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Python ItemGlobals.getGoldCost方法代码示例

本文整理汇总了Python中pirates.inventory.ItemGlobals.getGoldCost方法的典型用法代码示例。如果您正苦于以下问题:Python ItemGlobals.getGoldCost方法的具体用法?Python ItemGlobals.getGoldCost怎么用?Python ItemGlobals.getGoldCost使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pirates.inventory.ItemGlobals的用法示例。


在下文中一共展示了ItemGlobals.getGoldCost方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: cmp

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getGoldCost [as 别名]
        def cmp(item1, item2):
            goldCost1 = ItemGlobals.getGoldCost(item1[1])
            if not goldCost1:
                goldCost1 = item1[1]

            goldCost2 = ItemGlobals.getGoldCost(item2[1])
            if not goldCost2:
                goldCost2 = item2[1]

            return int(goldCost2 - goldCost1)
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:12,代码来源:TradableInventoryBase.py

示例2: __init__

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getGoldCost [as 别名]
 def __init__(self, uid):
     SimpleItem.__init__(self, uid)
     self.itemClass = EconomyGlobals.getItemCategory(uid)
     self.itemType = EconomyGlobals.getItemType(uid)
     self.cost = EconomyGlobals.getItemCost(uid)
     if not self.cost:
         self.cost = ItemGlobals.getGoldCost(uid)
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:9,代码来源:SimpleStoreItem.py

示例3: loadData

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getGoldCost [as 别名]
 def loadData(self):
     itemId = self.data[0]
     (item, quantity) = self.data
     self.quantity = quantity
     itemType = EconomyGlobals.getItemType(itemId)
     if itemType <= ItemType.WAND:
         itemTypeName = PLocalizer.getItemSubtypeName(ItemGlobals.getSubtype(itemId))
     else:
         itemTypeName = PLocalizer.InventoryItemClassNames.get(itemType)
     if itemType <= ItemType.WAND or itemType == ItemType.POTION:
         name = PLocalizer.getItemName(itemId)
         self.price = ItemGlobals.getGoldCost(itemId)
     else:
         name = PLocalizer.InventoryTypeNames.get(item)
         self.price = EconomyGlobals.getItemCost(item)
     if self.sell:
         self.price /= 2
     
     if self.buy:
         if itemType > ItemType.WAND and itemType != ItemType.POTION:
             self.quantity = EconomyGlobals.getItemQuantity(itemId)
         
         self.price *= self.quantity
         self.price = int(self.price)
     
     self.name = PLocalizer.makeHeadingString(name, 2)
     self.itemType = itemTypeName
     if itemType != ItemType.FISHING_LURE:
         if itemType != ItemType.POTION:
             self.minLvl = ItemGlobals.getWeaponRequirement(itemId)
         else:
             self.minLvl = 0
     else:
         self.minLvl = EconomyGlobals.getItemMinLevel(self.data[0])
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:36,代码来源:InventoryListItem.py

示例4: calculateTotalGoldValue

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getGoldCost [as 别名]
 def calculateTotalGoldValue(self):
     totalCost = 0
     for cell in self.gridDict.values():
         if cell.inventoryItem:
             totalCost += ItemGlobals.getGoldCost(cell.inventoryItem.getId()) * cell.inventoryItem.amount
             
     
     return totalCost
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:10,代码来源:InventoryUISellContainer.py

示例5: getGivingItems

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getGoldCost [as 别名]
 def getGivingItems(self, items):
     weapons = []
     clothes = []
     consumables = []
     givingItems = []
     extraItems = []
     inventory = base.localAvatar.getInventory()
     if inventory:
         for item in items:
             if item[0] in (InventoryType.ItemTypeWeapon, InventoryType.ItemTypeCharm):
                 weapons.append([
                     ItemGlobals.getGoldCost(item[0]),
                     item])
                 
             if item[0] == InventoryType.ItemTypeClothing:
                 clothes.append([
                     ItemGlobals.getGoldCost(item[0]),
                     item])
                 
             if item[0] == InventoryType.ItemTypeConsumable:
                 consumables.append([
                     ItemGlobals.getGoldCost(item[0]),
                     item])
                 
             givingItems.append(item)
         
