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Python Layout.getTextAttr方法代码示例

本文整理汇总了Python中pysollib.layout.Layout.getTextAttr方法的典型用法代码示例。如果您正苦于以下问题:Python Layout.getTextAttr方法的具体用法?Python Layout.getTextAttr怎么用?Python Layout.getTextAttr使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pysollib.layout.Layout的用法示例。


在下文中一共展示了Layout.getTextAttr方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import getTextAttr [as 别名]
    def createGame(self):

        l, s = Layout(self), self.s
        h0 = l.YS+4*l.YOFFSET
        self.setSize(l.XM+11*l.XS, l.YM+2*l.YS+2*h0)
        self.base_rank = ANY_RANK

        x, y = l.XM, l.YM
        s.talon = GrandmammasPatience_Talon(x, y, self)
        l.createText(s.talon, 'ne')

        x, y = self.width-4*l.XS, l.YM
        for i in range(4):
            s.foundations.append(
                SS_FoundationStack(
                    x, y, self, suit=i,
                    dir=-1, mod=13, max_move=0, base_rank=ANY_RANK))
            x += l.XS
        stack = s.foundations[0]
        tx, ty, ta, tf = l.getTextAttr(stack, "sw")
        font = self.app.getFont("canvas_default")
        stack.texts.misc = MfxCanvasText(
            self.canvas, tx, ty, anchor=ta, font=font)
        x, y = self.width-4*l.XS, self.height-l.YS
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
                                 mod=13, max_move=0, base_rank=ANY_RANK))
            x += l.XS
        stack = s.foundations[4]
        tx, ty, ta, tf = l.getTextAttr(stack, "sw")
        font = self.app.getFont("canvas_default")
        stack.texts.misc = MfxCanvasText(
            self.canvas, tx, ty, anchor=ta, font=font)

        y = l.YM+l.YS
        for i in range(2):
            x = l.XM
            for j in range(11):
                s.rows.append(GrandmammasPatience_RowStack(x, y, self,
                              max_accept=1, max_cards=2))
                x += l.XS
            y += h0

        x, y = l.XM, self.height-l.YS
        for i in range(4):
            s.reserves.append(ReserveStack(x, y, self))
            x += l.XS

        l.defaultStackGroups()
        self.sg.dropstacks.append(s.talon)
开发者ID:jimsize,项目名称:PySolFC,代码行数:52,代码来源:camelot.py

示例2: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import getTextAttr [as 别名]
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+7*l.XS, l.YM+2*l.YS+20*l.YOFFSET)

        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 's')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 's')

        x += 3.5*l.XS
        s.foundations.append(FourByFour_Foundation(x, y, self,
                             suit=ANY_SUIT, base_rank=ANY_RANK, max_cards=52,
                             max_accept=1, max_move=0, mod=13))
        stack = s.foundations[0]
        tx, ty, ta, tf = l.getTextAttr(stack, 'ne')
        font = self.app.getFont('canvas_default')
        stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
                                         anchor=ta, font=font)

        x, y = l.XM+3*l.XS, l.YM+l.YS
        for i in range(4):
            stack = UD_RK_RowStack(x, y, self, mod=13)
            stack.getBottomImage = stack._getReserveBottomImage
            s.rows.append(stack)
            x += l.XS

        l.defaultStackGroups()
开发者ID:jimsize,项目名称:PySolFC,代码行数:32,代码来源:pileon.py

示例3: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import getTextAttr [as 别名]
    def createGame(self):
        l, s = Layout(self), self.s
        self.setSize(l.XM+9.5*l.XS, l.YM+3*l.YS)

        x, y = l.XM+1.5*l.XS, l.YM
        for i in range(8):
            stack = BetsyRoss_Foundation(x, y, self, base_rank=i,
                                         mod=13, dir=i+1, max_move=0)
            tx, ty, ta, tf = l.getTextAttr(stack, "s")
            font = self.app.getFont("canvas_default")
            stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
                                             anchor=ta, font=font)
            s.foundations.append(stack)
            x = x + l.XS
        x, y = l.XM+1.5*l.XS, l.YM+2*l.YS
        for i in range(8):
            stack = SeniorWrangler_RowStack(x, y, self, max_accept=0)
            s.rows.append(stack)
            stack.CARD_YOFFSET = 0
            x += l.XS
        x, y = l.XM, l.YM+l.YS
        s.talon = SeniorWrangler_Talon(x, y, self, max_rounds=9)
        l.createRoundText(s.talon, 'nn')

