本文整理汇总了Python中toontown.hood.ZoneUtil.getLoaderName方法的典型用法代码示例。如果您正苦于以下问题:Python ZoneUtil.getLoaderName方法的具体用法?Python ZoneUtil.getLoaderName怎么用?Python ZoneUtil.getLoaderName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.hood.ZoneUtil
的用法示例。
在下文中一共展示了ZoneUtil.getLoaderName方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: goHomeFailed
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
def goHomeFailed(self, task):
self.notify.debug("goHomeFailed")
failedToVisitAvId = self.doneStatus.get("avId")
if failedToVisitAvId > 0:
message = TTLocalizer.EstateTeleportFailedNotFriends % base.cr.identifyAvatar(failedToVisitAvId).getName()
else:
message = TTLocalizer.EstateTeleportFailed
self.notify.debug("goHomeFailed, why =: %s" % message)
self.ignore("setLocalEstateZone")
zoneId = base.localAvatar.lastHood
loaderName = ZoneUtil.getLoaderName(zoneId)
whereName = ZoneUtil.getToonWhereName(zoneId)
base.localAvatar.setSystemMessage(0, message)
self.fsm.request(
"quietZone",
[
{
"loader": loaderName,
"where": whereName,
"how": "teleportIn",
"hoodId": zoneId,
"zoneId": zoneId,
"shardId": None,
}
],
)
return Task.done
示例2: handleStageWinEvent
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
def handleStageWinEvent(self):
StageInterior.notify.debug("handleStageWinEvent")
if base.cr.playGame.getPlace().fsm.getCurrentState().getName() == "died":
return
self.stageDefeated = 1
if 1:
zoneId = ZoneUtil.getHoodId(self.zoneId)
else:
zoneId = ZoneUtil.getSafeZoneId(base.localAvatar.defaultZone)
self.fsm.request(
"teleportOut",
[
{
"loader": ZoneUtil.getLoaderName(zoneId),
"where": ZoneUtil.getToonWhereName(zoneId),
"how": "teleportIn",
"hoodId": zoneId,
"zoneId": zoneId,
"shardId": None,
"avId": -1,
}
],
)
示例3: enter
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
def enter(self, hoodId, zoneId, avId):
if hoodId == ToontownGlobals.Tutorial:
loaderName = "townLoader"
whereName = "toonInterior"
elif hoodId == ToontownGlobals.MyEstate:
self.getEstateZoneAndGoHome(avId, zoneId)
return
elif hoodId == ToontownGlobals.PartyHood:
self.getPartyZoneAndGoToParty(avId, zoneId)
return
else:
loaderName = ZoneUtil.getLoaderName(zoneId)
whereName = ZoneUtil.getToonWhereName(zoneId)
self.fsm.request(
"quietZone",
[
{
"loader": loaderName,
"where": whereName,
"how": "teleportIn",
"hoodId": hoodId,
"zoneId": zoneId,
"shardId": None,
"avId": avId,
}
],
)
return
示例4: addLinkTunnelHooks
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
def addLinkTunnelHooks(self, hoodPart, nodeList, currentZoneId):
tunnelOriginList = []
for i in nodeList:
linkTunnelNPC = i.findAllMatches('**/linktunnel*')
for p in range(linkTunnelNPC.getNumPaths()):
linkTunnel = linkTunnelNPC.getPath(p)
name = linkTunnel.getName()
nameParts = name.split('_')
hoodStr = nameParts[1]
zoneStr = nameParts[2]
hoodId = self.getIdFromName(hoodStr)
zoneId = int(zoneStr)
hoodId = ZoneUtil.getTrueZoneId(hoodId, currentZoneId)
zoneId = ZoneUtil.getTrueZoneId(zoneId, currentZoneId)
linkSphere = linkTunnel.find('**/tunnel_trigger')
if linkSphere.isEmpty():
linkSphere = linkTunnel.find('**/tunnel_sphere')
if not linkSphere.isEmpty():
cnode = linkSphere.node()
cnode.setName('tunnel_trigger_' + hoodStr + '_' + zoneStr)
cnode.setCollideMask(ToontownGlobals.WallBitmask
