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Python ItemGlobals.getType方法代码示例

本文整理汇总了Python中pirates.inventory.ItemGlobals.getType方法的典型用法代码示例。如果您正苦于以下问题:Python ItemGlobals.getType方法的具体用法?Python ItemGlobals.getType怎么用?Python ItemGlobals.getType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pirates.inventory.ItemGlobals的用法示例。


在下文中一共展示了ItemGlobals.getType方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: getEquipRanges

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getType [as 别名]
def getEquipRanges(itemCat, itemType, expanded = False):
    if itemCat == InventoryType.ItemTypeClothing:
        if itemType:
            equipType = ItemGlobals.getType(itemType)
            ranges = Locations.LOCATION_EQUIP_RANGES_CLOTHING.get(equipType)
        else:
            ranges = (Locations.RANGE_EQUIP_CLOTHES,)
    elif itemCat == InventoryType.ItemTypeJewelry:
        if itemType:
            equipType = ItemGlobals.getType(itemType)
            ranges = Locations.LOCATION_EQUIP_RANGES_JEWELRY.get(equipType)
        else:
            ranges = (Locations.RANGE_EQUIP_JEWELRY,)
    elif itemCat == InventoryType.ItemTypeTattoo:
        if itemType:
            equipType = ItemGlobals.getType(itemType)
            ranges = Locations.LOCATION_EQUIP_RANGES_TATTOO.get(equipType)
        else:
            ranges = (Locations.RANGE_EQUIP_TATTOO,)
    elif itemCat == InventoryType.ItemTypeWeapon:
        ranges = (Locations.RANGE_EQUIP_WEAPONS,)
    elif itemCat == InventoryType.ItemTypeCharm:
        ranges = (Locations.RANGE_EQUIP_ITEMS,)
    else:
        return None
    if expanded:
        ranges = expandRanges(ranges)
    
    return ranges
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:31,代码来源:InventoryGlobals.py

示例2: getHandHeldPropsDict

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getType [as 别名]
def getHandHeldPropsDict(
    versionFilter=None,
    rarityFilter=None,
    isFromLoot=True,
    isFromShop=True,
    isFromQuest=True,
    isFromPromo=True,
    isFromPVP=True,
    isFromNPC=True,
):
    resultDict = {}
    for weaponId in ItemGlobals.getHumanWeaponTypes():
        toBeAdded = True
        name = ItemGlobals.getModel(weaponId)
        if versionFilter is not None:
            toBeAdded = ItemGlobals.getVersion(weaponId) == versionFilter

        if toBeAdded and rarityFilter is not None:
            toBeAdded = ItemGlobals.getRarity(weaponId) == rarityFilter

        if not isFromLoot or ItemGlobals.isFromLoot(weaponId):
            if not isFromShop or ItemGlobals.isFromShop(weaponId):
                if not isFromQuest or ItemGlobals.isFromQuest(weaponId):
                    if not isFromPromo or ItemGlobals.isFromPromo(weaponId):
                        if (isFromPVP or ItemGlobals.isFromPVP(weaponId)) and isFromNPC:
                            pass
        toBeAdded &= ItemGlobals.isFromNPC(weaponId)
        if toBeAdded:
            if ItemGlobals.getType(weaponId) == ItemGlobals.GRENADE:
                resultDict[name] = "models/ammunition/%s" % name
            else:
                resultDict[name] = "models/handheld/%s" % name
        ItemGlobals.getType(weaponId) == ItemGlobals.GRENADE

    if not versionFilter is not None and rarityFilter is not None:
        if isFromLoot == True and isFromShop == True and isFromQuest == True and isFromPromo == True:
            pass
        if not (isFromPVP == True):
            return resultDict

    for key in INTERACT_ANIMS.keys():
        allIdles = INTERACT_ANIMS[key].get("idles")
        if allIdles:
            if type(allIdles) is type({}):
                props = allIdles.get(3003).get("props")
            else:
                props = INTERACT_ANIMS[key].get("props")
            if props:
                if isinstance(props[0], list):
                    prop = props[0][0]
                else:
                    prop = props[0]
                if prop:
                    name = prop[prop.rfind("/") + 1 :]
                    resultDict[name] = prop

    return resultDict
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:59,代码来源:CustomAnims.py

