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Python ZoneUtil.getLoaderName方法代码示例

本文整理汇总了Python中toontown.hood.ZoneUtil.getLoaderName方法的典型用法代码示例。如果您正苦于以下问题:Python ZoneUtil.getLoaderName方法的具体用法?Python ZoneUtil.getLoaderName怎么用?Python ZoneUtil.getLoaderName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在toontown.hood.ZoneUtil的用法示例。


在下文中一共展示了ZoneUtil.getLoaderName方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: goHomeFailed

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
 def goHomeFailed(self, task):
     self.notify.debug("goHomeFailed")
     failedToVisitAvId = self.doneStatus.get("avId")
     if failedToVisitAvId > 0:
         message = TTLocalizer.EstateTeleportFailedNotFriends % base.cr.identifyAvatar(failedToVisitAvId).getName()
     else:
         message = TTLocalizer.EstateTeleportFailed
     self.notify.debug("goHomeFailed, why =: %s" % message)
     self.ignore("setLocalEstateZone")
     zoneId = base.localAvatar.lastHood
     loaderName = ZoneUtil.getLoaderName(zoneId)
     whereName = ZoneUtil.getToonWhereName(zoneId)
     base.localAvatar.setSystemMessage(0, message)
     self.fsm.request(
         "quietZone",
         [
             {
                 "loader": loaderName,
                 "where": whereName,
                 "how": "teleportIn",
                 "hoodId": zoneId,
                 "zoneId": zoneId,
                 "shardId": None,
             }
         ],
     )
     return Task.done
开发者ID:Teku16,项目名称:ToontownPlanet,代码行数:29,代码来源:PlayGame.py

示例2: handleStageWinEvent

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
    def handleStageWinEvent(self):
        StageInterior.notify.debug("handleStageWinEvent")

        if base.cr.playGame.getPlace().fsm.getCurrentState().getName() == "died":
            return

        self.stageDefeated = 1

        if 1:
            zoneId = ZoneUtil.getHoodId(self.zoneId)
        else:
            zoneId = ZoneUtil.getSafeZoneId(base.localAvatar.defaultZone)

        self.fsm.request(
            "teleportOut",
            [
                {
                    "loader": ZoneUtil.getLoaderName(zoneId),
                    "where": ZoneUtil.getToonWhereName(zoneId),
                    "how": "teleportIn",
                    "hoodId": zoneId,
                    "zoneId": zoneId,
                    "shardId": None,
                    "avId": -1,
                }
            ],
        )
开发者ID:GangStarrG,项目名称:src,代码行数:29,代码来源:StageInterior.py

示例3: enter

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
 def enter(self, hoodId, zoneId, avId):
     if hoodId == ToontownGlobals.Tutorial:
         loaderName = "townLoader"
         whereName = "toonInterior"
     elif hoodId == ToontownGlobals.MyEstate:
         self.getEstateZoneAndGoHome(avId, zoneId)
         return
     elif hoodId == ToontownGlobals.PartyHood:
         self.getPartyZoneAndGoToParty(avId, zoneId)
         return
     else:
         loaderName = ZoneUtil.getLoaderName(zoneId)
         whereName = ZoneUtil.getToonWhereName(zoneId)
     self.fsm.request(
         "quietZone",
         [
             {
                 "loader": loaderName,
                 "where": whereName,
                 "how": "teleportIn",
                 "hoodId": hoodId,
                 "zoneId": zoneId,
                 "shardId": None,
                 "avId": avId,
             }
         ],
     )
     return
开发者ID:Teku16,项目名称:ToontownPlanet,代码行数:30,代码来源:PlayGame.py

示例4: addLinkTunnelHooks

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
    def addLinkTunnelHooks(self, hoodPart, nodeList, currentZoneId):
        tunnelOriginList = []
        for i in nodeList:
            linkTunnelNPC = i.findAllMatches('**/linktunnel*')
            for p in range(linkTunnelNPC.getNumPaths()):
                linkTunnel = linkTunnelNPC.getPath(p)
                name = linkTunnel.getName()
                nameParts = name.split('_')
                hoodStr = nameParts[1]
                zoneStr = nameParts[2]
                hoodId = self.getIdFromName(hoodStr)
                zoneId = int(zoneStr)
                hoodId = ZoneUtil.getTrueZoneId(hoodId, currentZoneId)
                zoneId = ZoneUtil.getTrueZoneId(zoneId, currentZoneId)
                linkSphere = linkTunnel.find('**/tunnel_trigger')
                if linkSphere.isEmpty():
                    linkSphere = linkTunnel.find('**/tunnel_sphere')

                if not linkSphere.isEmpty():
                    cnode = linkSphere.node()
                    cnode.setName('tunnel_trigger_' + hoodStr + '_' + zoneStr)
                    cnode.setCollideMask(ToontownGlobals.WallBitmask
                                         | ToontownGlobals.GhostBitmask)
                else:
                    linkSphere = linkTunnel.find('**/tunnel_trigger_' +
                                                 hoodStr + '_' + zoneStr)
                    if linkSphere.isEmpty():
                        self.notify.error('tunnel_trigger not found')

