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Python Layout.defaultStackGroups方法代码示例

本文整理汇总了Python中pysollib.layout.Layout.defaultStackGroups方法的典型用法代码示例。如果您正苦于以下问题:Python Layout.defaultStackGroups方法的具体用法?Python Layout.defaultStackGroups怎么用?Python Layout.defaultStackGroups使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pysollib.layout.Layout的用法示例。


在下文中一共展示了Layout.defaultStackGroups方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultStackGroups [as 别名]
    def createGame(self, rows=8, reserves=4, playcards=15):

        decks = self.gameinfo.decks

        l, s = Layout(self), self.s
        self.setSize(l.XM+rows*l.XS, l.YM+2*l.YS+playcards*l.YOFFSET)

        x, y = l.XM, l.YM
        for i in range(reserves):
            s.reserves.append(ReserveStack(x, y, self))
            x += l.XS

        x = self.width - 2*l.XS
        s.foundations.append(FourByFour_Foundation(x, y, self,
                             suit=ANY_SUIT, base_rank=ACE, max_cards=52*decks,
                             max_accept=1, max_move=0))
        stack = s.foundations[0]
        tx, ty, ta, tf = l.getTextAttr(stack, 'ne')
        font = self.app.getFont('canvas_default')
        stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
                                         anchor=ta, font=font)

        x, y = l.XM, l.YM+l.YS
        for i in range(rows):
            s.rows.append(AC_RowStack(x, y, self))
            x += l.XS

        x, y = l.XM, self.height-l.YS
        s.talon = InitialDealTalonStack(x, y, self)

        l.defaultStackGroups()
开发者ID:jimsize,项目名称:PySolFC,代码行数:33,代码来源:pileon.py

示例2: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultStackGroups [as 别名]
    def createGame(self):

        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM+10.5*l.XS, l.YM+2*l.YS+20*l.YOFFSET)

        # create stacks
        x, y = l.XM, l.YM+l.YS//2
        for i in (0, 1):
            stack = ReserveStack(x, y, self, max_cards=4)
            s.reserves.append(stack)
            stack.CARD_YOFFSET = l.YOFFSET
            l.createText(stack, 'n')
            x += l.XS

        x, y = l.XM+2.5*l.XS, l.YM
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i//2))
            x += l.XS

        x, y = l.XM+2.5*l.XS, l.YM+l.YS
        for i in range(8):
            s.rows.append(AC_RowStack(x, y, self))
            x += l.XS

        x, y = l.XM, self.height-l.YS
        s.talon = InitialDealTalonStack(x, y, self)

        # define stack-groups
        l.defaultStackGroups()
开发者ID:shlomif,项目名称:PySolFC,代码行数:34,代码来源:freecell.py

示例3: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultStackGroups [as 别名]
    def createGame(self):
        playcards = 6

        l, s = Layout(self), self.s
        self.setSize(
            l.XM+10*l.XS, l.YM+3*l.YS+2*playcards*l.YOFFSET+l.TEXT_HEIGHT)

        x, y = l.XM, l.YM
        s.talon = SlyFox_Talon(x, y, self)
        s.waste = s.talon
        l.createText(s.talon, 'ne')
        tx, ty, ta, tf = l.getTextAttr(s.talon, "ss")
        font = self.app.getFont("canvas_default")
        self.texts.misc = MfxCanvasText(self.canvas, tx, ty,
                                        anchor=ta, font=font)

        x += 2*l.XS
        for i in range(4):
            s.foundations.append(SlyFox_Foundation(x, y, self, suit=i))
            s.foundations.append(SlyFox_Foundation(x+4*l.XS, y, self, suit=i,
                                                   base_rank=KING, dir=-1))
            x += l.XS
        y = l.YM+l.YS+l.TEXT_HEIGHT
        for i in range(2):
            x = l.XM
            for j in range(10):
                stack = SlyFox_RowStack(x, y, self, max_cards=UNLIMITED_CARDS)
                s.rows.append(stack)
                stack.CARD_YOFFSET = l.YOFFSET
                x += l.XS
            y += l.YS+playcards*l.YOFFSET

