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Python Snake.render方法代码示例

本文整理汇总了Python中snake.Snake.render方法的典型用法代码示例。如果您正苦于以下问题:Python Snake.render方法的具体用法?Python Snake.render怎么用?Python Snake.render使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在snake.Snake的用法示例。


在下文中一共展示了Snake.render方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: GameScreen

# 需要导入模块: from snake import Snake [as 别名]
# 或者: from snake.Snake import render [as 别名]
class GameScreen(Screen):
    
    def __init__(self, screen):
        Screen.__init__(self, screen)
        
        self.snake = Snake()
        self.snake_dir = Directions.RIGHT
        self.inPause = False
        self.pauseImg = pygame.image.load('assets/img/pause.png').convert();
        self.pauseImg.set_colorkey(Defines.COLORKEY)
        self.apple = (20,20)
        self.score = 0;
        self.font = pygame.font.Font("assets/fonts/blogger-sans.ttf", 24)
        self.fontL = pygame.font.Font("assets/fonts/blogger-sans.ttf", 48)
        self.scoretxt = self.font.render("score %d" % self.score, True, (0, 0, 0))
        self.txtloose = self.fontL.render("You Loose", True, (0, 0, 0))
        
    def manageEvents(self, event):
        #For testing Keyboard use event.dict['unicode'] because in default keyboard type is in American
        if event.type == pygame.KEYDOWN:
            if event.dict['unicode'] == "z" or event.key == pygame.K_UP:
                self.snake_dir = Directions.UP
            elif event.dict['unicode'] == "s" or event.key == pygame.K_DOWN:
                self.snake_dir = Directions.DOWN
            elif event.dict['unicode'] == "q" or event.key == pygame.K_LEFT:
                self.snake_dir = Directions.LEFT
            elif event.dict['unicode'] == "d" or event.key == pygame.K_RIGHT:
                self.snake_dir = Directions.RIGHT
            elif event.key == pygame.K_SPACE:
                self.inPause = False if self.inPause else True 
    
    def update(self):
        if self.snake.inLife:
            if not self.inPause:
                if self.snake_dir == Directions.RIGHT:
                    self.snake.move(self.snake.head_x + Defines.SNAKE_SIZE + 1, self.snake.head_y)
                elif self.snake_dir == Directions.LEFT:
                    self.snake.move(self.snake.head_x - Defines.SNAKE_SIZE - 1, self.snake.head_y)
                elif self.snake_dir == Directions.UP:
                    self.snake.move(self.snake.head_x, self.snake.head_y - Defines.SNAKE_SIZE - 1)
                elif self.snake_dir == Directions.DOWN:
                    self.snake.move(self.snake.head_x, self.snake.head_y + Defines.SNAKE_SIZE + 1)
                    
                if self.snake.head_x == self.apple[0] and self.snake.head_y == self.apple[1]:
                    self.score += 10
                    self.scoretxt = self.font.render("score %d" % self.score, True, (0, 0, 0))
                    self.apple = (randint(0, 31) * 20, randint(0, 23) * 20)
                    self.snake.snake_length = self.snake.snake_length + 1
                    self.snake.snake_coords.insert(0, [self.snake.head_x, self.snake.head_y])
                    
        return self
                    
    def render(self):
        self.snake.render(self.screen)
        if not self.snake.inLife:
            imgDie = pygame.Surface((640,480))
            imgDie.set_alpha(128)
            imgDie.fill((255, 0, 0))
            self.screen.blit(imgDie, (0, 0))
            self.screen.blit(self.txtloose, (320 - self.txtloose.get_width() // 2,200))

        self.screen.blit(self.scoretxt, (10, 5))

        pygame.draw.rect(self.screen, Defines.RED, [self.apple[0], self.apple[1], Defines.SNAKE_SIZE, Defines.SNAKE_SIZE])
            
        if self.inPause:
            self.screen.blit(self.pauseImg, (195, 215))
开发者ID:Afendar,项目名称:pygame-snake,代码行数:69,代码来源:game_screen.py

