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Python Snake.load_snake_from_coord方法代码示例

本文整理汇总了Python中snake.Snake.load_snake_from_coord方法的典型用法代码示例。如果您正苦于以下问题:Python Snake.load_snake_from_coord方法的具体用法?Python Snake.load_snake_from_coord怎么用?Python Snake.load_snake_from_coord使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在snake.Snake的用法示例。


在下文中一共展示了Snake.load_snake_from_coord方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Game

# 需要导入模块: from snake import Snake [as 别名]
# 或者: from snake.Snake import load_snake_from_coord [as 别名]

#.........这里部分代码省略.........

                background.blit(self.food.image, self.food.rect)
                self.screen.fill((0, 0, 0))
                self.screen.blit(background, (0, 0))
                self.screen.blit(self.score.image, self.score.rect)

                pygame.display.flip()
                if first_load:
                    first_load = False
                    self.pause = True
                    continue

                not_collide = self.snake.update(self.move_direction)
                if not not_collide or self.level.collide(self.snake.position):
                    game_over = True
                    won = False

                if self.food.rect.colliderect(self.snake.head.rect):
                    self.snake.grow(self.food.grow_rate)
                    self.score.add(100)
                    self.food = None

                if self.snake.length() == self.won_grow_rate:
                    game_over = True

        if self.reload_game:
            self.load_game()
        elif won and game_over:
            self.load_next_level()
        elif game_over:
            print("Game over")

    def event_handler(self, event):
        if event.type == QUIT:
            sys.exit(0)
        elif event.type == KEYDOWN:
            key = pygame.key.get_pressed()
            new_direction = self.move_direction
            if key[pygame.K_LEFT]:
                new_direction = Direction.LEFT
            elif key[pygame.K_RIGHT]:
                new_direction = Direction.RIGHT
            elif key[pygame.K_UP]:
                new_direction = Direction.UP
            elif key[pygame.K_DOWN]:
                new_direction = Direction.DOWN
            elif key[pygame.K_p]:
                self.pause = not self.pause
            elif key[pygame.K_s]:
                self.pause = True
                level = self.current_level_map_index
                snake = self.snake.get_snake_coords()
                food = self.food.get_food_position()
                direction = self.move_direction
                SaveGame.save(level, snake, food, direction)
            elif key[pygame.K_l]:
                self.reload_game = True

            oposide_direction = self.opposite_direction(self.move_direction)
            if not oposide_direction == new_direction:
                self.move_direction = new_direction

    def opposite_direction(self, direction):
        if direction == Direction.UP:
            return Direction.DOWN
        elif direction == Direction.DOWN:
            return Direction.UP
        elif direction == Direction.LEFT:
            return Direction.RIGHT
        elif direction == Direction.RIGHT:
            return Direction.LEFT

    def generate_free_position(self):
        x, y = None, None

        while x is None or self.level.collide((x, y)) or self.snake.collide((x, y)):
            x = random.randrange(0, self.level.width - 32, 2)
            y = random.randrange(0, self.level.height - 32, 2)
        return (x, y)

    def load_next_level(self):
        if len(self.level_maps) - 1 == self.current_level_map_index:
            print("Game over, you win")
            return
        self.current_level_map_index += 1
        self.init_resources()
        self.start()

    def get_current_level_map(self):
        return self.level_maps[self.current_level_map_index]

    def load_game(self):
        loaded_dict = LoadGame.load()
        self.current_level_map_index = loaded_dict["level"]
        self.init_resources()
        self.snake.load_snake_from_coord(loaded_dict["snake"])
        self.food = Food(loaded_dict["food"], 1)
        self.move_direction = loaded_dict["direction"]
        self.reload_game = False
        self.start()
开发者ID:peperon,项目名称:PySnake,代码行数:104,代码来源:game.py


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