示例3: __init__

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getType [as 别名]
    def __init__(self, manager, itemTuple, imageScaleFactor = 1.0):
        InventoryUIItem.InventoryUIItem.__init__(self, manager, itemTuple, imageScaleFactor = imageScaleFactor)
        charmIcons = loader.loadModel('models/gui/gui_icons_inventory')
        itemType = ItemGlobals.getType(itemTuple[1])
        if ItemGlobals.getIcon(itemTuple[1]):
            self['image'] = charmIcons.find('**/%s' % ItemGlobals.getIcon(itemTuple[1]))

        self['image_scale'] = 0.10000000000000001 * imageScaleFactor
        self.helpFrame = None
        self.cm = CardMaker('itemCard')
        self.cm.setFrame(-0.29999999999999999, 0.29999999999999999, -0.089999999999999997, 0.089999999999999997)
        self.buffer = None
        self.lens = PerspectiveLens()
        self.lens.setNear(0.10000000000000001)
        self.lens.setAspectRatio(0.59999999999999998 / 0.17999999999999999)
        self.realItem = None
        self.itemCard = None
        self.portraitSceneGraph = NodePath('PortraitSceneGraph')
        detailGui = loader.loadModel('models/gui/gui_card_detail')
        self.bg = detailGui.find('**/color')
        self.bg.setScale(4)
        self.bg.setPos(0, 17, -6.2999999999999998)
        self.glow = detailGui.find('**/glow')
        self.glow.setScale(3)
        self.glow.setPos(0, 17, -6.2999999999999998)
        self.glow.setColor(1, 1, 1, 0.80000000000000004)
        self.setBin('gui-fixed', 1)
        self.accept('open_main_window', self.createBuffer)
        self.accept('aspectRatioChanged', self.createBuffer)
        self.accept('close_main_window', self.destroyBuffer)
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:32,代码来源:InventoryUICharmItem.py

示例4: __init__

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getType [as 别名]
 def __init__(self, uid):
     self.itemClass = ItemGlobals.getClass(uid)
     self.itemType = ItemGlobals.getType(uid)
     self.cost = ItemGlobals.getGoldCost(uid)
     SimpleItem.__init__(self, uid)
     self.holidayId = ItemGlobals.getHoliday(uid)
     if self.Icons:
         self.icon = self.Icons.find('**/%s' % ItemGlobals.getIcon(uid))
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:10,代码来源:SimpleStoreItem.py

示例5: getItemTrainingReq

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getType [as 别名]
def getItemTrainingReq(itemId):
    typeId = ItemGlobals.getType(itemId)
    if typeId:
        return __itemTrainingList.get(typeId)
    
    item = __itemList.get(itemId)
    if item:
        return item[6]
    else:
        return 0
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:12,代码来源:EconomyGlobals.py

示例6: getItemType

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getType [as 别名]
def getItemType(itemId):
    typeId = ItemGlobals.getType(itemId)
    if typeId:
        return __itemTypeNameList.get(typeId)
    
    item = __itemList.get(itemId)
    if item:
        return item[2]
    else:
        return None
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:12,代码来源:EconomyGlobals.py

示例7: getGeomParams

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getType [as 别名]
 def getGeomParams(itemId):
     geomParams = { }
     itemType = EconomyGlobals.getItemType(itemId)
     if itemType <= ItemType.WAND or itemType == ItemType.POTION:
         if itemType == ItemType.POTION:
             geomParams['geom'] = InventoryItemGui.skillIcons.find('**/%s' % ItemGlobals.getIcon(itemId))
         else:
             itemType = ItemGlobals.getType(itemId)
             if ItemGlobals.getIcon(itemId):
                 geomParams['geom'] = InventoryItemGui.weaponIcons.find('**/%s' % ItemGlobals.getIcon(itemId))
             
         geomParams['geom_scale'] = 0.11
         geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
     else:
         itemClass = EconomyGlobals.getItemCategory(itemId)
         itemType = EconomyGlobals.getItemType(itemId)
         if itemType == ItemType.FISHING_ROD or itemType == ItemType.FISHING_LURE:
             asset = EconomyGlobals.getItemIcons(itemId)
             if asset:
                 geomParams['geom'] = InventoryItemGui.fishingIcons.find('**/%s*' % asset)
                 geomParams['geom_scale'] = 0.11
                 geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
             
