本文整理汇总了Python中toontown.hood.ZoneUtil.getHoodId方法的典型用法代码示例。如果您正苦于以下问题:Python ZoneUtil.getHoodId方法的具体用法?Python ZoneUtil.getHoodId怎么用?Python ZoneUtil.getHoodId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.hood.ZoneUtil
的用法示例。
在下文中一共展示了ZoneUtil.getHoodId方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: enteringARace
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getHoodId [as 别名]
def enteringARace(self, status):
if not status['where'] == 'racetrack':
return 0
if ZoneUtil.isDynamicZone(status['zoneId']):
return status['hoodId'] == self.hood.hoodId
else:
return ZoneUtil.getHoodId(status['zoneId']) == self.hood.hoodId
示例2: handleStageWinEvent
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getHoodId [as 别名]
def handleStageWinEvent(self):
StageInterior.notify.debug("handleStageWinEvent")
if base.cr.playGame.getPlace().fsm.getCurrentState().getName() == "died":
return
self.stageDefeated = 1
if 1:
zoneId = ZoneUtil.getHoodId(self.zoneId)
else:
zoneId = ZoneUtil.getSafeZoneId(base.localAvatar.defaultZone)
self.fsm.request(
"teleportOut",
[
{
"loader": ZoneUtil.getLoaderName(zoneId),
"where": ZoneUtil.getToonWhereName(zoneId),
"how": "teleportIn",
"hoodId": zoneId,
"zoneId": zoneId,
"shardId": None,
"avId": -1,
}
],
)
示例3: enteringAGolfCourse
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getHoodId [as 别名]
def enteringAGolfCourse(self, status):
if not status['where'] == 'golfcourse':
return 0
if ZoneUtil.isDynamicZone(status['zoneId']):
return status['hoodId'] == self.hood.hoodId
else:
return ZoneUtil.getHoodId(status['zoneId']) == self.hood.hoodId
示例4: doPostAnnounceGenerate
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getHoodId [as 别名]
def doPostAnnounceGenerate(self):
flatDoorTypes = [DoorTypes.INT_STANDARD, DoorTypes.INT_HQ]
if self.doorType in flatDoorTypes:
self.bHasFlat = True
else:
self.bHasFlat = not self.findDoorNode('door*flat', True).isEmpty()
self.hideDoorParts()
self.setTriggerName()
# Check if we are dealing with a DDL HQ door...
if self.doorType == DoorTypes.EXT_HQ and \
ZoneUtil.getHoodId(self.zoneId) == ToontownGlobals.DonaldsDreamland:
# Get the doorTrigger...
building = self.getBuilding()
doorTrigger = building.find('**/%s' % self.getTriggerName())
# Check if the doorTrigger hasn't been 'fixed' already...
if not doorTrigger.getTag('fixed'):
# Reposition the doorTrigger based on its index...
if self.doorIndex == 0:
doorTrigger.setY(doorTrigger, 0.25)
else:
doorTrigger.setY(doorTrigger, -0.25)
# We are done :) Tag the door as fixed.
doorTrigger.setTag('fixed', 'true')
self.accept(self.getEnterTriggerEvent(), self.doorTrigger)
self.acceptOnce('clearOutToonInterior', self.doorTrigger)
self.setupNametag()
示例5: load
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getHoodId [as 别名]
def load(self, zoneId):
self.zoneId = zoneId
self.parentFSMState.addChild(self.fsm)
self.loadBattleAnims()
self.branchZone = ZoneUtil.getBranchZone(zoneId)
self.canonicalBranchZone = ZoneUtil.getCanonicalBranchZone(zoneId)
self.music = base.loadMusic(self.musicFile)
self.activityMusic = base.loadMusic(self.activityMusicFile)
self.battleMusic = base.loadMusic(self.zone2music.get(ZoneUtil.getHoodId(zoneId), 'phase_9/audio/bgm/encntr_suit_ttc.ogg'))#'phase_3.5/audio/bgm/encntr_general_bg.ogg'))
self.townBattle = TownBattle.TownBattle(self.townBattleDoneEvent)
self.townBattle.load()
示例6: getRequestStatus
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getHoodId [as 别名]
def getRequestStatus(self):
zoneId = self.otherZoneId
request = {'loader': ZoneUtil.getBranchLoaderName(zoneId),
'where': ZoneUtil.getToonWhereName(zoneId),
'how': 'doorIn',
'hoodId': ZoneUtil.getHoodId(zoneId),
'zoneId': zoneId,
'shardId': None,
'avId': -1,
'allowRedirect': 0,
'doorDoId': self.otherDoId}
return request
示例7: enterReward
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getHoodId [as 别名]
def enterReward(self, ts = 0):
base.localAvatar.b_setParent(ToontownGlobals.SPHidden)
request = {'loader': ZoneUtil.getBranchLoaderName(self.extZoneId),
'where': ZoneUtil.getToonWhereName(self.extZoneId),
'how': 'elevatorIn',
'hoodId': ZoneUtil.getHoodId(self.extZoneId),
'zoneId': self.extZoneId,
'shardId': None,
'avId': -1,
'bldgDoId': self.distBldgDoId}
messenger.send('DSIDoneEvent', [request])
return
示例8: __doorsClosed
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getHoodId [as 别名]
def __doorsClosed(self, zoneId):
if self.localToonOnBoard:
hoodId = ZoneUtil.getHoodId(zoneId)
loader, where = self._getDoorsClosedInfo()
doneStatus = {'loader': loader,
'where': where,
'hoodId': hoodId,
'zoneId': zoneId,
'shardId': None}
elevator = self.elevatorFSM
del self.elevatorFSM
elevator.signalDone(doneStatus)
return
示例9: __doorsClosed
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getHoodId [as 别名]
def __doorsClosed(self, zoneId):
if self.localToonOnBoard:
hoodId = ZoneUtil.getHoodId(zoneId)
loader, where = self._getDoorsClosedInfo()
doneStatus = {'loader': loader,
'where': where,
'hoodId': hoodId,
'zoneId': zoneId,
'shardId': None}
elevator = self.elevatorFSM
del self.elevatorFSM
elevator.signalDone(doneStatus)
base.camLens.setMinFov(ToontownGlobals.CBElevatorFov/(4./3.))
