本文整理汇总了Python中snake.Snake.grow方法的典型用法代码示例。如果您正苦于以下问题:Python Snake.grow方法的具体用法?Python Snake.grow怎么用?Python Snake.grow使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类snake.Snake
的用法示例。
在下文中一共展示了Snake.grow方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Engine
# 需要导入模块: from snake import Snake [as 别名]
# 或者: from snake.Snake import grow [as 别名]
class Engine(object):
def __init__(self, world_size=WORLD_SIZE):
self.world_center = Point((world_size // 2, world_size // 2))
self.world_size = world_size
self.snake = Snake(start=self.world_center, start_length=SNAKE_START_LENGTH, growth_pending = GROWTH_PENDING)
self.level = Level(size=self.world_size, snake=self.snake)
self.score = 0
self.controller = Controller(self.level.level_render)
def reset(self):
"""Start a new game."""
self.playing = True
self.score = 0
self.snake = Snake(start=self.world_center,
start_length=SNAKE_START_LENGTH)
self.level = Level(size=self.world_size, snake=self.snake)
self.play()
def update(self, dt):
"""Update the game by dt seconds."""
self.check_input()
# time.sleep(dt)
if self.snake.update():
self.level.update_level()
self.level.level_render.draw_text(
Point((0, 0)), 'Score {}'.format(self.score))
self.level.show_level()
head = self.snake.get_head()
# If snake hits a food block, then consume the food, add new
# food and grow the snake.
if head in self.level.food:
self.eat(head)
if self.snake.self_intersecting():
raise GameOver('snake intersecting')
if head in self.level.blocks:
raise GameOver('snake try eat block')
time.sleep(dt)
def eat(self, head=None):
print('mmm, tasty')
self.level.food.remove(head)
self.snake.grow()
self.score += len(self.snake) * SEGMENT_SCORE
def play(self):
"""Play game until the QUIT event is received."""
while True:
try:
self.update(TIME_DELTA)
except GameOver, err:
print(str(err))
print('You score {}'.format(self.score))
time.sleep(3)
self.reset()
示例2: SnakeGame
# 需要导入模块: from snake import Snake [as 别名]
# 或者: from snake.Snake import grow [as 别名]
class SnakeGame(object):
def __init__(self):
pygame.init()
pygame.display.set_caption('Snake')
self.block_size = BLOCK_SIZE
self.window = pygame.display.set_mode(WORLD_SIZE*self.block_size)
self.screen = pygame.display.get_surface()
self.clock = pygame.time.Clock()
self.font = pygame.font.SysFont(FONT_TYPE,FONT_SIZE)
self.world = Rect((0,0),WORLD_SIZE)
self.reset()
def reset(self):
''' Start a new game
'''
self.playing = True
self.next_direction = DIRECTION_UP
self.score = 0
self.snake = Snake(self.world.center, SNAKE_START_LENGTH)
self.food = set()
self.add_food()
return
def add_food(self):
''' Add food, and with a small
probability add more than
one
'''
while not (self.food and randrange(FOOD_PROBABILITY)):
food = Position(map(randrange,self.world.bottomright))
if food not in self.food and food not in self.snake:
self.food.add(food)
return
def inp(self,e):
''' Process keyboard event e
'''
if e.key in KEY_DIRECTION:
self.next_direction = KEY_DIRECTION[e.key]
elif e.key == K_SPACE and not self.playing: # space to reset
self.reset()
return
def update(self,dt):
''' Update the game by dt seconds
'''
self.snake.update(dt, self.next_direction)
head = self.snake.head()
if head in self.food: #if snake hits food with head
self.food.remove(head) #consume the food
self.add_food() #add more food
self.snake.grow() #grow the snake
self.score += len(self.snake) * SEGMENT_SCORE
if self.snake.self_intersection() or not self.world.collidepoint(self.snake.head()): #colliding with self of boundaries is game over
self.playing = False
return
def block(self,p):
''' Return the screen rectangle
corresponding to the position
p
'''
return Rect(p*self.block_size, DIRECTION_DR*self.block_size)
def draw_text(self,text,p):
''' Draw text at position p
'''
self.screen.blit(self.font.render(text, 1, TEXT_COLOR),p)
return
def draw(self):
''' Draw the game
'''
self.screen.fill(BACKGROUND_COLOR)
for p in self.snake:
pygame.draw.rect(self.screen,SNAKE_COLOR, self.block(p))
for f in self.food:
pygame.draw.rect(self.screen, FOOD_COLOR,self.block(f))
self.draw_text('Score: {}'.format(self.score),(20,20))
return
def draw_death(self):
''' Draw game after game over
'''
self.screen.fill(DEATH_COLOR)
self.draw_text('Game over! Press space to start a new game',(20,150))
self.draw_text('Your score is {}'.format(self.score),(140,140))
return
def process_events(self):
''' Process key events and
return bool saying if
we should quit
'''
for e in pygame.event.get():
if e.type == QUIT:
return True
#.........这里部分代码省略.........
