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Python Layout.createText方法代码示例

本文整理汇总了Python中pysollib.layout.Layout.createText方法的典型用法代码示例。如果您正苦于以下问题:Python Layout.createText方法的具体用法?Python Layout.createText怎么用?Python Layout.createText使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pysollib.layout.Layout的用法示例。


在下文中一共展示了Layout.createText方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import createText [as 别名]
    def createGame(self, rows=13):

        l, s = Layout(self), self.s
        w, h = l.XM+(rows+2)*l.XS, l.YM+max(l.YS+24*l.YOFFSET, 9*l.YS)
        self.setSize(w, h)

        x, y = l.XM, l.YM
        for i in range(rows):
            s.rows.append(self.RowStack_Class(x, y, self))
            x += l.XS
        l.setRegion(s.rows, (-999, -999, l.XM+rows*l.XS-l.CW/2, 999999))
        x = l.XM+rows*l.XS
        for i in range(2):
            y = l.YM
            for j in range(8):
                s.foundations.append(self.Foundation_Class(x, y, self))
                y += l.YS
            x += l.XS

        x, y = w-1.5*l.XS, h-l.YS
        s.talon = self.Talon_Class(x, y, self)
        l.createText(s.talon, 'sw')

        l.defaultStackGroups()
        l.defaultRegions()
开发者ID:iske,项目名称:PySolFC,代码行数:27,代码来源:spider.py

示例2: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import createText [as 别名]
    def createGame(self):

        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM+10.5*l.XS, l.YM+2*l.YS+20*l.YOFFSET)

        # create stacks
        x, y = l.XM, l.YM+l.YS//2
        for i in (0, 1):
            stack = ReserveStack(x, y, self, max_cards=4)
            s.reserves.append(stack)
            stack.CARD_YOFFSET = l.YOFFSET
            l.createText(stack, 'n')
            x += l.XS

        x, y = l.XM+2.5*l.XS, l.YM
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i//2))
            x += l.XS

        x, y = l.XM+2.5*l.XS, l.YM+l.YS
        for i in range(8):
            s.rows.append(AC_RowStack(x, y, self))
            x += l.XS

        x, y = l.XM, self.height-l.YS
        s.talon = InitialDealTalonStack(x, y, self)

        # define stack-groups
        l.defaultStackGroups()
开发者ID:shlomif,项目名称:PySolFC,代码行数:34,代码来源:freecell.py

示例3: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import createText [as 别名]
    def createGame(self):
        playcards = 6

        l, s = Layout(self), self.s
        self.setSize(
            l.XM+10*l.XS, l.YM+3*l.YS+2*playcards*l.YOFFSET+l.TEXT_HEIGHT)

        x, y = l.XM, l.YM
        s.talon = SlyFox_Talon(x, y, self)
        s.waste = s.talon
        l.createText(s.talon, 'ne')
        tx, ty, ta, tf = l.getTextAttr(s.talon, "ss")
        font = self.app.getFont("canvas_default")
        self.texts.misc = MfxCanvasText(self.canvas, tx, ty,
                                        anchor=ta, font=font)

        x += 2*l.XS
        for i in range(4):
            s.foundations.append(SlyFox_Foundation(x, y, self, suit=i))
            s.foundations.append(SlyFox_Foundation(x+4*l.XS, y, self, suit=i,
                                                   base_rank=KING, dir=-1))
            x += l.XS
        y = l.YM+l.YS+l.TEXT_HEIGHT
        for i in range(2):
            x = l.XM
            for j in range(10):
                stack = SlyFox_RowStack(x, y, self, max_cards=UNLIMITED_CARDS)
                s.rows.append(stack)
                stack.CARD_YOFFSET = l.YOFFSET
                x += l.XS
            y += l.YS+playcards*l.YOFFSET

        l.defaultStackGroups()
开发者ID:jimsize,项目名称:PySolFC,代码行数:35,代码来源:camelot.py

示例4: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import createText [as 别名]
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+9*l.XS, l.YM+5*l.YS)

        x, y = l.XM, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
            y += l.YS
        x, y = self.width-l.XS, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self,
                                 suit=i, base_rank=KING, dir=-1))
            y += l.YS
        x, y = (self.width-l.XS)/2, self.height-l.YS
        s.talon = DealRowTalonStack(x, y, self)
        l.createText(s.talon, 'se')
        y = l.YM
        for i in range(4):
            x = l.XM+l.XS*3/2
            for j in range(6):
                stack = UD_SS_RowStack(x, y, self, base_rank=NO_RANK)
                s.rows.append(stack)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
                x += l.XS
            y += l.YS

        l.defaultStackGroups()
开发者ID:alwaysontop617,项目名称:PySolFC,代码行数:30,代码来源:sultan.py

示例5: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import createText [as 别名]
    def createGame(self):

        l, s = Layout(self), self.s

        self.setSize(l.XM+10*l.XS, l.YM+2*l.YS+12*l.YOFFSET+l.TEXT_HEIGHT)

        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 's')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 's')
        x += l.XS
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i%4,
                                                    max_cards=12))
            x += l.XS
        x, y = l.XM, l.YM+l.YS+l.TEXT_HEIGHT
        s.foundations.append(RK_FoundationStack(x, y, self, suit=ANY_SUIT,
                             base_rank=KING, dir=0, max_cards=8))
        x += 3*l.XS
        for i in range(6):
            s.rows.append(RK_RowStack(x, y, self, max_move=1))
            x += l.XS

        l.defaultStackGroups()
开发者ID:alwaysontop617,项目名称:PySolFC,代码行数:28,代码来源:fortythieves.py

