本文整理汇总了Python中snake.Snake.self_intersection方法的典型用法代码示例。如果您正苦于以下问题:Python Snake.self_intersection方法的具体用法?Python Snake.self_intersection怎么用?Python Snake.self_intersection使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类snake.Snake
的用法示例。
在下文中一共展示了Snake.self_intersection方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: SnakeGame
# 需要导入模块: from snake import Snake [as 别名]
# 或者: from snake.Snake import self_intersection [as 别名]
class SnakeGame(object):
def __init__(self):
pygame.init()
pygame.display.set_caption('Snake')
self.block_size = BLOCK_SIZE
self.window = pygame.display.set_mode(WORLD_SIZE*self.block_size)
self.screen = pygame.display.get_surface()
self.clock = pygame.time.Clock()
self.font = pygame.font.SysFont(FONT_TYPE,FONT_SIZE)
self.world = Rect((0,0),WORLD_SIZE)
self.reset()
def reset(self):
''' Start a new game
'''
self.playing = True
self.next_direction = DIRECTION_UP
self.score = 0
self.snake = Snake(self.world.center, SNAKE_START_LENGTH)
self.food = set()
self.add_food()
return
def add_food(self):
''' Add food, and with a small
probability add more than
one
'''
while not (self.food and randrange(FOOD_PROBABILITY)):
food = Position(map(randrange,self.world.bottomright))
if food not in self.food and food not in self.snake:
self.food.add(food)
return
def inp(self,e):
''' Process keyboard event e
'''
if e.key in KEY_DIRECTION:
self.next_direction = KEY_DIRECTION[e.key]
elif e.key == K_SPACE and not self.playing: # space to reset
self.reset()
return
def update(self,dt):
''' Update the game by dt seconds
'''
self.snake.update(dt, self.next_direction)
head = self.snake.head()
if head in self.food: #if snake hits food with head
self.food.remove(head) #consume the food
self.add_food() #add more food
self.snake.grow() #grow the snake
self.score += len(self.snake) * SEGMENT_SCORE
if self.snake.self_intersection() or not self.world.collidepoint(self.snake.head()): #colliding with self of boundaries is game over
self.playing = False
return
def block(self,p):
''' Return the screen rectangle
corresponding to the position
p
'''
return Rect(p*self.block_size, DIRECTION_DR*self.block_size)
def draw_text(self,text,p):
''' Draw text at position p
'''
self.screen.blit(self.font.render(text, 1, TEXT_COLOR),p)
return
def draw(self):
''' Draw the game
'''
self.screen.fill(BACKGROUND_COLOR)
for p in self.snake:
pygame.draw.rect(self.screen,SNAKE_COLOR, self.block(p))
for f in self.food:
pygame.draw.rect(self.screen, FOOD_COLOR,self.block(f))
self.draw_text('Score: {}'.format(self.score),(20,20))
return
def draw_death(self):
''' Draw game after game over
'''
self.screen.fill(DEATH_COLOR)
self.draw_text('Game over! Press space to start a new game',(20,150))
self.draw_text('Your score is {}'.format(self.score),(140,140))
return
def process_events(self):
''' Process key events and
return bool saying if
we should quit
'''
for e in pygame.event.get():
if e.type == QUIT:
return True
#.........这里部分代码省略.........