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Python GameOfLife.run_rules方法代码示例

本文整理汇总了Python中game_of_life.GameOfLife.run_rules方法的典型用法代码示例。如果您正苦于以下问题:Python GameOfLife.run_rules方法的具体用法?Python GameOfLife.run_rules怎么用?Python GameOfLife.run_rules使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在game_of_life.GameOfLife的用法示例。


在下文中一共展示了GameOfLife.run_rules方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: run

# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import run_rules [as 别名]
 def run(self):
     for i in range(0, self.iters):
         coverage = rnd.random()
         gol = GameOflife(50, 50, coverage)
         cycle_detected_flag = False
         grids_saved = {} 
         iterations = 0
         initial_grid_state = str(gol.get_as_tuple())
         living_cells_count = gol.get_living_count()
         all_dead = False
         
         while not cycle_detected_flag and iterations < self.MAX_CYCLES:
             current_grid_state = hash(gol.get_as_tuple())
             if current_grid_state not in grids_saved:
                 grids_saved[current_grid_state] = iterations
                 iterations += 1
             else:
                 cycle_detected_flag = True
                 final_living_cells_count = gol.get_living_count()
                 if final_living_cells_count == 0:
                     all_dead = True
                 entry = Dataset(percent_fill = coverage,
                                 intial_fill = living_cells_count, 
                                 final_fill = final_living_cells_count,
                                 is_empty = all_dead,
                                 generations = iterations,
                                 generation_loop = grids_saved[current_grid_state],
                                 loop_length = iterations - grids_saved[current_grid_state],
                                 initial_generation = initial_grid_state)
                 self.db_session.add(entry)
                 self.db_session.commit()
             gol.run_rules()
         print(self.thread_name, i)
开发者ID:eraserpeel,项目名称:Game-of-Life,代码行数:35,代码来源:main.py

示例2: Window

# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import run_rules [as 别名]
class Window(pyglet.window.Window):

    def __init__(self):
        super(Window, self).__init__(600, 600)
        self.game_of_life = GameOfLife(600, 600, 10, 0.2)
        pyglet.clock.schedule_interval(self.update, 1.0 / 24.0)   

    def on_draw(self):
        self.clear()
        self.game_of_life.draw()
        self.game_of_life.run_rules()

    
    def update(self, dt):
        pass
开发者ID:eraserpeel,项目名称:Game-of-Life,代码行数:17,代码来源:main.py

示例3: Window

# 需要导入模块: from game_of_life import GameOfLife [as 别名]
# 或者: from game_of_life.GameOfLife import run_rules [as 别名]
class Window(pyglet.window.Window):

    def __init__(self):
        super().__init__(500, 500)
        self.gameOfLife = GameOfLife(500, 
                                     500,
                                     10, 
                                     0.4)
        pyglet.clock.schedule_interval(self.update, 1.0/12.0)
        self.gameOfLife.load_grid(((1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0), (1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1), (0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0), (1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0), (1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0), (0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1), (0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 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    def on_draw(self):
        self.clear() 
        self.gameOfLife.draw()
        
    def update(self, dt):
        pass
        self.gameOfLife.run_rules()
开发者ID:eraserpeel,项目名称:Game-of-Life,代码行数:20,代码来源:main.py


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