         weapons.sort()
         clothes.sort()
         consumables.sort()
         locatables = []
         for weapon in weapons:
             locatables.append(InvItem([
                 weapon[1][0],
                 weapon[1][1],
                 0]))
         
         invalidLocations = 0
         locationIds = inventory.canAddLocatables(locatables)
         for locationId in locationIds:
             if locationId in (Locations.INVALID_LOCATION, Locations.NON_LOCATION):
                 invalidLocations += 1
                 
         
         for i in range(0, invalidLocations):
             extraItems.append(weapons[i][1])
         
         for i in range(invalidLocations, len(weapons)):
             givingItems.append(weapons[i][1])
         
         locatables = []
         for cloth in clothes:
             locatables.append(InvItem([
                 cloth[1][0],
                 cloth[1][1],
                 0,
                 0]))
         
         invalidLocations = 0
         locationIds = inventory.canAddLocatables(locatables)
         for locationId in locationIds:
             if locationId in (Locations.INVALID_LOCATION, Locations.NON_LOCATION):
                 invalidLocations += 1
                 
         
         for i in range(0, invalidLocations):
             extraItems.append(clothes[i][1])
         
         for i in range(invalidLocations, len(clothes)):
             givingItems.append(clothes[i][1])
         
         locatables = []
         for consumable in consumables:
             locatables.append(InvItem([
                 consumable[1][0],
                 consumable[1][1],
                 0,
                 0]))
         
         invalidLocations = 0
         locationIds = inventory.canAddLocatables(locatables)
         for locationId in locationIds:
             if locationId in (Locations.INVALID_LOCATION, Locations.NON_LOCATION):
                 invalidLocations += 1
                 
         
         for i in range(0, invalidLocations):
             extraItems.append(consumables[i][1])
         
         for i in range(invalidLocations, len(consumables)):
             givingItems.append(consumables[i][1])
         
     
     return (givingItems, extraItems)
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:95,代码来源:InventoryUIManager.py

示例6: showDetails

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getGoldCost [as 别名]

#.........这里部分代码省略.........
             offsetZ = -leftIndexHeight + handOffset - bodyHeight * 0.5
             if bodyShape == 4:
                 offsetX = -1.0
                 offsetY = 1.75 + bodyOffset
             elif bodyShape == 3:
                 offsetX = -0.69999999999999996
                 offsetY = 1.25 + bodyOffset
             elif bodyShape == 1:
                 offsetX = -0.69999999999999996
                 offsetY = 1.25 + bodyOffset
             elif bodyShape == 0:
                 offsetX = -0.69999999999999996
                 offsetY = 1.25 + bodyOffset
             else:
                 offsetX = -0.80000000000000004
                 offsetY = 1.25 + bodyOffset
         offsetH = 160
     else:
         offsetZ = 0.0
         offsetY = 0.0
         offsetX = 0.0
         offsetH = 0
     self.displayHuman.setY(offsetY)
     self.displayHuman.setZ(offsetZ)
     self.displayHuman.setX(offsetX)
     self.displayHuman.setH(offsetH)
     self.displayHuman.reparentTo(self.portraitSceneGraph)
     iHeight = 0.17999999999999999
     self.createBuffer()
     self.itemCard.setZ(runningVertPosition - 0.059999999999999998)
     runningVertPosition -= iHeight
     runningSize += iHeight
     labels.append(self.itemCard)
     itemCost = int(ItemGlobals.getGoldCost(itemId))
     if self.cell and self.cell.container:
         itemCost = int(itemCost * self.cell.container.getItemPriceMult())
     
     goldLabel = DirectLabel(parent = self, relief = None, image = coinImage, image_scale = 0.12, image_pos = Vec3(0.025000000000000001, 0, -0.02), text = str(itemCost), text_scale = subtitleScale, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (halfWidth - 0.050000000000000003, 0.0, runningVertPosition + 0.080000000000000002), text_pos = (0.0, -textScale))
     labels.append(goldLabel)
     descriptionLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.getItemFlavorText(itemId), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.94999999999999996 / textScale), text_fg = PiratesGuiGlobals.TextFG0, text_align = TextNode.ALeft, pos = (-halfWidth + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
     dHeight = descriptionLabel.getHeight() + 0.02
     runningVertPosition -= dHeight
     runningSize += dHeight
     labels.append(descriptionLabel)
     if not Freebooter.getPaidStatus(localAvatar.getDoId()):
         if rarity != ItemGlobals.CRUDE:
             unlimitedLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.UnlimitedAccessRequirement, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (1.5 / titleScale), text_fg = PiratesGuiGlobals.TextFG6, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             uHeight = unlimitedLabel.getHeight()
             runningVertPosition -= uHeight
             runningSize += uHeight
             labels.append(unlimitedLabel)
         
