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Python Layout.defaultAll方法代码示例

本文整理汇总了Python中pysollib.layout.Layout.defaultAll方法的典型用法代码示例。如果您正苦于以下问题:Python Layout.defaultAll方法的具体用法?Python Layout.defaultAll怎么用?Python Layout.defaultAll使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pysollib.layout.Layout的用法示例。


在下文中一共展示了Layout.defaultAll方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+7*l.XS, l.YM+2*l.YS+12*l.YOFFSET)

        x, y = l.XM, l.YM
        for i in range(2):
            s.reserves.append(OpenStack(x, y, self))
            x += l.XS

        x, y = l.XM+3*l.XS, l.YM
        for i in range(4):
            s.foundations.append(DieRussische_Foundation(x, y, self,
                                                         suit=i, max_cards=8))
            x += l.XS

        x, y = l.XM+l.XS/2, l.YM+l.YS
        for i in range(6):
            s.rows.append(Thirty_RowStack(x, y, self,
                          max_move=UNLIMITED_MOVES,
                          max_accept=UNLIMITED_ACCEPTS))
            x += l.XS

        x, y = self.width-l.XS, self.height-l.YS
        s.talon = InitialDealTalonStack(x, y, self)

        l.defaultAll()
开发者ID:TrevorLowing,项目名称:PyGames,代码行数:29,代码来源:gypsy.py

示例2: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+10*l.XS, l.YM+2*l.YS+12*l.YOFFSET)

        # extra settings
        self.base_card = None

        # create stacks
        x, y = l.XM+3*l.XS, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self,
                                 suit=i, mod=13))
            x = x + l.XS
        tx, ty, ta, tf = l.getTextAttr(s.foundations[-1], "ne")
        font = self.app.getFont("canvas_default")
        self.texts.info = MfxCanvasText(self.canvas, tx, ty,
                                        anchor=ta, font=font)
        x, y = l.XM, l.YM+l.YS
        for i in range(10):
            s.rows.append(UD_AC_RowStack(x, y, self, mod=13))
            x += l.XS

        x, y = l.XM, l.YM
        s.talon = InitialDealTalonStack(x, y, self)

        # default
        l.defaultAll()
开发者ID:shlomif,项目名称:PySolFC,代码行数:30,代码来源:bisley.py

示例3: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM+9*l.XS, l.YM+3*l.YS+12*l.YOFFSET)

        # create stacks
        x, y = l.XM, l.YM
        for i in range(4):
            s.foundations.append(
                Rittenhouse_Foundation(x, y, self, max_move=0))
            x += l.XS
        x += l.XS
        for i in range(4):
            s.foundations.append(Rittenhouse_Foundation(x, y, self,
                                 base_rank=KING, dir=-1, max_move=0))
            x += l.XS
        x, y = l.XM, l.YM+l.YS
        for i in range(9):
            s.rows.append(UD_RK_RowStack(x, y, self))
            x += l.XS

        s.talon = InitialDealTalonStack(l.XM, self.height-l.YS, self)

        # default
        l.defaultAll()
开发者ID:shlomif,项目名称:PySolFC,代码行数:29,代码来源:beleagueredcastle.py

示例4: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
    def createGame(self, reserves=6):
        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = 2*l.XM+10*l.XS, l.YM+l.YS+16*l.YOFFSET
        self.setSize(w, h)

        # create stacks
        x, y = l.XM, l.YM
        for i in range(4):
            s.rows.append(self.RowStack_Class(x, y, self,
                                              max_move=1, max_accept=0))
            x += l.XS
        x += l.XM
        for i in range(6):
            stack = self.Foundation_Class(x, y, self, suit=ANY_SUIT,
                                          base_rank=ANY_RANK)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
            s.foundations.append(stack)
            x += l.XS
        s.talon = InitialDealTalonStack(w-l.XS, h-l.YS, self)

        # default
        l.defaultAll()
开发者ID:TrevorLowing,项目名称:PyGames,代码行数:27,代码来源:takeaway.py

示例5: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
    def createGame(self, rows=8, reserves=8, playcards=7):
        # create layout
        l, s = Layout(self), self.s

        # set window
        max_rows = max(rows, reserves)
        w, h = l.XM + max_rows*l.XS, l.YM + 2*l.YS + (12+playcards)*l.YOFFSET
        self.setSize(w, h)

        # create stacks
        x, y = l.XM + (max_rows-rows)*l.XS//2, l.YM
        for i in range(rows):
            stack = self.RowStack_Class(x, y, self, base_rank=ANY_RANK)
            stack.getBottomImage = stack._getReserveBottomImage
            s.rows.append(stack)
            x += l.XS
        x, y = l.XM + (max_rows-reserves)*l.XS//2, l.YM+l.YS+12*l.YOFFSET
        for i in range(reserves):
            stack = OpenStack(x, y, self, max_accept=0)
            s.reserves.append(stack)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
            x += l.XS

        s.talon = InitialDealTalonStack(l.XM, l.YM, self)

