本文整理汇总了Python中pysollib.layout.Layout.defaultAll方法的典型用法代码示例。如果您正苦于以下问题:Python Layout.defaultAll方法的具体用法?Python Layout.defaultAll怎么用?Python Layout.defaultAll使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pysollib.layout.Layout
的用法示例。
在下文中一共展示了Layout.defaultAll方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
def createGame(self):
l, s = Layout(self), self.s
self.setSize(l.XM+7*l.XS, l.YM+2*l.YS+12*l.YOFFSET)
x, y = l.XM, l.YM
for i in range(2):
s.reserves.append(OpenStack(x, y, self))
x += l.XS
x, y = l.XM+3*l.XS, l.YM
for i in range(4):
s.foundations.append(DieRussische_Foundation(x, y, self,
suit=i, max_cards=8))
x += l.XS
x, y = l.XM+l.XS/2, l.YM+l.YS
for i in range(6):
s.rows.append(Thirty_RowStack(x, y, self,
max_move=UNLIMITED_MOVES,
max_accept=UNLIMITED_ACCEPTS))
x += l.XS
x, y = self.width-l.XS, self.height-l.YS
s.talon = InitialDealTalonStack(x, y, self)
l.defaultAll()
示例2: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
def createGame(self):
l, s = Layout(self), self.s
self.setSize(l.XM+10*l.XS, l.YM+2*l.YS+12*l.YOFFSET)
# extra settings
self.base_card = None
# create stacks
x, y = l.XM+3*l.XS, l.YM
for i in range(4):
s.foundations.append(SS_FoundationStack(x, y, self,
suit=i, mod=13))
x = x + l.XS
tx, ty, ta, tf = l.getTextAttr(s.foundations[-1], "ne")
font = self.app.getFont("canvas_default")
self.texts.info = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font)
x, y = l.XM, l.YM+l.YS
for i in range(10):
s.rows.append(UD_AC_RowStack(x, y, self, mod=13))
x += l.XS
x, y = l.XM, l.YM
s.talon = InitialDealTalonStack(x, y, self)
# default
l.defaultAll()
示例3: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
self.setSize(l.XM+9*l.XS, l.YM+3*l.YS+12*l.YOFFSET)
# create stacks
x, y = l.XM, l.YM
for i in range(4):
s.foundations.append(
Rittenhouse_Foundation(x, y, self, max_move=0))
x += l.XS
x += l.XS
for i in range(4):
s.foundations.append(Rittenhouse_Foundation(x, y, self,
base_rank=KING, dir=-1, max_move=0))
x += l.XS
x, y = l.XM, l.YM+l.YS
for i in range(9):
s.rows.append(UD_RK_RowStack(x, y, self))
x += l.XS
s.talon = InitialDealTalonStack(l.XM, self.height-l.YS, self)
# default
l.defaultAll()
示例4: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
def createGame(self, reserves=6):
# create layout
l, s = Layout(self), self.s
# set window
w, h = 2*l.XM+10*l.XS, l.YM+l.YS+16*l.YOFFSET
self.setSize(w, h)
# create stacks
x, y = l.XM, l.YM
for i in range(4):
s.rows.append(self.RowStack_Class(x, y, self,
max_move=1, max_accept=0))
x += l.XS
x += l.XM
for i in range(6):
stack = self.Foundation_Class(x, y, self, suit=ANY_SUIT,
base_rank=ANY_RANK)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
s.foundations.append(stack)
x += l.XS
s.talon = InitialDealTalonStack(w-l.XS, h-l.YS, self)
# default
l.defaultAll()
示例5: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
def createGame(self, rows=8, reserves=8, playcards=7):
# create layout
l, s = Layout(self), self.s
# set window
max_rows = max(rows, reserves)
w, h = l.XM + max_rows*l.XS, l.YM + 2*l.YS + (12+playcards)*l.YOFFSET
self.setSize(w, h)
# create stacks
x, y = l.XM + (max_rows-rows)*l.XS//2, l.YM
for i in range(rows):
stack = self.RowStack_Class(x, y, self, base_rank=ANY_RANK)
stack.getBottomImage = stack._getReserveBottomImage
s.rows.append(stack)
x += l.XS
x, y = l.XM + (max_rows-reserves)*l.XS//2, l.YM+l.YS+12*l.YOFFSET
for i in range(reserves):