     
     runningVertPosition -= 0.02
     runningSize += 0.02
     panels = self.helpFrame.attachNewNode('panels')
     topPanel = panels.attachNewNode('middlePanel')
     detailGui.find('**/top_panel').copyTo(topPanel)
     topPanel.setScale(0.080000000000000002)
     topPanel.reparentTo(self.helpFrame)
     middlePanel = panels.attachNewNode('middlePanel')
     detailGui.find('**/middle_panel').copyTo(middlePanel)
     middlePanel.setScale(0.080000000000000002)
     middlePanel.reparentTo(self.helpFrame)
     placement = 0
     i = 0
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:70,代码来源:InventoryUIJewelryItem.py

示例7: showDetails

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getGoldCost [as 别名]

#.........这里部分代码省略.........
                offsetZ = -leftShoulderHeight + 1.2 + armOffset - bodyHeight * 0.80000000000000004
                offsetX = 0.0
                offsetY = 2.0 + bodyOffset
            else:
                offsetZ = -leftShoulderHeight + 0.45000000000000001 + armOffset - bodyHeight * 0.80000000000000004
                if bodyShape == 4:
                    offsetY = 2.5 + bodyOffset
                else:
                    offsetY = 2.0 + bodyOffset
                offsetX = -0.20000000000000001
            offsetH = 105
        elif tattooType == TattooGlobals.ZONE4:
            self.displayHuman.getLOD('2000').getChild(0).node().findJoint('def_head01').getNetTransform(m)
            headHeight = TransformState.makeMat(m).getPos().getZ()
            offsetZ = (-headHeight - 0.10000000000000001) + headOffset - bodyHeight * 1.1000000000000001
            offsetX = 0.0
            offsetY = 1.5 + bodyOffset
            offsetH = 180
        else:
            offsetZ = 0
            offsetY = 0
            offsetX = 0
            offsetH = 0
        self.displayHuman.setY(offsetY)
        self.displayHuman.setZ(offsetZ)
        self.displayHuman.setX(offsetX)
        self.displayHuman.setH(offsetH)
        iHeight = 0.17999999999999999
        self.createBuffer()
        self.itemCard.setZ(runningVertPosition - 0.059999999999999998)
        runningVertPosition -= iHeight
        runningSize += iHeight
        labels.append(self.itemCard)
        goldLabel = DirectLabel(parent = self, relief = None, image = coinImage, image_scale = 0.12, image_pos = Vec3(0.025000000000000001, 0, -0.02), text = str(int(ItemGlobals.getGoldCost(itemId) * ItemGlobals.GOLD_SALE_MULTIPLIER)), text_scale = subtitleScale, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (halfWidth - 0.050000000000000003, 0.0, runningVertPosition + 0.080000000000000002), text_pos = (0.0, -textScale))
        labels.append(goldLabel)
        descriptionLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.getItemFlavorText(itemId), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.94999999999999996 / textScale), text_fg = PiratesGuiGlobals.TextFG0, text_align = TextNode.ALeft, pos = (-halfWidth + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
        dHeight = descriptionLabel.getHeight() + 0.02
        runningVertPosition -= dHeight
        runningSize += dHeight
        labels.append(descriptionLabel)
        if not Freebooter.getPaidStatus(localAvatar.getDoId()):
            if rarity != ItemGlobals.CRUDE:
                unlimitedLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.UnlimitedAccessRequirement, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (1.5 / titleScale), text_fg = PiratesGuiGlobals.TextFG6, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
                uHeight = unlimitedLabel.getHeight()
                runningVertPosition -= uHeight
                runningSize += uHeight
                labels.append(unlimitedLabel)


        runningVertPosition -= 0.02
        runningSize += 0.02
        panels = self.helpFrame.attachNewNode('panels')
        topPanel = panels.attachNewNode('middlePanel')
        detailGui.find('**/top_panel').copyTo(topPanel)
        topPanel.setScale(0.080000000000000002)
        topPanel.reparentTo(self.helpFrame)
        middlePanel = panels.attachNewNode('middlePanel')
        detailGui.find('**/middle_panel').copyTo(middlePanel)
        middlePanel.setScale(0.080000000000000002)
        middlePanel.reparentTo(self.helpFrame)
        placement = 0
        i = 0
        heightMax = -0.080000000000000002
        currentHeight = runningVertPosition
        if detailsHeight:
            currentHeight = -detailsHeight
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:70,代码来源:InventoryUITattooItem.py

