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Python layout.Layout类代码示例

本文整理汇总了Python中pysollib.layout.Layout的典型用法代码示例。如果您正苦于以下问题:Python Layout类的具体用法?Python Layout怎么用?Python Layout使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Layout类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: createGame

    def createGame(self):

        l, s = Layout(self), self.s
        w0 = l.XS+5*l.XOFFSET
        self.setSize(l.XM+5*w0, l.YM+5*l.YS)

        x, y = l.XM, l.YM
        for i in range(3):
            s.reserves.append(TripleAlliance_Reserve(x, y, self))
            x += l.XS
        x, y = self.width-l.XS, l.YM
        s.foundations.append(AbstractFoundationStack(x, y, self, suit=ANY_SUIT,
                             max_move=0, max_accept=0, max_cards=52))
        l.createText(s.foundations[0], 'nw')
        y = l.YM+l.YS
        nstacks = 0
        for i in range(4):
            x = l.XM
            for j in range(5):
                stack = BasicRowStack(x, y, self, max_accept=0)
                s.rows.append(stack)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                x += w0
                nstacks += 1
                if nstacks >= 18:
                    break
            y += l.YS

        x, y = self.width-l.XS, self.height-l.YS
        s.talon = InitialDealTalonStack(x, y, self)

        l.defaultStackGroups()
开发者ID:voyageur,项目名称:PySolFC,代码行数:32,代码来源:pyramid.py

示例2: createGame

    def createGame(self):

        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = 3*l.XM+10*l.XS, 2*l.YM+2*l.YS+16*l.YOFFSET
        self.setSize(w, h)

        # create stacks
        s.talon = self.Talon_Class(l.XM, h-l.YS, self)
        x, y = 3*l.XM + 6*l.XS, l.YM
        for i in range(4):
            s.foundations.append(
                self.Foundation_Class(
                    x, y, self, suit=i, mod=13, max_cards=26))
            x += l.XS
        x, y = 2*l.XM, l.YM + l.YS + l.YM
        for i in range(10):
            s.rows.append(self.RowStack_Class(x, y, self))
            x += l.XS
        x, y = l.XM, l.YM
        for i in range(6):
            s.reserves.append(ReserveStack(x, y, self))
            x += l.XS
        # default
        l.defaultAll()
开发者ID:shlomif,项目名称:PySolFC,代码行数:27,代码来源:freecell.py

示例3: createGame

    def createGame(self):

        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM+8*l.XS, l.YM+5*l.YS)

        # create stacks
        x, y = l.XM, l.YM
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self,
                                                    suit=i/2, max_cards=10))
            x += l.XS

        y = l.YM+l.YS
        for i in range(3):
            x = l.XM
            for j in range(8):
                ##stack = SS_RowStack(x, y, self, max_move=1)
                stack = ReserveStack(x, y, self)
                stack.CARD_YOFFSET = 0
                s.rows.append(stack)
                x += l.XS
            y += l.YS

        x, y = self.width-l.XS, self.height-l.YS
        s.talon = DealRowTalonStack(x, y, self)
        l.createText(s.talon, 'sw')

        # define stack-groups
        l.defaultStackGroups()
开发者ID:alwaysontop617,项目名称:PySolFC,代码行数:32,代码来源:sultan.py

示例4: createGame

    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = 3*l.XM+8*l.XS, l.YM+2*l.YS+15*l.YOFFSET
        self.setSize(w, h)

        # create stacks
        x, y = 2*l.XM, l.YM+l.YS
        for i in range(8):
            s.rows.append(self.RowStack_Class(x, y, self))
            x += l.XS
        y = l.YM
        for i in range(4):
            x = l.XM+i*l.XS
            s.foundations.append(SS_FoundationStack(x, y, self, i, max_move=0))
            x += 2*l.XM+4*l.XS
            s.foundations.append(SS_FoundationStack(x, y, self, i,
                                 base_rank=KING, max_move=0, dir=-1))

        s.talon = InitialDealTalonStack(w-l.XS, h-l.YS, self)

        # default
        l.defaultAll()
开发者ID:shlomif,项目名称:PySolFC,代码行数:25,代码来源:bisley.py

示例5: createGame

    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM+9*l.XS, 3*l.YM+5*l.YS)

        # create stacks
        x, y = l.XM, l.YM
        s.talon = Cone_Talon(x, y, self)
        l.createText(s.talon, 's')
        y += l.YS+2*l.YM
        for i in range(4):
            s.reserves.append(OpenStack(x, y, self, max_accept=0))
            y += l.YS
        x, y = l.XM+l.XS, l.YM
        for i in range(7):
            s.rows.append(AC_RowStack(x, y, self, mod=13))
            x += l.XS
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
                                                    mod=13, max_cards=26))
            y += l.YS
        
        # define stack-groups
        l.defaultStackGroups()
开发者ID:TrevorLowing,项目名称:PyGames,代码行数:26,代码来源:gypsy.py

示例6: createGame

    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM+9*l.XS, l.YM+3*l.YS+12*l.YOFFSET)

