本文整理汇总了Python中pychess.Utils.GameModel.GameModel.boards方法的典型用法代码示例。如果您正苦于以下问题:Python GameModel.boards方法的具体用法?Python GameModel.boards怎么用?Python GameModel.boards使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pychess.Utils.GameModel.GameModel
的用法示例。
在下文中一共展示了GameModel.boards方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: loadToModel
# 需要导入模块: from pychess.Utils.GameModel import GameModel [as 别名]
# 或者: from pychess.Utils.GameModel.GameModel import boards [as 别名]
def loadToModel (self, gameno, position=-1, model=None, quick_parse=True):
if not model:
model = GameModel()
model.tags['Event'] = self._getTag(gameno, 'Event')
model.tags['Site'] = self._getTag(gameno, 'Site')
model.tags['Date'] = self._getTag(gameno, 'Date')
model.tags['Round'] = self._getTag(gameno, 'Round')
model.tags['White'], model.tags['Black'] = self.get_player_names(gameno)
model.tags['WhiteElo'] = self._getTag(gameno, 'WhiteElo')
model.tags['BlackElo'] = self._getTag(gameno, 'BlackElo')
model.tags['Result'] = reprResult[self.get_result(gameno)]
model.tags['ECO'] = self._getTag(gameno, "ECO")
fenstr = self._getTag(gameno, "FEN")
variant = self._getTag(gameno, "Variant")
if variant and ("fischer" in variant.lower() or "960" in variant):
from pychess.Variants.fischerandom import FRCBoard
model.variant = FischerRandomChess
model.boards = [FRCBoard(fenstr)]
else:
if fenstr:
model.boards = [Board(fenstr)]
else:
model.boards = [Board(setup=True)]
del model.moves[:]
model.status = WAITING_TO_START
model.reason = UNKNOWN_REASON
error = None
if quick_parse:
movstrs = self._getMoves (gameno)
for i, mstr in enumerate(movstrs):
if position != -1 and model.ply >= position:
break
try:
move = parseAny (model.boards[-1], mstr)
except ParsingError, e:
notation, reason, boardfen = e.args
ply = model.boards[-1].ply
if ply % 2 == 0:
moveno = "%d." % (i/2+1)
else: moveno = "%d..." % (i/2+1)
errstr1 = _("The game can't be read to end, because of an error parsing move %(moveno)s '%(notation)s'.") % {
'moveno': moveno, 'notation': notation}
errstr2 = _("The move failed because %s.") % reason
error = LoadingError (errstr1, errstr2)
break
model.moves.append(move)
model.boards.append(model.boards[-1].move(move))
示例2: loadToModel
# 需要导入模块: from pychess.Utils.GameModel import GameModel [as 别名]
# 或者: from pychess.Utils.GameModel.GameModel import boards [as 别名]
def loadToModel(self, rec, position, model=None):
if not model:
model = GameModel()
if self.fen_is_string:
rec = self.games[0]
if isinstance(rec, dict) and "Variant" in rec:
model.variant = FischerandomBoard
fen = self.games[0]["FEN"]
try:
board = model.variant(setup=fen)
except SyntaxError as err:
board = model.variant()
raise LoadingError(
_("The game can't be loaded, because of an error parsing FEN"),
err.args[0])
model.boards = [board]
model.variations = [model.boards]
model.moves = []
if model.status == WAITING_TO_START:
status, reason = getStatus(model.boards[-1])
if status in (BLACKWON, WHITEWON, DRAW):
model.status, model.reason = status, reason
return model
示例3: loadToModel
# 需要导入模块: from pychess.Utils.GameModel import GameModel [as 别名]
# 或者: from pychess.Utils.GameModel.GameModel import boards [as 别名]
def loadToModel(self, gameno, position, model=None):
if not model:
model = GameModel()
