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Python GameOfLife.set_alive方法代码示例

本文整理汇总了Python中game_of_life.GameOfLife.set_alive方法的典型用法代码示例。如果您正苦于以下问题:Python GameOfLife.set_alive方法的具体用法?Python GameOfLife.set_alive怎么用?Python GameOfLife.set_alive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在game_of_life.GameOfLife的用法示例。


在下文中一共展示了GameOfLife.set_alive方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_next_cell_status_IV

# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
    def test_next_cell_status_IV(self):
        gol = GameOfLife()
        gol.set_alive(dict(x=2, y=2), dict(x=2, y=4), dict(x=3, y=3), dict(x=3, y=4))

        status = gol.next_cell_status(dict(x=2, y=3))

        self.assertFalse(status)
开发者ID:allevo,项目名称:game-of-life,代码行数:9,代码来源:test_gol.py

示例2: test_get_neighbors

# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
    def test_get_neighbors(self):
        gol = GameOfLife()
        gol.set_alive(dict(x=2, y=1), dict(x=3, y=1), dict(x=2, y=2), dict(x=3, y=2), dict(x=3, y=3))

        neighbors_count = gol.get_neighbors_count(dict(x=1, y=1))

        self.assertEqual(2, neighbors_count)

        neighbors_count = gol.get_neighbors_count(dict(x=2, y=1))

        self.assertEqual(3, neighbors_count)

        neighbors_count = gol.get_neighbors_count(dict(x=3, y=1))

        self.assertEqual(3, neighbors_count)

        neighbors_count = gol.get_neighbors_count(dict(x=3, y=1))

        self.assertEqual(3, neighbors_count)

        neighbors_count = gol.get_neighbors_count(dict(x=2, y=2))

        self.assertEqual(4, neighbors_count)

        neighbors_count = gol.get_neighbors_count(dict(x=3, y=2))

        self.assertEqual(4, neighbors_count)

        neighbors_count = gol.get_neighbors_count(dict(x=3, y=3))

        self.assertEqual(2, neighbors_count)
开发者ID:allevo,项目名称:game-of-life,代码行数:33,代码来源:test_gol.py

示例3: test_get_neighbors_count_zero

# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
    def test_get_neighbors_count_zero(self):
        gol = GameOfLife()
        gol.set_alive(dict(x=2, y=2), dict(x=2, y=4), dict(x=3, y=3), dict(x=3, y=4), dict(x=5, y=-3))

        count = gol.get_neighbors_count(dict(x=-1, y=-1))

        self.assertEqual(0, count)
开发者ID:allevo,项目名称:game-of-life,代码行数:9,代码来源:test_gol.py

示例4: test_glider

# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
    def test_glider(self):
        gol = GameOfLife()
        gol.set_alive(dict(x=1, y=1), dict(x=2, y=1), dict(x=3, y=1), dict(x=1, y=2), dict(x=2, y=3))

        gol.next_step()

        self.assertEqual(set(['3:2', '1:1', '1:2', '2:1', '2:0']), gol.table)
开发者ID:allevo,项目名称:game-of-life,代码行数:9,代码来源:test_gol.py

示例5: test_get_important_cells_I

# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
    def test_get_important_cells_I(self):
        gol = GameOfLife()
        gol.set_alive(dict(x=2, y=3))

        cells = sorted(tuple(gol.get_important_cells()))

        self.assertEqual(
            sorted((dict(x=1, y=3), dict(x=1, y=2), dict(x=2, y=2), dict(x=3, y=2), dict(x=3, y=3), dict(x=3, y=4), dict(x=2, y=4), dict(x=1, y=4))),
            cells
        )
开发者ID:allevo,项目名称:game-of-life,代码行数:12,代码来源:test_gol.py

示例6: test_set_dead

# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
    def test_set_dead(self):
        gol = GameOfLife()
        gol.set_alive(dict(x=2, y=4))
        gol.set_alive(dict(x=1, y=5))

        gol.set_dead(dict(x=2, y=4))

        self.assertFalse('2:4' in gol.table)
        self.assertTrue('1:5' in gol.table)
        self.assertEqual(1, len(gol.table))
开发者ID:allevo,项目名称:game-of-life,代码行数:12,代码来源:test_gol.py

示例7: test_blinker

# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
    def test_blinker(self):
        gol = GameOfLife()
        gol.set_alive(dict(x=2, y=3), dict(x=2, y=4), dict(x=2, y=2))

        gol.next_step()

        self.assertTrue('1:3' in gol.table)
        self.assertTrue('2:3' in gol.table)
        self.assertTrue('3:3' in gol.table)
        self.assertEqual(3, len(gol.table))
开发者ID:allevo,项目名称:game-of-life,代码行数:12,代码来源:test_gol.py

示例8: test_static_block

# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
    def test_static_block(self):
        gol = GameOfLife()
        gol.set_alive(dict(x=1, y=1), dict(x=2, y=1), dict(x=2, y=2), dict(x=1, y=2))

        gol.next_step()

        self.assertTrue('1:1' in gol.table)
        self.assertTrue('2:2' in gol.table)
        self.assertTrue('1:2' in gol.table)
        self.assertTrue('2:1' in gol.table)
        self.assertEqual(4, len(gol.table))
开发者ID:allevo,项目名称:game-of-life,代码行数:13,代码来源:test_gol.py

示例9: test_print

# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
    def test_print(self):
        gol = GameOfLife()
        gol.set_alive(dict(x=1, y=1), dict(x=2, y=1), dict(x=3, y=1), dict(x=1, y=2), dict(x=2, y=3))

        s = str(gol)

        expected = [
            '    ',
            ' xxx',
            ' x  ',
            '  x '
        ]
        self.assertEqual('\n'.join(expected), s)
开发者ID:allevo,项目名称:game-of-life,代码行数:15,代码来源:test_gol.py

示例10: test_next_cell_status_V

# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
    def test_next_cell_status_V(self):
        gol = GameOfLife()
        gol.set_alive(dict(x=2, y=1), dict(x=3, y=1), dict(x=2, y=2), dict(x=3, y=2), dict(x=3, y=3))

        status = gol.next_cell_status(dict(x=1, y=1))

        self.assertFalse(status)

        status = gol.next_cell_status(dict(x=2, y=1))

        self.assertTrue(status)

        status = gol.next_cell_status(dict(x=3, y=1))

        self.assertTrue(status)

        status = gol.next_cell_status(dict(x=3, y=1))

        self.assertTrue(status)

        status = gol.next_cell_status(dict(x=2, y=2))

        self.assertFalse(status)

        status = gol.next_cell_status(dict(x=3, y=2))

        self.assertFalse(status)

        status = gol.next_cell_status(dict(x=3, y=3))

        self.assertTrue(status)

        status = gol.next_cell_status(dict(x=4, y=2))

        self.assertTrue(status)

        status = gol.next_cell_status(dict(x=2, y=3))

        self.assertTrue(status)
开发者ID:allevo,项目名称:game-of-life,代码行数:41,代码来源:test_gol.py

示例11: test_set_alive

# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
    def test_set_alive(self):
        gol = GameOfLife()

        gol.set_alive(dict(x=2, y=4))

        self.assertTrue('2:4' in gol.table)
开发者ID:allevo,项目名称:game-of-life,代码行数:8,代码来源:test_gol.py


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