示例8: createHelpbox

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getGoldCost [as 别名]

#.........这里部分代码省略.........
                 elif itemType == ItemGlobals.GUN:
                     self.realItem.setPos(-0.5, 2.0, -0.20000000000000001)
                     self.realItem.setHpr(0, 90, 0)
                 elif itemType == ItemGlobals.DOLL:
                     self.realItem.setPos(0.0, 1.8999999999999999, -0.10000000000000001)
                     self.realItem.setHpr(0, 90, 180)
                 elif itemType == ItemGlobals.DAGGER:
                     self.realItem.setPos(-1.0, 2.0, -0.29999999999999999)
                     self.realItem.setHpr(90, 170, -90)
                 elif itemType == ItemGlobals.GRENADE:
                     self.realItem.setPos(0.0, 3.5, -0.20000000000000001)
                     self.realItem.setHpr(0, 0, 0)
                 elif itemType == ItemGlobals.STAFF:
                     self.realItem.setPos(-0.40000000000000002, 3.0, -0.29999999999999999)
                     self.realItem.setHpr(-90, 15, -90)
                 elif itemSubtype == ItemGlobals.RAM:
                     self.realItem.setPos(-1.5, 1.5, -0.59999999999999998)
                     self.realItem.setHpr(70, 160, -90)
                 elif itemType == ItemGlobals.POTION:
                     self.realItem.setPos(0.0, 2.5, -0.40000000000000002)
                     self.realItem.setHpr(45, 0, 0)
                 else:
                     self.realItem.setPos(0.0, 1.5, -0.059999999999999998)
                     self.realItem.setHpr(0, 90, 0)
                 self.realItem.reparentTo(self.portraitSceneGraph)
             
         
         iHeight = 0.17499999999999999
         self.createBuffer()
         self.itemCard.setZ(runningVertPosition - 0.059999999999999998)
         runningVertPosition -= iHeight
         runningSize += iHeight
         labels.append(self.itemCard)
         goldLabel = DirectLabel(parent = self, relief = None, image = coinImage, image_scale = 0.12, image_pos = Vec3(0.025000000000000001, 0, -0.02), text = str(int(ItemGlobals.getGoldCost(itemId) * ItemGlobals.GOLD_SALE_MULTIPLIER)), text_scale = subtitleScale, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (halfWidth - 0.050000000000000003, 0.0, runningVertPosition + 0.080000000000000002), text_pos = (0.0, -textScale))
         labels.append(goldLabel)
         infoText = PLocalizer.ItemAttackStrength % '\x01%s\x01%s\x02' % (itemColor, ItemGlobals.getPower(itemId))
         if itemType == ItemGlobals.GUN:
             infoText += '     %s' % PLocalizer.ItemBarrels % '\x01%s\x01%s\x02' % (itemColor, ItemGlobals.getBarrels(itemId))
             infoText += '     %s' % PLocalizer.ItemRangeStrength % '\x01%s\x01%s\x02' % (itemColor, PLocalizer.getItemRangeName(WeaponGlobals.getRange(itemId)))
         
         if itemType != ItemGlobals.POTION:
             infoLabel = DirectLabel(parent = self, relief = None, text = infoText, text_scale = textScale, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             iHeight = 0.080000000000000002
             runningVertPosition -= iHeight
             runningSize += iHeight
             labels.append(infoLabel)
         
         specialAttack = None
         if itemType != ItemGlobals.POTION:
             specialAttack = ItemGlobals.getSpecialAttack(itemId)
         