        # default
        l.defaultAll()
开发者ID:jimsize,项目名称:PySolFC,代码行数:29,代码来源:wavemotion.py

示例6: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
    def createGame(self, max_rounds=1, num_deal=1, **layout):
        l, s = Layout(self), self.s
        kwdefault(layout, rows=8, waste=1)
        self.Layout_Method(l, **layout)
        self.setSize(l.size[0], l.size[1])

        # Create talon
        s.talon = self.Talon_Class(
            l.s.talon.x, l.s.talon.y, self,
            max_rounds=max_rounds, num_deal=num_deal)
        s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)

        # Create foundations
        for r in l.s.foundations:
            s.foundations.append(
                self.Foundation_Class(
                    r.x, r.y, self,
                    r.suit, mod=12, max_cards=12, max_move=self.MAX_MOVE))

        # Create row stacks
        for r in l.s.rows:
            s.rows.append(
                self.RowStack_Class(
                    r.x, r.y, self,
                    suit=ANY_SUIT, base_rank=self.BASE_RANK))

        # Define stack groups
        l.defaultAll()
开发者ID:jimsize,项目名称:PySolFC,代码行数:30,代码来源:mughal.py

示例7: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        playcards = 7
        w, h = l.XM+l.XS+4*(l.XS+(playcards-1)*l.XOFFSET), l.YM+4*l.YS
        self.setSize(w, h)

        # create stacks
        x, y = l.XM, l.YM
        for i in range(2):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
            y += l.YS
        for i in range(2):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i+2,
                                                    base_rank=KING, dir=-1))
            y += l.YS

        x = l.XM+l.XS
        for i in range(4):
            y = l.YM
            for j in range(4):
                stack = CloverLeaf_RowStack(x, y, self,
                                            max_move=1, max_accept=1)
                s.rows.append(stack)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                y += l.YS
            x += l.XS+(playcards-1)*l.XOFFSET

        s.talon = InitialDealTalonStack(w-l.XS, h-l.YS, self)

        # default
        l.defaultAll()
开发者ID:shlomif,项目名称:PySolFC,代码行数:36,代码来源:fan.py

示例8: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+8*l.XS, l.YM+max(4*l.YS, 3*l.YS+14*l.YOFFSET))

        x, y = l.XM, self.height-l.YS
        for i in range(4):
            suit = i
            if self.Foundation_Class_1 is RK_FoundationStack: suit = ANY_SUIT
            s.foundations.append(self.Foundation_Class_1(x, y, self, suit=suit))
            x += l.XS
        for i in range(4):
            suit = i
            if self.Foundation_Class_1 is RK_FoundationStack: suit = ANY_SUIT
            s.foundations.append(self.Foundation_Class_2(x, y, self, suit=suit))
            x += l.XS
        x, y = l.XM+2*l.XS, l.YM+l.YS
        for i in range(4):
            s.rows.append(LadyOfTheManor_RowStack(x, y, self, max_accept=0))
            x += l.XS
        for i, j in ((0,2), (0,1), (0,0),
                     (1,0), (2,0), (3,0), (4,0), (5,0), (6,0),
                     (7,0), (7,1), (7,2),):
            x, y = l.XM+i*l.XS, l.YM+j*l.YS
            s.reserves.append(LadyOfTheManor_Reserve(x, y, self, max_accept=0))

        s.talon = InitialDealTalonStack(self.width-l.XS, self.height-2*l.YS, self)

        l.defaultAll()
开发者ID:alwaysontop617,项目名称:PySolFC,代码行数:31,代码来源:sultan.py

示例9: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
    def createGame(self):
        l, s = Layout(self), self.s
        font = self.app.getFont("canvas_card")

        # Set window size
        self.setSize(l.XM + l.XS * 7, l.YM + l.YS * 5)

        # Create rows
        x, y, offset = l.XM, l.YM, self.app.images.CARD_YOFFSET
        for i in range(6):
            s.rows.append(Samuri_RowStack(x, y, self, offset, max_cards=8,
                                                    max_accept=8, base_rank=0))
            x = x + l.XS + l.XM + (l.XM * (i == 2))
        x, y = l.XM, y + l.YS * 2.5
        for i in range(6):
            s.rows.append(Samuri_RowStack(x, y, self, offset, max_cards=8,
                                                    max_accept=8, base_rank=0))
            x = x + l.XS + l.XM + (l.XM * (i == 2))
        self.setRegion(s.rows, (0, 0, 999999, 999999))

        # Create talon
        s.talon = InitialDealTalonStack(-l.XS, -l.YS, self)

        # Define stack-groups
        l.defaultAll()
开发者ID:TrevorLowing,项目名称:PyGames,代码行数:27,代码来源:hanafuda1.py

示例10: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
    def createGame(self):

        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM+8*l.XS, l.YM+l.YS+20*l.YOFFSET)

