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Python PNMImage.blendSubImage方法代码示例

本文整理汇总了Python中pandac.PandaModules.PNMImage.blendSubImage方法的典型用法代码示例。如果您正苦于以下问题:Python PNMImage.blendSubImage方法的具体用法?Python PNMImage.blendSubImage怎么用?Python PNMImage.blendSubImage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pandac.PandaModules.PNMImage的用法示例。


在下文中一共展示了PNMImage.blendSubImage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Heightfield

# 需要导入模块: from pandac.PandaModules import PNMImage [as 别名]
# 或者: from pandac.PandaModules.PNMImage import blendSubImage [as 别名]

#.........这里部分代码省略.........
		tilePos = (500,500)
		tileSize = (4000,4000)
		
		imgTilePos = self.world2MapPos(tilePos)
		imgTileSize = self.world2MapPos( (tilePos[0] + tileSize[0], tilePos[1] + tileSize[1]) )
		imgTileSize = (imgTileSize[0] - imgTilePos[0], imgTileSize[1] - imgTilePos[1])
		
		tileSquare = PNMImage(Filename("tile.png"))
		
		tileStamp = PNMImage(int(imgTileSize[0] * (5/3)),int(imgTileSize[1] * (5/3)))
		tileStamp.makeGrayscale()
		tileStamp.addAlpha()
		
		tileStamp.gaussianFilterFrom(1, tileSquare)
		
		count = 4
		total = 0.0
		
		selectXLow = int(imgTilePos[0] + imgTileSize[0] * 0.25)
		selectXHigh = int(imgTilePos[0] + imgTileSize[0] * 0.75)
		selectYLow = int(imgTilePos[1] + imgTileSize[1] * 0.25)
		selectYHigh = int(imgTilePos[1] + imgTileSize[1] * 0.75)
		
		total += self.myImage.getGray(selectXLow,selectYLow)
		total += self.myImage.getGray(selectXLow,selectYLow)
		total += self.myImage.getGray(selectXHigh,selectYHigh)
		total += self.myImage.getGray(selectXHigh,selectYHigh)
		average = total/count
		
		tileStamp.fill(average)
		
		edgeWidth = imgTilePos[0]*(1/3)
		
		self.myImage.blendSubImage(tileStamp, int( imgTilePos[0]-edgeWidth), 
											  int( imgTilePos[1]-edgeWidth), 
										0, 0, int(imgTileSize[0]*( 5/3 )  ), 
											  int(imgTileSize[1]*( 5/3 )  ), 1)
		
	def getCurrentTerrain(self):
		if self.terrain2.getRoot().isHidden():
			return self.terrain1
		else:
			return self.terrain2
	
	def getHiddenTerrain(self):
		if self.terrain1.getRoot().isHidden():
			return self.terrain1
		else:
			return self.terrain2
	
	def updateWithNewImage(self):
		posX = base.camera.getX()  + MAPSIZE/2
		posY = base.camera.getY()  + MAPSIZE/2
		if self.terrain2.getRoot().isHidden():
			self.terrain2.setHeightfield(self.myImage)
			self.terrain2.setFocalPoint(posX, posY)
			if Thread.isThreadingSupported():
				thread.start_new_thread(self.updateWithNewImageThread,(self.terrain2,1))
			else:
				self.updateWithNewImageThread(self.terrain2)
			self.terrain1.getRoot().hide()
			self.terrain2.getRoot().show()
			print "done"
		else:
			self.terrain1.setHeightfield(self.myImage)
			self.terrain1.setFocalPoint(posX, posY)
开发者ID:borgified,项目名称:Hockfire,代码行数:70,代码来源:heightfield.py

示例2: __init__

# 需要导入模块: from pandac.PandaModules import PNMImage [as 别名]
# 或者: from pandac.PandaModules.PNMImage import blendSubImage [as 别名]

#.........这里部分代码省略.........
			self.node.setTwoSided(True)

		# Make a filepath
		self.imgFile = Filename(image_path)
		if self.imgFile.empty():
			raise IOError, "File not found"

		# Instead of loading it outright, check with the PNMImageHeader if we can open
		# the file.
		imgHead = PNMImageHeader()
		if not imgHead.readHeader(self.imgFile):
			raise IOError, "PNMImageHeader could not read file. Try using absolute filepaths"

		# Load the image with a PNMImage
		image = PNMImage()
		image.read(self.imgFile)

		self.sizeX = image.getXSize()
		self.sizeY = image.getYSize()

		# We need to find the power of two size for the another PNMImage
		# so that the texture thats loaded on the geometry won't have artifacts
		textureSizeX = self.nextsize(self.sizeX)
		textureSizeY = self.nextsize(self.sizeY)

		# The actual size of the texture in memory
		self.realSizeX = textureSizeX
		self.realSizeY = textureSizeY

		self.paddedImg = PNMImage(textureSizeX, textureSizeY)
		if image.hasAlpha():
			self.paddedImg.alphaFill(0)
		# Copy the source image to the image we're actually using
		self.paddedImg.blendSubImage(image, 0, 0)
		# We're done with source image, clear it
		image.clear()

		# The pixel sizes for each cell
		self.colSize = self.sizeX/self.cols
		self.rowSize = self.sizeY/self.rows

		# How much padding the texture has
		self.paddingX = textureSizeX - self.sizeX
		self.paddingY = textureSizeY - self.sizeY

		# Set UV padding
		self.uPad = float(self.paddingX)/textureSizeX
		self.vPad = float(self.paddingY)/textureSizeY

		# The UV dimensions for each cell
		self.uSize = (1.0 - self.uPad) / self.cols
		self.vSize = (1.0 - self.vPad) / self.rows
	
		self.cards = []
		self.rowPerFace = rowPerFace
		for i in range(len(rowPerFace)):
			card = CardMaker("Sprite2d-Geom")

			# The positions to create the card at
			if anchorX == self.ALIGN_LEFT:
				posLeft = 0
				posRight = (self.colSize/scale)*repeatX
			elif anchorX == self.ALIGN_CENTER:
				posLeft = -(self.colSize/2.0/scale)*repeatX
				posRight = (self.colSize/2.0/scale)*repeatX
			elif anchorX == self.ALIGN_RIGHT:
开发者ID:ChrisCraik,项目名称:tinygame,代码行数:70,代码来源:sprite.py


注:本文中的pandac.PandaModules.PNMImage.blendSubImage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。