         if specialAttack:
             attackIcon = self.SkillIcons.find('**/%s' % WeaponGlobals.getSkillIcon(specialAttack))
             specialAttackNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.10000000000000001, geom = attackIcon, geom_scale = 0.10000000000000001, image_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), geom_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), text = PLocalizer.getInventoryTypeName(specialAttack), text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), text_shadow = PiratesGuiGlobals.TextShadow, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             specialAttackRankLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.ItemRank % ItemGlobals.getSpecialAttackRank(itemId), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             specialAttackType = WeaponGlobals.getSkillTrack(specialAttack)
             if specialAttackType == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
                 specialAttackTypeText = PLocalizer.BreakAttackSkill
             elif specialAttackType == WeaponGlobals.DEFENSE_SKILL_INDEX:
                 specialAttackTypeText = PLocalizer.DefenseSkill
             else:
                 specialAttackTypeText = PLocalizer.WeaponSkill
             specialAttackTypeLabel = DirectLabel(parent = self, relief = None, text = specialAttackTypeText, text_scale = 0.033500000000000002, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - PiratesGuiGlobals.TextScaleLarge), text_pos = (0.0, -textScale))
             specialAttackInfo = PLocalizer.SkillDescriptions.get(specialAttack)
             specialAttackDescriptionText = specialAttackInfo[1]
             specialAttackDescriptionLabel = DirectLabel(parent = self, relief = None, text = specialAttackDescriptionText, text_scale = textScale, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - specialAttackNameLabel.getHeight() + specialAttackTypeLabel.getHeight() - 0.059999999999999998), text_pos = (0.0, -textScale))
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:70,代码来源:InventoryItemGui.py

示例9: showDetails

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getGoldCost [as 别名]
    def showDetails(self, cell, detailsPos, detailsHeight, event = None):
        self.notify.debug('Item showDetails')
        if self.manager.heldItem and self.manager.locked and cell.isEmpty() and self.isEmpty() or not (self.itemTuple):
            self.notify.debug(' early exit')
            return None

        itemId = self.getId()
        self.helpFrame = DirectFrame(parent = self.manager, relief = None, state = DGG.DISABLED, sortOrder = 1)
        self.helpFrame.setBin('gui-popup', -5)
        detailGui = loader.loadModel('models/gui/gui_card_detail')
        topGui = loader.loadModel('models/gui/toplevel_gui')
        coinImage = topGui.find('**/treasure_w_coin*')
        self.SkillIcons = loader.loadModel('models/textureCards/skillIcons')
        self.BuffIcons = loader.loadModel('models/textureCards/buff_icons')
        border = self.SkillIcons.find('**/base')
        halfWidth = 0.29999999999999999
        halfHeight = 0.20000000000000001
        basePosX = cell.getX(aspect2d)
        basePosZ = cell.getZ(aspect2d)
        cellSizeX = 0.0
        cellSizeZ = 0.0
        if cell:
            cellSizeX = cell.cellSizeX
            cellSizeZ = cell.cellSizeZ

        textScale = PiratesGuiGlobals.TextScaleMed
        titleScale = PiratesGuiGlobals.TextScaleTitleSmall
        if len(self.getName()) >= 30:
            titleNameScale = PiratesGuiGlobals.TextScaleLarge
        else:
            titleNameScale = PiratesGuiGlobals.TextScaleExtraLarge
        subtitleScale = PiratesGuiGlobals.TextScaleMed
        iconScalar = 1.5
        borderScaler = 0.25
        splitHeight = 0.01
        vMargin = 0.029999999999999999
        runningVertPosition = 0.29999999999999999
        runningSize = 0.0
        labels = []
        titleColor = PiratesGuiGlobals.TextFG6
        rarity = ItemGlobals.getRarity(itemId)
        rarityText = PLocalizer.getItemRarityName(rarity)
        subtypeText = PLocalizer.getItemSubtypeName(ItemGlobals.getSubtype(itemId))
        if rarity == ItemGlobals.CRUDE:
            titleColor = PiratesGuiGlobals.TextFG24
        elif rarity == ItemGlobals.COMMON:
            titleColor = PiratesGuiGlobals.TextFG13
        elif rarity == ItemGlobals.RARE:
            titleColor = PiratesGuiGlobals.TextFG4
        elif rarity == ItemGlobals.FAMED:
            titleColor = PiratesGuiGlobals.TextFG5

