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Python PNMImage.hasAlpha方法代码示例

本文整理汇总了Python中pandac.PandaModules.PNMImage.hasAlpha方法的典型用法代码示例。如果您正苦于以下问题:Python PNMImage.hasAlpha方法的具体用法?Python PNMImage.hasAlpha怎么用?Python PNMImage.hasAlpha使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pandac.PandaModules.PNMImage的用法示例。


在下文中一共展示了PNMImage.hasAlpha方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from pandac.PandaModules import PNMImage [as 别名]
# 或者: from pandac.PandaModules.PNMImage import hasAlpha [as 别名]
	def __init__(self, image_path, rowPerFace, name=None,\
				  rows=1, cols=1, scale=1.0,\
				  twoSided=False, alpha=TRANS_ALPHA,\
				  repeatX=1, repeatY=1,\
				  anchorX=ALIGN_CENTER, anchorY=ALIGN_BOTTOM):
		"""
		Create a card textured with an image. The card is sized so that the ratio between the
		card and image is the same.
		"""

		global SpriteId
		self.spriteNum = str(SpriteId)
		SpriteId += 1

		scale *= self.PIXEL_SCALE

		self.animations = {}

		self.scale = scale
		self.repeatX = repeatX
		self.repeatY = repeatY
		self.flip = {'x':False,'y':False}
		self.rows = rows
		self.cols = cols

		self.currentFrame = 0
		self.currentAnim = None
		self.loopAnim = False
		self.frameInterrupt = True

		# Create the NodePath
		if name:
			self.node = NodePath("Sprite2d:%s" % name)
		else:
			self.node = NodePath("Sprite2d:%s" % image_path)

		# Set the attribute for transparency/twosided
		self.node.node().setAttrib(TransparencyAttrib.make(alpha))
		if twoSided:
			self.node.setTwoSided(True)

		# Make a filepath
		self.imgFile = Filename(image_path)
		if self.imgFile.empty():
			raise IOError, "File not found"

		# Instead of loading it outright, check with the PNMImageHeader if we can open
		# the file.
		imgHead = PNMImageHeader()
		if not imgHead.readHeader(self.imgFile):
			raise IOError, "PNMImageHeader could not read file. Try using absolute filepaths"

		# Load the image with a PNMImage
		image = PNMImage()
		image.read(self.imgFile)

		self.sizeX = image.getXSize()
		self.sizeY = image.getYSize()

		# We need to find the power of two size for the another PNMImage
		# so that the texture thats loaded on the geometry won't have artifacts
		textureSizeX = self.nextsize(self.sizeX)
		textureSizeY = self.nextsize(self.sizeY)

		# The actual size of the texture in memory
		self.realSizeX = textureSizeX
		self.realSizeY = textureSizeY

		self.paddedImg = PNMImage(textureSizeX, textureSizeY)
		if image.hasAlpha():
			self.paddedImg.alphaFill(0)
		# Copy the source image to the image we're actually using
		self.paddedImg.blendSubImage(image, 0, 0)
		# We're done with source image, clear it
		image.clear()

		# The pixel sizes for each cell
		self.colSize = self.sizeX/self.cols
		self.rowSize = self.sizeY/self.rows

		# How much padding the texture has
		self.paddingX = textureSizeX - self.sizeX
		self.paddingY = textureSizeY - self.sizeY

		# Set UV padding
		self.uPad = float(self.paddingX)/textureSizeX
		self.vPad = float(self.paddingY)/textureSizeY

		# The UV dimensions for each cell
		self.uSize = (1.0 - self.uPad) / self.cols
		self.vSize = (1.0 - self.vPad) / self.rows
	
		self.cards = []
		self.rowPerFace = rowPerFace
		for i in range(len(rowPerFace)):
			card = CardMaker("Sprite2d-Geom")

			# The positions to create the card at
			if anchorX == self.ALIGN_LEFT:
				posLeft = 0
#.........这里部分代码省略.........
开发者ID:ChrisCraik,项目名称:tinygame,代码行数:103,代码来源:sprite.py

