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Python GameModel.tags['Site']方法代码示例

本文整理汇总了Python中pychess.Utils.GameModel.GameModel.tags['Site']方法的典型用法代码示例。如果您正苦于以下问题:Python GameModel.tags['Site']方法的具体用法?Python GameModel.tags['Site']怎么用?Python GameModel.tags['Site']使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pychess.Utils.GameModel.GameModel的用法示例。


在下文中一共展示了GameModel.tags['Site']方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: loadToModel

# 需要导入模块: from pychess.Utils.GameModel import GameModel [as 别名]
# 或者: from pychess.Utils.GameModel.GameModel import tags['Site'] [as 别名]
    def loadToModel (self, gameno, position=-1, model=None, quick_parse=True):
        if not model:
            model = GameModel()

        model.tags['Event'] = self._getTag(gameno, 'Event')
        model.tags['Site'] = self._getTag(gameno, 'Site')
        model.tags['Date'] = self._getTag(gameno, 'Date')
        model.tags['Round'] = self._getTag(gameno, 'Round')
        model.tags['White'], model.tags['Black'] = self.get_player_names(gameno)
        model.tags['WhiteElo'] = self._getTag(gameno, 'WhiteElo')
        model.tags['BlackElo'] = self._getTag(gameno, 'BlackElo')
        model.tags['Result'] = reprResult[self.get_result(gameno)]
        model.tags['ECO'] = self._getTag(gameno, "ECO")

        fenstr = self._getTag(gameno, "FEN")
        variant = self._getTag(gameno, "Variant")
        if variant and ("fischer" in variant.lower() or "960" in variant):
            from pychess.Variants.fischerandom import FRCBoard
            model.variant = FischerRandomChess
            model.boards = [FRCBoard(fenstr)]
        else:
            if fenstr:
                model.boards = [Board(fenstr)]
            else:
                model.boards = [Board(setup=True)]

        del model.moves[:]
        model.status = WAITING_TO_START
        model.reason = UNKNOWN_REASON

        error = None
        if quick_parse:
            movstrs = self._getMoves (gameno)
            for i, mstr in enumerate(movstrs):
                if position != -1 and model.ply >= position:
                    break
                try:
                    move = parseAny (model.boards[-1], mstr)
                except ParsingError, e:
                    notation, reason, boardfen = e.args
                    ply = model.boards[-1].ply
                    if ply % 2 == 0:
                        moveno = "%d." % (i/2+1)
                    else: moveno = "%d..." % (i/2+1)
                    errstr1 = _("The game can't be read to end, because of an error parsing move %(moveno)s '%(notation)s'.") % {
                                'moveno': moveno, 'notation': notation}
                    errstr2 = _("The move failed because %s.") % reason
                    error = LoadingError (errstr1, errstr2)
                    break
                model.moves.append(move)
                model.boards.append(model.boards[-1].move(move))
开发者ID:jskurka,项目名称:PyChess-Learning-Module,代码行数:53,代码来源:pgn.py

示例2: loadToModel

# 需要导入模块: from pychess.Utils.GameModel import GameModel [as 别名]
# 或者: from pychess.Utils.GameModel.GameModel import tags['Site'] [as 别名]
    def loadToModel(self, rec, position, model=None):
        if not model:
            model = GameModel()

        model.tags['Event'] = rec["Event"]
        model.tags['Site'] = rec["Site"]
        model.tags['Date'] = self.get_date(rec)
        model.tags['Round'] = ""
        model.tags['White'] = "?"
        model.tags['Black'] = "?"
        model.tags['Termination'] = rec["Termination"]

        fen = rec["FEN"]

        model.boards = [model.variant(setup=fen)]
        model.variations = [model.boards]
        model.status = WAITING_TO_START

        return model
开发者ID:leogregianin,项目名称:pychess,代码行数:21,代码来源:olv.py

示例3: loadToModel

# 需要导入模块: from pychess.Utils.GameModel import GameModel [as 别名]
# 或者: from pychess.Utils.GameModel.GameModel import tags['Site'] [as 别名]
    def loadToModel(self, rec, position=-1, model=None):
        """ Parse game text and load game record header tags to a GameModel object """

        if not model:
            model = GameModel()

        if self.pgn_is_string:
            rec = self.games[0]
            game_date = rec["Date"]
            result = rec["Result"]
            variant = rec["Variant"]
        else:
            game_date = self.get_date(rec)
            result = reprResult[rec["Result"]]
            variant = self.get_variant(rec)