        titleLabel = DirectLabel(parent = self, relief = None, text = self.getName(), text_scale = titleNameScale, text_fg = titleColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
        self.bg.setColor(titleColor)
        tHeight = 0.070000000000000007
        titleLabel.setZ(runningVertPosition)
        runningVertPosition -= tHeight
        runningSize += tHeight
        labels.append(titleLabel)
        subtitleLabel = DirectLabel(parent = self, relief = None, text = 'slant%s %s' % (rarityText, subtypeText), text_scale = subtitleScale, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
        subtHeight = 0.050000000000000003
        subtitleLabel.setZ(subtHeight * 0.5 + runningVertPosition)
        runningVertPosition -= subtHeight
        runningSize += subtHeight
        labels.append(subtitleLabel)
        itemType = ItemGlobals.getType(itemId)
        itemSubtype = ItemGlobals.getSubtype(itemId)
        model = ItemGlobals.getModel(itemId)
        skillIcons = loader.loadModel('models/textureCards/skillIcons')
        if itemSubtype == ItemGlobals.POTION_BUFF:
            self.iconLabel = DirectLabel(parent = self.portraitSceneGraph, relief = None, image = skillIcons.find('**/%s' % ItemGlobals.getIcon(itemId)), pos = (0.0, 2.5, 0.0))
        elif model:
            self.realItem = loader.loadModel('models/inventory/' + model, okMissing = True)
            if not self.realItem:
                self.realItem = loader.loadModel('models/handheld/' + model)

            if self.realItem:
                posHpr = ItemGlobals.getModelPosHpr(model)
                if posHpr:
                    self.realItem.setPos(posHpr[0], posHpr[1], posHpr[2])
                    self.realItem.setHpr(posHpr[3], posHpr[4], posHpr[5])
                else:
                    self.realItem.setPos(0.0, 2.5, -0.40000000000000002)
                    self.realItem.setHpr(45, 0, 0)
                self.realItem.reparentTo(self.portraitSceneGraph)


        iHeight = 0.17999999999999999
        self.createBuffer()
        self.itemCard.setZ(runningVertPosition - 0.059999999999999998)
        runningVertPosition -= iHeight
        runningSize += iHeight
        labels.append(self.itemCard)
        goldLabel = DirectLabel(parent = self, relief = None, image = coinImage, image_scale = 0.12, image_pos = Vec3(0.025000000000000001, 0, -0.02), text = str(int(ItemGlobals.getGoldCost(itemId) * ItemGlobals.GOLD_SALE_MULTIPLIER)), text_scale = subtitleScale, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (halfWidth - 0.050000000000000003, 0.0, runningVertPosition + 0.080000000000000002), text_pos = (0.0, -textScale))
        labels.append(goldLabel)
        if ItemGlobals.getSubtype(itemId) == 30:
            duration = PotionGlobals.getPotionBuffDuration(WeaponGlobals.getSkillEffectFlag(ItemGlobals.getUseSkill(itemId)))
            if duration >= 3600:
                duration = duration / 3600
                if duration == 1:
#.........这里部分代码省略.........
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:103,代码来源:InventoryUIConsumableItem.py

示例10: showDetails

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getGoldCost [as 别名]

#.........这里部分代码省略.........
         kneeHeight = TransformState.makeMat(m).getPos().getZ()
         offsetZ = -kneeHeight + pantOffset - 0.5 - bodyHeight * 0.29999999999999999
         offsetY = 4.5 + bodyOffset
         offsetH = 200
     elif clothingType == ClothingGlobals.BELT:
         self.displayHuman.getLOD('2000').getChild(0).node().findJoint('def_hips').getNetTransform(m)
         hipHeight = TransformState.makeMat(m).getPos().getZ()
         offsetZ = -hipHeight + beltOffset - bodyHeight * 0.5
         offsetY = 1.7 + bodyOffset
         offsetH = 180
     elif clothingType == ClothingGlobals.SHOE:
         self.displayHuman.getLOD('2000').getChild(0).node().findJoint('def_right_ankle').getNetTransform(m)
         ankleHeight = TransformState.makeMat(m).getPos().getZ()
         offsetZ = -ankleHeight + shoeOffset - 0.14999999999999999 - bodyHeight * -0.10000000000000001
         offsetY = 3.25 + bodyOffset
         offsetH = 200
     else:
         offsetZ = 0
         offsetY = 0
         offsetH = 0
     offsetX = 0
     self.displayHuman.setY(offsetY)
     self.displayHuman.setZ(offsetZ)
     self.displayHuman.setX(offsetX)
     self.displayHuman.setH(offsetH)
     self.displayHuman.reparentTo(self.portraitSceneGraph)
     iHeight = 0.17999999999999999
     self.createBuffer()
     self.itemCard.setZ(runningVertPosition - 0.059999999999999998)
     runningVertPosition -= iHeight
     runningSize += iHeight
     labels.append(self.itemCard)
     if self.showResaleValue:
         value = int(ItemGlobals.getGoldCost(itemId) * ItemGlobals.GOLD_SALE_MULTIPLIER)
     else:
         value = ItemGlobals.getGoldCost(itemId)
     itemCost = int(ItemGlobals.getGoldCost(itemId))
     if self.cell and self.cell.container:
         itemCost = int(itemCost * self.cell.container.getItemPriceMult())
     