        # define stack-groups
        l.defaultStackGroups()
开发者ID:iske,项目名称:PySolFC,代码行数:28,代码来源:calculation.py

示例4: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import getTextAttr [as 别名]
    def createGame(self):
        l, s = Layout(self), self.s
        self.setSize(l.XM+13*l.XS, l.YM+7*l.YS)
        self.base_rank = ANY_RANK

        x, y = l.XM+2.5*l.XS, l.YM
        for i in range(8):
            s.foundations.append(StepUp_Foundation(x, y, self,
                                 suit=i%4, mod=13, base_rank=ANY_RANK))
            x += l.XS
        tx, ty, ta, tf = l.getTextAttr(s.foundations[0], "sw")
        font = self.app.getFont("canvas_default")
        self.texts.info = MfxCanvasText(self.canvas, tx, ty,
                                        anchor=ta, font=font)

        x, y = l.XM, l.YM+l.YS
        for i in range(13):
            s.reserves.append(ReserveStack(x, y, self))
            x += l.XS
        x, y = l.XM+2*l.XS, l.YM+2*l.YS
        for i in range(9):
            s.rows.append(StepUp_RowStack(x, y, self, max_move=1, mod=13))
            x += l.XS

        x, y = l.XM, l.YM+2.5*l.YS
        s.talon = StepUp_Talon(x, y, self, max_rounds=1)
        l.createText(s.talon, 'se')
        y += l.YS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'se')

        l.defaultStackGroups()
开发者ID:TrevorLowing,项目名称:PyGames,代码行数:34,代码来源:katzenschwanz.py

示例5: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import getTextAttr [as 别名]
    def createGame(self, rows=10):
        l, s = Layout(self), self.s
        # set size so that at least 2/3 of a card is visible with 15 cards
        h = l.CH*2/3 + (15-1)*l.YOFFSET
        h = l.YS + max(h, 3*l.YS)
        self.setSize(l.XM+rows*l.XS, l.YM + h)

        x, y = l.XM+(rows-8)*l.XS, l.YM
        for i in range(4):
            s.foundations.append(Braid_Foundation(x, y, self, suit=i))
            x += l.XS
        tx, ty, ta, tf = l.getTextAttr(s.foundations[-1], "se")
        font = self.app.getFont("canvas_default")
        self.texts.info = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font)
        x += 2*l.XS
        stack = ReserveStack(x, y, self, max_cards=UNLIMITED_CARDS)
        s.reserves.append(stack)
        l.createText(stack, 'se')
        x, y = l.XM, l.YM+l.YS
        for i in range(rows):
            s.rows.append(TheLittleCorporal_RowStack(x, y, self, mod=13))
            x += l.XS

        # talon
        x, y = l.XM, self.height - l.YS
        s.talon = InitialDealTalonStack(x, y, self)

        # define stack-groups
        l.defaultStackGroups()
开发者ID:TrevorLowing,项目名称:PyGames,代码行数:31,代码来源:napoleon.py

示例6: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import getTextAttr [as 别名]
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+10*l.XS, l.YM+2*l.YS+12*l.YOFFSET)

        # extra settings
        self.base_card = None

        # create stacks
        x, y = l.XM+3*l.XS, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self,
                                 suit=i, mod=13))
            x = x + l.XS
        tx, ty, ta, tf = l.getTextAttr(s.foundations[-1], "ne")
        font = self.app.getFont("canvas_default")
        self.texts.info = MfxCanvasText(self.canvas, tx, ty,
                                        anchor=ta, font=font)
        x, y = l.XM, l.YM+l.YS
        for i in range(10):
            s.rows.append(UD_AC_RowStack(x, y, self, mod=13))
            x += l.XS

        x, y = l.XM, l.YM
        s.talon = InitialDealTalonStack(x, y, self)

        # default
        l.defaultAll()
开发者ID:shlomif,项目名称:PySolFC,代码行数:30,代码来源:bisley.py

示例7: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import getTextAttr [as 别名]
    def createGame(self, playcards=13, reserves=0, texts=False):
        # create layout
        l, s = Layout(self), self.s

