本文整理汇总了Python中pysollib.layout.Layout.defaultStackGroups方法的典型用法代码示例。如果您正苦于以下问题:Python Layout.defaultStackGroups方法的具体用法?Python Layout.defaultStackGroups怎么用?Python Layout.defaultStackGroups使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pysollib.layout.Layout
的用法示例。
在下文中一共展示了Layout.defaultStackGroups方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultStackGroups [as 别名]
def createGame(self, rows=8, reserves=4, playcards=15):
decks = self.gameinfo.decks
l, s = Layout(self), self.s
self.setSize(l.XM+rows*l.XS, l.YM+2*l.YS+playcards*l.YOFFSET)
x, y = l.XM, l.YM
for i in range(reserves):
s.reserves.append(ReserveStack(x, y, self))
x += l.XS
x = self.width - 2*l.XS
s.foundations.append(FourByFour_Foundation(x, y, self,
suit=ANY_SUIT, base_rank=ACE, max_cards=52*decks,
max_accept=1, max_move=0))
stack = s.foundations[0]
tx, ty, ta, tf = l.getTextAttr(stack, 'ne')
font = self.app.getFont('canvas_default')
stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font)
x, y = l.XM, l.YM+l.YS
for i in range(rows):
s.rows.append(AC_RowStack(x, y, self))
x += l.XS
x, y = l.XM, self.height-l.YS
s.talon = InitialDealTalonStack(x, y, self)
l.defaultStackGroups()
示例2: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultStackGroups [as 别名]
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
self.setSize(l.XM+10.5*l.XS, l.YM+2*l.YS+20*l.YOFFSET)
# create stacks
x, y = l.XM, l.YM+l.YS//2
for i in (0, 1):
stack = ReserveStack(x, y, self, max_cards=4)
s.reserves.append(stack)
stack.CARD_YOFFSET = l.YOFFSET
l.createText(stack, 'n')
x += l.XS
x, y = l.XM+2.5*l.XS, l.YM
for i in range(8):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i//2))
x += l.XS
x, y = l.XM+2.5*l.XS, l.YM+l.YS
for i in range(8):
s.rows.append(AC_RowStack(x, y, self))
x += l.XS
x, y = l.XM, self.height-l.YS
s.talon = InitialDealTalonStack(x, y, self)
# define stack-groups
l.defaultStackGroups()
示例3: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultStackGroups [as 别名]
def createGame(self):
playcards = 6
l, s = Layout(self), self.s
self.setSize(
l.XM+10*l.XS, l.YM+3*l.YS+2*playcards*l.YOFFSET+l.TEXT_HEIGHT)
x, y = l.XM, l.YM
s.talon = SlyFox_Talon(x, y, self)
s.waste = s.talon
l.createText(s.talon, 'ne')
tx, ty, ta, tf = l.getTextAttr(s.talon, "ss")
font = self.app.getFont("canvas_default")
self.texts.misc = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font)
x += 2*l.XS
for i in range(4):
s.foundations.append(SlyFox_Foundation(x, y, self, suit=i))
s.foundations.append(SlyFox_Foundation(x+4*l.XS, y, self, suit=i,
base_rank=KING, dir=-1))
x += l.XS
y = l.YM+l.YS+l.TEXT_HEIGHT
for i in range(2):
x = l.XM
for j in range(10):
stack = SlyFox_RowStack(x, y, self, max_cards=UNLIMITED_CARDS)
s.rows.append(stack)
stack.CARD_YOFFSET = l.YOFFSET
x += l.XS
y += l.YS+playcards*l.YOFFSET
l.defaultStackGroups()
示例4: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultStackGroups [as 别名]
def createGame(self):
l, s = Layout(self), self.s
self.setSize(l.XM+9.5*l.XS, l.YM+4*l.YS)
x, y = l.XM+l.XS, l.YM
for i in range(8):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i%4,
base_rank=JACK, dir=-1, max_cards=11))
x += l.XS
x, y = l.XM+l.XS, l.YM+l.YS
for i in range(8):
s.foundations.append(Adela_Foundation(x, y, self, suit=i%4,
base_rank=QUEEN, max_cards=1))
x += l.XS
x, y = l.XM+l.XS, l.YM+2*l.YS
for i in range(8):
s.foundations.append(Adela_Foundation(x, y, self, suit=i%4,
base_rank=KING, max_cards=1))
x += l.XS
x, y = l.XM, l.YM+l.YS
s.talon = DealRowTalonStack(x, y, self)
l.createText(s.talon, 'n')
x, y = l.XM+l.XS/2, l.YM+3*l.YS
for i in range(9):
stack = SS_RowStack(x, y, self, max_move=1, dir=1)
s.rows.append(stack)
stack.CARD_YOFFSET = 0
x += l.XS
l.defaultStackGroups()
示例5: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultStackGroups [as 别名]
def createGame(self, rows=9, max_rounds=1, num_deal=1, playcards=16):
l, s = Layout(self), self.s
self.setSize(l.XM + 8 * l.XS, l.YM + 3 * l.YS + 12 * l.YOFFSET + l.TEXT_HEIGHT)