        # create stacks
        x, y = l.XM, l.YM
        for i in range(4):
            s.foundations.append(
                Rittenhouse_Foundation(x, y, self, max_move=0))
            x += l.XS
        x += l.XS
        for i in range(4):
            s.foundations.append(Rittenhouse_Foundation(x, y, self,
                                 base_rank=KING, dir=-1, max_move=0))
            x += l.XS
        x, y = l.XM, l.YM+l.YS
        for i in range(9):
            s.rows.append(UD_RK_RowStack(x, y, self))
            x += l.XS

        s.talon = InitialDealTalonStack(l.XM, self.height-l.YS, self)

        # default
        l.defaultAll()
开发者ID:shlomif,项目名称:PySolFC,代码行数:27,代码来源:beleagueredcastle.py

示例7: createGame

    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM+13*l.XS, l.YM+3*l.YS+12*l.YOFFSET)

        # create stacks
        y = l.YM
        for i in range(2):
            x = l.XM+2*l.XS
            for j in range(8):
                s.foundations.append(Spider_SS_Foundation(x, y, self,
                                     dir=-2, base_rank=ANY_RANK,
                                     min_accept=6, max_cards=6, max_move=0))
                x += l.XS
            s.foundations.append(TheJollyRoger_Foundation(x, y, self,
                                 suit=ANY_SUIT, dir=0,
                                 min_accept=4, max_accept=4,
                                 max_cards=4, max_move=0))
            y += l.YS

        x, y = l.XM, l.YM+2*l.YS
        for i in range(13):
            s.rows.append(TheJollyRoger_RowStack(x, y, self, dir=2,
                   max_move=UNLIMITED_MOVES, max_accept=UNLIMITED_ACCEPTS))
            x += l.XS
        s.talon = DealRowTalonStack(l.XM, l.YM, self)
        l.createText(s.talon, 's')

        # define stack-groups
        l.defaultStackGroups()
开发者ID:iske,项目名称:PySolFC,代码行数:32,代码来源:spider.py

示例8: createGame

    def createGame(self, rows=8, reserves=4, playcards=15):

        decks = self.gameinfo.decks

        l, s = Layout(self), self.s
        self.setSize(l.XM+rows*l.XS, l.YM+2*l.YS+playcards*l.YOFFSET)

        x, y = l.XM, l.YM
        for i in range(reserves):
            s.reserves.append(ReserveStack(x, y, self))
            x += l.XS

        x = self.width - 2*l.XS
        s.foundations.append(FourByFour_Foundation(x, y, self,
                             suit=ANY_SUIT, base_rank=ACE, max_cards=52*decks,
                             max_accept=1, max_move=0))
        stack = s.foundations[0]
        tx, ty, ta, tf = l.getTextAttr(stack, 'ne')
        font = self.app.getFont('canvas_default')
        stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
                                         anchor=ta, font=font)

        x, y = l.XM, l.YM+l.YS
        for i in range(rows):
            s.rows.append(AC_RowStack(x, y, self))
            x += l.XS

        x, y = l.XM, self.height-l.YS
        s.talon = InitialDealTalonStack(x, y, self)

        l.defaultStackGroups()
开发者ID:jimsize,项目名称:PySolFC,代码行数:31,代码来源:pileon.py

示例9: createGame

    def createGame(self):
        l, s = Layout(self), self.s

        # Set window size
        self.setSize(l.XM * 3 + l.XS * 9, l.YM + l.YS * 6)

        # Create row stacks
        x = l.XM
        y = l.YM
        for i in range(8):
            s.rows.append(RK_RowStack(x, y, self, base_rank=11,
                                      max_move=12, max_cards=99))
            x = x + l.XS

        # Create reserve stacks
        x = self.width - l.XS
        y = l.YM
        for i in range(6):
            s.reserves.append(ReserveStack(x, y, self))
            y = y + l.YS
        y = y - l.YS
        for i in range(4):
            x = x - l.XS
            s.reserves.append(ReserveStack(x, y, self))

        self.setRegion(s.rows, (0, 0, l.XM + l.XS * 8, l.YS * 5))

        # Create talon
        s.talon = DealRowTalonStack(l.XM, self.height - l.YS, self)
        l.createText(s.talon, "n")

        # Define stack groups
        l.defaultStackGroups()
开发者ID:jimsize,项目名称:PySolFC,代码行数:33,代码来源:mughal.py

示例10: createGame

    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        xx, yy = 9, 6
        w, h = l.XM + xx * l.XS, l.YM + yy * l.YS
        self.setSize(w, h)

        # create stacks
        for i in range(yy):
            for j in range(xx):
                n = j + xx * i
                if n < 1:
                    continue
                if n > 52:
                    break
                k = j
                if i % 2:
                    k = xx - j - 1
                x, y = l.XM + k * l.XS, l.YM + i * l.YS
                s.rows.append(self.RowStack_Class(x, y, self))
        s.talon = PushPin_Talon(l.XM, l.YM, self)
        s.foundations.append(
            PushPin_Foundation(
                l.XM, h - l.YS, self, suit=ANY_SUIT, dir=0, base_rank=ANY_RANK, max_accept=0, max_move=0, max_cards=52
            )
        )

        # define stack-groups
        l.defaultStackGroups()
        return l
开发者ID:jimsize,项目名称:PySolFC,代码行数:32,代码来源:pushpin.py


注:本文中的pysollib.layout.Layout类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。