本文整理汇总了Python中pirates.inventory.ItemGlobals.getIcon方法的典型用法代码示例。如果您正苦于以下问题:Python ItemGlobals.getIcon方法的具体用法?Python ItemGlobals.getIcon怎么用?Python ItemGlobals.getIcon使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pirates.inventory.ItemGlobals
的用法示例。
在下文中一共展示了ItemGlobals.getIcon方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getIcon [as 别名]
def __init__(self, manager, itemTuple, imageScaleFactor = 1.0):
InventoryUIItem.InventoryUIItem.__init__(self, manager, itemTuple, imageScaleFactor = imageScaleFactor)
charmIcons = loader.loadModel('models/gui/gui_icons_inventory')
itemType = ItemGlobals.getType(itemTuple[1])
if ItemGlobals.getIcon(itemTuple[1]):
self['image'] = charmIcons.find('**/%s' % ItemGlobals.getIcon(itemTuple[1]))
self['image_scale'] = 0.10000000000000001 * imageScaleFactor
self.helpFrame = None
self.cm = CardMaker('itemCard')
self.cm.setFrame(-0.29999999999999999, 0.29999999999999999, -0.089999999999999997, 0.089999999999999997)
self.buffer = None
self.lens = PerspectiveLens()
self.lens.setNear(0.10000000000000001)
self.lens.setAspectRatio(0.59999999999999998 / 0.17999999999999999)
self.realItem = None
self.itemCard = None
self.portraitSceneGraph = NodePath('PortraitSceneGraph')
detailGui = loader.loadModel('models/gui/gui_card_detail')
self.bg = detailGui.find('**/color')
self.bg.setScale(4)
self.bg.setPos(0, 17, -6.2999999999999998)
self.glow = detailGui.find('**/glow')
self.glow.setScale(3)
self.glow.setPos(0, 17, -6.2999999999999998)
self.glow.setColor(1, 1, 1, 0.80000000000000004)
self.setBin('gui-fixed', 1)
self.accept('open_main_window', self.createBuffer)
self.accept('aspectRatioChanged', self.createBuffer)
self.accept('close_main_window', self.destroyBuffer)
示例2: getGeomParams
# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getIcon [as 别名]
def getGeomParams(itemId):
geomParams = { }
itemType = EconomyGlobals.getItemType(itemId)
if itemType <= ItemType.WAND or itemType == ItemType.POTION:
if itemType == ItemType.POTION:
geomParams['geom'] = InventoryItemGui.skillIcons.find('**/%s' % ItemGlobals.getIcon(itemId))
else:
itemType = ItemGlobals.getType(itemId)
if ItemGlobals.getIcon(itemId):
geomParams['geom'] = InventoryItemGui.weaponIcons.find('**/%s' % ItemGlobals.getIcon(itemId))
geomParams['geom_scale'] = 0.11
geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
else:
itemClass = EconomyGlobals.getItemCategory(itemId)
itemType = EconomyGlobals.getItemType(itemId)
if itemType == ItemType.FISHING_ROD or itemType == ItemType.FISHING_LURE:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
geomParams['geom'] = InventoryItemGui.fishingIcons.find('**/%s*' % asset)
geomParams['geom_scale'] = 0.11
geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
elif itemClass == ItemType.WEAPON and itemClass == ItemType.POUCH or itemClass == ItemType.AMMO:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
geomParams['geom'] = InventoryItemGui.weaponIcons.find('**/%s*' % asset)
geomParams['geom_scale'] = 0.11
geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
elif itemClass == ItemType.CONSUMABLE:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
geomParams['geom'] = InventoryItemGui.skillIcons.find('**/%s*' % asset)
geomParams['geom_scale'] = 0.11
geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
if not InventoryType.begin_WeaponCannonAmmo <= itemId or itemId <= InventoryType.end_WeaponCannonAmmo:
if (InventoryType.begin_WeaponPistolAmmo <= itemId or itemId <= InventoryType.end_WeaponGrenadeAmmo or InventoryType.begin_WeaponDaggerAmmo <= itemId) and itemId <= InventoryType.end_WeaponDaggerAmmo:
skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId)
if skillId:
asset = WeaponGlobals.getSkillIcon(skillId)
if asset:
geomParams['geom'] = InventoryListItem.skillIcons.find('**/%s' % asset)
geomParams['geom_scale'] = 0.14999999999999999