        # create stacks
        s.talon = Labyrinth_Talon(l.XM, l.YM, self)

        x, y, = l.XM+2*l.XS, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
            x += l.XS

        x, y = l.XM, l.YM+l.YS
        for i in range(6):
            x = l.XM
            for j in range(8):
                s.rows.append(Labyrinth_RowStack(x, y, self, max_move=1))
                x += l.XS
            y += l.YOFFSET

        # default
        l.defaultAll()
开发者ID:jimsize,项目名称:PySolFC,代码行数:28,代码来源:labyrinth.py

示例11: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
    def createGame(self):

        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = 3*l.XM+10*l.XS, 2*l.YM+2*l.YS+16*l.YOFFSET
        self.setSize(w, h)

        # create stacks
        s.talon = self.Talon_Class(l.XM, h-l.YS, self)
        x, y = 3*l.XM + 6*l.XS, l.YM
        for i in range(4):
            s.foundations.append(
                self.Foundation_Class(
                    x, y, self, suit=i, mod=13, max_cards=26))
            x += l.XS
        x, y = 2*l.XM, l.YM + l.YS + l.YM
        for i in range(10):
            s.rows.append(self.RowStack_Class(x, y, self))
            x += l.XS
        x, y = l.XM, l.YM
        for i in range(6):
            s.reserves.append(ReserveStack(x, y, self))
            x += l.XS
        # default
        l.defaultAll()
开发者ID:shlomif,项目名称:PySolFC,代码行数:29,代码来源:freecell.py

示例12: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
    def createGame(self, max_rounds=2, num_deal=1, **layout):
        l, s = Layout(self), self.s
        kwdefault(layout, rows=12, waste=1, playcards=20)
        self.Layout_Method(l, **layout)
        self.setSize(l.size[0], l.size[1])

        # Create talon
        s.talon = self.Talon_Class(l.s.talon.x, l.s.talon.y, self,
                                max_rounds=max_rounds, num_deal=num_deal)
        s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)

        # Create foundations
        for r in l.s.foundations:
            s.foundations.append(self.Foundation_Class(r.x, r.y, self,
                                    r.suit, mod=16, max_cards=16, max_move=1))

        # Create rows
        for r in l.s.rows:
            s.rows.append(self.RowStack_Class(r.x, r.y, self,
                                    suit=ANY_SUIT, base_rank=15))

        # Create reserve
        x, y = l.XM, self.height - l.YS
        s.reserves.append(Familiar_ReserveStack(x, y, self, max_cards=3))
        self.setRegion(s.reserves, (-999, y - l.YM, x + l.XS, 999999), priority=1)
        l.createText(s.reserves[0], "se")

        # Define stack groups
        l.defaultAll()
开发者ID:TrevorLowing,项目名称:PyGames,代码行数:31,代码来源:hexadeck.py

示例13: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
 def createGame(self, rows=7, playcards=18):
     l, s = Layout(self), self.s
     self.Layout_Method(l, rows=rows, waste=0, playcards=playcards)
     self.setSize(l.size[0], l.size[1])
     s.talon = self.Talon_Class(l.s.talon.x, l.s.talon.y, self)
     for r in l.s.foundations:
         s.foundations.append(SS_FoundationStack(r.x, r.y, self, suit=r.suit))
     for r in l.s.rows:
         s.rows.append(self.RowStack_Class(r.x, r.y, self))
     l.defaultAll()
开发者ID:iske,项目名称:PySolFC,代码行数:12,代码来源:spider.py

示例14: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
 def createGame(self, rows=7):
     l, s = Layout(self), self.s
     Layout.klondikeLayout(l, rows=rows, waste=1)
     self.setSize(l.size[0], l.size[1])
     s.talon = WasteTalonStack(l.s.talon.x, l.s.talon.y, self, max_rounds=1)
     s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)
     for r in l.s.foundations:
         s.foundations.append(SS_FoundationStack(r.x, r.y, self, suit=r.suit))
     for r in l.s.rows:
         s.rows.append(self.RowStack_Class(r.x, r.y, self))
     l.defaultAll()
开发者ID:iske,项目名称:PySolFC,代码行数:13,代码来源:yukon.py

示例15: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
    def createGame(self):
        l, s = Layout(self), self.s
        self.setSize(l.XM + 13 * l.XS, l.YM + 2 * l.YS + 15 * l.YOFFSET)

        x, y = l.XM + 6 * l.XS, l.YM
        s.foundations.append(SS_FoundationStack(x, y, self, base_rank=ANY_RANK, suit=DIAMOND, mod=13))
        x, y = l.XM, l.YM + l.YS
        for i in range(13):
            s.rows.append(DiamondMine_RowStack(x, y, self))
            x += l.XS
        s.talon = InitialDealTalonStack(l.XM, self.height - l.YS, self)

        l.defaultAll()
开发者ID:TrevorLowing,项目名称:PyGames,代码行数:15,代码来源:golf.py


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