本文整理汇总了Python中pychess.Utils.GameModel.GameModel.end方法的典型用法代码示例。如果您正苦于以下问题:Python GameModel.end方法的具体用法?Python GameModel.end怎么用?Python GameModel.end使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pychess.Utils.GameModel.GameModel
的用法示例。
在下文中一共展示了GameModel.end方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: end
# 需要导入模块: from pychess.Utils.GameModel import GameModel [as 别名]
# 或者: from pychess.Utils.GameModel.GameModel import end [as 别名]
def end (self, status, reason):
if self.status in UNFINISHED_STATES:
self.__disconnect()
if self.isObservationGame():
self.connection.bm.unobserve(self.ficsgame)
else:
self.connection.om.offer(Offer(ABORT_OFFER), -1)
self.connection.om.offer(Offer(RESIGNATION), -1)
GameModel.end(self, status, reason)
示例2: end
# 需要导入模块: from pychess.Utils.GameModel import GameModel [as 别名]
# 或者: from pychess.Utils.GameModel.GameModel import end [as 别名]
def end (self, status, reason):
if self.status in UNFINISHED_STATES:
self.__disconnect()
if self.inControl:
self.connection.om.offer(Offer(ABORT_OFFER), -1)
self.connection.om.offer(Offer(RESIGNATION), -1)
else:
self.connection.bm.unobserve(self.gameno)
GameModel.end(self, status, reason)
示例3: end
# 需要导入模块: from pychess.Utils.GameModel import GameModel [as 别名]
# 或者: from pychess.Utils.GameModel.GameModel import end [as 别名]
def end(self, status, reason):
if self.examined:
self.connection.bm.unexamine()
if self.status in UNFINISHED_STATES:
self.__disconnect()
if self.isObservationGame():
self.connection.bm.unobserve(self.ficsgame)
else:
self.connection.om.offer(Offer(ABORT_OFFER))
self.connection.om.offer(Offer(RESIGNATION))
if status == KILLED:
GameModel.kill(self, reason)
else:
GameModel.end(self, status, reason)