                tunnelOrigin = linkTunnel.find('**/tunnel_origin')
                if tunnelOrigin.isEmpty():
                    self.notify.error('tunnel_origin not found')

                tunnelOriginPlaceHolder = render.attachNewNode(
                    'toph_' + hoodStr + '_' + zoneStr)
                tunnelOriginList.append(tunnelOriginPlaceHolder)
                tunnelOriginPlaceHolder.setPos(tunnelOrigin.getPos(render))
                tunnelOriginPlaceHolder.setHpr(tunnelOrigin.getHpr(render))
                hood = base.localAvatar.cr.playGame.hood
                if ZoneUtil.tutorialDict:
                    how = 'teleportIn'
                    tutorialFlag = 1
                else:
                    how = 'tunnelIn'
                    tutorialFlag = 0
                hoodPart.accept('enter' + linkSphere.getName(),
                                hoodPart.handleEnterTunnel,
                                [{
                                    'loader': ZoneUtil.getLoaderName(zoneId),
                                    'where': ZoneUtil.getToonWhereName(zoneId),
                                    'how': how,
                                    'hoodId': hoodId,
                                    'zoneId': zoneId,
                                    'shardId': None,
                                    'tunnelOrigin': tunnelOriginPlaceHolder,
                                    'tutorial': tutorialFlag
                                }])

        return tunnelOriginList
开发者ID:ponyboy837,项目名称:Toontown-2003-Server,代码行数:61,代码来源:HoodMgr.py

示例5: forcedExit

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
 def forcedExit(self, avId):
     target_sz = base.localAvatar.defaultZone
     base.cr.playGame.getPlace().fsm.request('teleportOut', [{'loader': ZoneUtil.getLoaderName(target_sz),
       'where': ZoneUtil.getWhereName(target_sz, 1),
       'how': 'teleportIn',
       'hoodId': target_sz,
       'zoneId': target_sz,
       'shardId': None,
       'avId': -1}], force=1)
     return
开发者ID:nate97,项目名称:src,代码行数:12,代码来源:DistributedElevatorInt.py

示例6: localToonDied

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
 def localToonDied(self):
     target_sz = ZoneUtil.getSafeZoneId(localAvatar.defaultZone)
     place = self.cr.playGame.getPlace()
     place.fsm.request(
         'died',
         [{'loader': ZoneUtil.getLoaderName(target_sz),
           'where': ZoneUtil.getWhereName(target_sz, 1),
           'how': 'teleportIn', 'hoodId': target_sz, 'zoneId': target_sz,
           'shardId': None, 'avId': -1, 'battle': 1}])
     return
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:12,代码来源:DistributedBossCog.py

示例7: kickToonsOut

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
 def kickToonsOut(self):
     if not self.localToonOnBoard:
         zoneId = self.cr.playGame.hood.hoodId
         self.cr.playGame.getPlace().fsm.request(
             'teleportOut',
             [{'loader': ZoneUtil.getLoaderName(zoneId),
               'where': ZoneUtil.getToonWhereName(zoneId),
               'how': 'teleportIn', 'hoodId': zoneId, 'zoneId': zoneId,
               'shardId': None, 'avId': -1}])
     return
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:12,代码来源:DistributedClubElevator.py

示例8: handleMintWinEvent

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
 def handleMintWinEvent(self):
     MintInterior.notify.debug('handleMintWinEvent')
     if base.cr.playGame.getPlace().fsm.getCurrentState().getName() == 'died':
         return
     self.mintDefeated = 1
     if 1:
         zoneId = ZoneUtil.getHoodId(self.zoneId)
     else:
         zoneId = ZoneUtil.getSafeZoneId(base.localAvatar.defaultZone)
     self.fsm.request('teleportOut', [{'loader': ZoneUtil.getLoaderName(zoneId),
                                      'where': ZoneUtil.getToonWhereName(zoneId),
                                      'how': 'teleportIn',
                                      'hoodId': zoneId,
                                      'zoneId': zoneId,
                                      'shardId': None,
                                      'avId': -1}])
开发者ID:Teku16,项目名称:Toontown-Crystal-Master,代码行数:18,代码来源:MintInterior.py

示例9: goToPartyFailed

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
 def goToPartyFailed(self, reason):
     self.notify.debug('goToPartyFailed')
     failedToVisitAvId = self.doneStatus.get('avId')
     message = base.cr.partyManager.getGoToPartyFailedMessage(reason)
     self.notify.debug('goToPartyFailed, why =: %s' % message)
     self.ignore('gotLocalPartyZone')
     zoneId = base.localAvatar.lastHood
     loaderName = ZoneUtil.getLoaderName(zoneId)
     whereName = ZoneUtil.getToonWhereName(zoneId)
     base.localAvatar.setSystemMessage(0, message)
     self.fsm.request('quietZone', [{'loader': loaderName,
       'where': whereName,
       'how': 'teleportIn',
       'hoodId': zoneId,
       'zoneId': zoneId,
       'shardId': None}])
     return Task.done
开发者ID:Teku16,项目名称:Toontown-Crystal-Master,代码行数:19,代码来源:PlayGame.py