     goldLabel = DirectLabel(parent = self, relief = None, image = coinImage, image_scale = 0.12, image_pos = Vec3(0.025000000000000001, 0, -0.02), text = str(itemCost), text_scale = subtitleScale, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (halfWidth - 0.050000000000000003, 0.0, runningVertPosition + 0.080000000000000002), text_pos = (0.0, -textScale))
     labels.append(goldLabel)
     descriptionLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.getItemFlavorText(itemId), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.94999999999999996 / textScale), text_fg = PiratesGuiGlobals.TextFG0, text_align = TextNode.ALeft, pos = (-halfWidth + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
     dHeight = descriptionLabel.getHeight() + 0.02
     runningVertPosition -= dHeight
     runningSize += dHeight
     labels.append(descriptionLabel)
     if not Freebooter.getPaidStatus(localAvatar.getDoId()):
         if rarity != ItemGlobals.CRUDE:
             unlimitedLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.UnlimitedAccessRequirement, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (1.5 / titleScale), text_fg = PiratesGuiGlobals.TextFG6, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             uHeight = unlimitedLabel.getHeight()
             runningVertPosition -= uHeight
             runningSize += uHeight
             labels.append(unlimitedLabel)
         
     
     runningVertPosition -= 0.02
     runningSize += 0.02
     panels = self.helpFrame.attachNewNode('panels')
     topPanel = panels.attachNewNode('middlePanel')
     detailGui.find('**/top_panel').copyTo(topPanel)
     topPanel.setScale(0.080000000000000002)
     topPanel.reparentTo(self.helpFrame)
     middlePanel = panels.attachNewNode('middlePanel')
     detailGui.find('**/middle_panel').copyTo(middlePanel)
     middlePanel.setScale(0.080000000000000002)
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:70,代码来源:InventoryUIClothingItem.py

示例11: showDetails

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getGoldCost [as 别名]
    def showDetails(self, cell, detailsPos, detailsHeight, event = None):
        self.notify.debug('Item showDetails')
        if self.manager.heldItem and self.manager.locked and cell.isEmpty() and self.isEmpty() or not (self.itemTuple):
            self.notify.debug(' early exit')
            return None

        inv = localAvatar.getInventory()
        if not inv:
            return None

        itemId = self.getId()
        self.helpFrame = DirectFrame(parent = self.manager, relief = None, state = DGG.DISABLED, sortOrder = 1)
        self.helpFrame.setBin('gui-popup', -5)
        detailGui = loader.loadModel('models/gui/gui_card_detail')
        topGui = loader.loadModel('models/gui/toplevel_gui')
        coinImage = topGui.find('**/treasure_w_coin*')
        self.SkillIcons = loader.loadModel('models/textureCards/skillIcons')
        self.BuffIcons = loader.loadModel('models/textureCards/buff_icons')
        border = self.SkillIcons.find('**/base')
        halfWidth = 0.29999999999999999
        halfHeight = 0.20000000000000001
        basePosX = cell.getX(aspect2d)
        basePosZ = cell.getZ(aspect2d)
        cellSizeX = 0.0
        cellSizeZ = 0.0
        if cell:
            cellSizeX = cell.cellSizeX
            cellSizeZ = cell.cellSizeZ

