本文整理汇总了Python中pirates.inventory.ItemGlobals.getSkillCategory方法的典型用法代码示例。如果您正苦于以下问题:Python ItemGlobals.getSkillCategory方法的具体用法?Python ItemGlobals.getSkillCategory怎么用?Python ItemGlobals.getSkillCategory使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pirates.inventory.ItemGlobals
的用法示例。
在下文中一共展示了ItemGlobals.getSkillCategory方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: setupActorAnims
# 需要导入模块: from pirates.inventory import ItemGlobals [as 别名]
# 或者: from pirates.inventory.ItemGlobals import getSkillCategory [as 别名]
def setupActorAnims(self):
if self.animSet != 'default' and self.animSetSetup == False:
self.animSetSetup = True
allAnims = CustomAnims.INTERACT_ANIMS.get(self.animSet)
if allAnims == None:
return None
allIdles = allAnims.get('idles')
if type(allIdles) is dict:
allAnims = allIdles.get(ItemGlobals.getSkillCategory(self.currentWeaponId))
allIdles = allAnims.get('idles')
allProps = allAnims.get('props')
currChoice = random.choice(allIdles)
animInfoCopy = copy.copy(Biped.Biped.animInfo)
self.animInfo = animInfoCopy
animStateNames = [
'LandRoam',
'BayonetLandRoam']
for currAnimState in animStateNames:
oldAnimInfo = animInfoCopy.get(currAnimState)
if oldAnimInfo == None:
continue
(newWalk, newWalkScale) = allAnims.get('walk', [
oldAnimInfo[1][0],
oldAnimInfo[1][1]])
(newRun, newRunScale) = allAnims.get('run', [
oldAnimInfo[2][0],
oldAnimInfo[2][1]])
newAnimInfo = ((currChoice, oldAnimInfo[0][1]),) + ((newWalk, newWalkScale),) + ((newRun, newRunScale),) + oldAnimInfo[3:]
if self.motionFSM.motionAnimFSM.state == currAnimState:
self.motionFSM.setAnimInfo(newAnimInfo)
self.animInfo[currAnimState] = newAnimInfo
yieldThread('custom anim info')
self.holdAnimProp(allProps)
self.noticeIdle = allAnims.get('noticeIdle', [
None])[0]
if self.canMove == False:
self.canCheckFloors = False
yieldThread('hold anim prop')