        l.defaultStackGroups()
开发者ID:jimsize,项目名称:PySolFC,代码行数:35,代码来源:camelot.py

示例4: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultStackGroups [as 别名]
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+9.5*l.XS, l.YM+4*l.YS)

        x, y = l.XM+l.XS, l.YM
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i%4,
                                 base_rank=JACK, dir=-1, max_cards=11))
            x += l.XS
        x, y = l.XM+l.XS, l.YM+l.YS
        for i in range(8):
            s.foundations.append(Adela_Foundation(x, y, self, suit=i%4,
                                 base_rank=QUEEN, max_cards=1))
            x += l.XS
        x, y = l.XM+l.XS, l.YM+2*l.YS
        for i in range(8):
            s.foundations.append(Adela_Foundation(x, y, self, suit=i%4,
                                 base_rank=KING, max_cards=1))
            x += l.XS
        x, y = l.XM, l.YM+l.YS
        s.talon = DealRowTalonStack(x, y, self)
        l.createText(s.talon, 'n')
        x, y = l.XM+l.XS/2, l.YM+3*l.YS
        for i in range(9):
            stack = SS_RowStack(x, y, self, max_move=1, dir=1)
            s.rows.append(stack)
            stack.CARD_YOFFSET = 0
            x += l.XS
            
        l.defaultStackGroups()
开发者ID:alwaysontop617,项目名称:PySolFC,代码行数:33,代码来源:sultan.py

示例5: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultStackGroups [as 别名]
    def createGame(self, rows=9, max_rounds=1, num_deal=1, playcards=16):
        l, s = Layout(self), self.s
        self.setSize(l.XM + 8 * l.XS, l.YM + 3 * l.YS + 12 * l.YOFFSET + l.TEXT_HEIGHT)

        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, "s")
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, "s")
        x += 2 * l.XS
        stack = BastilleDay_BastilleStack(x, y, self)
        s.reserves.append(stack)
        l.createText(stack, "s")
        x += l.XS
        stack = OpenStack(x, y, self)
        stack.CARD_XOFFSET = l.XOFFSET
        l.createText(stack, "s")
        s.reserves.append(stack)

        x, y = l.XM, l.YM + l.YS + l.TEXT_HEIGHT
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i % 4))
            x = x + l.XS
        x, y = l.XM, l.YM + 2 * l.YS + l.TEXT_HEIGHT
        for i in range(8):
            s.rows.append(AC_RowStack(x, y, self))
            x = x + l.XS

        l.defaultStackGroups()
开发者ID:shlomif,项目名称:PySolFC,代码行数:32,代码来源:terrace.py

示例6: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultStackGroups [as 别名]
    def createGame(self):

        l, s = Layout(self), self.s

        w1 = l.XS+12*l.XOFFSET
        w, h = l.XM+2*l.XS+2*w1, l.YM+4*l.YS
        self.setSize(w, h)

        for x, y in ((l.XM,                l.YM),
                     (l.XM+w1+2*l.XS+l.XM, l.YM),
                     (l.XM,                l.YM+3*l.YS),
                     (l.XM+w1+2*l.XS+l.XM, l.YM+3*l.YS),):
            stack = SS_RowStack(x, y, self, max_move=1)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
            s.rows.append(stack)
        i = 0
        for x, y in ((l.XM+w1,                    l.YM),
                     (l.XM+w1+l.XS,               l.YM),
                     (l.XM+w1-2*l.XS-l.XS/2-l.XM, l.YM+1.5*l.YS),
                     (l.XM+w1-l.XS-l.XS/2-l.XM,   l.YM+1.5*l.YS),
                     (l.XM+w1+2*l.XS+l.XS/2+l.XM, l.YM+1.5*l.YS),
                     (l.XM+w1+3*l.XS+l.XS/2+l.XM, l.YM+1.5*l.YS),
                     (l.XM+w1,                    l.YM+3*l.YS),
                     (l.XM+w1+l.XS,               l.YM+3*l.YS),):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i%4))
            i += 1
        x, y = l.XM+w1, l.YM+1.5*l.YS
        s.talon = WasteTalonStack(x, y, self, max_rounds=4)
        l.createText(s.talon, 's')
        l.createRoundText(s.talon, 'nn')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 's')

        l.defaultStackGroups()
开发者ID:alwaysontop617,项目名称:PySolFC,代码行数:37,代码来源:fortythieves.py