        textScale = PiratesGuiGlobals.TextScaleMed
        titleScale = PiratesGuiGlobals.TextScaleTitleSmall
        if len(self.getName()) >= 30:
            titleNameScale = PiratesGuiGlobals.TextScaleLarge
        else:
            titleNameScale = PiratesGuiGlobals.TextScaleExtraLarge
        subtitleScale = PiratesGuiGlobals.TextScaleMed
        iconScalar = 1.5
        borderScaler = 0.25
        splitHeight = 0.01
        vMargin = 0.029999999999999999
        runningVertPosition = 0.29999999999999999
        runningSize = 0.0
        labels = []
        titleColor = PiratesGuiGlobals.TextFG6
        rarity = ItemGlobals.getRarity(itemId)
        rarityText = PLocalizer.getItemRarityName(rarity)
        subtypeText = PLocalizer.getItemSubtypeName(ItemGlobals.getSubtype(itemId))
        if rarity == ItemGlobals.CRUDE:
            titleColor = PiratesGuiGlobals.TextFG24
        elif rarity == ItemGlobals.COMMON:
            titleColor = PiratesGuiGlobals.TextFG13
        elif rarity == ItemGlobals.RARE:
            titleColor = PiratesGuiGlobals.TextFG4
        elif rarity == ItemGlobals.FAMED:
            titleColor = PiratesGuiGlobals.TextFG5

        titleLabel = DirectLabel(parent = self, relief = None, text = self.getName(), text_scale = titleNameScale, text_fg = titleColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
        self.bg.setColor(titleColor)
        tHeight = 0.070000000000000007
        titleLabel.setZ(runningVertPosition)
        runningVertPosition -= tHeight
        runningSize += tHeight
        labels.append(titleLabel)
        subtitleLabel = DirectLabel(parent = self, relief = None, text = 'slant%s %s' % (rarityText, subtypeText), text_scale = subtitleScale, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
        subtHeight = 0.050000000000000003
        subtitleLabel.setZ(subtHeight * 0.5 + runningVertPosition)
        runningVertPosition -= subtHeight
        runningSize += subtHeight
        labels.append(subtitleLabel)
        itemType = ItemGlobals.getType(itemId)
        itemSubtype = ItemGlobals.getSubtype(itemId)
        model = ItemGlobals.getModel(itemId)
        if model:
            self.realItem = loader.loadModel('models/inventory/' + model)
            if self.realItem:
                posHpr = ItemGlobals.getModelPosHpr(model)
                if posHpr:
                    self.realItem.setPos(posHpr[0], posHpr[1], posHpr[2])
                    self.realItem.setHpr(posHpr[3], posHpr[4], posHpr[5])
                elif itemSubtype == ItemGlobals.RAM:
                    self.realItem.setPos(-1.5, 1.5, -0.59999999999999998)
                    self.realItem.setHpr(70, 160, -90)
                else:
                    self.realItem.setPos(0.0, 1.5, -0.059999999999999998)
                    self.realItem.setHpr(0, 90, 0)
                self.realItem.reparentTo(self.portraitSceneGraph)


        iHeight = 0.17999999999999999
        self.createBuffer()
        self.itemCard.setZ(runningVertPosition - 0.059999999999999998)
        runningVertPosition -= iHeight
        runningSize += iHeight
        labels.append(self.itemCard)
        goldLabel = DirectLabel(parent = self, relief = None, image = coinImage, image_scale = 0.12, image_pos = Vec3(0.025000000000000001, 0, -0.02), text = str(int(ItemGlobals.getGoldCost(itemId) * ItemGlobals.GOLD_SALE_MULTIPLIER)), text_scale = subtitleScale, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (halfWidth - 0.050000000000000003, 0.0, runningVertPosition + 0.080000000000000002), text_pos = (0.0, -textScale))
        labels.append(goldLabel)
        specialAttack = ItemGlobals.getSpecialAttack(itemId)
        if specialAttack:
            attackIcon = self.SkillIcons.find('**/%s' % WeaponGlobals.getSkillIcon(specialAttack))
            specialAttackNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.10000000000000001, geom = attackIcon, geom_scale = 0.10000000000000001, image_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), geom_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), text = PLocalizer.getInventoryTypeName(specialAttack), text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
#.........这里部分代码省略.........
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:103,代码来源:InventoryUICharmItem.py


注:本文中的pirates.inventory.ItemGlobals.getGoldCost方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。