        # the seven mandatory PGN headers
        model.tags['Event'] = rec["Event"]
        model.tags['Site'] = rec["Site"]
        model.tags['Date'] = game_date
        model.tags['Round'] = rec["Round"]
        model.tags['White'] = rec["White"]
        model.tags['Black'] = rec["Black"]
        model.tags['Result'] = result

        if model.tags['Date']:
            date_match = re.match(".*(\d{4}).(\d{2}).(\d{2}).*",
                                  model.tags['Date'])
            if date_match:
                year, month, day = date_match.groups()
                model.tags['Year'] = year
                model.tags['Month'] = month
                model.tags['Day'] = day

        # non-mandatory tags
        for tag in ('Annotator', 'ECO', 'WhiteElo', 'BlackElo', 'TimeControl'):
            value = rec[tag]
            if value:
                model.tags[tag] = value
            else:
                model.tags[tag] = ""

        if not self.pgn_is_string:
            model.info = self.tag_database.get_info(rec)

        if model.tags['TimeControl']:
            secs, gain = parseTimeControlTag(model.tags['TimeControl'])
            model.timed = True
            model.timemodel.secs = secs
            model.timemodel.gain = gain
            model.timemodel.minutes = secs / 60
            for tag, color in (('WhiteClock', WHITE), ('BlackClock', BLACK)):
                if hasattr(rec, tag):
                    try:
                        millisec = parseClockTimeTag(rec[tag])
                        # We need to fix when FICS reports negative clock time like this
                        # [TimeControl "180+0"]
                        # [WhiteClock "0:00:15.867"]
                        # [BlackClock "23:59:58.820"]
                        start_sec = (
                            millisec - 24 * 60 * 60 * 1000
                        ) / 1000. if millisec > 23 * 60 * 60 * 1000 else millisec / 1000.
                        model.timemodel.intervals[color][0] = start_sec
                    except ValueError:
                        raise LoadingError(
                            "Error parsing '%s'" % tag)

        fenstr = rec["FEN"]

        if variant:
            if variant not in name2variant:
                raise LoadingError("Unknown variant %s" % variant)

            model.tags["Variant"] = variant
            # Fixes for some non statndard Chess960 .pgn
            if (fenstr is not None) and variant == "Fischerandom":
                parts = fenstr.split()
                parts[0] = parts[0].replace(".", "/").replace("0", "")
                if len(parts) == 1:
                    parts.append("w")
                    parts.append("-")
                    parts.append("-")
                fenstr = " ".join(parts)

            model.variant = name2variant[variant]
            board = LBoard(model.variant.variant)
        else:
            model.variant = NormalBoard
            board = LBoard()

        if fenstr:
            try:
                board.applyFen(fenstr)
            except SyntaxError as err:
                board.applyFen(FEN_EMPTY)
                raise LoadingError(
                    _("The game can't be loaded, because of an error parsing FEN"),
                    err.args[0])
        else:
            board.applyFen(FEN_START)
#.........这里部分代码省略.........
开发者ID:bboutkov,项目名称:pychess,代码行数:103,代码来源:pgn.py

示例4: loadToModel

# 需要导入模块: from pychess.Utils.GameModel import GameModel [as 别名]
# 或者: from pychess.Utils.GameModel.GameModel import tags['Site'] [as 别名]
    def loadToModel (self, gameno, position=-1, model=None):
        if not model:
            model = GameModel()

