本文整理汇总了Python中snake.Snake.direction方法的典型用法代码示例。如果您正苦于以下问题:Python Snake.direction方法的具体用法?Python Snake.direction怎么用?Python Snake.direction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类snake.Snake
的用法示例。
在下文中一共展示了Snake.direction方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_update
# 需要导入模块: from snake import Snake [as 别名]
# 或者: from snake.Snake import direction [as 别名]
def test_update(self):
"""Test that the update function returns the correct status"""
# Status codes
n, m = 2, 2
snake = Snake([(0, 1), (0, 0)])
snake.direction = 'R'
apple = (1, 1)
# Normal status = 0
status = snake.update(n, m, apple)
self.assertEqual(status, 'normal')
# Ate apple status = 1
snake.direction = 'D'
status = snake.update(n, m, apple)
self.assertEqual(status, 'ate_apple')
# Died status = 2
status = snake.update(n, m, apple)
self.assertEqual(status, 'died')
示例2: test_set_x_y
# 需要导入模块: from snake import Snake [as 别名]
# 或者: from snake.Snake import direction [as 别名]
def test_set_x_y(self):
"""Test that snake x and y coordinates correctly updated."""
snake = Snake([0, 0])
# Check that x and y coordinate changes are correct
x, y = 0, 0
snake.direction = 'U'
x, y = snake.set_x_y()
self.assertEqual(x, 0)
self.assertEqual(y, -1)
snake.direction = 'D'
x, y = snake.set_x_y()
self.assertEqual(x, 0)
self.assertEqual(y, 1)
snake.direction = 'R'
x, y = snake.set_x_y()
self.assertEqual(x, 1)
self.assertEqual(y, 0)
snake.direction = 'L'
x, y = snake.set_x_y()
self.assertEqual(x, -1)
self.assertEqual(y, 0)
示例3: run_game
# 需要导入模块: from snake import Snake [as 别名]
# 或者: from snake.Snake import direction [as 别名]
def run_game(game_display):
"""Game loop."""
game = Game(game_display)
# Create snake
player = Snake('s1', display.GREEN, game.get_random_location())
game.snakes.append(player)
while game.active:
# Draw all objects
game.draw_all()
# Move snake
for snake in game.snakes:
snake.move()
# Check if the game ended for one of the snakes
for snake in game.snakes:
if game.boundariesCollision(snake):
snake.alive = False
for event in pygame.event.get():
# Check if user wants to quit the game
if events.check_quit(event):
sys.exit(pygame.quit)
# Change snake direction if key event occurred
player.direction = events.change_snake_direction(event, player)
# Checks if the game ended
if game.ended():
game.active = False
game.showStats()