本文整理汇总了Python中game_of_life.GameOfLife.tick方法的典型用法代码示例。如果您正苦于以下问题:Python GameOfLife.tick方法的具体用法?Python GameOfLife.tick怎么用?Python GameOfLife.tick使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类game_of_life.GameOfLife
的用法示例。
在下文中一共展示了GameOfLife.tick方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_tick_with_one_birth
# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import tick [as 别名]
def test_tick_with_one_birth(self):
seed = set([(1, 0), (2, 2), (0, 1)])
game = GameOfLife(seed)
game.tick()
self.assertEqual(game.alive_cells, set([(1, 1)]))
示例2: test_tick_with_one_death
# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import tick [as 别名]
def test_tick_with_one_death(self):
seed = set([(0,0)])
game = GameOfLife(seed)
game.tick()
self.assertEqual(game.alive_cells, set())
示例3: test_tick_with_all_survivors
# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import tick [as 别名]
def test_tick_with_all_survivors(self):
seed = set([(1, 0), (2, 0), (1, 1), (2, 1)])
game = GameOfLife(seed)
game.tick()
self.assertEqual(game.alive_cells, seed)
示例4: test_tick
# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import tick [as 别名]
def test_tick(self):
seed = set()
game = GameOfLife(seed)
self.assertEqual(game.tick(), set())
示例5: GameOfLife
# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import tick [as 别名]
from game_of_life import GameOfLife
life = GameOfLife()
for generation in range(5):
print "Generation %d" % generation
life.prettyPrint()
life.tick()
示例6: GameOfLifeGui
# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import tick [as 别名]
class GameOfLifeGui(plt.Axes):
def __init__(self, cube=None,
interactive=True,
view=(0, 0, 10),
fig=None, rect=[0, 0.16, 1, 0.84],
max_ticks=100,
simulation_interval_msecs=500,
callback=None,
**kwargs):
# Game of Life simulation controls.
self.t = 0
self._max_ticks = max_ticks
self._simulation_interval_msecs = simulation_interval_msecs
self._init_simulation()
# Optional call-back that receives the cube state whenever it is updated.
self.callback = callback
if cube is None:
self.cube = Cube(3)
elif isinstance(cube, Cube):
self.cube = cube
else:
self.cube = Cube(cube)
self._view = view
self._start_rot = Quaternion.from_v_theta((1, -1, 0),
- np.pi / 6)
if fig is None:
fig = plt.gcf()
# disable default key press events
callbacks = fig.canvas.callbacks.callbacks
del callbacks['key_press_event']
# add some defaults, and draw axes
kwargs.update(dict(aspect=kwargs.get('aspect', 'equal'),
xlim=kwargs.get('xlim', (-2.0, 2.0)),
ylim=kwargs.get('ylim', (-2.0, 2.0)),
frameon=kwargs.get('frameon', False),
xticks=kwargs.get('xticks', []),
yticks=kwargs.get('yticks', [])))
super(GameOfLifeGui, self).__init__(fig, rect, **kwargs)
self.xaxis.set_major_formatter(plt.NullFormatter())
self.yaxis.set_major_formatter(plt.NullFormatter())
self._start_xlim = kwargs['xlim']
self._start_ylim = kwargs['ylim']
# Define movement for up/down arrows or up/down mouse movement
self._ax_UD = (1, 0, 0)
self._step_UD = 0.01
# Define movement for left/right arrows or left/right mouse movement
self._ax_LR = (0, -1, 0)
self._step_LR = 0.01
self._ax_LR_alt = (0, 0, 1)
# Internal state variable
self._active = False # true when mouse is over axes
self._button1 = False # true when button 1 is pressed
self._button2 = False # true when button 2 is pressed
self._event_xy = None # store xy position of mouse event
self._shift = False # shift key pressed
self._digit_flags = np.zeros(10, dtype=bool) # digits 0-9 pressed
self._current_rot = self._start_rot # current rotation state
self._face_polys = None
self._sticker_polys = None
self._draw_cube()
self._execute_cube_callback()
# connect some GUI events
self.figure.canvas.mpl_connect('button_press_event',
self._mouse_press)
self.figure.canvas.mpl_connect('button_release_event',
self._mouse_release)
self.figure.canvas.mpl_connect('motion_notify_event',
self._mouse_motion)
self.figure.canvas.mpl_connect('key_press_event',
self._key_press)
self.figure.canvas.mpl_connect('key_release_event',
self._key_release)
self._simulation_id = None
self.figure.canvas.mpl_connect('draw_event',
self._start_simulation_timer)
self._initialize_widgets()
# write some instructions
self.figure.text(0.05, 0.05,
"Mouse/arrow keys adjust view\n"
"Up/Down keys to adjust simulation speed",
size=10)
def _initialize_widgets(self):
self._ax_quit = self.figure.add_axes([0.8, 0.05, 0.15, 0.075])
self._btn_quit = widgets.Button(self._ax_quit, 'Quit')
self._btn_quit.on_clicked(self._quit)
#.........这里部分代码省略.........