geomParams['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006)
elif InventoryType.SmallBottle <= itemId and itemId <= InventoryType.LargeBottle:
geomParams['geom'] = InventoryListItem.topGui.find('**/main_gui_ship_bottle')
geomParams['geom_scale'] = 0.10000000000000001
geomParams['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006)
return geomParams
示例3: __init__
# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getIcon [as 别名]
def __init__(self, manager, itemTuple, imageScaleFactor = 1.0, showMax = 1):
InventoryUIStackItem.InventoryUIStackItem.__init__(self, manager, itemTuple, imageScaleFactor = imageScaleFactor, showMax = showMax, update = False)
self.initialiseoptions(InventoryUIConsumableItem)
skillIcons = loader.loadModel('models/textureCards/skillIcons')
self['image'] = skillIcons.find('**/%s' % ItemGlobals.getIcon(self.itemTuple[1]))
self['image_scale'] = 0.10000000000000001 * imageScaleFactor
self.helpFrame = None
self.hasDrunk = False
self.cm = CardMaker('itemCard')
self.cm.setFrame(-0.29999999999999999, 0.29999999999999999, -0.089999999999999997, 0.089999999999999997)
self.buffer = None
self.lens = PerspectiveLens()
self.lens.setNear(0.10000000000000001)
self.lens.setAspectRatio(0.59999999999999998 / 0.17999999999999999)
self.realItem = None
self.iconLabel = None
self.itemCard = None
self.portraitSceneGraph = NodePath('PortraitSceneGraph')
detailGui = loader.loadModel('models/gui/gui_card_detail')
self.bg = detailGui.find('**/color')
self.bg.setScale(4)
self.bg.setPos(0, 17, -6.2999999999999998)
self.glow = detailGui.find('**/glow')
self.glow.setScale(3)
self.glow.setPos(0, 17, -6.2999999999999998)
self.glow.setColor(1, 1, 1, 0.80000000000000004)
self.setBin('gui-fixed', 1)
self.accept('open_main_window', self.createBuffer)
self.accept('aspectRatioChanged', self.createBuffer)
self.accept('close_main_window', self.destroyBuffer)
示例4: __init__
# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getIcon [as 别名]
def __init__(self, uid):
self.itemClass = ItemGlobals.getClass(uid)
self.itemType = ItemGlobals.getType(uid)
self.cost = ItemGlobals.getGoldCost(uid)
SimpleItem.__init__(self, uid)
self.holidayId = ItemGlobals.getHoliday(uid)
if self.Icons:
self.icon = self.Icons.find('**/%s' % ItemGlobals.getIcon(uid))
示例5: loadWeaponButtons
# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getIcon [as 别名]
def loadWeaponButtons(self):
for hotkey in self.hotkeys:
hotkey.destroy()
self.hotkeys = []
for icon in self.icons:
icon.destroy()
self.icons = []
for repMeter in self.repMeters:
repMeter.destroy()
self.repMeters = []
self['frameSize'] = (0, self.ICON_WIDTH * len(self.items) + 0.040000000000000001, 0, self.HEIGHT)
self.setX(-((self.ICON_WIDTH * len(self.items) + 0.040000000000000001) / 2.0))
topGui = loader.loadModel('models/gui/toplevel_gui')
kbButton = topGui.find('**/keyboard_button')
for i in range(len(self.items)):
if self.items[i]:
category = WeaponGlobals.getRepId(self.items[i][0])
icon = DirectFrame(parent = self, state = DGG.DISABLED, relief = None, frameSize = (0, 0.080000000000000002, 0, 0.080000000000000002), pos = (self.ICON_WIDTH * i + 0.080000000000000002, 0, 0.082000000000000003))
icon.setTransparency(1)
hotkeyText = 'F%s' % self.items[i][1]
hotkey = DirectFrame(parent = icon, state = DGG.DISABLED, relief = None, text = hotkeyText, text_align = TextNode.ACenter, text_scale = 0.044999999999999998, text_pos = (0, 0), text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, image = kbButton, image_scale = 0.059999999999999998, image_pos = (0, 0, 0.01), image_color = (0.5, 0.5, 0.34999999999999998, 1), pos = (0, 0, 0.080000000000000002))
self.hotkeys.append(hotkey)
category = WeaponGlobals.getRepId(self.items[i][0])
if Freebooter.getPaidStatus(base.localAvatar.getDoId()) or Freebooter.allowedFreebooterWeapon(category):