示例10: enterReward
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getHoodId [as 别名]
def enterReward(self, ts=0):
base.localAvatar.b_setParent(ToontownGlobals.SPHidden)
request = {
"loader": ZoneUtil.getBranchLoaderName(self.extZoneId),
"where": ZoneUtil.getToonWhereName(self.extZoneId),
"how": "elevatorIn",
"hoodId": ZoneUtil.getHoodId(self.extZoneId),
"zoneId": self.extZoneId,
"shardId": None,
"avId": base.localAvatar.doId,
"bldgDoId": self.distBldgDoId,
}
messenger.send("DSIDoneEvent", [request])
return
示例11: handleMintWinEvent
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getHoodId [as 别名]
def handleMintWinEvent(self):
MintInterior.notify.debug('handleMintWinEvent')
if base.cr.playGame.getPlace().fsm.getCurrentState().getName() == 'died':
return
self.mintDefeated = 1
if 1:
zoneId = ZoneUtil.getHoodId(self.zoneId)
else:
zoneId = ZoneUtil.getSafeZoneId(base.localAvatar.defaultZone)
self.fsm.request('teleportOut', [{'loader': ZoneUtil.getLoaderName(zoneId),
'where': ZoneUtil.getToonWhereName(zoneId),
'how': 'teleportIn',
'hoodId': zoneId,
'zoneId': zoneId,
'shardId': None,
'avId': -1}])
示例12: exitCogdoBuilding
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getHoodId [as 别名]
def exitCogdoBuilding(self):
if base.localAvatar.hp < 0:
return
base.localAvatar.b_setParent(ToontownGlobals.SPHidden)
request = {
"loader": ZoneUtil.getBranchLoaderName(self.extZoneId),
"where": ZoneUtil.getToonWhereName(self.extZoneId),
"how": "elevatorIn",
"hoodId": ZoneUtil.getHoodId(self.extZoneId),
"zoneId": self.extZoneId,
"shardId": None,
"avId": -1,
"bldgDoId": self.distBldgDoId,
}
messenger.send("DSIDoneEvent", [request])
return
示例13: __doorsClosed
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getHoodId [as 别名]
def __doorsClosed(self, zoneId):
if self.localToonOnBoard:
self.localAvatar.stopGlitchKiller()
hoodId = ZoneUtil.getHoodId(zoneId)
loader = 'suitInterior'
where = 'suitInterior'
if base.cr.wantCogdominiums:
loader = 'cogdoInterior'
where = 'cogdoInterior'
doneStatus = {'loader': loader,
'where': where,
'hoodId': hoodId,
'zoneId': zoneId,
'shardId': None}
elevator = self.elevatorFSM
del self.elevatorFSM
elevator.signalDone(doneStatus)
return
示例14: doPostAnnounceGenerate
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getHoodId [as 别名]
def doPostAnnounceGenerate(self):
flatDoorTypes = [DoorTypes.INT_STANDARD, DoorTypes.INT_HQ]
if self.doorType in flatDoorTypes:
self.bHasFlat = True
else:
self.bHasFlat = not self.findDoorNode('door*flat', True).isEmpty()
self.hideDoorParts()
self.setTriggerName()
if self.doorType == DoorTypes.EXT_HQ and ZoneUtil.getHoodId(self.zoneId) == ToontownGlobals.DonaldsDreamland:
building = self.getBuilding()
doorTrigger = building.find('**/%s' % self.getTriggerName())
if not doorTrigger.getTag('fixed'):
doorTrigger.setY(doorTrigger, 0.25 if not self.doorIndex else -0.25)
doorTrigger.setTag('fixed', 'true')
self.accept(self.getEnterTriggerEvent(), self.doorTrigger)
self.acceptOnce('clearOutToonInterior', self.doorTrigger)
self.setupNametag()
示例15: isInThisHq
# 需要导入模块: from toontown.hood import ZoneUtil [as 别名]
# 或者: from toontown.hood.ZoneUtil import getHoodId [as 别名]
def isInThisHq(self, status):
if ZoneUtil.isDynamicZone(status['zoneId']):
return status['hoodId'] == self.hood.hoodId
else:
return ZoneUtil.getHoodId(status['zoneId']) == self.hood.hoodId