         elif itemClass == ItemType.WEAPON and itemClass == ItemType.POUCH or itemClass == ItemType.AMMO:
             asset = EconomyGlobals.getItemIcons(itemId)
             if asset:
                 geomParams['geom'] = InventoryItemGui.weaponIcons.find('**/%s*' % asset)
                 geomParams['geom_scale'] = 0.11
                 geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
             
         elif itemClass == ItemType.CONSUMABLE:
             asset = EconomyGlobals.getItemIcons(itemId)
             if asset:
                 geomParams['geom'] = InventoryItemGui.skillIcons.find('**/%s*' % asset)
                 geomParams['geom_scale'] = 0.11
                 geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
             
         
     if not InventoryType.begin_WeaponCannonAmmo <= itemId or itemId <= InventoryType.end_WeaponCannonAmmo:
         if (InventoryType.begin_WeaponPistolAmmo <= itemId or itemId <= InventoryType.end_WeaponGrenadeAmmo or InventoryType.begin_WeaponDaggerAmmo <= itemId) and itemId <= InventoryType.end_WeaponDaggerAmmo:
             skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId)
             if skillId:
                 asset = WeaponGlobals.getSkillIcon(skillId)
                 if asset:
                     geomParams['geom'] = InventoryListItem.skillIcons.find('**/%s' % asset)
                     geomParams['geom_scale'] = 0.14999999999999999
                     geomParams['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006)
                 
             
         elif InventoryType.SmallBottle <= itemId and itemId <= InventoryType.LargeBottle:
             geomParams['geom'] = InventoryListItem.topGui.find('**/main_gui_ship_bottle')
             geomParams['geom_scale'] = 0.10000000000000001
             geomParams['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006)
         
     return geomParams
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:57,代码来源:InventoryItemGui.py

示例8: startFollowAim

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getType [as 别名]
 def startFollowAim(self):
     self.reticleHolder.setPos(self.RETICLE_POS)
     self.reticle.setScale(self.reticleScale)
     typeId = ItemGlobals.getType(localAvatar.currentWeaponId)
     if (typeId or typeId not in self.TypesWithoutReticles or not typeId) and localAvatar.currentWeaponId not in self.WeaponsWithoutReticles:
         self.reticleHolder.reparentTo(aspect2d)
         self.reticle.setColorScale(1, 1, 1, self.reticleAlpha)
         self.reticleHolder.show()
     
     base.localAvatar.currentAimOver = None
     self.aimRayNodePath.setPos(0, 0, 1)
     taskMgr.remove('aimOverTarget')
     taskMgr.add(self.aimOverTargetTask, 'aimOverTarget', priority = 41)
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:15,代码来源:TargetManager.py

示例9: createGui

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getType [as 别名]
 def createGui(self):
     itemId = self.data[0]
     (item, quantity) = self.data
     name = ItemGlobals.getName(item)
     itemType = ItemGlobals.getType(item)
     itemTypeName = name
     repCategory = ItemGlobals.getItemRepId(itemId)
     if quantity:
         repValue = localAvatar.getInventory().getReputation(repCategory)
         self.repMeter = ReputationMeter(repCategory, width = 0.66000000000000003)
         self.repMeter.setPos(0.62, 0, 0.041000000000000002)
         self.repMeter.update(repValue)
         self.repMeter.reparentTo(self)
         self.repMeter.flattenLight()
         hotkeyLabel = ''
         hotkeys = ()
         desc = PLocalizer.WeaponDescriptions.get(itemId)
         helpText = PLocalizer.InventoryTypeNames[repCategory]
         self.weaponButton = CombatTray.WeaponButton(hotkeys = hotkeys, hotkeyLabel = hotkeyLabel, helpOpaque = True, helpText = helpText, parent = self, showQuant = 0, pos = (0.10000000000000001, 0, -0.02), scale = 1.1000000000000001)
         self.weaponButton.ignoreHotkeys()
         self.weaponButton.setWeaponId(itemId)
         self.weaponButton['extraArgs'] = [
             itemId]
         self.weaponButton.helpDelay = 0
         self.weaponButton.helpPos = (0.12, 0, -0.040000000000000001)
         self.desc = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = PLocalizer.WeaponAlreadyUnlocked, text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, pos = (0.28999999999999998, 0, -0.0050000000000000001), text_font = PiratesGlobals.getInterfaceFont())
     else:
         self.repMeter = None
         name = PLocalizer.makeHeadingString(PLocalizer.InventoryTypeNames[repCategory], 2)
         self.categoryLabel = DirectLabel(parent = self, relief = None, text = name, text_scale = PiratesGuiGlobals.TextScaleLarge, text_align = TextNode.ALeft, text_shadow = PiratesGuiGlobals.TextShadow, pos = (0.28999999999999998, 0, 0.059999999999999998), textMayChange = 0)
         self.weaponButton = CombatTray.WeaponButton(parent = self, state = DGG.DISABLED, showQuant = 0, scale = 1.1000000000000001)
         self.weaponButton.setPos(0.10000000000000001, 0, -0.02)
         self.weaponButton.setWeaponId(itemId)
         self.weaponButton.helpDelay = 0
         self.weaponButton.helpPos = (0.12, 0, -0.040000000000000001)
         unlockDesc = PLocalizer.WeaponUnlockText[repCategory]
         self.desc = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = unlockDesc, text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, pos = (0.28999999999999998, 0, 0.025000000000000001), text_font = PiratesGlobals.getInterfaceFont())
         self.setColorScale(0.40000000000000002, 0.40000000000000002, 0.40000000000000002, 1, 1)
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:40,代码来源:WeaponPanel.py

