本文整理汇总了Python中toontown.hood.ZoneUtil.getBranchLoaderName方法的典型用法代码示例。如果您正苦于以下问题:Python ZoneUtil.getBranchLoaderName方法的具体用法?Python ZoneUtil.getBranchLoaderName怎么用?Python ZoneUtil.getBranchLoaderName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.hood.ZoneUtil
的用法示例。
在下文中一共展示了ZoneUtil.getBranchLoaderName方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: kickToPlayground
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getBranchLoaderName [as 别名]
def kickToPlayground(self, retCode):
if retCode == 0:
msg = TTLocalizer.EstateOwnerLeftMessage % HouseGlobals.BOOT_GRACE_PERIOD
self.__popupKickoutMessage(msg)
elif retCode == 1:
zoneId = base.localAvatar.lastHood
self.doneStatus = {'loader': ZoneUtil.getBranchLoaderName(zoneId),
'where': ZoneUtil.getToonWhereName(zoneId),
'how': 'teleportIn',
'hoodId': zoneId,
'zoneId': zoneId,
'shardId': None,
'avId': -1}
messenger.send(self.doneEvent)
elif retCode == 2:
zoneId = base.localAvatar.lastHood
self.doneStatus = {'loader': ZoneUtil.getBranchLoaderName(zoneId),
'where': ZoneUtil.getToonWhereName(zoneId),
'how': 'teleportIn',
'hoodId': zoneId,
'zoneId': zoneId,
'shardId': None,
'avId': -1}
messenger.send(self.doneEvent)
else:
self.notify.error('unknown reason for exiting estate')
示例2: __lightDecorationOn__
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getBranchLoaderName [as 别名]
def __lightDecorationOn__():
try:
geom = base.cr.playGame.getPlace().loader.geom
except:
loaderId = ZoneUtil.getBranchLoaderName(2000) # TEMP hack. This will port you to ttc if ^ fails
whereId = ZoneUtil.getToonWhereName(200)
how = 'teleportIn'
print ("This Should not happen.")
requestStatus = [{
'loader': loaderId,
'where': whereId,
'how': how,
'hoodId': 2000,
'zoneId': 2000,
'shardId': None,
'avId': -1
}]
base.cr.playGame.getPlace().fsm.forceTransition('teleportOut', requestStatus)
self.loader.hood.eventLights = geom.findAllMatches('**/*light*')
self.loader.hood.eventLights += geom.findAllMatches('**/*lamp*')
self.loader.hood.eventLights += geom.findAllMatches('**/prop_snow_tree*')
self.loader.hood.eventLights += geom.findAllMatches('**/prop_tree*')
self.loader.hood.eventLights += geom.findAllMatches('**/*christmas*')
for light in self.loader.hood.eventLights:
light.setColorScaleOff(1)
示例3: requestTeleport
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getBranchLoaderName [as 别名]
def requestTeleport(self, loaderId, whereId, hoodId, zoneId, avId):
place = base.cr.playGame.getPlace()
if loaderId == "":
loaderId = ZoneUtil.getBranchLoaderName(zoneId)
if whereId == "":
whereId = ZoneUtil.getToonWhereName(zoneId)
if hoodId == 0:
hoodId = place.loader.hood.id
if avId == 0:
avId = -1
place.fsm.forceTransition(
"teleportOut",
[
{
"loader": loaderId,
"where": whereId,
"how": "teleportIn",
"hoodId": hoodId,
"zoneId": zoneId,
"shardId": None,
"avId": avId,
}
],
)
return
示例4: getRequestStatus
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getBranchLoaderName [as 别名]
def getRequestStatus(self):
zoneId = self.otherZoneId
request = {'loader': ZoneUtil.getBranchLoaderName(zoneId),
'where': ZoneUtil.getToonWhereName(zoneId),
'how': 'doorIn',
'hoodId': ZoneUtil.getHoodId(zoneId),
'zoneId': zoneId,
'shardId': None,
'avId': -1,
'allowRedirect': 0,
'doorDoId': self.otherDoId}
return request
示例5: enterReward
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getBranchLoaderName [as 别名]
def enterReward(self, ts = 0):
base.localAvatar.b_setParent(ToontownGlobals.SPHidden)
request = {'loader': ZoneUtil.getBranchLoaderName(self.extZoneId),
'where': ZoneUtil.getToonWhereName(self.extZoneId),
'how': 'elevatorIn',
'hoodId': ZoneUtil.getHoodId(self.extZoneId),
'zoneId': self.extZoneId,
'shardId': None,
'avId': -1,
'bldgDoId': self.distBldgDoId}
messenger.send('DSIDoneEvent', [request])
return
示例6: enterReward
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getBranchLoaderName [as 别名]
def enterReward(self, ts=0):
base.localAvatar.b_setParent(ToontownGlobals.SPHidden)
request = {
"loader": ZoneUtil.getBranchLoaderName(self.extZoneId),
"where": ZoneUtil.getToonWhereName(self.extZoneId),
"how": "elevatorIn",
"hoodId": ZoneUtil.getHoodId(self.extZoneId),
"zoneId": self.extZoneId,
"shardId": None,
"avId": base.localAvatar.doId,
"bldgDoId": self.distBldgDoId,
}
messenger.send("DSIDoneEvent", [request])
return
示例7: exitCogdoBuilding
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getBranchLoaderName [as 别名]
def exitCogdoBuilding(self):
if base.localAvatar.hp < 0:
return
base.localAvatar.b_setParent(ToontownGlobals.SPHidden)
request = {
"loader": ZoneUtil.getBranchLoaderName(self.extZoneId),
"where": ZoneUtil.getToonWhereName(self.extZoneId),
"how": "elevatorIn",
"hoodId": ZoneUtil.getHoodId(self.extZoneId),
"zoneId": self.extZoneId,
"shardId": None,
"avId": -1,
"bldgDoId": self.distBldgDoId,
}
messenger.send("DSIDoneEvent", [request])
return
示例8: requestTeleport
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getBranchLoaderName [as 别名]
def requestTeleport(self, loaderId, whereId, hoodId, zoneId, avId):
place = base.cr.playGame.getPlace()
if loaderId == '':
loaderId = ZoneUtil.getBranchLoaderName(zoneId)
if whereId == '':
whereId = ZoneUtil.getToonWhereName(zoneId)
if hoodId == 0:
hoodId = place.loader.hood.id
if avId == 0:
avId = -1
place.fsm.forceTransition('teleportOut', [{'loader': loaderId,
'where': whereId,
'how': 'teleportIn',
'hoodId': hoodId,
'zoneId': zoneId,
'shardId': None,
'avId': avId}])
return
示例9: kickToPlayground
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getBranchLoaderName [as 别名]
def kickToPlayground(self, retCode):
if retCode == 0:
msg = TTLocalizer.PartyOverWarningNoName
if hasattr(base, 'distributedParty') and base.distributedParty:
name = base.distributedParty.hostName
msg = TTLocalizer.PartyOverWarningWithName % TTLocalizer.GetPossesive(name)
self.__popupKickoutMessage(msg)
base.localAvatar.setTeleportAvailable(0)
if retCode == 1:
zoneId = base.localAvatar.lastHood
self.doneStatus = {'loader': ZoneUtil.getBranchLoaderName(zoneId),
'where': ZoneUtil.getToonWhereName(zoneId),
'how': 'teleportIn',
'hoodId': zoneId,
'zoneId': zoneId,
'shardId': None,
'avId': -1}
messenger.send(self.doneEvent)
return