# We have to set full move number to 1 to make sure LBoard and GameModel
# are synchronized.
#fenlist = self.games[gameno].split(" ")
#if len(fenlist) == 6:
# fen = " ".join(fenlist[:5]) + " 1"
fen = self.games[gameno]
try:
board = model.variant(setup=fen)
except SyntaxError as err:
board = model.variant()
raise LoadingError(
_("The game can't be loaded, because of an error parsing FEN"),
err.args[0])
model.boards = [board]
model.variations = [model.boards]
model.moves = []
if model.status == WAITING_TO_START:
status, reason = getStatus(model.boards[-1])
if status in (BLACKWON, WHITEWON, DRAW):
model.status, model.reason = status, reason
return model
示例4: loadToModel
# 需要导入模块: from pychess.Utils.GameModel import GameModel [as 别名]
# 或者: from pychess.Utils.GameModel.GameModel import boards [as 别名]
def loadToModel(self, rec, position, model=None):
if not model:
model = GameModel()
if "Variant" in rec:
model.variant = FischerandomBoard
fieldlist = rec["FEN"].split(" ")
if len(fieldlist) == 4:
fen = rec["FEN"]
opcodestr = ""
elif len(fieldlist) > 4:
fen = " ".join(fieldlist[:4])
opcodestr = " ".join(fieldlist[4:])
else:
raise LoadingError("EPD string can not have less than 4 field")
opcodes = {}
for opcode in map(str.strip, opcodestr.split(";")):
space = opcode.find(" ")
if space == -1:
opcodes[opcode] = True
else:
opcodes[opcode[:space]] = opcode[space + 1:]
if "hmvc" in opcodes:
fen += " " + opcodes["hmvc"]
else:
fen += " 0"
if "fmvn" in opcodes:
fen += " " + opcodes["fmvn"]
else:
fen += " 1"
model.boards = [model.variant(setup=fen)]
model.variations = [model.boards]
model.status = WAITING_TO_START
# rc is kinda broken
# if "rc" in opcodes:
# model.boards[0].board.rc = int(opcodes["rc"])
if "resign" in opcodes:
if fieldlist[1] == "w":
model.status = BLACKWON
else:
model.status = WHITEWON
model.reason = WON_RESIGN
if model.status == WAITING_TO_START:
status, reason = getStatus(model.boards[-1])
if status in (BLACKWON, WHITEWON, DRAW):
model.status, model.reason = status, reason
return model
示例5: loadToModel
# 需要导入模块: from pychess.Utils.GameModel import GameModel [as 别名]
# 或者: from pychess.Utils.GameModel.GameModel import boards [as 别名]
def loadToModel (self, gameno, position, model=None):
if not model: model = GameModel()
# We have to set full move number to 1 to make sure LBoard and GameModel
# are synchronized.
#fenlist = self.games[gameno].split(" ")
#if len(fenlist) == 6:
# fen = " ".join(fenlist[:5]) + " 1"
fen = self.games[gameno]
model.boards = [model.variant.board(setup=fen)]
model.variations = [model.boards]
if model.status == WAITING_TO_START:
model.status, model.reason = getStatus(model.boards[-1])
return model
示例6: loadToModel
# 需要导入模块: from pychess.Utils.GameModel import GameModel [as 别名]
# 或者: from pychess.Utils.GameModel.GameModel import boards [as 别名]
def loadToModel(self, rec, position, model=None):
if not model:
model = GameModel()
model.tags['Event'] = rec["Event"]
model.tags['Site'] = rec["Site"]
model.tags['Date'] = self.get_date(rec)
model.tags['Round'] = ""
model.tags['White'] = "?"
model.tags['Black'] = "?"
model.tags['Termination'] = rec["Termination"]
fen = rec["FEN"]
model.boards = [model.variant(setup=fen)]
model.variations = [model.boards]
model.status = WAITING_TO_START
return model
示例7: loadToModel
# 需要导入模块: from pychess.Utils.GameModel import GameModel [as 别名]
# 或者: from pychess.Utils.GameModel.GameModel import boards [as 别名]
#.........这里部分代码省略.........
if variant:
if variant not in name2variant:
raise LoadingError("Unknown variant %s" % variant)
model.tags["Variant"] = variant
# Fixes for some non statndard Chess960 .pgn
if (fenstr is not None) and variant == "Fischerandom":
parts = fenstr.split()
parts[0] = parts[0].replace(".", "/").replace("0", "")
if len(parts) == 1:
parts.append("w")
parts.append("-")
parts.append("-")
fenstr = " ".join(parts)
model.variant = name2variant[variant]
board = LBoard(model.variant.variant)
else:
model.variant = NormalBoard
board = LBoard()
if fenstr:
try:
board.applyFen(fenstr)
except SyntaxError as err:
board.applyFen(FEN_EMPTY)
raise LoadingError(
_("The game can't be loaded, because of an error parsing FEN"),
err.args[0])
else:
board.applyFen(FEN_START)
boards = [board]
del model.moves[:]
del model.variations[:]
self.error = None
movetext = self.get_movetext(rec)
boards = self.parse_movetext(movetext, boards[0], position)
