本文整理汇总了Python中pandac.PandaModules.PNMImage.setPixel方法的典型用法代码示例。如果您正苦于以下问题:Python PNMImage.setPixel方法的具体用法?Python PNMImage.setPixel怎么用?Python PNMImage.setPixel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pandac.PandaModules.PNMImage
的用法示例。
在下文中一共展示了PNMImage.setPixel方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: get_heightmap_tex
# 需要导入模块: from pandac.PandaModules import PNMImage [as 别名]
# 或者: from pandac.PandaModules.PNMImage import setPixel [as 别名]
def get_heightmap_tex(self, size, filename = None):
"""Generate texture of map
"""
mod = self.world_size / size
image = PNMImage(size, size)
for x in xrange(size):
for y in xrange(size):
px = x * mod
py = y * mod
height = self[px, py]
color = height / 50
r = 0
g = 0
b = 0
if color > 255:
color = 255
if color < 0:
color = abs(color)
b = color
else:
g = color
image.setPixel(x, y, (r, g, b))
if filename != None:
image.write(filename)
#for x in xrange(-1, 2):
#for y in xrange(-1, 2):
#image.setPixel(int(world.chunks_map.charX)+x, int(world.chunks_map.charY)+y, (255, 0, 0))
texture = Texture()
texture.load(image)
return texture
示例2: get_map_2d_tex
# 需要导入模块: from pandac.PandaModules import PNMImage [as 别名]
# 或者: from pandac.PandaModules.PNMImage import setPixel [as 别名]
def get_map_2d_tex(self, map2d, factor = 1):
"""Generate texture for map2d, factor - for size [size / factor]
"""
size = map2d.size / factor
image = PNMImage(size, size)
for x in xrange(size):
for y in xrange(size):
px = x * factor
py = y * factor
if map2d[(px, py)] <= map2d.water_z:
image.setPixel(x, y, (0, 0, 100))
else:
image.setPixel(x, y, (0, 100, 0))
texture = Texture()
texture.load(image)
return texture
示例3: generate_map_texture
# 需要导入模块: from pandac.PandaModules import PNMImage [as 别名]
# 或者: from pandac.PandaModules.PNMImage import setPixel [as 别名]
def generate_map_texture(map_tree, factor):
map_world = map_tree.map3d
size = map_world.size / factor
image = PNMImage(size, size)
#image.fill(0,0,0)
for x in xrange(size):
for y in xrange(size):
px = x * factor
py = y * factor
if map_world[(px, py)] <= map_world.water_z:
image.setPixel(x, y, (0, 0, 100))
else:
image.setPixel(x, y, (0, 100, 0))
char_x, char_y, char_z = map_tree.coords
char_x = char_x / factor
char_y = char_y / factor
image.setPixel(char_x, char_y, (255, 0, 0))
#if factor>2:
#image.setPixel(char_x, char_y, (255, 0, 0))
#else:
#for x in xrange(char_x - 1, char_x+2):
#cx = x
#if cx > size-1: cx = size-1
#if cx < 0: cx = 0
#for y in xrange(char_y - 1, char_y+2):
#cy = y
#if cy > size-1: cy = size-1
#if cy < 0: cy = 0
#image.setPixel(cx, cy, (255, 0, 0))
texture = Texture()
texture.load(image)
return texture
示例4: get_map_3d_tex
# 需要导入模块: from pandac.PandaModules import PNMImage [as 别名]
# 或者: from pandac.PandaModules.PNMImage import setPixel [as 别名]
def get_map_3d_tex(self, size, filename = None, charPos = None):
"""Generate texture of map
"""
mod = self.world_size / size
image = PNMImage(size, size)
for x in xrange(size):
for y in xrange(size):
px = x * mod
py = y * mod
height = self[px, py]
if height <= 0:
color = (abs(height) / 50) + 50
if color > 255:
color = 255
image.setPixel(x, y, (0, 0, 255-color))
else:
if height <= self.config.low_mount_level[1]:
color = height / 20
r = 0
g = 50+color
b = 0
image.setPixel(x, y, (r, g, b))
elif height > self.config.low_mount_level[1]:
color = height / 50
r = color
g = color
b = color
if r > 255:
r = 255
if g > 255:
r = 255
if b > 255:
b = 255
image.setPixel(x, y, (r, g, b))
if filename != None:
image.write(filename)
if charPos != None:
charX, charY = charPos
for x in xrange(-1, 2):
for y in xrange(-1, 2):
image.setPixel(int(charX/mod)+x, int(charY/mod)+y, (255, 0, 0))
texture = Texture()
texture.load(image)
return texture