        # set window
        # (set size so that at least 13 cards are fully playable)
        w = max(3*l.XS, l.XS+(playcards-1)*l.XOFFSET)
        x0 = l.XM
        x1 = x0 + w + 2*l.XM
        x2 = x1 + l.XS + 2*l.XM
        x3 = x2 + w + l.XM
        h = l.YM + (4+int(reserves != 0))*l.YS + int(texts)*l.TEXT_HEIGHT
        self.setSize(x3, h)

        # create stacks
        y = l.YM
        if reserves:
            x = x1 - int(l.XS*(reserves-1)/2)
            for i in range(reserves):
                s.reserves.append(ReserveStack(x, y, self))
                x += l.XS
            y += l.YS
        x = x1
        for i in range(4):
            s.foundations.append(
                self.Foundation_Class(x, y, self, suit=i, max_move=0))
            y += l.YS
        if texts:
            tx, ty, ta, tf = l.getTextAttr(None, "ss")
            tx, ty = x+tx, y-l.YS+ty
            font = self.app.getFont("canvas_default")
            self.texts.info = MfxCanvasText(self.canvas, tx, ty,
                                            anchor=ta, font=font)
        for x in (x0, x2):
            y = l.YM+l.YS*int(reserves != 0)
            for i in range(4):
                stack = self.RowStack_Class(x, y, self)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                s.rows.append(stack)
                y += l.YS
        x, y = self.width - l.XS, self.height - l.YS
        s.talon = InitialDealTalonStack(x, y, self)
        if reserves:
            l.setRegion(
                s.rows[:4], (-999, l.YM+l.YS-l.CH//2, x1-l.CW//2, 999999))
        else:
            l.setRegion(s.rows[:4], (-999, -999, x1-l.CW//2, 999999))

        # default
        l.defaultAll()
开发者ID:shlomif,项目名称:PySolFC,代码行数:52,代码来源:beleagueredcastle.py

示例8: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import getTextAttr [as 别名]
    def createGame(self):
        # create layout
        lay, s = Layout(self), self.s

        # set window
        playcards = 8
        w0 = lay.XS+playcards*lay.XOFFSET
        w = lay.XM+lay.XS//2+max(10*lay.XS, lay.XS+4*w0)
        h = lay.YM+5*lay.YS+lay.TEXT_HEIGHT
        self.setSize(w, h)

        # extra settings
        self.base_card = None

        # create stacks
        x, y = lay.XM, lay.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        lay.createText(s.talon, 's')
        x += lay.XS
        s.waste = WasteStack(x, y, self)
        lay.createText(s.waste, 's')
        x = self.width - 8*lay.XS
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self,
                                                    suit=i % 4, mod=13))
            x += lay.XS
        tx, ty, ta, tf = lay.getTextAttr(None, "ss")
        tx, ty = x-lay.XS+tx, y+ty
        font = self.app.getFont("canvas_default")
        self.texts.info = MfxCanvasText(self.canvas, tx, ty,
                                        anchor=ta, font=font)
        x, y = lay.XM, lay.YM+lay.YS+lay.TEXT_HEIGHT
        for i in range(4):
            s.reserves.append(ReserveStack(x, y, self))
            y += lay.YS
        y = lay.YM+lay.YS+lay.TEXT_HEIGHT
        for i in range(4):
            x = lay.XM+lay.XS+lay.XS//2
            for j in range(4):
                stack = RK_RowStack(x, y, self, max_move=1, mod=13)
                s.rows.append(stack)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = lay.XOFFSET, 0
                x += w0
            y += lay.YS

        # define stack-groups
        lay.defaultStackGroups()
开发者ID:jimsize,项目名称:PySolFC,代码行数:49,代码来源:canfield.py

示例9: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import getTextAttr [as 别名]
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM+11*l.XS, l.YM+3*l.YS+16*l.YOFFSET)