asset = ItemGlobals.getIcon(self.items[i][0])
if asset:
texCard = self.card.find('**/%s' % asset)
icon['geom'] = texCard
icon['geom_scale'] = 0.080000000000000002
icon.resetFrameSize()
self.icons.append(icon)
else:
texCard = topGui.find('**/pir_t_gui_gen_key_subscriber*')
icon['geom'] = texCard
icon['geom_scale'] = 0.20000000000000001
icon.resetFrameSize()
self.icons.append(icon)
repMeter = DirectWaitBar(parent = icon, relief = DGG.SUNKEN, state = DGG.DISABLED, borderWidth = (0.002, 0.002), range = 0, value = 0, frameColor = (0.23999999999999999, 0.23999999999999999, 0.20999999999999999, 1), barColor = (0.80000000000000004, 0.80000000000000004, 0.69999999999999996, 1), pos = (-0.050000000000000003, 0, -0.052499999999999998), hpr = (0, 0, 0), frameSize = (0.0050000000000000001, 0.095000000000000001, 0, 0.012500000000000001))
self.repMeters.append(repMeter)
inv = base.localAvatar.getInventory()
if inv:
repValue = inv.getReputation(category)
(level, leftoverValue) = ReputationGlobals.getLevelFromTotalReputation(category, repValue)
max = ReputationGlobals.getReputationNeededToLevel(category, level)
repMeter['range'] = max
repMeter['value'] = leftoverValue
示例6: __init__
# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getIcon [as 别名]
def __init__(self, manager, itemTuple, imageScaleFactor = 0.84999999999999998):
InventoryUIItem.InventoryUIItem.__init__(self, manager, itemTuple, imageScaleFactor = imageScaleFactor)
self.initialiseoptions(InventoryUITattooItem)
self['relief'] = None
tattooGui = loader.loadModel('models/misc/tattoos')
image = tattooGui.find('**/%s' % ItemGlobals.getIcon(itemTuple[1]))
if image.isEmpty():
image = tattooGui.find('**/tattoo_%s' % ItemGlobals.getIcon(itemTuple[1]))
self['image'] = image
self['image_scale'] = 0.10000000000000001 * imageScaleFactor
self.iconColor = (1.0, 1.0, 1.0, 1.0)
self['image_color'] = (self.iconColor[0], self.iconColor[1], self.iconColor[2], self.iconColor[3])
self.helpFrame = None
self.cm = CardMaker('itemCard')
self.cm.setFrame(-0.29999999999999999, 0.29999999999999999, -0.089999999999999997, 0.089999999999999997)
self.buffer = None
self.lens = PerspectiveLens()
self.lens.setNear(0.10000000000000001)
self.lens.setAspectRatio(0.59999999999999998 / 0.17999999999999999)
self.realItem = None
self.itemCard = None
self.portraitSceneGraph = NodePath('PortraitSceneGraph')
detailGui = loader.loadModel('models/gui/gui_card_detail')
self.bg = detailGui.find('**/color')
self.bg.setScale(4)
self.bg.setPos(0, 17, -6.2999999999999998)
self.glow = detailGui.find('**/glow')
self.glow.setScale(3)
self.glow.setPos(0, 17, -6.2999999999999998)
self.glow.setColor(1, 1, 1, 0.80000000000000004)
self.setBin('gui-fixed', 1)
self.accept('open_main_window', self.createBuffer)
self.accept('aspectRatioChanged', self.createBuffer)
self.accept('close_main_window', self.destroyBuffer)
self.displayHuman = self.manager.getDisplayHuman()
self.masterHuman = self.manager.getMasterHuman()
示例7: __init__
# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getIcon [as 别名]
def __init__(self, manager, itemTuple, imageScaleFactor = 1.0):
InventoryUIItem.InventoryUIItem.__init__(self, manager, itemTuple, imageScaleFactor = imageScaleFactor)
self.initialiseoptions(InventoryUIClothingItem)
self['relief'] = None
tailorGui = loader.loadModel('models/gui/gui_icons_clothing')
iconName = ItemGlobals.getIcon(itemTuple[1])
self['image'] = tailorGui.find('**/%s' % iconName)
self['image_scale'] = 0.10000000000000001 * imageScaleFactor
iconColorIndex = ItemGlobals.getColor(itemTuple[1])
dyeColor = itemTuple[3]
if dyeColor:
self.iconColor = (DYE_COLORS[dyeColor][0], DYE_COLORS[dyeColor][1], DYE_COLORS[dyeColor][2], 1.0)
else:
self.iconColor = (ItemConstants.COLOR_VALUES[iconColorIndex][0], ItemConstants.COLOR_VALUES[iconColorIndex][1], ItemConstants.COLOR_VALUES[iconColorIndex][2], 1.0)