示例6: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import createText [as 别名]
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = l.XM+12*l.XS, l.YM+l.YS+16*l.YOFFSET
        self.setSize(w, h)

        # create stacks
        x, y = l.XM, l.YM
        s.talon = DealRowTalonStack(x, y, self)
        l.createText(s.talon, "s")
        x += l.XS
        for i in range(10):
            stack = self.RowStack_Class(x, y, self, base_rank=ANY_RANK,
                                        max_move=UNLIMITED_MOVES,
                                        max_accept=UNLIMITED_ACCEPTS)
            s.rows.append(stack)
            x += l.XS
        s.foundations.append(AbstractFoundationStack(x, y, self, suit=ANY_SUIT,
                                                     max_accept=0, max_cards=104))
        l.createText(s.foundations[0], "s")

        # define stack-groups
        l.defaultStackGroups()
开发者ID:TrevorLowing,项目名称:PyGames,代码行数:27,代码来源:curdsandwhey.py

示例7: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import createText [as 别名]
    def createGame(self):
        l, s = Layout(self), self.s
        self.setSize(l.XM+13*l.XS, l.YM+7*l.YS)
        self.base_rank = ANY_RANK

        x, y = l.XM+2.5*l.XS, l.YM
        for i in range(8):
            s.foundations.append(StepUp_Foundation(x, y, self,
                                 suit=i%4, mod=13, base_rank=ANY_RANK))
            x += l.XS
        tx, ty, ta, tf = l.getTextAttr(s.foundations[0], "sw")
        font = self.app.getFont("canvas_default")
        self.texts.info = MfxCanvasText(self.canvas, tx, ty,
                                        anchor=ta, font=font)

        x, y = l.XM, l.YM+l.YS
        for i in range(13):
            s.reserves.append(ReserveStack(x, y, self))
            x += l.XS
        x, y = l.XM+2*l.XS, l.YM+2*l.YS
        for i in range(9):
            s.rows.append(StepUp_RowStack(x, y, self, max_move=1, mod=13))
            x += l.XS

        x, y = l.XM, l.YM+2.5*l.YS
        s.talon = StepUp_Talon(x, y, self, max_rounds=1)
        l.createText(s.talon, 'se')
        y += l.YS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'se')

        l.defaultStackGroups()
开发者ID:TrevorLowing,项目名称:PyGames,代码行数:34,代码来源:katzenschwanz.py

示例8: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import createText [as 别名]
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM + 8.5*l.XS, l.YM + 6*l.YS)

        # create stacks
        y = l.YM
        for d in ((1, 2.5), (2, 2), (3, 1.5), (4, 1), (5, 0.5), (5, 0.5)):
            x = l.XM + d[1] * l.XS
            for i in range(d[0]):
                s.rows.append(EiffelTower_RowStack(x, y, self))
                x = x + l.XS
            y = y + l.YS
        x = l.XM + 6 * l.XS
        y = l.YM + 5 * l.YS // 2
        s.waste = self.Waste_Class(x, y, self)
        l.createText(s.waste, "s")
        x = x + l.XS
        s.talon = self.Talon_Class(x, y, self, max_rounds=1)
        l.createText(s.talon, "s")

        # define stack-groups
        l.defaultStackGroups()
开发者ID:jimsize,项目名称:PySolFC,代码行数:27,代码来源:eiffeltower.py

示例9: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import createText [as 别名]
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+7*l.XS, l.YM+2*l.YS+20*l.YOFFSET)

        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 's')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 's')

        x += 3.5*l.XS
        s.foundations.append(FourByFour_Foundation(x, y, self,
                             suit=ANY_SUIT, base_rank=ANY_RANK, max_cards=52,
                             max_accept=1, max_move=0, mod=13))
        stack = s.foundations[0]
        tx, ty, ta, tf = l.getTextAttr(stack, 'ne')
        font = self.app.getFont('canvas_default')
        stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
                                         anchor=ta, font=font)

        x, y = l.XM+3*l.XS, l.YM+l.YS
        for i in range(4):
            stack = UD_RK_RowStack(x, y, self, mod=13)
            stack.getBottomImage = stack._getReserveBottomImage
            s.rows.append(stack)
            x += l.XS

        l.defaultStackGroups()
开发者ID:jimsize,项目名称:PySolFC,代码行数:32,代码来源:pileon.py

示例10: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import createText [as 别名]
    def createGame(self):
        l, s = Layout(self), self.s

        # Set window size
        self.setSize(l.XM * 3 + l.XS * 9, l.YM + l.YS * 6)

        # Create row stacks
        x = l.XM
        y = l.YM
        for i in range(8):
            s.rows.append(RK_RowStack(x, y, self, base_rank=11,
                                      max_move=12, max_cards=99))
            x = x + l.XS

        # Create reserve stacks
        x = self.width - l.XS
        y = l.YM
        for i in range(6):
            s.reserves.append(ReserveStack(x, y, self))
            y = y + l.YS
        y = y - l.YS
        for i in range(4):
            x = x - l.XS
            s.reserves.append(ReserveStack(x, y, self))

        self.setRegion(s.rows, (0, 0, l.XM + l.XS * 8, l.YS * 5))

        # Create talon
        s.talon = DealRowTalonStack(l.XM, self.height - l.YS, self)
        l.createText(s.talon, "n")

        # Define stack groups
        l.defaultStackGroups()
开发者ID:jimsize,项目名称:PySolFC,代码行数:35,代码来源:mughal.py


注:本文中的pysollib.layout.Layout.createText方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。