stack = OpenStack(x, y, self, max_accept=0)
s.reserves.append(stack)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
x += l.XS
s.talon = InitialDealTalonStack(l.XM, l.YM, self)
# default
l.defaultAll()
示例6: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
def createGame(self, max_rounds=1, num_deal=1, **layout):
l, s = Layout(self), self.s
kwdefault(layout, rows=8, waste=1)
self.Layout_Method(l, **layout)
self.setSize(l.size[0], l.size[1])
# Create talon
s.talon = self.Talon_Class(
l.s.talon.x, l.s.talon.y, self,
max_rounds=max_rounds, num_deal=num_deal)
s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)
# Create foundations
for r in l.s.foundations:
s.foundations.append(
self.Foundation_Class(
r.x, r.y, self,
r.suit, mod=12, max_cards=12, max_move=self.MAX_MOVE))
# Create row stacks
for r in l.s.rows:
s.rows.append(
self.RowStack_Class(
r.x, r.y, self,
suit=ANY_SUIT, base_rank=self.BASE_RANK))
# Define stack groups
l.defaultAll()
示例7: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
playcards = 7
w, h = l.XM+l.XS+4*(l.XS+(playcards-1)*l.XOFFSET), l.YM+4*l.YS
self.setSize(w, h)
# create stacks
x, y = l.XM, l.YM
for i in range(2):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
y += l.YS
for i in range(2):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i+2,
base_rank=KING, dir=-1))
y += l.YS
x = l.XM+l.XS
for i in range(4):
y = l.YM
for j in range(4):
stack = CloverLeaf_RowStack(x, y, self,
max_move=1, max_accept=1)
s.rows.append(stack)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
y += l.YS
x += l.XS+(playcards-1)*l.XOFFSET
s.talon = InitialDealTalonStack(w-l.XS, h-l.YS, self)
# default
l.defaultAll()
示例8: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
def createGame(self):
l, s = Layout(self), self.s
self.setSize(l.XM+8*l.XS, l.YM+max(4*l.YS, 3*l.YS+14*l.YOFFSET))
x, y = l.XM, self.height-l.YS
for i in range(4):
suit = i
if self.Foundation_Class_1 is RK_FoundationStack: suit = ANY_SUIT
s.foundations.append(self.Foundation_Class_1(x, y, self, suit=suit))
x += l.XS
for i in range(4):
suit = i
if self.Foundation_Class_1 is RK_FoundationStack: suit = ANY_SUIT
s.foundations.append(self.Foundation_Class_2(x, y, self, suit=suit))
x += l.XS
x, y = l.XM+2*l.XS, l.YM+l.YS
for i in range(4):
s.rows.append(LadyOfTheManor_RowStack(x, y, self, max_accept=0))
x += l.XS
for i, j in ((0,2), (0,1), (0,0),
(1,0), (2,0), (3,0), (4,0), (5,0), (6,0),
(7,0), (7,1), (7,2),):
x, y = l.XM+i*l.XS, l.YM+j*l.YS
s.reserves.append(LadyOfTheManor_Reserve(x, y, self, max_accept=0))
s.talon = InitialDealTalonStack(self.width-l.XS, self.height-2*l.YS, self)
l.defaultAll()
示例9: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
def createGame(self):
l, s = Layout(self), self.s
font = self.app.getFont("canvas_card")
# Set window size
self.setSize(l.XM + l.XS * 7, l.YM + l.YS * 5)
# Create rows
x, y, offset = l.XM, l.YM, self.app.images.CARD_YOFFSET
for i in range(6):
s.rows.append(Samuri_RowStack(x, y, self, offset, max_cards=8,
max_accept=8, base_rank=0))
x = x + l.XS + l.XM + (l.XM * (i == 2))
x, y = l.XM, y + l.YS * 2.5
for i in range(6):
s.rows.append(Samuri_RowStack(x, y, self, offset, max_cards=8,
max_accept=8, base_rank=0))
x = x + l.XS + l.XM + (l.XM * (i == 2))
self.setRegion(s.rows, (0, 0, 999999, 999999))
# Create talon
s.talon = InitialDealTalonStack(-l.XS, -l.YS, self)
# Define stack-groups
l.defaultAll()
示例10: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
