuest:
                    if quest.getHolder() == Quests.AnyFish:
                        self.putBuildingMarker(self.fishingSpotInfo, mapIndex=mapIndex)
                    continue
                elif (
                    quest.getType() != Quests.DeliverGagQuest
                    and quest.getType() != Quests.DeliverItemQuest
                    and quest.getType() != Quests.VisitQuest
                    and quest.getType() != Quests.TrackChoiceQuest
                ):
                    continue
            if toNpcId == Quests.ToonHQ:
                self.putBuildingMarker(self.hqPosInfo, mapIndex=mapIndex)
            else:
                npcZone = NPCToons.getNPCZone(toNpcId)
                hoodId = ZoneUtil.getCanonicalHoodId(npcZone)
                branchId = ZoneUtil.getCanonicalBranchZone(npcZone)
                if self.hoodId == hoodId and self.zoneId == branchId:
                    for blockIndex in xrange(dnaStore.getNumBlockTitles()):
                        blockNumber = dnaStore.getTitleBlockAt(blockIndex)
                        zone = dnaStore.getZoneFromBlockNumber(blockNumber)
                        branchZone = zone - zone % 100
                        finalZone = branchZone + 500 + blockNumber
                        buildingType = dnaStore.getBlockBuildingType(blockNumber)
                        if npcZone == finalZone:
                            self.putBuildingMarker(
                                dnaStore.getDoorPosHprFromBlockNumber(blockNumber).getPos(),
                                dnaStore.getDoorPosHprFromBlockNumber(blockNumber).getHpr(),
                                mapIndex=mapIndex,
                            )

        return
开发者ID:lolman8776,项目名称:ToontownInfinite,代码行数:49,代码来源:QuestMap.py

示例6: load

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getCanonicalBranchZone [as 别名]
    def load(self, zoneId):
        self.zoneId = zoneId
        self.parentFSMState.addChild(self.fsm)
        self.loadBattleAnims()
        self.branchZone = ZoneUtil.getBranchZone(zoneId)
        self.canonicalBranchZone = ZoneUtil.getCanonicalBranchZone(zoneId)
        self.music = base.loadMusic(self.musicFile)
        self.activityMusic = base.loadMusic(self.activityMusicFile)
        self.battleMusic = base.loadMusic('phase_3.5/audio/bgm/encntr_general_tt.ogg')
        self.townBattle = TownBattle.TownBattle(self.townBattleDoneEvent)
        self.townBattle.load()

        if config.GetBool('want-april-toons', 0):
            self.npc = NPCToons.createLocalNPC(91915)
            self.npc.reparentTo(base.localAvatar)
            self.npc.setZ(30)
            self.npc.hide()
            self.piano = loader.loadModel('phase_5/models/props/piano-mod')
            self.piano.setZ(250)
            self.piano.setHpr(0, 90, 0)
            self.piano.reparentTo(base.localAvatar)
            self.piano.setScale(0)
            self.pianoSfx = base.loadSfx('phase_5/audio/sfx/AA_drop_piano.ogg')
            self.dropSfx = base.loadSfx('phase_5/audio/sfx/cogbldg_drop.ogg')
            self.pianoDropSound = Sequence(
                Func(base.playSfx, self.dropSfx),
                Wait(6.7),
                Func(base.playSfx, self.pianoSfx),
                Func(base.localAvatar.b_setAnimState, 'Squish'),
                Wait(2.5),
                Func(self.pianoSfx.stop)
            )
            self.pianoDropSequence = Sequence(
                Wait(randint(10, 60)),
                Func(self.pianoDropSound.start),
                Parallel(self.piano.scaleInterval(1, (3, 3, 3)), self.piano.posInterval(7, (0, 0, 0))),
                self.piano.posInterval(0.1, (0, 0, 0.5)),
                self.piano.posInterval(0.1, (0, 0, 0)),
                Wait(0.4),
                Parallel(Func(self.npc.addActive), Func(self.npc.setChatAbsolute, 'Whoops! My bad!', CFSpeech|CFTimeout)),
                self.piano.scaleInterval(1, (0, 0, 0)),
                Wait(5),
                Func(self.npc.removeActive)
            )
            self.pianoDropSequence.loop()
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:47,代码来源:TownLoader.py

示例7: updateQuestInfo

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getCanonicalBranchZone [as 别名]
    def updateQuestInfo(self):
        for marker in self.buildingMarkers:
            marker.destroy()

        self.buildingMarkers = []

        for (i, questDesc) in enumerate(self.av.quests):
            mapIndex = i + 1
            quest = Quests.getQuest(questDesc[0])
            toNpcId = questDesc[2]

            completed = quest.getCompletionStatus(self.av, questDesc) == Quests.COMPLETE
            if not completed:
                if quest.getType() == Quests.RecoverItemQuest:
                    if quest.getHolder() == Quests.AnyFish:
                        self.putBuildingMarker(self.fishingSpotInfo, mapIndex=mapIndex)
                    continue
                elif quest.getType() not in (
                    Quests.DeliverGagQuest, Quests.DeliverItemQuest,
                    Quests.VisitQuest, Quests.TrackChoiceQuest):
                    continue

            if toNpcId == Quests.ToonHQ:
                self.putBuildingMarker(self.hqPosInfo, mapIndex=mapIndex)
                continue

            npcZoneId = NPCToons.getNPCZone(toNpcId)
            hoodId = ZoneUtil.getCanonicalHoodId(npcZoneId)
            branchId = ZoneUtil.getCanonicalBranchZone(npcZoneId)

            if (self.hoodId != hoodId) or (self.zoneId != branchId):
                continue

            for blockIndex in xrange(base.cr.playGame.dnaStore.getNumBlockNumbers()):
                blockNumber = base.cr.playGame.dnaStore.getBlockNumberAt(blockIndex)
                zoneId = base.cr.playGame.dnaStore.getZoneFromBlockNumber(blockNumber)
                interiorZoneId = (zoneId - (zoneId%100)) + 500 + blockNumber
                if npcZoneId == interiorZoneId:
                    self.putBuildingMarker(
                        base.cr.playGame.dnaStore.getDoorPosHprFromBlockNumber(blockNumber).getPos(render),
                        base.cr.playGame.dnaStore.getDoorPosHprFromBlockNumber(blockNumber).getHpr(render),
                        mapIndex=mapIndex)
开发者ID:CalebSmith376,项目名称:src,代码行数:44,代码来源:QuestMap.py


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