        # the seven mandatory PGN headers
        model.tags['Event'] = self._getTag(gameno, 'Event')
        model.tags['Site'] = self._getTag(gameno, 'Site')
        model.tags['Date'] = self._getTag(gameno, 'Date')
        model.tags['Round'] = self.get_round(gameno)
        model.tags['White'], model.tags['Black'] = self.get_player_names(gameno)
        model.tags['Result'] = reprResult[self.get_result(gameno)]
        
        pgnHasYearMonthDay = True
        for tag in ('Year', 'Month', 'Day'):
            if not self._getTag(gameno, tag):
                pgnHasYearMonthDay = False
                break
        if model.tags['Date'] and not pgnHasYearMonthDay:
            date_match = re.match(".*(\d{4}).(\d{2}).(\d{2}).*", model.tags['Date'])
            if date_match:
                year, month, day = date_match.groups()
                model.tags['Year'] = year
                model.tags['Month'] = month
                model.tags['Day'] = day
                
        # non-mandatory headers
        for tag in ('Annotator', 'ECO', 'EventDate', 'Time', 'WhiteElo', 'BlackElo', 'TimeControl'):
            if self._getTag(gameno, tag):
                model.tags[tag] = self._getTag(gameno, tag)
            else:
                model.tags[tag] = ""

        # TODO: enable this when NewGameDialog is altered to give user option of
        # whether to use PGN's clock time, or their own custom time. Also,
        # dialog should set+insensitize variant based on the variant of the
        # game selected in the dialog
        if model.tags['TimeControl']:
            secs, gain = parseTimeControlTag(model.tags['TimeControl'])
            model.timed = True
            model.timemodel.secs = secs
            model.timemodel.gain = gain
            model.timemodel.minutes = secs / 60

            for tag, color in (('WhiteClock', WHITE), ('BlackClock', BLACK)):
                if self._getTag(gameno, tag):
                    try:
                        ms = parseClockTimeTag(self._getTag(gameno, tag))
                        model.timemodel.intervals[color][0] = ms / 1000
                    except ValueError: 
                        raise LoadingError( \
                            "Error parsing '%s' Header for gameno %s" % (tag, gameno))
        
        fenstr = self._getTag(gameno, "FEN")
        variant = self.get_variant(gameno)
        
        if variant:
            model.tags["Variant"] = variant
            # Fixes for some non statndard Chess960 .pgn
            if (fenstr is not None) and variant == "Fischerandom":
                parts = fenstr.split()
                parts[0] = parts[0].replace(".", "/").replace("0", "")
                if len(parts) == 1:
                    parts.append("w")
                    parts.append("-")
                    parts.append("-")
                fenstr = " ".join(parts)

            model.variant = name2variant[variant]
            board = LBoard(model.variant.variant)
        else:
            model.variant = NormalBoard
            board = LBoard()

        if fenstr:
            try:
                board.applyFen(fenstr)
            except SyntaxError as e:
                board.applyFen(FEN_EMPTY)
                raise LoadingError(_("The game can't be loaded, because of an error parsing FEN"), e.args[0])
        else:
            board.applyFen(FEN_START)
        
        boards = [board]

        del model.moves[:]
        del model.variations[:]
        
        self.error = None
        movetext = self.get_movetext(gameno)
        
        boards = self.parse_string(movetext, boards[0], position)

        # The parser built a tree of lboard objects, now we have to
        # create the high level Board and Move lists...
        
        for board in boards:
            if board.lastMove is not None:
                model.moves.append(Move(board.lastMove))
        
        self.has_emt = False
#.........这里部分代码省略.........
开发者ID:Alex-Linhares,项目名称:pychess,代码行数:103,代码来源:pgn.py

示例5: loadToModel

# 需要导入模块: from pychess.Utils.GameModel import GameModel [as 别名]
# 或者: from pychess.Utils.GameModel.GameModel import tags['Site'] [as 别名]
    def loadToModel (self, gameno, position=-1, model=None):
        if not model:
            model = GameModel()