self.setSize(l.XM+8*l.XS, l.YM+l.YS+20*l.YOFFSET)
# create stacks
s.talon = Labyrinth_Talon(l.XM, l.YM, self)
x, y, = l.XM+2*l.XS, l.YM
for i in range(4):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
x += l.XS
x, y = l.XM, l.YM+l.YS
for i in range(6):
x = l.XM
for j in range(8):
s.rows.append(Labyrinth_RowStack(x, y, self, max_move=1))
x += l.XS
y += l.YOFFSET
# default
l.defaultAll()
示例11: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
w, h = 3*l.XM+10*l.XS, 2*l.YM+2*l.YS+16*l.YOFFSET
self.setSize(w, h)
# create stacks
s.talon = self.Talon_Class(l.XM, h-l.YS, self)
x, y = 3*l.XM + 6*l.XS, l.YM
for i in range(4):
s.foundations.append(
self.Foundation_Class(
x, y, self, suit=i, mod=13, max_cards=26))
x += l.XS
x, y = 2*l.XM, l.YM + l.YS + l.YM
for i in range(10):
s.rows.append(self.RowStack_Class(x, y, self))
x += l.XS
x, y = l.XM, l.YM
for i in range(6):
s.reserves.append(ReserveStack(x, y, self))
x += l.XS
# default
l.defaultAll()
示例12: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
def createGame(self, max_rounds=2, num_deal=1, **layout):
l, s = Layout(self), self.s
kwdefault(layout, rows=12, waste=1, playcards=20)
self.Layout_Method(l, **layout)
self.setSize(l.size[0], l.size[1])
# Create talon
s.talon = self.Talon_Class(l.s.talon.x, l.s.talon.y, self,
max_rounds=max_rounds, num_deal=num_deal)
s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)
# Create foundations
for r in l.s.foundations:
s.foundations.append(self.Foundation_Class(r.x, r.y, self,
r.suit, mod=16, max_cards=16, max_move=1))
# Create rows
for r in l.s.rows:
s.rows.append(self.RowStack_Class(r.x, r.y, self,
suit=ANY_SUIT, base_rank=15))
# Create reserve
x, y = l.XM, self.height - l.YS
s.reserves.append(Familiar_ReserveStack(x, y, self, max_cards=3))
self.setRegion(s.reserves, (-999, y - l.YM, x + l.XS, 999999), priority=1)
l.createText(s.reserves[0], "se")
# Define stack groups
l.defaultAll()
示例13: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
def createGame(self, rows=7, playcards=18):
l, s = Layout(self), self.s
self.Layout_Method(l, rows=rows, waste=0, playcards=playcards)
self.setSize(l.size[0], l.size[1])
s.talon = self.Talon_Class(l.s.talon.x, l.s.talon.y, self)
for r in l.s.foundations:
s.foundations.append(SS_FoundationStack(r.x, r.y, self, suit=r.suit))
for r in l.s.rows:
s.rows.append(self.RowStack_Class(r.x, r.y, self))
l.defaultAll()
示例14: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
def createGame(self, rows=7):
l, s = Layout(self), self.s
Layout.klondikeLayout(l, rows=rows, waste=1)
self.setSize(l.size[0], l.size[1])
s.talon = WasteTalonStack(l.s.talon.x, l.s.talon.y, self, max_rounds=1)
s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)
for r in l.s.foundations:
s.foundations.append(SS_FoundationStack(r.x, r.y, self, suit=r.suit))
for r in l.s.rows:
s.rows.append(self.RowStack_Class(r.x, r.y, self))
l.defaultAll()
示例15: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultAll [as 别名]
def createGame(self):
l, s = Layout(self), self.s
self.setSize(l.XM + 13 * l.XS, l.YM + 2 * l.YS + 15 * l.YOFFSET)
x, y = l.XM + 6 * l.XS, l.YM
s.foundations.append(SS_FoundationStack(x, y, self, base_rank=ANY_RANK, suit=DIAMOND, mod=13))
x, y = l.XM, l.YM + l.YS
for i in range(13):
s.rows.append(DiamondMine_RowStack(x, y, self))
x += l.XS
s.talon = InitialDealTalonStack(l.XM, self.height - l.YS, self)
l.defaultAll()