示例10: getModel

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getType [as 别名]
 def getModel(self, itemId):
     if self.modelId:
         if ItemGlobals.getType(self.itemId) == ItemGlobals.GRENADE:
             itemId = 'models/ammunition/' + self.modelId
         elif ItemGlobals.getSubtype(self.itemId) == ItemGlobals.QUEST_PROP_TORCH:
             itemId = 'models/props/' + self.modelId
         elif ItemGlobals.getSubtype(self.itemId) == ItemGlobals.HEALING:
             itemId = 'models/inventory/' + self.modelId
         else:
             itemId = 'models/handheld/' + self.modelId
     
     model = self.models.get(itemId)
     if not model:
         self.notify.error('failed to load %s, phases complete 3:%s 4:%s 5:%s' % (itemId, launcher.getPhaseComplete(3), launcher.getPhaseComplete(4), launcher.getPhaseComplete(5)))
     
     lod = model.find('**/+LODNode')
     if lod:
         lastSwitch = lod.getNumChildren() - 1
         switchOut = lod.node().getOut(lastSwitch)
         lod.node().setSwitch(lastSwitch, 1000, switchOut)
     
     model = model.copyTo(NodePath())
     return model
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:25,代码来源:Weapon.py

示例11: targetedWeaponHit

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getType [as 别名]
 def targetedWeaponHit(self, skillId, ammoSkillId, skillResult, targetEffects, attacker, pos, charge = 0, delay = None, multihit = 0, itemEffects = []):
     if self == attacker:
         if not targetEffects[0] and targetEffects[1] and targetEffects[2] and targetEffects[3] > 0:
             pass
         if not targetEffects[4] and not WeaponGlobals.isSelfUseSkill(skillId):
             return None
         
     if not delay:
         (targetPos, time, impactT) = self.getProjectileInfo(skillId, attacker)
         if impactT:
             delay = impactT
         else:
             delay = WeaponGlobals.getAttackReactionDelay(skillId, ammoSkillId)
     
     if WeaponGlobals.getIsDollAttackSkill(skillId):
         delay += random.uniform(0.0, 0.5)
     
     if attacker and attacker.isLocal():
         self.localAttackedMe()
         centerEffect = WeaponGlobals.getCenterEffect(skillId, ammoSkillId)
         if self.hasNetPythonTag('MonstrousObject'):
             pass
         elif not centerEffect == 2:
             if not self.avatarType.isA(AvatarTypes.Stump) and self.avatarType.isA(AvatarTypes.FlyTrap) and self.avatarType.isA(AvatarTypes.GiantCrab):
                 pass
             if not self.avatarType.isA(AvatarTypes.CrusherCrab):
                 mult = 0.66600000000000004
                 if self.avatarType.isA(AvatarTypes.GiantCrab) or self.avatarType.isA(AvatarTypes.CrusherCrab):
                     mult = 0.10000000000000001
                 elif self.avatarType.isA(AvatarTypes.RockCrab):
                     mult = 0.20000000000000001
                 