| ToontownGlobals.GhostBitmask)
else:
linkSphere = linkTunnel.find('**/tunnel_trigger_' +
hoodStr + '_' + zoneStr)
if linkSphere.isEmpty():
self.notify.error('tunnel_trigger not found')
tunnelOrigin = linkTunnel.find('**/tunnel_origin')
if tunnelOrigin.isEmpty():
self.notify.error('tunnel_origin not found')
tunnelOriginPlaceHolder = render.attachNewNode(
'toph_' + hoodStr + '_' + zoneStr)
tunnelOriginList.append(tunnelOriginPlaceHolder)
tunnelOriginPlaceHolder.setPos(tunnelOrigin.getPos(render))
tunnelOriginPlaceHolder.setHpr(tunnelOrigin.getHpr(render))
hood = base.localAvatar.cr.playGame.hood
if ZoneUtil.tutorialDict:
how = 'teleportIn'
tutorialFlag = 1
else:
how = 'tunnelIn'
tutorialFlag = 0
hoodPart.accept('enter' + linkSphere.getName(),
hoodPart.handleEnterTunnel,
[{
'loader': ZoneUtil.getLoaderName(zoneId),
'where': ZoneUtil.getToonWhereName(zoneId),
'how': how,
'hoodId': hoodId,
'zoneId': zoneId,
'shardId': None,
'tunnelOrigin': tunnelOriginPlaceHolder,
'tutorial': tutorialFlag
}])
return tunnelOriginList
示例5: forcedExit
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
def forcedExit(self, avId):
target_sz = base.localAvatar.defaultZone
base.cr.playGame.getPlace().fsm.request('teleportOut', [{'loader': ZoneUtil.getLoaderName(target_sz),
'where': ZoneUtil.getWhereName(target_sz, 1),
'how': 'teleportIn',
'hoodId': target_sz,
'zoneId': target_sz,
'shardId': None,
'avId': -1}], force=1)
return
示例6: localToonDied
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
def localToonDied(self):
target_sz = ZoneUtil.getSafeZoneId(localAvatar.defaultZone)
place = self.cr.playGame.getPlace()
place.fsm.request(
'died',
[{'loader': ZoneUtil.getLoaderName(target_sz),
'where': ZoneUtil.getWhereName(target_sz, 1),
'how': 'teleportIn', 'hoodId': target_sz, 'zoneId': target_sz,
'shardId': None, 'avId': -1, 'battle': 1}])
return
示例7: kickToonsOut
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
def kickToonsOut(self):
if not self.localToonOnBoard:
zoneId = self.cr.playGame.hood.hoodId
self.cr.playGame.getPlace().fsm.request(
'teleportOut',
[{'loader': ZoneUtil.getLoaderName(zoneId),
'where': ZoneUtil.getToonWhereName(zoneId),
'how': 'teleportIn', 'hoodId': zoneId, 'zoneId': zoneId,
'shardId': None, 'avId': -1}])
return
示例8: handleMintWinEvent
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
def handleMintWinEvent(self):
MintInterior.notify.debug('handleMintWinEvent')
if base.cr.playGame.getPlace().fsm.getCurrentState().getName() == 'died':
return
self.mintDefeated = 1
if 1:
zoneId = ZoneUtil.getHoodId(self.zoneId)
else:
zoneId = ZoneUtil.getSafeZoneId(base.localAvatar.defaultZone)
self.fsm.request('teleportOut', [{'loader': ZoneUtil.getLoaderName(zoneId),
'where': ZoneUtil.getToonWhereName(zoneId),
'how': 'teleportIn',
'hoodId': zoneId,
'zoneId': zoneId,
'shardId': None,
'avId': -1}])
示例9: goToPartyFailed
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
def goToPartyFailed(self, reason):
self.notify.debug('goToPartyFailed')
failedToVisitAvId = self.doneStatus.get('avId')
message = base.cr.partyManager.getGoToPartyFailedMessage(reason)
self.notify.debug('goToPartyFailed, why =: %s' % message)
self.ignore('gotLocalPartyZone')
zoneId = base.localAvatar.lastHood