示例10: forcedExit

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
 def forcedExit(self, avId):
     target_sz = base.localAvatar.defaultZone
     base.cr.playGame.getPlace().fsm.request(
         "teleportOut",
         [
             {
                 "loader": ZoneUtil.getLoaderName(target_sz),
                 "where": ZoneUtil.getWhereName(target_sz, 1),
                 "how": "teleportIn",
                 "hoodId": target_sz,
                 "zoneId": target_sz,
                 "shardId": None,
                 "avId": -1,
             }
         ],
         force=1,
     )
开发者ID:OldToontown,项目名称:OldToontown,代码行数:19,代码来源:DistributedElevatorInt.py

示例11: kickToonsOut

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
 def kickToonsOut(self):
     if not self.localToonOnBoard:
         zoneId = self.cr.playGame.hood.hoodId
         self.cr.playGame.getPlace().fsm.request(
             "teleportOut",
             [
                 {
                     "loader": ZoneUtil.getLoaderName(zoneId),
                     "where": ZoneUtil.getToonWhereName(zoneId),
                     "how": "teleportIn",
                     "hoodId": zoneId,
                     "zoneId": zoneId,
                     "shardId": None,
                     "avId": -1,
                 }
             ],
         )
     return
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:20,代码来源:DistributedClubElevator.py

示例12: goHomeFailed

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
 def goHomeFailed(self, task):
     self.notify.debug('goHomeFailed')
     failedToVisitAvId = self.doneStatus.get('avId')
     if failedToVisitAvId > 0:
         message = TTLocalizer.EstateTeleportFailedNotFriends % base.cr.identifyAvatar(failedToVisitAvId).getName()
     else:
         message = TTLocalizer.EstateTeleportFailed
     self.notify.debug('goHomeFailed, why =: %s' % message)
     self.ignore('setLocalEstateZone')
     zoneId = base.localAvatar.lastHood
     loaderName = ZoneUtil.getLoaderName(zoneId)
     whereName = ZoneUtil.getToonWhereName(zoneId)
     base.localAvatar.setSystemMessage(0, message)
     self.fsm.request('quietZone', [{'loader': loaderName,
       'where': whereName,
       'how': 'teleportIn',
       'hoodId': zoneId,
       'zoneId': zoneId,
       'shardId': None}])
     return Task.done
开发者ID:Teku16,项目名称:Toontown-Crystal-Master,代码行数:22,代码来源:PlayGame.py

示例13: enter

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
 def enter(self, hoodId, zoneId, avId):
     if hoodId == ToontownGlobals.Tutorial:
         loaderName = 'townLoader'
         whereName = 'toonInterior'
     elif hoodId == ToontownGlobals.MyEstate:
         self.getEstateZoneAndGoHome(avId, zoneId)
         return
     elif hoodId == ToontownGlobals.PartyHood:
         self.getPartyZoneAndGoToParty(avId, zoneId)
         return
     else:
         loaderName = ZoneUtil.getLoaderName(zoneId)
         whereName = ZoneUtil.getToonWhereName(zoneId)
     self.fsm.request('quietZone', [{'loader': loaderName,
       'where': whereName,
       'how': 'teleportIn',
       'hoodId': hoodId,
       'zoneId': zoneId,
       'shardId': None,
       'avId': avId}])
     return
开发者ID:Teku16,项目名称:Toontown-Crystal-Master,代码行数:23,代码来源:PlayGame.py

示例14: goToPartyFailed

# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
 def goToPartyFailed(self, reason):
     self.notify.debug("goToPartyFailed")
     failedToVisitAvId = self.doneStatus.get("avId")
     message = base.cr.partyManager.getGoToPartyFailedMessage(reason)
     self.notify.debug("goToPartyFailed, why =: %s" % message)
     self.ignore("gotLocalPartyZone")
     zoneId = base.localAvatar.lastHood
     loaderName = ZoneUtil.getLoaderName(zoneId)
     whereName = ZoneUtil.getToonWhereName(zoneId)
     base.localAvatar.setSystemMessage(0, message)
     self.fsm.request(
         "quietZone",
         [
             {
                 "loader": loaderName,
                 "where": whereName,
                 "how": "teleportIn",
                 "hoodId": zoneId,
                 "zoneId": zoneId,
                 "shardId": None,
             }
         ],
     )
     return Task.done
开发者ID:Teku16,项目名称:ToontownPlanet,代码行数:26,代码来源:PlayGame.py


注:本文中的toontown.hood.ZoneUtil.getLoaderName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。