        # the seven mandatory PGN headers
        model.tags['Event'] = self._getTag(gameno, 'Event')
        model.tags['Site'] = self._getTag(gameno, 'Site')
        model.tags['Date'] = self._getTag(gameno, 'Date')
        model.tags['Round'] = self.get_round(gameno)
        model.tags['White'], model.tags['Black'] = self.get_player_names(gameno)
        model.tags['Result'] = reprResult[self.get_result(gameno)]
        
        pgnHasYearMonthDay = True
        for tag in ('Year', 'Month', 'Day'):
            if not self._getTag(gameno, tag):
                pgnHasYearMonthDay = False
                break
        if model.tags['Date'] and not pgnHasYearMonthDay:
            date_match = re.match(".*(\d{4}).(\d{2}).(\d{2}).*", model.tags['Date'])
            if date_match:
                year, month, day = date_match.groups()
                model.tags['Year'] = year
                model.tags['Month'] = month
                model.tags['Day'] = day
                
        # non-mandatory headers
        for tag in ('Annotator', 'ECO', 'EventDate', 'Time', 'WhiteElo', 'BlackElo', 'TimeControl'):
            if self._getTag(gameno, tag):
                model.tags[tag] = self._getTag(gameno, tag)
        
        # TODO: enable this when NewGameDialog is altered to give user option of
        # whether to use PGN's clock time, or their own custom time. Also,
        # dialog should set+insensitize variant based on the variant of the
        # game selected in the dialog
#        if model.timemodel:
#            for tag, color in (('WhiteClock', WHITE), ('BlackClock', BLACK)):
#                if self._getTag(gameno, tag):
#                    try:
#                        ms = parseClockTimeTag(self._getTag(gameno, tag))
#                        model.timemodel.intervals[color][0] = ms / 1000
#                    except ValueError: 
#                        raise LoadingError( \
#                            "Error parsing '%s' Header for gameno %s" % (tag, gameno))
#            if model.tags['TimeControl']:
#                minutes, gain = parseTimeControlTag(model.tags['TimeControl'])
#                model.timemodel.minutes = minutes
#                model.timemodel.gain = gain
        
        fenstr = self._getTag(gameno, "FEN")
        variant = self.get_variant(gameno)
        
        if variant:
            # Fixes for some non statndard Chess960 .pgn
            if (fenstr is not None) and variant == "Fischerandom":
                model.tags["Variant"] = "Fischerandom"
                parts = fenstr.split()
                parts[0] = parts[0].replace(".", "/").replace("0", "")
                if len(parts) == 1:
                    parts.append("w")
                    parts.append("-")
                    parts.append("-")
                fenstr = " ".join(parts)
            elif variant == "Atomic":
                model.tags["Variant"] = "Atomic"
            elif variant == "Crazyhouse":
                model.tags["Variant"] = "Crazyhouse"
            elif variant == "Wildcastle":
                model.tags["Variant"] = "Wildcastle"

        if variant == "Fischerandom":
            board = LBoard(FISCHERRANDOMCHESS)
            model.variant = FischerRandomChess
        elif variant == "Atomic":
            board = LBoard(ATOMICCHESS)
            model.variant = AtomicChess
        elif variant == "Crazyhouse":
            board = LBoard(CRAZYHOUSECHESS)
            model.variant = CrazyhouseChess
        elif variant == "Wildcastle":
            board = LBoard(WILDCASTLECHESS)
            model.variant = WildcastleChess
        else:
            board = LBoard()

        if fenstr:
            try:
                board.applyFen(fenstr)
            except SyntaxError, e:
                board.applyFen(FEN_EMPTY)
                raise LoadingError(_("The game can't be loaded, because of an error parsing FEN"), e.args[0])
开发者ID:btrent,项目名称:knave,代码行数:92,代码来源:pgn.py


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