# The parser built a tree of lboard objects, now we have to
# create the high level Board and Move lists...
for board in boards:
if board.lastMove is not None:
model.moves.append(Move(board.lastMove))
self.has_emt = False
self.has_eval = False
def walk(model, node, path):
if node.prev is None:
# initial game board
board = model.variant(setup=node.asFen(), lboard=node)
else:
move = Move(node.lastMove)
try:
board = node.prev.pieceBoard.move(move, lboard=node)
except:
raise LoadingError(
_("Invalid move."),
"%s%s" % (move_count(node, black_periods=True), move))
示例8: loadToModel
# 需要导入模块: from pychess.Utils.GameModel import GameModel [as 别名]
# 或者: from pychess.Utils.GameModel.GameModel import boards [as 别名]
def loadToModel (self, gameno, position=-1, model=None):
if not model:
model = GameModel()
# the seven mandatory PGN headers
model.tags['Event'] = self._getTag(gameno, 'Event')
model.tags['Site'] = self._getTag(gameno, 'Site')
model.tags['Date'] = self._getTag(gameno, 'Date')
model.tags['Round'] = self.get_round(gameno)
model.tags['White'], model.tags['Black'] = self.get_player_names(gameno)
model.tags['Result'] = reprResult[self.get_result(gameno)]
pgnHasYearMonthDay = True
for tag in ('Year', 'Month', 'Day'):
if not self._getTag(gameno, tag):
pgnHasYearMonthDay = False
break
if model.tags['Date'] and not pgnHasYearMonthDay:
date_match = re.match(".*(\d{4}).(\d{2}).(\d{2}).*", model.tags['Date'])
if date_match:
year, month, day = date_match.groups()
model.tags['Year'] = year
model.tags['Month'] = month
model.tags['Day'] = day
# non-mandatory headers
for tag in ('Annotator', 'ECO', 'EventDate', 'Time', 'WhiteElo', 'BlackElo', 'TimeControl'):
if self._getTag(gameno, tag):
model.tags[tag] = self._getTag(gameno, tag)
else:
model.tags[tag] = ""
# TODO: enable this when NewGameDialog is altered to give user option of
# whether to use PGN's clock time, or their own custom time. Also,
# dialog should set+insensitize variant based on the variant of the
# game selected in the dialog
if model.tags['TimeControl']:
secs, gain = parseTimeControlTag(model.tags['TimeControl'])
model.timed = True
model.timemodel.secs = secs
model.timemodel.gain = gain
model.timemodel.minutes = secs / 60
for tag, color in (('WhiteClock', WHITE), ('BlackClock', BLACK)):
if self._getTag(gameno, tag):
try:
ms = parseClockTimeTag(self._getTag(gameno, tag))
model.timemodel.intervals[color][0] = ms / 1000
except ValueError:
raise LoadingError( \
"Error parsing '%s' Header for gameno %s" % (tag, gameno))
fenstr = self._getTag(gameno, "FEN")
variant = self.get_variant(gameno)
if variant:
model.tags["Variant"] = variant
# Fixes for some non statndard Chess960 .pgn
if (fenstr is not None) and variant == "Fischerandom":
parts = fenstr.split()
parts[0] = parts[0].replace(".", "/").replace("0", "")
if len(parts) == 1:
parts.append("w")
parts.append("-")
parts.append("-")
fenstr = " ".join(parts)
model.variant = name2variant[variant]
board = LBoard(model.variant.variant)
else:
model.variant = NormalBoard
board = LBoard()
if fenstr:
try:
board.applyFen(fenstr)
except SyntaxError as e:
board.applyFen(FEN_EMPTY)
raise LoadingError(_("The game can't be loaded, because of an error parsing FEN"), e.args[0])
else:
board.applyFen(FEN_START)
boards = [board]
del model.moves[:]
del model.variations[:]
self.error = None
movetext = self.get_movetext(gameno)
boards = self.parse_string(movetext, boards[0], position)
# The parser built a tree of lboard objects, now we have to
# create the high level Board and Move lists...
for board in boards:
if board.lastMove is not None:
model.moves.append(Move(board.lastMove))
self.has_emt = False
#.........这里部分代码省略.........