self['image_color'] = (self.iconColor[0], self.iconColor[1], self.iconColor[2], self.iconColor[3])
self.helpFrame = None
self.cm = CardMaker('itemCard')
self.cm.setFrame(-0.29999999999999999, 0.29999999999999999, -0.089999999999999997, 0.089999999999999997)
self.buffer = None
self.lens = PerspectiveLens()
self.lens.setNear(0.5)
self.lens.setAspectRatio(0.59999999999999998 / 0.17999999999999999)
self.realItem = None
self.itemCard = None
self.portraitSceneGraph = NodePath('PortraitSceneGraph')
detailGui = loader.loadModel('models/gui/gui_card_detail')
self.bg = detailGui.find('**/color')
self.bg.setScale(4)
self.bg.setPos(0, 17, -6.2999999999999998)
self.glow = detailGui.find('**/glow')
self.glow.setScale(3)
self.glow.setPos(0, 17, -6.2999999999999998)
self.glow.setColor(1, 1, 1, 0.80000000000000004)
self.setBin('gui-fixed', 1)
self.accept('open_main_window', self.createBuffer)
self.accept('aspectRatioChanged', self.createBuffer)
self.accept('close_main_window', self.destroyBuffer)
self.displayHuman = self.manager.getDisplayHuman()
self.masterHuman = self.manager.getMasterHuman()
示例8: show
# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getIcon [as 别名]
def show(self):
if self.potionName is not None:
self.potionName.removeNode()
if self.potionDesc is not None:
self.potionDesc.removeNode()
if self.potionXp is not None:
self.potionXp.removeNode()
if self.potionImg is not None:
self.potionImg.removeNode()
self.potionName = DirectLabel(parent = self, relief = None, text = self.potionGame.currentRecipe.name, text_scale = PiratesGuiGlobals.TextScaleTitleMed, text_align = TextNode.ACenter, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 17, pos = (0.75, 0, 0.65000000000000002), textMayChange = 0)
self.potionDesc = DirectLabel(parent = self, relief = None, text = self.potionGame.currentRecipe.desc, text_scale = PiratesGuiGlobals.TextScaleExtraLarge, text_align = TextNode.ACenter, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 34, pos = (0.75, 0, 0.22), textMayChange = 0)
xpAmt = PotionGlobals.getPotionBuffXP(self.potionGame.currentRecipe.potionID)
xpAmt = int(math.ceil(float(xpAmt) / 2.0))
xpBonus = self.potionGame.dist.getXpBonus()
labelTxt = '+ ' + str(xpAmt) + ' ' + PLocalizer.PotionGui['XPLabel']
if xpBonus:
xpAmt = xpAmt + xpBonus
labelTxt = PLocalizer.PotionGui['XPLabelBonus'] % (str(xpAmt), str(xpBonus))
self.potionXp = DirectLabel(parent = self, relief = None, text = labelTxt, text_scale = PiratesGuiGlobals.TextScaleTitleSmall, text_align = TextNode.ACenter, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 17, pos = (0.75, 0, 0.28999999999999998), textMayChange = 0)
asset = ItemGlobals.getIcon(PotionGlobals.potionBuffIdToInventoryTypeId(self.potionGame.currentRecipe.potionID))
skillIcons = loader.loadModel('models/textureCards/skillIcons')
geom = skillIcons.find('**/%s' % asset)
if geom.isEmpty():
geom = skillIcons.find('**/base')
geom_scale = 0.23999999999999999
self.potionImg = DirectFrame(parent = self, geom = geom, geom_scale = geom_scale, pos = (0.75, 0, 0.5), image = None, relief = None)
self.unstash()
self.potionGame.closeCurrentDialog = self.cleanUp
self.potionGame.disableButtons()
skillIcons.removeNode()
示例9: showDetails
# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getIcon [as 别名]
def showDetails(self, cell, detailsPos, detailsHeight, event = None):
self.notify.debug('Item showDetails')
if self.manager.heldItem and self.manager.locked and cell.isEmpty() and self.isEmpty() or not (self.itemTuple):
self.notify.debug(' early exit')
return None
itemId = self.getId()
self.helpFrame = DirectFrame(parent = self.manager, relief = None, state = DGG.DISABLED, sortOrder = 1)
self.helpFrame.setBin('gui-popup', -5)
detailGui = loader.loadModel('models/gui/gui_card_detail')
topGui = loader.loadModel('models/gui/toplevel_gui')
coinImage = topGui.find('**/treasure_w_coin*')