x, y = l.XM, l.YM
s.talon = WasteTalonStack(x, y, self, max_rounds=1)
l.createText(s.talon, "s")
x += l.XS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, "s")
x += 2 * l.XS
stack = BastilleDay_BastilleStack(x, y, self)
s.reserves.append(stack)
l.createText(stack, "s")
x += l.XS
stack = OpenStack(x, y, self)
stack.CARD_XOFFSET = l.XOFFSET
l.createText(stack, "s")
s.reserves.append(stack)
x, y = l.XM, l.YM + l.YS + l.TEXT_HEIGHT
for i in range(8):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i % 4))
x = x + l.XS
x, y = l.XM, l.YM + 2 * l.YS + l.TEXT_HEIGHT
for i in range(8):
s.rows.append(AC_RowStack(x, y, self))
x = x + l.XS
l.defaultStackGroups()
示例6: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultStackGroups [as 别名]
def createGame(self):
l, s = Layout(self), self.s
w1 = l.XS+12*l.XOFFSET
w, h = l.XM+2*l.XS+2*w1, l.YM+4*l.YS
self.setSize(w, h)
for x, y in ((l.XM, l.YM),
(l.XM+w1+2*l.XS+l.XM, l.YM),
(l.XM, l.YM+3*l.YS),
(l.XM+w1+2*l.XS+l.XM, l.YM+3*l.YS),):
stack = SS_RowStack(x, y, self, max_move=1)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
s.rows.append(stack)
i = 0
for x, y in ((l.XM+w1, l.YM),
(l.XM+w1+l.XS, l.YM),
(l.XM+w1-2*l.XS-l.XS/2-l.XM, l.YM+1.5*l.YS),
(l.XM+w1-l.XS-l.XS/2-l.XM, l.YM+1.5*l.YS),
(l.XM+w1+2*l.XS+l.XS/2+l.XM, l.YM+1.5*l.YS),
(l.XM+w1+3*l.XS+l.XS/2+l.XM, l.YM+1.5*l.YS),
(l.XM+w1, l.YM+3*l.YS),
(l.XM+w1+l.XS, l.YM+3*l.YS),):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i%4))
i += 1
x, y = l.XM+w1, l.YM+1.5*l.YS
s.talon = WasteTalonStack(x, y, self, max_rounds=4)
l.createText(s.talon, 's')
l.createRoundText(s.talon, 'nn')
x += l.XS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, 's')
l.defaultStackGroups()
示例7: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultStackGroups [as 别名]
def createGame(self):
l, s = Layout(self), self.s
self.setSize(l.XM+13*l.XS, l.YM+7*l.YS)
self.base_rank = ANY_RANK
x, y = l.XM+2.5*l.XS, l.YM
for i in range(8):
s.foundations.append(StepUp_Foundation(x, y, self,
suit=i%4, mod=13, base_rank=ANY_RANK))
x += l.XS
tx, ty, ta, tf = l.getTextAttr(s.foundations[0], "sw")
font = self.app.getFont("canvas_default")
self.texts.info = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font)
x, y = l.XM, l.YM+l.YS
for i in range(13):
s.reserves.append(ReserveStack(x, y, self))
x += l.XS
x, y = l.XM+2*l.XS, l.YM+2*l.YS
for i in range(9):
s.rows.append(StepUp_RowStack(x, y, self, max_move=1, mod=13))
x += l.XS
x, y = l.XM, l.YM+2.5*l.YS
s.talon = StepUp_Talon(x, y, self, max_rounds=1)
l.createText(s.talon, 'se')
y += l.YS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, 'se')
l.defaultStackGroups()
示例8: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultStackGroups [as 别名]
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
w, h = l.XM+12*l.XS, l.YM+l.YS+16*l.YOFFSET
self.setSize(w, h)
# create stacks
x, y = l.XM, l.YM
s.talon = DealRowTalonStack(x, y, self)
l.createText(s.talon, "s")
x += l.XS
for i in range(10):
stack = self.RowStack_Class(x, y, self, base_rank=ANY_RANK,
max_move=UNLIMITED_MOVES,
max_accept=UNLIMITED_ACCEPTS)
s.rows.append(stack)
x += l.XS
s.foundations.append(AbstractFoundationStack(x, y, self, suit=ANY_SUIT,
max_accept=0, max_cards=104))
l.createText(s.foundations[0], "s")
# define stack-groups
l.defaultStackGroups()
示例9: createGame
# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultStackGroups [as 别名]
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
self.setSize(l.XM + 8.5*l.XS, l.YM + 6*l.YS)
# create stacks
y = l.YM
for d in ((1, 2.5), (2, 2), (3, 1.5), (4, 1), (5, 0.5), (5, 0.5)):
x = l.XM + d[1] * l.XS
for i in range(d[0]):
s.rows.append(EiffelTower_RowStack(x, y, self))
x = x + l.XS
y = y + l.YS
x = l.XM + 6 * l.XS
y = l.YM + 5 * l.YS // 2
s.waste = self.Waste_Class(x, y, self)
l.createText(s.waste, "s")
x = x + l.XS
s.talon = self.Talon_Class(x, y, self, max_rounds=1)
l.createText(s.talon, "s")
# define stack-groups
l.defaultStackGroups()