                 pos = Vec3(0, 0, self.height * mult)
             elif centerEffect == 1:
                 newZ = attacker.getZ(self)
                 pos = Vec3(0, 0, newZ + attacker.height * 0.66600000000000004)
             else:
                 newPos = self.cr.targetMgr.getAimHitPos(attacker)
                 if newPos:
                     pos = Vec3(newPos[0], newPos[1], newPos[2] + 1.5)
                 
         else:
             centerEffect = WeaponGlobals.getCenterEffect(skillId, ammoSkillId)
             if centerEffect >= 1:
                 pos = Vec3(0, 0, self.height * 0.66600000000000004)
             
     weaponSubType = None
     if attacker and attacker.currentWeapon:
         weaponType = ItemGlobals.getType(attacker.currentWeapon.itemId)
         if weaponType in [
             ItemGlobals.SWORD]:
             weaponSubType = ItemGlobals.getSubtype(attacker.currentWeapon.itemId)
         elif attacker.currentWeapon.getName() in [
             'sword']:
             weaponSubType = ItemGlobals.CUTLASS
         
     
     if delay > 0.0:
         taskMgr.doMethodLater(delay, self.playHitSound, self.taskName('playHitSoundTask'), extraArgs = [
             skillId,
             ammoSkillId,
             skillResult,
             weaponSubType])
     else:
         self.playHitSound(skillId, ammoSkillId, skillResult, weaponSubType)
     if skillResult in [
         WeaponGlobals.RESULT_HIT,
         WeaponGlobals.RESULT_MISTIMED_HIT,
         WeaponGlobals.RESULT_REFLECTED]:
         bonus = 0
         if bonus:
             targetEffects[0] -= bonus
         
         if skillResult == WeaponGlobals.RESULT_MISTIMED_HIT:
             if type(targetEffects) is types.TupleType:
                 targetEffects = (int(targetEffects[0] * WeaponGlobals.MISTIME_PENALTY),) + targetEffects[1:]
             else:
                 targetEffects[0] = int(targetEffects[0] * WeaponGlobals.MISTIME_PENALTY)
         
         if delay > 0.0:
             taskMgr.doMethodLater(delay, self.playOuch, self.taskName('playOuchTask'), extraArgs = [
                 skillId,
                 ammoSkillId,
                 targetEffects,
                 attacker,
                 pos,
                 itemEffects,
                 multihit,
                 0,
                 skillResult])
         else:
             self.playOuch(skillId, ammoSkillId, targetEffects, attacker, pos, itemEffects, multihit, skillResult = skillResult)
         if bonus:
             taskMgr.doMethodLater(WeaponGlobals.COMBO_DAMAGE_DELAY, self.playOuch, self.taskName('playBonusOuchTask'), extraArgs = [
                 skillId,
                 ammoSkillId,
                 [
                     bonus,
                     0,
                     0,
#.........这里部分代码省略.........
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:103,代码来源:DistributedTargetableObject.py

示例12: makeItem

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getType [as 别名]
 def makeItem(self, itemId, index):
     checkBox = CheckButton(parent = self, relief = None, scale = 0.34999999999999998, value = self.isItemEquipped(itemId), pos = (-0.17000000000000001, 0, -0.41999999999999998 - index * 0.074999999999999997), state = DGG.DISABLED)
     typeText = ClothingGlobals.getClothingTypeName(ItemGlobals.getType(itemId))
     label = DirectLabel(parent = self, relief = None, text_scale = PiratesGuiGlobals.TextScaleLarge, text_fg = PiratesGuiGlobals.TextFG0, text_align = TextNode.ALeft, text = typeText, pos = (-0.12, 0, -0.42999999999999999 - index * 0.074999999999999997))
     return (checkBox, label)
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:7,代码来源:ClubheartsPortrait.py