        # create stacks
        #
        x, y = l.XM, self.height-l.YS
        s.talon = DoubleFives_Talon(x, y, self, max_rounds=2, num_deal=1)
        l.createText(s.talon, "n")
        l.createRoundText(self.s.talon, 'nnn')
        x += l.XS
        for i in range(5):
            s.reserves.append(DoubleFives_WasteStack(x, y, self))
            x += l.XS
        l.createText(s.reserves[0], 'n')
        #
        x = self.width-l.XS
        s.addattr(stock=None)      # register extra stack variable
        s.stock = DoubleFives_Stock(x, y, self)
        l.createText(s.stock, "n")
        #
        x, y = l.XM, l.YM
        s.reserves.append(Glenwood_ReserveStack(x, y, self))
        x += l.XS
        s.reserves.append(Glenwood_ReserveStack(x, y, self))
        #
        x += 2*l.XS
        for i in range(8):
            s.foundations.append(Glenwood_Foundation(x, y, self, suit=i//2,
                                 mod=13, base_rank=ANY_RANK, max_move=0))
            x += l.XS
        tx, ty, ta, tf = l.getTextAttr(None, "ss")
        tx, ty = x - l.XS + tx, y + ty
        font = self.app.getFont("canvas_default")
        self.texts.info = MfxCanvasText(self.canvas, tx, ty,
                                        anchor=ta, font=font)
        x, y = l.XM+l.XS//2, l.YM+l.YS+l.TEXT_HEIGHT
        for i in range(10):
            s.rows.append(DoubleFives_RowStack(x, y, self, mod=13, max_move=1))
            x += l.XS

        # define stack-groups
        l.defaultStackGroups()
开发者ID:voyageur,项目名称:PySolFC,代码行数:48,代码来源:glenwood.py

示例10: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import getTextAttr [as 别名]
    def createGame(self):
        l, s = Layout(self), self.s
        self.setSize(l.XM+9*l.XS, l.YM+3*l.YS+7*l.YOFFSET+2*l.TEXT_HEIGHT)

        x, y = l.XM+4*l.XS, l.YM
        stack = DevilsSolitaire_Foundation(
            x, y, self, suit=ANY_SUIT, base_rank=ANY_RANK, mod=13)
        tx, ty, ta, tf = l.getTextAttr(stack, 'nw')
        font = self.app.getFont('canvas_default')
        stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
                                         anchor=ta, font=font)
        s.foundations.append(stack)

        x, y = self.width-l.XS, l.YM
        stack = AbstractFoundationStack(
            x, y, self,
            suit=ANY_SUIT, max_move=0, max_cards=104,
            max_accept=0, base_rank=ANY_RANK)
        l.createText(stack, 'nw')
        s.foundations.append(stack)

        x, y = l.XM, l.YM+l.YS
        for i in range(4):
            s.rows.append(Vague_RowStack(x, y, self))
            x += l.XS
        x += l.XS
        for i in range(4):
            s.rows.append(Vague_RowStack(x, y, self))
            x += l.XS

        x, y = l.XM+4*l.XS, l.YM+l.YS
        stack = OpenStack(x, y, self)
        stack.CARD_YOFFSET = l.YOFFSET
        s.reserves.append(stack)

        x, y = l.XM+4.5*l.XS, self.height-l.YS
        s.talon = WasteTalonStack(x, y, self, max_rounds=3)
        l.createText(s.talon, 'n')
        l.createRoundText(s.talon, 'nnn')
        x -= l.XS
        s.waste = DevilsSolitaire_WasteStack(x, y, self)
        l.createText(s.waste, 'n')

        l.defaultStackGroups()
开发者ID:shlomif,项目名称:PySolFC,代码行数:46,代码来源:golf.py

示例11: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import getTextAttr [as 别名]
    def createGame(self, rows=8, text=False):
        # create layout
        l, s = Layout(self), self.s

        # set window
        max_rows = max(rows, self.gameinfo.decks*4)
        w, h = 2*l.XM+l.XS+max_rows*l.XS+l.XS//2, l.YM+l.TEXT_HEIGHT+5*l.YS
        self.setSize(w, h)

