当前位置: 首页>>代码示例>>Python>>正文


Python ItemGlobals.getItemRepId方法代码示例

本文整理汇总了Python中pirates.inventory.ItemGlobals.getItemRepId方法的典型用法代码示例。如果您正苦于以下问题:Python ItemGlobals.getItemRepId方法的具体用法?Python ItemGlobals.getItemRepId怎么用?Python ItemGlobals.getItemRepId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pirates.inventory.ItemGlobals的用法示例。


在下文中一共展示了ItemGlobals.getItemRepId方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: getItemRequirements

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getItemRepId [as 别名]
    def getItemRequirements(self, itemType, otherAdds = []):
        if not itemType:
            return None

        results = { }
        if game.process == 'client':
            paidStatus = Freebooter.getPaidStatus(self.ownerId)
        else:
            paidStatus = Freebooter.getPaidStatusAI(self.ownerId)
        rarity = ItemGlobals.getRarity(itemType)
        if rarity != ItemConstants.CRUDE and not paidStatus:
            results['paidStatus'] = (rarity != ItemConstants.CRUDE, False)

        itemClass = ItemGlobals.getClass(itemType)
        if itemClass == InventoryType.ItemTypeWeapon or itemClass == InventoryType.ItemTypeCharm:
            itemRepId = ItemGlobals.getItemRepId(itemType)
            itemRep = self.getReputation(itemRepId)
            itemLevel = ReputationGlobals.getLevelFromTotalReputation(itemRepId, itemRep)[0]
            weaponReq = ItemGlobals.getWeaponRequirement(itemType)
            trainingToken = EconomyGlobals.getItemTrainingReq(itemType)
            trainingAmt = self.getItemQuantity(trainingToken)
            for currAdd in otherAdds:
                otherAdd = InvItem(currAdd)
                if otherAdd.getCat() == trainingToken and otherAdd.getCount() > 0:
                    trainingAmt += otherAdd.getCount()
                    continue

            if not weaponReq == None:
                pass
            weaponLevelPass = itemLevel >= weaponReq
            if not trainingToken == 0 and trainingToken == None:
                pass
            weaponTrainPass = trainingAmt > 0
            if weaponLevelPass:
                pass
            results['itemLevel'] = (weaponReq, weaponTrainPass)
        else:
            results['itemLevel'] = (0, True)
        return results
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:41,代码来源:TradableInventoryBase.py

示例2: createGui

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getItemRepId [as 别名]
 def createGui(self):
     itemId = self.data[0]
     (item, quantity) = self.data
     name = ItemGlobals.getName(item)
     itemType = ItemGlobals.getType(item)
     itemTypeName = name
     repCategory = ItemGlobals.getItemRepId(itemId)
     if quantity:
         repValue = localAvatar.getInventory().getReputation(repCategory)
         self.repMeter = ReputationMeter(repCategory, width = 0.66000000000000003)
         self.repMeter.setPos(0.62, 0, 0.041000000000000002)
         self.repMeter.update(repValue)
         self.repMeter.reparentTo(self)
         self.repMeter.flattenLight()
         hotkeyLabel = ''
         hotkeys = ()
         desc = PLocalizer.WeaponDescriptions.get(itemId)
         helpText = PLocalizer.InventoryTypeNames[repCategory]
         self.weaponButton = CombatTray.WeaponButton(hotkeys = hotkeys, hotkeyLabel = hotkeyLabel, helpOpaque = True, helpText = helpText, parent = self, showQuant = 0, pos = (0.10000000000000001, 0, -0.02), scale = 1.1000000000000001)
         self.weaponButton.ignoreHotkeys()
         self.weaponButton.setWeaponId(itemId)
         self.weaponButton['extraArgs'] = [
             itemId]
         self.weaponButton.helpDelay = 0
         self.weaponButton.helpPos = (0.12, 0, -0.040000000000000001)
         self.desc = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = PLocalizer.WeaponAlreadyUnlocked, text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, pos = (0.28999999999999998, 0, -0.0050000000000000001), text_font = PiratesGlobals.getInterfaceFont())
     else:
         self.repMeter = None
         name = PLocalizer.makeHeadingString(PLocalizer.InventoryTypeNames[repCategory], 2)
         self.categoryLabel = DirectLabel(parent = self, relief = None, text = name, text_scale = PiratesGuiGlobals.TextScaleLarge, text_align = TextNode.ALeft, text_shadow = PiratesGuiGlobals.TextShadow, pos = (0.28999999999999998, 0, 0.059999999999999998), textMayChange = 0)
         self.weaponButton = CombatTray.WeaponButton(parent = self, state = DGG.DISABLED, showQuant = 0, scale = 1.1000000000000001)
         self.weaponButton.setPos(0.10000000000000001, 0, -0.02)
         self.weaponButton.setWeaponId(itemId)
         self.weaponButton.helpDelay = 0
         self.weaponButton.helpPos = (0.12, 0, -0.040000000000000001)
         unlockDesc = PLocalizer.WeaponUnlockText[repCategory]
         self.desc = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = unlockDesc, text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, pos = (0.28999999999999998, 0, 0.025000000000000001), text_font = PiratesGlobals.getInterfaceFont())
         self.setColorScale(0.40000000000000002, 0.40000000000000002, 0.40000000000000002, 1, 1)
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:40,代码来源:WeaponPanel.py


注:本文中的pirates.inventory.ItemGlobals.getItemRepId方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。