示例13: showDetails

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getType [as 别名]
 def showDetails(self, cell, detailsPos, detailsHeight, event = None):
     self.notify.debug('Item showDetails')
     if self.manager.heldItem and self.manager.locked and cell.isEmpty() or not (self.itemTuple):
         self.notify.debug(' early exit')
         return None
     
     itemId = self.getId()
     self.helpFrame = DirectFrame(parent = self.manager, relief = None, state = DGG.DISABLED, sortOrder = 1)
     self.helpFrame.setBin('gui-popup', -5)
     detailGui = loader.loadModel('models/gui/gui_card_detail')
     topGui = loader.loadModel('models/gui/toplevel_gui')
     coinImage = topGui.find('**/treasure_w_coin*')
     halfWidth = 0.29999999999999999
     halfHeight = 0.20000000000000001
     basePosX = cell.getX(aspect2d)
     basePosZ = cell.getZ(aspect2d)
     cellSizeX = 0.0
     cellSizeZ = 0.0
     if cell:
         cellSizeX = cell.cellSizeX
         cellSizeZ = cell.cellSizeZ
     
     textScale = PiratesGuiGlobals.TextScaleMed
     titleScale = PiratesGuiGlobals.TextScaleTitleSmall
     if len(self.getName()) >= 30:
         titleNameScale = PiratesGuiGlobals.TextScaleLarge
     else:
         titleNameScale = PiratesGuiGlobals.TextScaleExtraLarge
     subtitleScale = PiratesGuiGlobals.TextScaleMed
     iconScalar = 1.5
     borderScaler = 0.25
     splitHeight = 0.01
     vMargin = 0.029999999999999999
     runningVertPosition = 0.29999999999999999
     runningSize = 0.0
     labels = []
     titleColor = PiratesGuiGlobals.TextFG6
     rarity = ItemGlobals.getRarity(itemId)
     rarityText = PLocalizer.getItemRarityName(rarity)
     typeText = PLocalizer.getJewelryTypeName(ItemGlobals.getType(itemId))
     if rarity == ItemGlobals.CRUDE:
         titleColor = PiratesGuiGlobals.TextFG24
     elif rarity == ItemGlobals.COMMON:
         titleColor = PiratesGuiGlobals.TextFG13
     elif rarity == ItemGlobals.RARE:
         titleColor = PiratesGuiGlobals.TextFG4
     elif rarity == ItemGlobals.FAMED:
         titleColor = PiratesGuiGlobals.TextFG5
     
     titleLabel = DirectLabel(parent = self, relief = None, text = self.getName(), text_scale = titleNameScale, text_fg = titleColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
     self.bg.setColor(titleColor)
     tHeight = 0.070000000000000007
     titleLabel.setZ(runningVertPosition)
     runningVertPosition -= tHeight
     runningSize += tHeight
     labels.append(titleLabel)
     subtitleLabel = DirectLabel(parent = self, relief = None, text = '\x001slant\x001%s %s\x002' % (rarityText, typeText), text_scale = subtitleScale, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
     subtHeight = 0.050000000000000003
     subtitleLabel.setZ(subtHeight * 0.5 + runningVertPosition)
     runningVertPosition -= subtHeight
     runningSize += subtHeight
     labels.append(subtitleLabel)
     gender = localAvatar.style.gender
     dna = HumanDNA.HumanDNA(gender)
     dna.copy(localAvatar.style)
     bodyShape = localAvatar.style.getBodyShape()
     bodyHeight = localAvatar.style.getBodyHeight()
     bodyOffset = 0.5
     browOffset = 0
     earOffset = 0
     noseOffset = 0
     mouthOffset = 0
     handOffset = 0
     if bodyShape == 0:
         bodyOffset = 0.5
         if gender == 'm':
             browOffset = 0.75
             earOffset = 0.65000000000000002
             noseOffset = 0.69999999999999996
             mouthOffset = 0.75
             handOffset = 0.40000000000000002
         elif gender == 'f':
             browOffset = 0.55000000000000004
             earOffset = 0.55000000000000004
             noseOffset = 0.45000000000000001
             mouthOffset = 0.65000000000000002
             handOffset = 0.29999999999999999
         
     elif bodyShape == 1:
         bodyOffset = 0.5
         if gender == 'm':
             browOffset = 0.20000000000000001
             earOffset = 0.20000000000000001
             noseOffset = 0.10000000000000001
             mouthOffset = 0.20000000000000001
             handOffset = 0.20000000000000001
         elif gender == 'f':
             browOffset = 0.5
             earOffset = 0.5
             noseOffset = 0.40000000000000002
#.........这里部分代码省略.........
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:103,代码来源:InventoryUIJewelryItem.py

