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Python PNMImage.getGreenVal方法代码示例

本文整理汇总了Python中pandac.PandaModules.PNMImage.getGreenVal方法的典型用法代码示例。如果您正苦于以下问题:Python PNMImage.getGreenVal方法的具体用法?Python PNMImage.getGreenVal怎么用?Python PNMImage.getGreenVal使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pandac.PandaModules.PNMImage的用法示例。


在下文中一共展示了PNMImage.getGreenVal方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: transparencyKey

# 需要导入模块: from pandac.PandaModules import PNMImage [as 别名]
# 或者: from pandac.PandaModules.PNMImage import getGreenVal [as 别名]
def transparencyKey(filename):
    image = PNMImage(GAME + "/textures/effects/" + filename)
    image.addAlpha()
    backgroundColor = None
    for y in range(image.getYSize()):
        for x in range(image.getXSize()):
            if backgroundColor == None:
                backgroundColor = Color(image.getRedVal(x, y), image.getGreenVal(x, y), image.getGreenVal(x, y), 0)
            if (
                image.getRedVal(x, y) == backgroundColor.R
                and image.getGreenVal(x, y) == backgroundColor.G
                and image.getGreenVal(x, y) == backgroundColor.B
            ):
                # Transparent
                image.setAlpha(x, y, 0.0)
            else:
                # Opaque
                image.setAlpha(x, y, 1.0)
    return image
开发者ID:GitNitneroc,项目名称:tethical,代码行数:21,代码来源:Effect.py

示例2: TexturePainter

# 需要导入模块: from pandac.PandaModules import PNMImage [as 别名]
# 或者: from pandac.PandaModules.PNMImage import getGreenVal [as 别名]

#.........这里部分代码省略.........
    '''
    if type(self.editTexture) == Texture:
      self.editTexture.load(self.editImage)
    
    if task: # task may be None
      return task.again
  
  def __paintTask(self, task):
    #print "I: TexturePainter.__paintTask:"
    
    if not WindowManager.activeWindow or not WindowManager.activeWindow.mouseWatcherNode.hasMouse():
      '''print "  - abort:", WindowManager.activeWindow
      if WindowManager.activeWindow:
        print "  - mouse:", WindowManager.activeWindow.mouseWatcherNode.hasMouse()'''
      return task.cont
    
    
    # update the camera according to the active camera
    #self.modelColorCam.setMat(render, WindowManager.activeWindow.camera.getMat(render))
    
    mpos = base.mouseWatcherNode.getMouse()
    x_ratio = min( max( ((mpos.getX()+1)/2), 0), 1)
    y_ratio = min( max( ((mpos.getY()+1)/2), 0), 1)
    mx = int(x_ratio*self.windowSizeX)
    my = self.windowSizeY - int(y_ratio*self.windowSizeY)
    
    self.colorPickerScene.setShaderInput('mousepos', x_ratio, y_ratio, 0, 1)
    
    if self.colorPickerTex.hasRamImage():
      self.colorPickerTex.store(self.colorPickerImage)
      
      # get the color below the mousepick from the rendered frame
      r = self.colorPickerImage.getRedVal(0,0)
      g = self.colorPickerImage.getGreenVal(0,0)
      b = self.colorPickerImage.getBlueVal(0,0)
      # calculate uv-texture position from the color
      x = r + ((b%16)*256)
      y = g + ((b//16)*256)
      
      if self.isPainting:
        self.__paintPixel(x,y)
        self.__textureUpdateTask()
    else:
      # this might happen if no frame has been rendered yet since creation of the texture
      print "W: TexturePainter.__paintTask: colorPickerTex.hasRamMipmapImage() =", self.colorPickerTex.hasRamImage()
    
    return task.cont
  
  def __paintPixel(self, x, y):
    ''' paint at x/y with the defined settings '''
    
    imageMaxX = self.editImage.getXSize()
    imageMaxY = self.editImage.getYSize()
    def inImage(x,y):
      ''' is the given x/y position within the image '''
      return ((imageMaxX > x >= 0) and (imageMaxY > y >= 0))
    
    # how smooth should be painted
    if self.paintSmooth:
      # a smooth brush
      hardness = 1.0
    else:
      # a hard brush
      hardness = 0.1
    hardness = min(1.0, max(0.05, hardness))
    
开发者ID:KillerGoldFisch,项目名称:panda3d-editor,代码行数:69,代码来源:pTexturePainter.py


注:本文中的pandac.PandaModules.PNMImage.getGreenVal方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。