        # create stacks
        x, y, = w-l.XS*self.gameinfo.decks*4, l.YM
        for j in range(self.gameinfo.decks):
            for i in range(4):
                s.foundations.append(self.Foundation_Class(x, y, self, suit=i))
                x += l.XS
        if text:
            x, y = w-l.XS, l.YM
            tx, ty, ta, tf = l.getTextAttr(None, "ss")
            tx, ty = x+tx, y+ty
            font = self.app.getFont("canvas_default")
            self.texts.info = MfxCanvasText(self.canvas, tx, ty,
                                            anchor=ta, font=font)

        x, y = w-rows*l.XS, l.YM+l.YS
        if text:
            y += l.TEXT_HEIGHT
        for i in range(rows):
            stack = self.RowStack_Class(x, y, self)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
            s.rows.append(stack)
            x += l.XS
        x, y, = l.XM, l.YM
        s.talon = self.Talon_Class(x, y, self)
        l.createText(s.talon, "s")
        y += l.TEXT_HEIGHT
        for i in range(3):
            y += l.YS
            stack = self.ReserveStack_Class(x, y, self)
            s.reserves.append(stack)
            l.createText(stack, "se")

        # define stack-groups
        l.defaultStackGroups()
开发者ID:jimsize,项目名称:PySolFC,代码行数:45,代码来源:bristol.py

示例12: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import getTextAttr [as 别名]
    def createGame(self):
        rows = 8
        l, s = Layout(self), self.s
        self.setSize(l.XM + rows * l.XS, l.YM + 2 * l.YS + 20 * l.YOFFSET)

        x, y = l.XM, l.YM
        for i in range(rows):
            s.rows.append(RK_RowStack(x, y, self))
            x += l.XS
        x, y = l.XM + (rows - 1) * l.XS / 2, self.height - l.YS
        s.foundations.append(Waterfall_Foundation(x, y, self, suit=ANY_SUIT, max_cards=104))
        stack = s.foundations[0]
        tx, ty, ta, tf = l.getTextAttr(stack, "se")
        font = self.app.getFont("canvas_default")
        stack.texts.misc = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font)
        x, y = self.width - l.XS, self.height - l.YS
        s.talon = DealRowTalonStack(x, y, self)
        l.createText(s.talon, "sw")

        l.defaultStackGroups()
开发者ID:TrevorLowing,项目名称:PyGames,代码行数:22,代码来源:golf.py

示例13: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import getTextAttr [as 别名]
    def createGame(self):

        # create layout
        l, s = Layout(self, TEXT_HEIGHT=40), self.s
        help, text_width = self._getHelpText()
        text_width += 2*l.XM

        # set window
        w = l.XM+5.5*l.XS+text_width
        h = max(2*l.YS, 20*l.YOFFSET)
        self.setSize(w, l.YM + l.YS + l.TEXT_HEIGHT + h)

        # create stacks
        x0 = l.XM + l.XS * 3 // 2
        x, y = x0, l.YM
        for i in range(4):
            stack = self.Foundation_Class(x, y, self,
                                          mod=13, dir=i+1, base_rank=i)
            s.foundations.append(stack)
            tx, ty, ta, tf = l.getTextAttr(stack, "s")
            font = self.app.getFont("canvas_default")
            stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
                                             anchor=ta, font=font)
            x = x + l.XS
        self.texts.help = MfxCanvasText(
            self.canvas, x + l.XM, y + l.CH // 2, text=help,
            anchor="w", font=self.app.getFont("canvas_fixed"))
        x = x0
        y = l.YM + l.YS + l.TEXT_HEIGHT
        for i in range(4):
            s.rows.append(self.RowStack_Class(x, y, self))
            x = x + l.XS
        self.setRegion(s.rows, (-999, y-l.CH//2, 999999, 999999))
        x = l.XM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, "n")
        y = y + l.YS
        s.waste = WasteStack(x, y, self, max_cards=1)

        # define stack-groups
        l.defaultStackGroups()
开发者ID:jimsize,项目名称:PySolFC,代码行数:43,代码来源:calculation.py

示例14: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import getTextAttr [as 别名]
    def createGame(self, rows=3, cols=3, reserves=3, texts=False):

        l, s = Layout(self), self.s

        self.setSize(l.XM+(cols+2)*l.XS, l.YM+(rows+1.5)*l.YS)

        x, y = self.width-l.XS, l.YM
        s.talon = TalonStack(x, y, self)
        l.createText(s.talon, 's')
        x, y = self.width-l.XS, self.height-l.YS
        s.foundations.append(AbstractFoundationStack(x, y, self,
                             suit=ANY_SUIT, max_accept=0,
                             max_move=0, max_cards=52))
        l.createText(s.foundations[0], 'n')
        y = l.YM
        for i in range(rows):
            x = l.XM
            for j in range(cols):
                s.rows.append(self.RowStack_Class(x, y, self, max_accept=1))
                x += l.XS
            y += l.YS
        x, y = l.XM, self.height-l.YS
        for i in range(reserves):
            stack = self.Reserve_Class(x, y, self)
            s.reserves.append(stack)
            stack.CARD_XOFFSET = l.XOFFSET  # for fifteens
            x += l.XS