示例14: cellRightClick

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getType [as 别名]
    def cellRightClick(self, cell, mouseAction=MOUSE_CLICK, task=None):
        if mouseAction == MOUSE_PRESS and cell.inventoryItem and self.manager.heldItem == None:
            if localAvatar.guiMgr.combatTray.isUsingSkill or localAvatar.guiMgr.combatTray.isCharging:
                localAvatar.guiMgr.createWarning(PLocalizer.NoSwitchingItemsWarning, PiratesGuiGlobals.TextFG6)
                return None

            rangeData = self.rightClickAction.get(cell.inventoryItem.getCategory())
            if rangeData == None:
                return None

            flatRange = rangeData[0]
            rangeTypeDict = rangeData[1]
            canRightClickReplace = rangeData[2]
            destCell = None
            if flatRange:
                if len(flatRange) > 1:
                    slotRange = range(flatRange[0], flatRange[1] + 1)
                else:
                    slotRange = (flatRange[0],)
                for slotId in slotRange:
                    destSlot = slotId
                    testCell = self.manager.slotToCellMap.get(destSlot)
                    itemInfo = cell.inventoryItem.itemTuple
                    itemType = ItemGlobals.getType(itemInfo[1])
                    if self.manager.isSlotPending(destSlot):
                        continue
                    if testCell.inventoryItem and ItemGlobals.getType(testCell.inventoryItem.itemTuple[1]) == itemType:
                        destCell = testCell
                        continue
                    if testCell.inventoryItem == None:
                        destCell = testCell
                        break
                        continue

            elif rangeTypeDict:
                itemInfo = cell.inventoryItem.itemTuple
                itemType = ItemGlobals.getType(itemInfo[1])
                subtypeRange = rangeTypeDict.get(itemType)
                if len(subtypeRange) > 1:
                    slotRange = range(subtypeRange[0], subtypeRange[1] + 1)
                else:
                    slotRange = (subtypeRange[0],)
                if slotRange:
                    for slotId in slotRange:
                        destSlot = slotId
                        destCell = self.manager.slotToCellMap.get(destSlot)
                        if destCell.inventoryItem == None:
                            break
                            continue

            if destCell and cell.inventoryItem and not self.manager.isSlotPending(destCell.slotId):
                if self.manager.testCanUse(cell.inventoryItem.itemTuple):
                    self.manager.putIntoHeld(cell.inventoryItem, cell)
                    if destCell.inventoryItem:
                        if canRightClickReplace:
                            self.manager.swapHeldWithCell(destCell)
                        else:
                            self.manager.displaySlotFullReason()
                    else:
                        self.manager.placeHeldIntoCell(destCell)
                else:
                    self.manager.displayReasonNoUse(popUp=0)
                self.manager.releaseHeld()
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:65,代码来源:InventoryUIContainer.py

示例15: showDetails

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getType [as 别名]
    def showDetails(self, cell, detailsPos, detailsHeight, event = None):
        self.notify.debug('Item showDetails')
        if self.manager.heldItem and self.manager.locked and cell.isEmpty() and self.isEmpty() or not (self.itemTuple):
            self.notify.debug(' early exit')
            return None

        inv = localAvatar.getInventory()
        if not inv:
            return None

        itemId = self.getId()
        self.helpFrame = DirectFrame(parent = self.manager, relief = None, state = DGG.DISABLED, sortOrder = 1)
        self.helpFrame.setBin('gui-popup', -5)
        detailGui = loader.loadModel('models/gui/gui_card_detail')
        topGui = loader.loadModel('models/gui/toplevel_gui')
        coinImage = topGui.find('**/treasure_w_coin*')
        self.SkillIcons = loader.loadModel('models/textureCards/skillIcons')
        self.BuffIcons = loader.loadModel('models/textureCards/buff_icons')
        border = self.SkillIcons.find('**/base')
        halfWidth = 0.29999999999999999
        halfHeight = 0.20000000000000001
        basePosX = cell.getX(aspect2d)
        basePosZ = cell.getZ(aspect2d)
        cellSizeX = 0.0
        cellSizeZ = 0.0
        if cell:
            cellSizeX = cell.cellSizeX
            cellSizeZ = cell.cellSizeZ