self.SkillIcons = loader.loadModel('models/textureCards/skillIcons')
self.BuffIcons = loader.loadModel('models/textureCards/buff_icons')
border = self.SkillIcons.find('**/base')
halfWidth = 0.29999999999999999
halfHeight = 0.20000000000000001
basePosX = cell.getX(aspect2d)
basePosZ = cell.getZ(aspect2d)
cellSizeX = 0.0
cellSizeZ = 0.0
if cell:
cellSizeX = cell.cellSizeX
cellSizeZ = cell.cellSizeZ
textScale = PiratesGuiGlobals.TextScaleMed
titleScale = PiratesGuiGlobals.TextScaleTitleSmall
if len(self.getName()) >= 30:
titleNameScale = PiratesGuiGlobals.TextScaleLarge
else:
titleNameScale = PiratesGuiGlobals.TextScaleExtraLarge
subtitleScale = PiratesGuiGlobals.TextScaleMed
iconScalar = 1.5
borderScaler = 0.25
splitHeight = 0.01
vMargin = 0.029999999999999999
runningVertPosition = 0.29999999999999999
runningSize = 0.0
labels = []
titleColor = PiratesGuiGlobals.TextFG6
rarity = ItemGlobals.getRarity(itemId)
rarityText = PLocalizer.getItemRarityName(rarity)
subtypeText = PLocalizer.getItemSubtypeName(ItemGlobals.getSubtype(itemId))
if rarity == ItemGlobals.CRUDE:
titleColor = PiratesGuiGlobals.TextFG24
elif rarity == ItemGlobals.COMMON:
titleColor = PiratesGuiGlobals.TextFG13
elif rarity == ItemGlobals.RARE:
titleColor = PiratesGuiGlobals.TextFG4
elif rarity == ItemGlobals.FAMED:
titleColor = PiratesGuiGlobals.TextFG5
titleLabel = DirectLabel(parent = self, relief = None, text = self.getName(), text_scale = titleNameScale, text_fg = titleColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
self.bg.setColor(titleColor)
tHeight = 0.070000000000000007
titleLabel.setZ(runningVertPosition)
runningVertPosition -= tHeight
runningSize += tHeight
labels.append(titleLabel)
subtitleLabel = DirectLabel(parent = self, relief = None, text = 'slant%s %s' % (rarityText, subtypeText), text_scale = subtitleScale, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
subtHeight = 0.050000000000000003
subtitleLabel.setZ(subtHeight * 0.5 + runningVertPosition)
runningVertPosition -= subtHeight
runningSize += subtHeight
labels.append(subtitleLabel)
itemType = ItemGlobals.getType(itemId)
itemSubtype = ItemGlobals.getSubtype(itemId)
model = ItemGlobals.getModel(itemId)
skillIcons = loader.loadModel('models/textureCards/skillIcons')
if itemSubtype == ItemGlobals.POTION_BUFF:
self.iconLabel = DirectLabel(parent = self.portraitSceneGraph, relief = None, image = skillIcons.find('**/%s' % ItemGlobals.getIcon(itemId)), pos = (0.0, 2.5, 0.0))
elif model:
self.realItem = loader.loadModel('models/inventory/' + model, okMissing = True)
if not self.realItem:
self.realItem = loader.loadModel('models/handheld/' + model)
if self.realItem:
posHpr = ItemGlobals.getModelPosHpr(model)
if posHpr:
self.realItem.setPos(posHpr[0], posHpr[1], posHpr[2])
self.realItem.setHpr(posHpr[3], posHpr[4], posHpr[5])
else:
self.realItem.setPos(0.0, 2.5, -0.40000000000000002)
self.realItem.setHpr(45, 0, 0)
self.realItem.reparentTo(self.portraitSceneGraph)
iHeight = 0.17999999999999999
self.createBuffer()
self.itemCard.setZ(runningVertPosition - 0.059999999999999998)
runningVertPosition -= iHeight
runningSize += iHeight
labels.append(self.itemCard)
goldLabel = DirectLabel(parent = self, relief = None, image = coinImage, image_scale = 0.12, image_pos = Vec3(0.025000000000000001, 0, -0.02), text = str(int(ItemGlobals.getGoldCost(itemId) * ItemGlobals.GOLD_SALE_MULTIPLIER)), text_scale = subtitleScale, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (halfWidth - 0.050000000000000003, 0.0, runningVertPosition + 0.080000000000000002), text_pos = (0.0, -textScale))
labels.append(goldLabel)
if ItemGlobals.getSubtype(itemId) == 30:
duration = PotionGlobals.getPotionBuffDuration(WeaponGlobals.getSkillEffectFlag(ItemGlobals.getUseSkill(itemId)))
if duration >= 3600:
duration = duration / 3600
if duration == 1:
#.........这里部分代码省略.........