示例7: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultStackGroups [as 别名]
    def createGame(self):
        l, s = Layout(self), self.s
        self.setSize(l.XM+13*l.XS, l.YM+7*l.YS)
        self.base_rank = ANY_RANK

        x, y = l.XM+2.5*l.XS, l.YM
        for i in range(8):
            s.foundations.append(StepUp_Foundation(x, y, self,
                                 suit=i%4, mod=13, base_rank=ANY_RANK))
            x += l.XS
        tx, ty, ta, tf = l.getTextAttr(s.foundations[0], "sw")
        font = self.app.getFont("canvas_default")
        self.texts.info = MfxCanvasText(self.canvas, tx, ty,
                                        anchor=ta, font=font)

        x, y = l.XM, l.YM+l.YS
        for i in range(13):
            s.reserves.append(ReserveStack(x, y, self))
            x += l.XS
        x, y = l.XM+2*l.XS, l.YM+2*l.YS
        for i in range(9):
            s.rows.append(StepUp_RowStack(x, y, self, max_move=1, mod=13))
            x += l.XS

        x, y = l.XM, l.YM+2.5*l.YS
        s.talon = StepUp_Talon(x, y, self, max_rounds=1)
        l.createText(s.talon, 'se')
        y += l.YS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'se')

        l.defaultStackGroups()
开发者ID:TrevorLowing,项目名称:PyGames,代码行数:34,代码来源:katzenschwanz.py

示例8: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultStackGroups [as 别名]
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = l.XM+12*l.XS, l.YM+l.YS+16*l.YOFFSET
        self.setSize(w, h)

        # create stacks
        x, y = l.XM, l.YM
        s.talon = DealRowTalonStack(x, y, self)
        l.createText(s.talon, "s")
        x += l.XS
        for i in range(10):
            stack = self.RowStack_Class(x, y, self, base_rank=ANY_RANK,
                                        max_move=UNLIMITED_MOVES,
                                        max_accept=UNLIMITED_ACCEPTS)
            s.rows.append(stack)
            x += l.XS
        s.foundations.append(AbstractFoundationStack(x, y, self, suit=ANY_SUIT,
                                                     max_accept=0, max_cards=104))
        l.createText(s.foundations[0], "s")

        # define stack-groups
        l.defaultStackGroups()
开发者ID:TrevorLowing,项目名称:PyGames,代码行数:27,代码来源:curdsandwhey.py

示例9: createGame

# 需要导入模块: from pysollib.layout import Layout [as 别名]
# 或者: from pysollib.layout.Layout import defaultStackGroups [as 别名]
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM + 8.5*l.XS, l.YM + 6*l.YS)

        # create stacks
        y = l.YM
        for d in ((1, 2.5), (2, 2), (3, 1.5), (4, 1), (5, 0.5), (5, 0.5)):
            x = l.XM + d[1] * l.XS
            for i in range(d[0]):
                s.rows.append(EiffelTower_RowStack(x, y, self))
                x = x + l.XS
            y = y + l.YS
        x = l.XM + 6 * l.XS
        y = l.YM + 5 * l.YS // 2
        s.waste = self.Waste_Class(x, y, self)
        l.createText(s.waste, "s")
        x = x + l.XS
        s.talon = self.Talon_Class(x, y, self, max_rounds=1)
        l.createText(s.talon, "s")

        # define stack-groups
        l.defaultStackGroups()
开发者ID:jimsize,项目名称:PySolFC,代码行数:27,代码来源:eiffeltower.py


注:本文中的pysollib.layout.Layout.defaultStackGroups方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。