        textScale = PiratesGuiGlobals.TextScaleMed
        titleScale = PiratesGuiGlobals.TextScaleTitleSmall
        if len(self.getName()) >= 30:
            titleNameScale = PiratesGuiGlobals.TextScaleLarge
        else:
            titleNameScale = PiratesGuiGlobals.TextScaleExtraLarge
        subtitleScale = PiratesGuiGlobals.TextScaleMed
        iconScalar = 1.5
        borderScaler = 0.25
        splitHeight = 0.01
        vMargin = 0.029999999999999999
        runningVertPosition = 0.29999999999999999
        runningSize = 0.0
        labels = []
        titleColor = PiratesGuiGlobals.TextFG6
        rarity = ItemGlobals.getRarity(itemId)
        rarityText = PLocalizer.getItemRarityName(rarity)
        subtypeText = PLocalizer.getItemSubtypeName(ItemGlobals.getSubtype(itemId))
        if rarity == ItemGlobals.CRUDE:
            titleColor = PiratesGuiGlobals.TextFG24
        elif rarity == ItemGlobals.COMMON:
            titleColor = PiratesGuiGlobals.TextFG13
        elif rarity == ItemGlobals.RARE:
            titleColor = PiratesGuiGlobals.TextFG4
        elif rarity == ItemGlobals.FAMED:
            titleColor = PiratesGuiGlobals.TextFG5

        titleLabel = DirectLabel(parent = self, relief = None, text = self.getName(), text_scale = titleNameScale, text_fg = titleColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
        self.bg.setColor(titleColor)
        tHeight = 0.070000000000000007
        titleLabel.setZ(runningVertPosition)
        runningVertPosition -= tHeight
        runningSize += tHeight
        labels.append(titleLabel)
        subtitleLabel = DirectLabel(parent = self, relief = None, text = 'slant%s %s' % (rarityText, subtypeText), text_scale = subtitleScale, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
        subtHeight = 0.050000000000000003
        subtitleLabel.setZ(subtHeight * 0.5 + runningVertPosition)
        runningVertPosition -= subtHeight
        runningSize += subtHeight
        labels.append(subtitleLabel)
        itemType = ItemGlobals.getType(itemId)
        itemSubtype = ItemGlobals.getSubtype(itemId)
        model = ItemGlobals.getModel(itemId)
        if model:
            self.realItem = loader.loadModel('models/inventory/' + model)
            if self.realItem:
                posHpr = ItemGlobals.getModelPosHpr(model)
                if posHpr:
                    self.realItem.setPos(posHpr[0], posHpr[1], posHpr[2])
                    self.realItem.setHpr(posHpr[3], posHpr[4], posHpr[5])
                elif itemSubtype == ItemGlobals.RAM:
                    self.realItem.setPos(-1.5, 1.5, -0.59999999999999998)
                    self.realItem.setHpr(70, 160, -90)
                else:
                    self.realItem.setPos(0.0, 1.5, -0.059999999999999998)
                    self.realItem.setHpr(0, 90, 0)
                self.realItem.reparentTo(self.portraitSceneGraph)


        iHeight = 0.17999999999999999
        self.createBuffer()
        self.itemCard.setZ(runningVertPosition - 0.059999999999999998)
        runningVertPosition -= iHeight
        runningSize += iHeight
        labels.append(self.itemCard)
        goldLabel = DirectLabel(parent = self, relief = None, image = coinImage, image_scale = 0.12, image_pos = Vec3(0.025000000000000001, 0, -0.02), text = str(int(ItemGlobals.getGoldCost(itemId) * ItemGlobals.GOLD_SALE_MULTIPLIER)), text_scale = subtitleScale, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (halfWidth - 0.050000000000000003, 0.0, runningVertPosition + 0.080000000000000002), text_pos = (0.0, -textScale))
        labels.append(goldLabel)
        specialAttack = ItemGlobals.getSpecialAttack(itemId)
        if specialAttack:
            attackIcon = self.SkillIcons.find('**/%s' % WeaponGlobals.getSkillIcon(specialAttack))
            specialAttackNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.10000000000000001, geom = attackIcon, geom_scale = 0.10000000000000001, image_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), geom_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), text = PLocalizer.getInventoryTypeName(specialAttack), text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
#.........这里部分代码省略.........
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:103,代码来源:InventoryUICharmItem.py


注:本文中的pirates.inventory.ItemGlobals.getType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。