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Python ItemGlobals.getSkillCategory方法代码示例

本文整理汇总了Python中pirates.inventory.ItemGlobals.getSkillCategory方法的典型用法代码示例。如果您正苦于以下问题:Python ItemGlobals.getSkillCategory方法的具体用法?Python ItemGlobals.getSkillCategory怎么用?Python ItemGlobals.getSkillCategory使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pirates.inventory.ItemGlobals的用法示例。


在下文中一共展示了ItemGlobals.getSkillCategory方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: setupActorAnims

# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getSkillCategory [as 别名]
    def setupActorAnims(self):
        if self.animSet != 'default' and self.animSetSetup == False:
            self.animSetSetup = True
            allAnims = CustomAnims.INTERACT_ANIMS.get(self.animSet)
            if allAnims == None:
                return None

            allIdles = allAnims.get('idles')
            if type(allIdles) is dict:
                allAnims = allIdles.get(ItemGlobals.getSkillCategory(self.currentWeaponId))
                allIdles = allAnims.get('idles')

            allProps = allAnims.get('props')
            currChoice = random.choice(allIdles)
            animInfoCopy = copy.copy(Biped.Biped.animInfo)
            self.animInfo = animInfoCopy
            animStateNames = [
                'LandRoam',
                'BayonetLandRoam']
            for currAnimState in animStateNames:
                oldAnimInfo = animInfoCopy.get(currAnimState)
                if oldAnimInfo == None:
                    continue

                (newWalk, newWalkScale) = allAnims.get('walk', [
                    oldAnimInfo[1][0],
                    oldAnimInfo[1][1]])
                (newRun, newRunScale) = allAnims.get('run', [
                    oldAnimInfo[2][0],
                    oldAnimInfo[2][1]])
                newAnimInfo = ((currChoice, oldAnimInfo[0][1]),) + ((newWalk, newWalkScale),) + ((newRun, newRunScale),) + oldAnimInfo[3:]
                if self.motionFSM.motionAnimFSM.state == currAnimState:
                    self.motionFSM.setAnimInfo(newAnimInfo)

                self.animInfo[currAnimState] = newAnimInfo
                yieldThread('custom anim info')

            self.holdAnimProp(allProps)
            self.noticeIdle = allAnims.get('noticeIdle', [
                None])[0]
            if self.canMove == False:
                self.canCheckFloors = False

            yieldThread('hold anim prop')
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:46,代码来源:DistributedBattleNPC.py


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