        if texts:
            stack = s.reserves[0]
            tx, ty, ta, tf = l.getTextAttr(stack, "n")
            font = self.app.getFont("canvas_default")
            stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
                                             anchor=ta, font=font)

        l.defaultStackGroups()
开发者ID:voyageur,项目名称:PySolFC,代码行数:38,代码来源:pyramid.py

示例15: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import getTextAttr [as 别名]
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # create texts 1)
        ta = "ss"
        x, y = l.XM, l.YM + 2*l.YS
        if self.preview <= 1:
            t = MfxCanvasText(self.canvas, x, y, anchor="nw",
                              font=self.app.getFont("canvas_default"),
                              text=_('''\
Royal Flush
Straight Flush
Four of a Kind
Full House
Flush
Straight
Three of a Kind
Two Pair
One Pair'''))
            self.texts.list.append(t)
            bb = t.bbox()
            x = bb[1][0] + 16
            h = bb[1][1] - bb[0][1]
            if h >= 2*l.YS:
                ta = "e"
                t.move(0, -l.YS)
                y = y - l.YS
            t = MfxCanvasText(self.canvas, x, y, anchor="nw",
                              font=self.app.getFont("canvas_default"),
                              text="100\n75\n50\n25\n20\n15\n10\n5\n2")
            self.texts.list.append(t)
            x = t.bbox()[1][0] + 16
            self.texts.misc = MfxCanvasText(self.canvas, x, y, anchor="nw",
                                            font=self.app.getFont("canvas_default"),
                                            text="0\n"*8+"0")
            x = self.texts.misc.bbox()[1][0] + 32

        # set window
        w = max(2*l.XS, x)
        self.setSize(l.XM + w + 5*l.XS + 50, l.YM + 5*l.YS + 30)

        # create stacks
        for i in range(5):
            for j in range(5):
                x, y = l.XM + w + j*l.XS, l.YM + i*l.YS
                s.rows.append(self.RowStack_Class(x, y, self))
        x, y = l.XM, l.YM
        s.talon = self.Talon_Class(x, y, self)
        l.createText(s.talon, anchor=ta)
        s.internals.append(InvisibleStack(self))    # for _swapPairMove()

        # create texts 2)
        if self.preview <= 1:
            for i in (4, 9, 14, 19, 24):
                tx, ty, ta, tf = l.getTextAttr(s.rows[i], anchor="e")
                t = MfxCanvasText(self.canvas, tx+8, ty,
                                  anchor=ta,
                                  font=self.app.getFont("canvas_default"))
                self.texts.list.append(t)
            for i in range(20, 25):
                tx, ty, ta, tf = l.getTextAttr(s.rows[i], anchor="ss")
                t = MfxCanvasText(self.canvas, tx, ty, anchor=ta,
                                  font=self.app.getFont("canvas_default"))
                self.texts.list.append(t)
            self.texts.score = MfxCanvasText(self.canvas, l.XM, 5*l.YS, anchor="sw",
                                             font=self.app.getFont("canvas_large"))

        # define hands for scoring
        r = s.rows
        self.poker_hands = [
            r[0:5],  r[5:10], r[10:15], r[15:20], r[20:25],
            (r[0], r[0+5], r[0+10], r[0+15], r[0+20]),
            (r[1], r[1+5], r[1+10], r[1+15], r[1+20]),
            (r[2], r[2+5], r[2+10], r[2+15], r[2+20]),
            (r[3], r[3+5], r[3+10], r[3+15], r[3+20]),
            (r[4], r[4+5], r[4+10], r[4+15], r[4+20]),
        ]
        self.poker_hands = map(tuple, self.poker_hands)

        # define stack-groups
        l.defaultStackGroups()
        return l
开发者ID:iske,项目名称:PySolFC,代码行数:85,代码来源:poker.py


注:本文中的pysollib.layout.Layout.getTextAttr方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。