示例2: TexturePainter

# 需要导入模块: from pandac.PandaModules import PNMImage [as 别名]
# 或者: from pandac.PandaModules.PNMImage import hasAlpha [as 别名]

#.........这里部分代码省略.........
                  for px in xrange(-smoothRadius,smoothRadius+1):
                    for py in xrange(-smoothRadius,smoothRadius+1):
                      if inImage(x+dx+px,y+dy+py):
                        average += self.editImage.getXelA(x+dx+px,y+dy+py)
                        dividor += 1
                  average /= float(dividor)
                  data[(x+dx,y+dy)] = average
            
            # save to image
            for (px,py), newValue in data.items():
              currentValue = self.editImage.getXelA(px,py)
              diffValue = currentValue - newValue
              
              dx = px - x
              dy = py - y
              
              
              multiplier = getBrushColor(dx, dy)
              print dx, dy, multiplier
              '''if self.paintSmooth:
                multiplier = ((radius-math.fabs(dx))*(radius-math.fabs(dy))) / (radius*radius)
              else:
                # not sure if this is correct
                multiplier = ((radius-math.fabs(dx))*(radius-math.fabs(dy)))'''
              
              '''r = currentValue.getX() * (1-multiplier*self.paintColor.getX()) + diffValue.getX() * multiplier*self.paintColor.getX()
              g = currentValue.getY() * (1-multiplier*self.paintColor.getY()) + diffValue.getY() * multiplier*self.paintColor.getY()
              b = currentValue.getZ() * (1-multiplier*self.paintColor.getZ()) + diffValue.getZ() * multiplier*self.paintColor.getZ()
              a = currentValue.getW() * (1-multiplier*self.paintColor.getW()) + diffValue.getW() * multiplier*self.paintColor.getW()'''
              r = currentValue.getX() - multiplier * diffValue.getX()
              g = currentValue.getY() - multiplier * diffValue.getY()
              b = currentValue.getZ() - multiplier * diffValue.getZ()
              a = currentValue.getW() - multiplier * diffValue.getW()
              if self.editImage.hasAlpha():
                self.editImage.setXelA(px,py,VBase4D(r,g,b,a))
              else:
                self.editImage.setXel(px,py,VBase3D(r,g,b))
              
              #self.editImage.setXelA(x,y,value)
            
          if self.paintEffect == TEXTUREPAINTER_BRUSH_FLATTEN:
            dividor = 0
            average = VBase4D(0)
            for dx in xrange(-radius, radius+1):
              for dy in xrange(-radius, radius+1):
                if inImage(x+dx,y+dy):
                  multiplier = getBrushColor(dx, dy)
                  '''if self.paintSmooth:
                    multiplier = ((radius-math.fabs(dx))*(radius-math.fabs(dy))) / (radius*radius)
                  else:
                    multiplier = ((radius-math.fabs(dx))*(radius-math.fabs(dy)))'''
                  dividor += multiplier
                  average += self.editImage.getXelA(x+dx,y+dy) * multiplier
            average /= dividor
            for dx in xrange(-radius, radius+1):
              for dy in xrange(-radius, radius+1):
                if inImage(x+dx,y+dy):
                  multiplier = getBrushColor(dx, dy)
                  '''if self.paintSmooth:
                    multiplier = ((radius-math.fabs(dx))*(radius-math.fabs(dy))) / (radius*radius)
                  else:
                    # not sure if this is correct
                    multiplier = ((radius-math.fabs(dx))*(radius-math.fabs(dy)))'''
                  currentValue = self.editImage.getXelA(x+dx,y+dy)
                  r = currentValue.getX() * (1-multiplier*self.paintColor.getX()) + average.getX() * multiplier*self.paintColor.getX()
                  g = currentValue.getY() * (1-multiplier*self.paintColor.getY()) + average.getY() * multiplier*self.paintColor.getY()
开发者ID:KillerGoldFisch,项目名称:panda3d-editor,代码行数:70,代码来源:pTexturePainter.py


注:本文中的pandac.PandaModules.PNMImage.hasAlpha方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。