本文整理汇总了Python中game_of_life.GameOfLife.set_alive方法的典型用法代码示例。如果您正苦于以下问题:Python GameOfLife.set_alive方法的具体用法?Python GameOfLife.set_alive怎么用?Python GameOfLife.set_alive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类game_of_life.GameOfLife
的用法示例。
在下文中一共展示了GameOfLife.set_alive方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_next_cell_status_IV
# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
def test_next_cell_status_IV(self):
gol = GameOfLife()
gol.set_alive(dict(x=2, y=2), dict(x=2, y=4), dict(x=3, y=3), dict(x=3, y=4))
status = gol.next_cell_status(dict(x=2, y=3))
self.assertFalse(status)
示例2: test_get_neighbors
# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
def test_get_neighbors(self):
gol = GameOfLife()
gol.set_alive(dict(x=2, y=1), dict(x=3, y=1), dict(x=2, y=2), dict(x=3, y=2), dict(x=3, y=3))
neighbors_count = gol.get_neighbors_count(dict(x=1, y=1))
self.assertEqual(2, neighbors_count)
neighbors_count = gol.get_neighbors_count(dict(x=2, y=1))
self.assertEqual(3, neighbors_count)
neighbors_count = gol.get_neighbors_count(dict(x=3, y=1))
self.assertEqual(3, neighbors_count)
neighbors_count = gol.get_neighbors_count(dict(x=3, y=1))
self.assertEqual(3, neighbors_count)
neighbors_count = gol.get_neighbors_count(dict(x=2, y=2))
self.assertEqual(4, neighbors_count)
neighbors_count = gol.get_neighbors_count(dict(x=3, y=2))
self.assertEqual(4, neighbors_count)
neighbors_count = gol.get_neighbors_count(dict(x=3, y=3))
self.assertEqual(2, neighbors_count)
示例3: test_get_neighbors_count_zero
# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
def test_get_neighbors_count_zero(self):
gol = GameOfLife()
gol.set_alive(dict(x=2, y=2), dict(x=2, y=4), dict(x=3, y=3), dict(x=3, y=4), dict(x=5, y=-3))
count = gol.get_neighbors_count(dict(x=-1, y=-1))
self.assertEqual(0, count)
示例4: test_glider
# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
def test_glider(self):
gol = GameOfLife()
gol.set_alive(dict(x=1, y=1), dict(x=2, y=1), dict(x=3, y=1), dict(x=1, y=2), dict(x=2, y=3))
gol.next_step()
self.assertEqual(set(['3:2', '1:1', '1:2', '2:1', '2:0']), gol.table)
示例5: test_get_important_cells_I
# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
def test_get_important_cells_I(self):
gol = GameOfLife()
gol.set_alive(dict(x=2, y=3))
cells = sorted(tuple(gol.get_important_cells()))
self.assertEqual(
sorted((dict(x=1, y=3), dict(x=1, y=2), dict(x=2, y=2), dict(x=3, y=2), dict(x=3, y=3), dict(x=3, y=4), dict(x=2, y=4), dict(x=1, y=4))),
cells
)
示例6: test_set_dead
# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
def test_set_dead(self):
gol = GameOfLife()
gol.set_alive(dict(x=2, y=4))
gol.set_alive(dict(x=1, y=5))
gol.set_dead(dict(x=2, y=4))
self.assertFalse('2:4' in gol.table)
self.assertTrue('1:5' in gol.table)
self.assertEqual(1, len(gol.table))
示例7: test_blinker
# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
def test_blinker(self):
gol = GameOfLife()
gol.set_alive(dict(x=2, y=3), dict(x=2, y=4), dict(x=2, y=2))
gol.next_step()
self.assertTrue('1:3' in gol.table)
self.assertTrue('2:3' in gol.table)
self.assertTrue('3:3' in gol.table)
self.assertEqual(3, len(gol.table))
示例8: test_static_block
# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
def test_static_block(self):
gol = GameOfLife()
gol.set_alive(dict(x=1, y=1), dict(x=2, y=1), dict(x=2, y=2), dict(x=1, y=2))
gol.next_step()
self.assertTrue('1:1' in gol.table)
self.assertTrue('2:2' in gol.table)
self.assertTrue('1:2' in gol.table)
self.assertTrue('2:1' in gol.table)
self.assertEqual(4, len(gol.table))
示例9: test_print
# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
def test_print(self):
gol = GameOfLife()
gol.set_alive(dict(x=1, y=1), dict(x=2, y=1), dict(x=3, y=1), dict(x=1, y=2), dict(x=2, y=3))
s = str(gol)
expected = [
' ',
' xxx',
' x ',
' x '
]
self.assertEqual('\n'.join(expected), s)
示例10: test_next_cell_status_V
# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
def test_next_cell_status_V(self):
gol = GameOfLife()
gol.set_alive(dict(x=2, y=1), dict(x=3, y=1), dict(x=2, y=2), dict(x=3, y=2), dict(x=3, y=3))
status = gol.next_cell_status(dict(x=1, y=1))
self.assertFalse(status)
status = gol.next_cell_status(dict(x=2, y=1))
self.assertTrue(status)
status = gol.next_cell_status(dict(x=3, y=1))
self.assertTrue(status)
status = gol.next_cell_status(dict(x=3, y=1))
self.assertTrue(status)
status = gol.next_cell_status(dict(x=2, y=2))
self.assertFalse(status)
status = gol.next_cell_status(dict(x=3, y=2))
self.assertFalse(status)
status = gol.next_cell_status(dict(x=3, y=3))
self.assertTrue(status)
status = gol.next_cell_status(dict(x=4, y=2))
self.assertTrue(status)
status = gol.next_cell_status(dict(x=2, y=3))
self.assertTrue(status)
示例11: test_set_alive
# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import set_alive [as 别名]
def test_set_alive(self):
gol = GameOfLife()
gol.set_alive(dict(x=2, y=4))
self.assertTrue('2:4' in gol.table)