示例3: __init__
# 需要导入模块: from snake import Snake [as 别名]
# 或者: from snake.Snake import grow [as 别名]
#.........这里部分代码省略.........
x * BLOCK_SIZE,
0,
))
self.screen.blit(self.wallblockdark, (
x * BLOCK_SIZE + 5,
5,
))
self.screen.blit(self.wallblock, (
x * BLOCK_SIZE,
(HEIGHT + 1) * BLOCK_SIZE,
))
self.screen.blit(self.wallblockdark, (
x * BLOCK_SIZE + 5,
(HEIGHT + 1) * BLOCK_SIZE + 5,
))
def loop(self):
"""The game's main loop"""
while True:
# check crash or move outside the limits
if self.snake.outside_limits(WIDTH, HEIGHT) or self.snake.crashed:
self.crashsound.play()
return
# draw screen with snake and foods
self.food.draw()
self.snake.draw()
self.draw_walls()
pygame.display.flip()
# check if snake eates
if self.food.get_pos() == self.snake.get_head_pos():
self.eatsound.play()
self.snake.grow()
# food should not appear where the snake is
self.food = Food(self.screen, 1, HEIGHT + 1, 1, WIDTH + 1)
while self.food.get_pos() in self.snake.pos_list:
self.food = Food(self.screen, 1, HEIGHT + 1, 1, WIDTH + 1)
self.eaten += 1
# increase game speed
if self.eaten % SPEED_INC == 0:
self.speed += SPEED_TICK
# game speed control
self.clock.tick(self.speed)
# get the next event on queue
event = pygame.event.poll()
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
actmotdir = self.snake.motion_dir
if event.key == pygame.K_ESCAPE:
sys.exit()
elif event.key == pygame.K_UP and actmotdir != DOWN:
self.snake.motion_dir = UP
elif event.key == pygame.K_DOWN and actmotdir != UP:
self.snake.motion_dir = DOWN
elif event.key == pygame.K_RIGHT and actmotdir != LEFT:
self.snake.motion_dir = RIGHT
elif event.key == pygame.K_LEFT and actmotdir != RIGHT:
self.snake.motion_dir = LEFT
# remove the snake and make movement
self.snake.remove()
self.snake.move()
示例4: SnakeGame
# 需要导入模块: from snake import Snake [as 别名]
# 或者: from snake.Snake import grow [as 别名]
class SnakeGame(object):
"""
Represents game object, handles snake's movement and drawing,
mice creating, score count, draws everything.
"""
def __init__(self):
secure_screen_size()
pg.init() # initialize pygame module
pg.display.set_caption('PySnake Game')
# height of upper bound line of the drawing frame
self._snake_width = FRAME_SIZE/FRAME_WIDTH_TO_SNAKE_WIDTH
# make main screen surface a little bit higher (for score text)
self._screen = pg.display.set_mode((FRAME_SIZE, FRAME_SIZE + self._snake_width * 2))
# make a subsurface from screen surface. It will be rectangle where snake will move
self._frame = self._screen.subsurface([0, self._snake_width*2, FRAME_SIZE, FRAME_SIZE])
# set of all grid fields: range for x and y go from 0 to SCREEN_WIDTH_TO_SNAKE_WIDTH - 1
# it will be used to pick a place for draw mouse for snake to chase
self._grid_field_list = [(x, y) for x in xrange(FRAME_WIDTH_TO_SNAKE_WIDTH) for y in xrange(FRAME_WIDTH_TO_SNAKE_WIDTH)]
self._grid_field_size = self._screen.get_width() / FRAME_WIDTH_TO_SNAKE_WIDTH # in pixels
# initialize font
self._font = pg.font.SysFont("monospace", self._snake_width*2 - 3)
# create snake
self._snake = Snake(self._frame, self._snake_width)
# Clock object is used to slow down and main loop, it ensures the FPS
self._clock = pg.time.Clock()
# default speed of the game
self._speed = 10
# default speed increment when snake catches mouse
self._speed_inc = 3
# increment score when snake catches the mouse
self._score = 0
def run(self):
# draw the white background onto the surface
self._frame.fill(BLACK)
# draw frame for the game
self._draw_frame_line()
self._draw_score()
self._snake.draw(draw_everything=True)
mouse_pos = self._draw_mouse()
pg.display.update()
running = True
direction = DIR_RIGHT # initial movement direction
while self._snake.move(direction) and running:
self._snake.draw()
self._draw_frame_line()
# check if snake's head is on the mouse field
if self._snake.head() == mouse_pos:
self._delete_score()
self._score += 1
self._snake.grow()
self._delete_mouse(mouse_pos) # snake eats mouse -> remove it from field
mouse_pos = self._draw_mouse() # re-draw mouse again
self._speed += self._speed_inc # increase play speed
self._draw_score()
pg.display.flip()
self._clock.tick(self._speed) # ensure frame rate of the game: higher the FPS -> snake will be faster
for event in pg.event.get():
if event.type is pg.QUIT:
running = False
elif event.type is pg.KEYDOWN:
if event.key == pg.K_ESCAPE:
running = False
elif event.key == pg.K_LEFT:
direction = DIR_LEFT
elif event.key == pg.K_RIGHT:
direction = DIR_RIGHT
elif event.key == pg.K_UP:
direction = DIR_UP
elif event.key == pg.K_DOWN:
direction = DIR_DOWN
def _draw_mouse(self):
"""
Picks random location and draws mouse
:return: mouse location -> tuple (x,y)
"""
pos = self._snake.grid_occupied[0]
while pos in self._snake.grid_occupied:
pos = (randint(0, FRAME_WIDTH_TO_SNAKE_WIDTH-1), randint(0, FRAME_WIDTH_TO_SNAKE_WIDTH-1))
# draw a pink circle onto the surface
center = (pos[0] * self._grid_field_size + self._grid_field_size / 2,
pos[1] * self._grid_field_size + self._grid_field_size / 2)
#.........这里部分代码省略.........
示例5: Game
# 需要导入模块: from snake import Snake [as 别名]
# 或者: from snake.Snake import grow [as 别名]
class Game(object):
def __init__(self, screen_height, screen_width):
pygame.init()
self.screen_height = screen_height
self.screen_width = screen_width
self.level_maps = ("./data/level1.map", "./data/level2.map", "./data/level3.map")
self.current_level_map_index = 0
self.pause = False
self.won_grow_rate = 10
height_width = (self.screen_height, self.screen_width)
self.screen = pygame.display.set_mode(height_width)
pygame.display.set_caption("PySnake")
self.score = Score((0, 500))
self.reload_game = False
self.speed = 5
def init_resources(self):
self.level = Level(self.level_maps[self.current_level_map_index])
self.snake = Snake((64, 64))
self.move_direction = Direction.RIGHT
self.food = None
def start(self):
clock = pygame.time.Clock()
game_over = False
won = True
first_load = True
while not game_over:
clock.tick(self.speed)
for event in pygame.event.get():
self.event_handler(event)
if self.reload_game:
break
if not self.pause:
background = self.level.render()
self.snake.render(background)
if self.food == None:
position = self.generate_free_position()
self.food = Food(position, 1)
background.blit(self.food.image, self.food.rect)
self.screen.fill((0, 0, 0))
self.screen.blit(background, (0, 0))
self.screen.blit(self.score.image, self.score.rect)
pygame.display.flip()
if first_load:
first_load = False
self.pause = True
continue
not_collide = self.snake.update(self.move_direction)
if not not_collide or self.level.collide(self.snake.position):
game_over = True
won = False
if self.food.rect.colliderect(self.snake.head.rect):
self.snake.grow(self.food.grow_rate)
self.score.add(100)
self.food = None
if self.snake.length() == self.won_grow_rate:
game_over = True
if self.reload_game:
self.load_game()
elif won and game_over:
self.load_next_level()
elif game_over:
print("Game over")
def event_handler(self, event):
if event.type == QUIT:
sys.exit(0)
elif event.type == KEYDOWN:
key = pygame.key.get_pressed()
new_direction = self.move_direction
if key[pygame.K_LEFT]:
new_direction = Direction.LEFT
elif key[pygame.K_RIGHT]:
new_direction = Direction.RIGHT
elif key[pygame.K_UP]:
new_direction = Direction.UP
elif key[pygame.K_DOWN]:
new_direction = Direction.DOWN
elif key[pygame.K_p]:
self.pause = not self.pause
elif key[pygame.K_s]:
self.pause = True
level = self.current_level_map_index
snake = self.snake.get_snake_coords()
food = self.food.get_food_position()
direction = self.move_direction
SaveGame.save(level, snake, food, direction)
elif key[pygame.K_l]:
self.reload_game = True
#.........这里部分代码省略.........