示例2: Game

# 需要导入模块: from snake import Snake [as 别名]
# 或者: from snake.Snake import render [as 别名]
class Game(object):

    def __init__(self, screen_height, screen_width):
        pygame.init()
        self.screen_height = screen_height
        self.screen_width = screen_width
        self.level_maps = ("./data/level1.map", "./data/level2.map", "./data/level3.map")
        self.current_level_map_index = 0
        self.pause = False
        self.won_grow_rate = 10
        height_width = (self.screen_height, self.screen_width)
        self.screen = pygame.display.set_mode(height_width)
        pygame.display.set_caption("PySnake")
        self.score = Score((0, 500))
        self.reload_game = False
        self.speed = 5

    def init_resources(self):
        self.level = Level(self.level_maps[self.current_level_map_index])
        self.snake = Snake((64, 64))
        self.move_direction = Direction.RIGHT
        self.food = None

    def start(self):
        clock = pygame.time.Clock()
        game_over = False
        won = True
        first_load = True

        while not game_over:
            clock.tick(self.speed)
            for event in pygame.event.get():
                self.event_handler(event)

            if self.reload_game:
                break

            if not self.pause:
                background = self.level.render()
                self.snake.render(background)
                if self.food == None:
                    position = self.generate_free_position()
                    self.food = Food(position, 1)

                background.blit(self.food.image, self.food.rect)
                self.screen.fill((0, 0, 0))
                self.screen.blit(background, (0, 0))
                self.screen.blit(self.score.image, self.score.rect)

                pygame.display.flip()
                if first_load:
                    first_load = False
                    self.pause = True
                    continue

                not_collide = self.snake.update(self.move_direction)
                if not not_collide or self.level.collide(self.snake.position):
                    game_over = True
                    won = False

                if self.food.rect.colliderect(self.snake.head.rect):
                    self.snake.grow(self.food.grow_rate)
                    self.score.add(100)
                    self.food = None

                if self.snake.length() == self.won_grow_rate:
                    game_over = True

        if self.reload_game:
            self.load_game()
        elif won and game_over:
            self.load_next_level()
        elif game_over:
            print("Game over")

    def event_handler(self, event):
        if event.type == QUIT:
            sys.exit(0)
        elif event.type == KEYDOWN:
            key = pygame.key.get_pressed()
            new_direction = self.move_direction
            if key[pygame.K_LEFT]:
                new_direction = Direction.LEFT
            elif key[pygame.K_RIGHT]:
                new_direction = Direction.RIGHT
            elif key[pygame.K_UP]:
                new_direction = Direction.UP
            elif key[pygame.K_DOWN]:
                new_direction = Direction.DOWN
            elif key[pygame.K_p]:
                self.pause = not self.pause
            elif key[pygame.K_s]:
                self.pause = True
                level = self.current_level_map_index
                snake = self.snake.get_snake_coords()
                food = self.food.get_food_position()
                direction = self.move_direction
                SaveGame.save(level, snake, food, direction)
            elif key[pygame.K_l]:
                self.reload_game = True
#.........这里部分代码省略.........
开发者ID:peperon,项目名称:PySnake,代码行数:103,代码来源:game.py

示例3: Game

# 需要导入模块: from snake import Snake [as 别名]
# 或者: from snake.Snake import render [as 别名]
class Game():
    star_cords = (0, 0)

    def __init__(self, screen):
        self.screen = screen
        self.RUNNING = True
        self.speed = 1.0
        self.place_star()

    def speed_up(self):
        self.speed /= 2.0

    def speed_down(self):
        self.speed *= 2.0

    def calc_start_loc(self):
        y = curses.LINES // 2
        x = curses.COLS // 2

        return (y, x)

    def start(self):
        self.snek = Snake(
            self.screen,
            6,
            self.calc_start_loc()
        )
        self.snek.render()
        while self.RUNNING:
            try:
                time.sleep(self.speed)
                self.tick()
            except KeyboardInterrupt:
                self.RUNNING = False

    def place_star(self):
        y = random.randint(0, curses.LINES - 1)
        x = random.randint(0, curses.COLS - 1)

        self.star_cords = (y, x)

    def check_star_get(self):
        if self.star_cords in [
            seg.coordinates
            for seg in self.snek.body
        ]:
            self.snek.add_segment()
            self.place_star()

    def tick(self):
        self.screen.clear()
        direction = self.screen.getch()
        if 258 <= direction <= 261:
            if direction == self.snek.direction:
                self.speed_up()
            elif (direction <= 259 and self.snek.direction <= 259
                  or direction >= 260 and self.snek.direction >= 260):
                self.speed_down()
            elif direction < 260:
                self.speed_down()
                self.snek.direction = direction
            else:
                self.speed_up()
                self.snek.direction = direction
        self.snek.move()
        self.snek.check_loss()
        self.check_star_get()
        self.screen.addstr(
            self.star_cords[0],
            self.star_cords[1],
            '*'
        )
        self.snek.render()
        self.screen.refresh()
开发者ID:LegNBass,项目名称:PySnake,代码行数:76,代码来源:main.py


注:本文中的snake.Snake.render方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。