loaderName = ZoneUtil.getLoaderName(zoneId)
whereName = ZoneUtil.getToonWhereName(zoneId)
base.localAvatar.setSystemMessage(0, message)
self.fsm.request('quietZone', [{'loader': loaderName,
'where': whereName,
'how': 'teleportIn',
'hoodId': zoneId,
'zoneId': zoneId,
'shardId': None}])
return Task.done
示例10: forcedExit
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
def forcedExit(self, avId):
target_sz = base.localAvatar.defaultZone
base.cr.playGame.getPlace().fsm.request(
"teleportOut",
[
{
"loader": ZoneUtil.getLoaderName(target_sz),
"where": ZoneUtil.getWhereName(target_sz, 1),
"how": "teleportIn",
"hoodId": target_sz,
"zoneId": target_sz,
"shardId": None,
"avId": -1,
}
],
force=1,
)
示例11: kickToonsOut
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
def kickToonsOut(self):
if not self.localToonOnBoard:
zoneId = self.cr.playGame.hood.hoodId
self.cr.playGame.getPlace().fsm.request(
"teleportOut",
[
{
"loader": ZoneUtil.getLoaderName(zoneId),
"where": ZoneUtil.getToonWhereName(zoneId),
"how": "teleportIn",
"hoodId": zoneId,
"zoneId": zoneId,
"shardId": None,
"avId": -1,
}
],
)
return
示例12: goHomeFailed
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
def goHomeFailed(self, task):
self.notify.debug('goHomeFailed')
failedToVisitAvId = self.doneStatus.get('avId')
if failedToVisitAvId > 0:
message = TTLocalizer.EstateTeleportFailedNotFriends % base.cr.identifyAvatar(failedToVisitAvId).getName()
else:
message = TTLocalizer.EstateTeleportFailed
self.notify.debug('goHomeFailed, why =: %s' % message)
self.ignore('setLocalEstateZone')
zoneId = base.localAvatar.lastHood
loaderName = ZoneUtil.getLoaderName(zoneId)
whereName = ZoneUtil.getToonWhereName(zoneId)
base.localAvatar.setSystemMessage(0, message)
self.fsm.request('quietZone', [{'loader': loaderName,
'where': whereName,
'how': 'teleportIn',
'hoodId': zoneId,
'zoneId': zoneId,
'shardId': None}])
return Task.done
示例13: enter
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
def enter(self, hoodId, zoneId, avId):
if hoodId == ToontownGlobals.Tutorial:
loaderName = 'townLoader'
whereName = 'toonInterior'
elif hoodId == ToontownGlobals.MyEstate:
self.getEstateZoneAndGoHome(avId, zoneId)
return
elif hoodId == ToontownGlobals.PartyHood:
self.getPartyZoneAndGoToParty(avId, zoneId)
return
else:
loaderName = ZoneUtil.getLoaderName(zoneId)
whereName = ZoneUtil.getToonWhereName(zoneId)
self.fsm.request('quietZone', [{'loader': loaderName,
'where': whereName,
'how': 'teleportIn',
'hoodId': hoodId,
'zoneId': zoneId,
'shardId': None,
'avId': avId}])
return
示例14: goToPartyFailed
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getLoaderName [as 别名]
def goToPartyFailed(self, reason):
self.notify.debug("goToPartyFailed")
failedToVisitAvId = self.doneStatus.get("avId")
message = base.cr.partyManager.getGoToPartyFailedMessage(reason)
self.notify.debug("goToPartyFailed, why =: %s" % message)
self.ignore("gotLocalPartyZone")
zoneId = base.localAvatar.lastHood
loaderName = ZoneUtil.getLoaderName(zoneId)
whereName = ZoneUtil.getToonWhereName(zoneId)
base.localAvatar.setSystemMessage(0, message)
self.fsm.request(
"quietZone",
[
{
"loader": loaderName,
"where": whereName,
"how": "teleportIn",
"hoodId": zoneId,
"zoneId": zoneId,
"shardId": None,
}
],
)
return Task.done